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120,000 files..Follow

#1 Aug 21 2010 at 6:52 AM Rating: Default
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Holy ****. The most I've ever had a game create was 20k, and that was Atlantica Online.

They really need to pack up the files into a bunch of big ones instead. That's going to kill the MFT and drive space depending on the file allocation (cluster) size. I'm losing 300MB due to this, I'm sure everyone else is as well.

This is my gripe with software developers.

Maybe this is why FFXIV loads like it's a disc based console game, or maybe it's the horrible game engine which runs as fast as PS2 emulation.
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#2 Aug 21 2010 at 7:02 AM Rating: Excellent
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Look at it this way. It will lower patch sizes. If they group files together you will have to download more. Instead of updating one 50kb file they have to update one 500kb file. Resulting in people downloading for longer periods of time, clogging servers. People can't log in, then the whining starts, the forums get backed up with complaints that people can't get their fix and how SE needs to refund them for the three hours they can't play even though it clearly states in the TOS that they can have as much downtime as they want and are under no obligation to refund you any money. So then people start to hate them more and more...etc.

All that...at the cost of 300mb of hard drive space. I recommend you purchase a larger HDD and stop sweating the small things. Stress is bad.
#3 Aug 21 2010 at 7:08 AM Rating: Decent
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I believe even if the files were big that you could download a patch version of a file and patch a portion of it and not the entire file.
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#4 Aug 21 2010 at 7:25 AM Rating: Default
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Depending on the way they structure things, they can inject updated files into the bigger pack file easily.

A way to do it wrong: Dungeon Fighter Online

A way to do it right: All of Blizzard's games.

As such, any arguments about drive space is moot, but if you really want me to reply to that: Excess money is scarce in my family.

Besides, this is an unneeded waste that could be prevented. We all know that drive access to thousands of tiny files is much slower than access to one big file, regardless of how good your file structure is on the drive. I firmly believe load times will decrease should they choose to go the packed files route like any quality developer.

SE needs to get with the times, badly. All their systems are archaic.
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#5 Aug 21 2010 at 8:12 AM Rating: Decent
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personally, I like Guild Wars method, it's just one huge dat file. Basically it would download the files and then compress them into the dat file. I don't remember what the dat file started out as, but right now that one file on my computer is about 4.5 gigs.
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#6 Aug 21 2010 at 8:52 AM Rating: Decent
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I forgot about the Guild Wars model. That was indeed intuitive and a really great way to develop a game. Problem with one huge file like that though is that it becomes fragmented every time it's updated. This is somewhat mitigated by having a few smaller pack files than one big one.


In other news, I just reinstalled FFXIV. Defragmented before reinstalling.

I decided to test the game's loading speed. Note: I scored 11424 ms on the benchmark.

Game load time from the character screen to being ingame: 63 seconds.

24 second mark: Music started playing.
58 second mark: World loaded and could control character.
63 second mark: All NPCs and players fully loaded.

Total fragmented files on the drive: 25,567. All of them are from the game.

Total files and folders in the FFXIV directory: 118,621 and 18,688. Total files dropped by at least 1.5k somehow even though the client build is the same, strange.

Considering most all benchmark load scores I've seen were a lot higher (slower) than mine, I can't imagine what the load times are like for other people.

Defragmenting and going for a second run, update later.

Update: After defragmenting the load time was: 35 seconds.

18 second mark: Music started playing.
32 second mark: World loaded and could control character.
35 second mark: All NPCs and players fully loaded.

Made quite a difference. However, because I previously loaded the game, it loaded even faster due to caching. I need to restart my PC to get a more accurate assessment, but there you go. Still, it spends a huge amount of time loading compared to many other games I've played.

Edited, Aug 21st 2010 11:35am by DAOWAce
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#7 Aug 21 2010 at 9:09 AM Rating: Good
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You do realize that because this is a beta of the game, they had to remove many files that they did not want people datamining, right? Speaking of which, all of Catacylsm's areas were leaked months ago, and such a fragmented file structure suggests that SE removed tons of files in a hasty manner, most likely to avoid a similar fiasco to the one Activision-Blizzard faces.
#8 Aug 30 2010 at 11:05 PM Rating: Good
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http://daow.net/images/FFXIV/FFXIV%20Beta%20Folder.png

Now it's 136.6k files, woo, MFT fragmented again.
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#9 Aug 30 2010 at 11:11 PM Rating: Good
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I think it's pretty coool that someone out there is testing this kind of thing, but honestly... Your attacking a beta build. At least wait until you get the retail client. Then...THEN you may have a point.
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#10 Aug 31 2010 at 12:08 AM Rating: Good
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Interestingly enough I have 2 less files than Ace but my launcher says I'm up to date....
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#11 Aug 31 2010 at 12:16 AM Rating: Good
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SickleSageKiroh wrote:
Interestingly enough I have 2 less files than Ace but my launcher says I'm up to date....
If you use windows 7 or vista and have selected the option "hidden important system files" Thumb.db from your main folder and the first folder in alphabetic order won't be counted...

But don't worry they are there, it's just your system spiking them, it's something I learned the hard way.

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