I forgot about the Guild Wars model. That was indeed intuitive and a really great way to develop a game. Problem with one huge file like that though is that it becomes fragmented every time it's updated. This is somewhat mitigated by having a few smaller pack files than one big one.
In other news, I just reinstalled FFXIV. Defragmented before reinstalling.
I decided to test the game's loading speed. Note: I scored 11424 ms on the benchmark.
Game load time from the character screen to being ingame: 63 seconds.
24 second mark: Music started playing.
58 second mark: World loaded and could control character.
63 second mark: All NPCs and players fully loaded.
Total fragmented files on the drive: 25,567. All of them are from the game.
Total files and folders in the FFXIV directory: 118,621 and 18,688. Total files dropped by at least 1.5k somehow even though the client build is the same, strange.
Considering most all benchmark load scores I've seen were a lot higher (slower) than mine, I can't imagine what the load times are like for other people.
Defragmenting and going for a second run, update later.
Update: After defragmenting the load time was: 35 seconds.
18 second mark: Music started playing.
32 second mark: World loaded and could control character.
35 second mark: All NPCs and players fully loaded.
Made quite a difference. However, because I previously loaded the game, it loaded even faster due to caching. I need to restart my PC to get a more accurate assessment, but there you go. Still, it spends a huge amount of time loading compared to many other games I've played.
Edited, Aug 21st 2010 11:35am by DAOWAce
I don't mean to sound
rude, but I can't help the way people interpret my words.