Well, as much as I don't agree with the surplus system (and think that in conjunction with the current stat point swapping system, it's positively terrible), I think it's too early to get too worried about it. Couldn't it be that the reason people are hitting surplus so easily is because EXP in beta is so inflated (from what I understand, correct me if I'm wrong on that)? Would it be unreasonable to think that the extent of the surplus (to the point where you get no EXP) is inflated as well?
Like I said, I don't agree with the system either, but as long as the beta players who dislike it are reporting their dislike of it on the beta forums, that's the most we can do right? Personally, I'd rather not let it entirely ruin my anticipation of the game. If surplus is the way of the game on release, our only other option (besides dealing with it) would be not to play at all. While that's a valid choice, I'd imagine that it would be the less desirable of the two, even for hardcore gamers.
I just hope that people can look past it and not let it ruin the experience (or the anticipation) for them too much. There may only be 5% of the retail game available to beta players now (with EXPing being one of your very limited options for things to do), but when the full 100% is available, along with all of our friends who did not make it into beta, I don't think many people will be hitting that surplus; at least not early on. Unless people really don't intend on any "stopping to smell the roses," such as exploration or discovery. Heck, maybe by the time you get past that stage of the game, you'll be used to it, or will have found some method around it according to your tastes. We did, after all, get used to other similarly distasteful game mechanics that shouldn't be in MMORPGs... Looking at you, deleveling.
Edited, Aug 22nd 2010 8:50pm by Kaelia88
Edited, Aug 22nd 2010 8:51pm by Kaelia88