Come on people, this is not FFXI repeat NOT FFXI. A lot of people are complaining about new things SE is trying out.
48 cool down on leve. OK, would you really reather have 8 quests you could repeat over and over again until you reach the level cap? Sounds pretty boring you ask me. Hate to compare but WoW has dungeon finder you can do all day long and level like crazy. I've tried it, and yes, it gets pretty **** boring after the 3rd or 4th time.
Surplus exp. SE putting restrictions on leveling? Well guess we better break out the game shark to get around that. Apparently they have a system they think will work. The beta testers aren't the only ones they have playing this game. They do have trained professionals that are playing this game too. Maybe they want to put an obstacle out there for those people "Hey look at me. I'm the first level 75 bluemage" You all know the kind of moron I'm talking about. The kind that mad leveled it to 75 in the first few days but didn't bother learning any spells or even how to play the job.
Solo play verses partying. It's beyond me why they would want to bring in solo play when no one ever complained about not being able to solo in FFXI. I mean it was so much fun scanning the AH or farming endlessly on your melee because soloing EP's and resting 5 minutes for hp after each fight was.... Boring. Most of you guys checking out the videos are only seeing people in their early 20's soloing. Who's to say when you get to 25+ soloing gets harder? In FFXI I could solo to 20 fairly easy toward the end. SE has said they are working on trying to find a balance between the two. Me personally think their developers are smart enough to figure it out.
Mana regen? "I'm sorry without a refresher I'm not gonna party." Come on people do you really want to see these type of sayings again? I've partied many of times without a refresher. If you and your party are any kind of decent players at all you could do 6k+ per hour in FFXI. A good healer with food and juices you'd never stop for mana. SE said they wanted players to learn how to manage their mana. From what I've seen so far there is a few ways to regain mana. Maybe they want to get rid of the boringness of the healer standing in the back casting 2 or 3 spells over and over. Get them up there swinging. If your fighting an AoE mob or a silencing mob then they just have to learn when to be up there and when not to.
In short, no one really knows how the game is going to be handled. You may find the new setup more to your liking then again you may not. If I wanted another FFXI or WoW then I could just play them and their expansions. I'm ready for new stuff to explore, new abilities to learn, and new ways to fight. I'm pretty confident SE will do a decent job and hopefully they will have the bugs fixed by release.
Remember people this is NOT FFXI!!!