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My ImpressionsFollow

#1 Aug 21 2010 at 4:48 PM Rating: Excellent
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After logging about 5-6 hours in the beta, here are my first impressions.

The game is freaking gorgeous. I'm playing at 1920x1080 with everything on maximum and the only hiccups are lag related due to beta version. I scored a 4800 on high on the benchmark. The combat animations look smooth and detailed.

It reminds me a lot of XI, but with some tweaks.

For example, put away your weapon and you start to regen. No more kneeling on the ground! If you want to log out, you log out, no more kneeling on the ground!

Save up 2000 TP, and you can do back to back 1000 TP weaponskills as long as you have the stamina. I expect stronger weaponskills to take up more TP later, but I thought that was cool. You can also use weaponskills from a different class.

I just like looking at when my char does a weaponskill, the screen gets all dark, there is a spotlight on me and the enemy and then the WS. After the WS, my char takes a step backwards to "regain his balance". Awesome.

Another neat thing in this game that they added was that you can choose between slash strikes, piercing strikes, heaving swings, etc. In XI polearms were piercing damage, swords had slash damage, fists were blunt damage, but in this you can CHOOSE. And there is a DIFFERENT animation for each type of attack. And if you crit, the animation is different also. Ex, your slash attack shows an animation of two sword slashes in an X pattern, when you crit, you slash 3 times. Anyway, combat animation is just awesome.

Little things.. like when you're bazaaring, your LS flag doesn't go away, like it did in XI, but both the bazaar bag and the flag are displayed.

I think it's cool that you can allocate STR, DEX, VIT, etc. manually instead of having the game automatically do it based on your race.

Character creator is a lot more detailed than it was in XI, there were a lot of clones in XI, but you can put highlights in your hair, wear a goatee, etc.

UI works fine, but I'm using a wired 360 controller. You can map all of the actions on the buttons you want. I don't have any complaints with the gamepad UI, it's very much like XI, but now you can press buttons 1-9 on the keyboard to do things too.

There are menu glitches and some lag and other things that are still an issue, but these things are very fixable. For example, mobs that are claimed still have a yellow name, so you think they're still available. SE will probably make names purple like they did before, but that's not the case yet.

I'm having fun so far. If you were a fan of XI, you'll like this game. If you never played XI, this game will feel different, but give it a shot anyway.

A couple of other things...

No zoning! Yes, when you walk around the large island you don't have to zone. Wonderful. Which also reminds, when you want to turn tail and run, you take target lock off, put your weapon away and book it... and you can actually GET AWAY from the mob you have aggro from. In XI when you tried to run, somehow the mobs would always have 150% their normal speed and catch up to you and kill you, unless you used flee. Again, wonderful.

Edited, Aug 21st 2010 7:58pm by Oenos

Edited, Aug 21st 2010 10:02pm by Oenos
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#2 Aug 21 2010 at 5:01 PM Rating: Good
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You give me hope with all the negativity going around in the past day or so sir. ^^ Im dl'ing the client now, so hopefully by tomorrow ill be up and running, cant wait to give it a shot!

What classes have you played so far?
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#3 Aug 21 2010 at 5:07 PM Rating: Good
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Gladiator and Maurader so far. ^^
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#4 Aug 21 2010 at 5:09 PM Rating: Good
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I have the same opinions you do so far.

Though, there are some unpleasant things I've found, keeping in mind that this is beta still.

1. Surplus EXP/Fatigue system, having really nothing to do after you hit the surplus on your desired classes
2. Cooldowns on guildleves
3. General UI/menu clunkiness
4. Delay using skills
5. No real benefit to partying so far
6. Having to set each and every ability again when you switch classes

From what I've read, the first two are potentially staying.
The other stuff can easily be fixed.

Edited, Aug 21st 2010 6:12pm by ShinoHaven
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#5 Aug 21 2010 at 5:16 PM Rating: Good
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I'm kinda hazy on the surplus XP system, but if I understand it correctly is it when you xp on the same mob over and over so much that you get less an less xp? I ran into that, but corrected it by killing a mob of a different type. When I went back to the original mob type it was fine... I'm not having issues with that yet that I know of.

Cooldowns on guildleves could be bad if the leves stay short and noobish the way they are now, but if they get tougher and more complicated, this feature doesn't bother me.

UI is clunky and there is some lagginess/delay, but I think it's due to the server immaturity and beta test phase.

No real benefit to partying for me yet either, but I'm anxious to see if this changes @ lvl 12-14. That's about when I would start hitting the dunes in XI. Then again, maybe areas to party in this manner aren't available yet. Maybe we only get the noob areas to test.

Having to reset abilities is annoying, SE should implement an ability bar profile for each class that you can save, but who knows if they'll do this. Too bad I can't give feedback, but $100 someone has already addressed this.
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#6 Aug 21 2010 at 5:24 PM Rating: Decent
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You impressions are very much like mine, I have enjoyed it greatly so far. I've made 3 characters (wanted to run around as different races see their animations and such) I'll put more details on classes later when I understand them more so I'll keep it light.

A Hyur Thaumaturge, Hyur are what I expected them to be as far as animation goes, but I like that, I had some sisues with casting spells likely due to the UI lag going around which is why I didn't play it long

A Miqo'Te (w/e its spelled) Gladiator, I found I really liked their models and animations, very nicely done. Tail chaninging to color of your hair and being able to have the different color on the tip was nice, I also love how if you put a hood on there is cat ear shapped protrusions under the hood :p Gladiator was fun but I felt like I was being held back by the difficulty to acquire low lv weapons and armor right now

An Elezen Pugilist, this was a weird one for me, I hated elvaan in XI and I never have liked hand to hand classes. I noticed right away that I liked the Elezen models and animations FAR better in this than XI (I made a female elezen) I actually like her very much, with Pugilist I also noticed immediately that I was throwing some random generic punches there way...I was laying the beatdown into their face, seriously. so far I LOVE the pugilist attack animations I really feel like my character is pummeling them into submission, also having abilities to buff my evasion and harm their accuracy I felt less hindered by the gear issue my gladiator had. I like this character enough I'm actually considering making an Elezen Pugilist as my character on release, which would be some bizarre opposites of what I usually play, but I suppose that's a good thing.

Cosmetics in an mmo where you only play a single character is important to me, so I'm really glad I still don't know which I'm going to choose for release yet.


As far as gathering goes, I found the trick in mining (explained in other threads) was to start off hitting a spot in the circle that was near the middle, or near the edge, then you move halfway in and if it says "your getting closer" I continue in that direction, if its "further away" I know its in between the two spots I chose, after getting some mining skill I find I am able to get more hits off a node before I fail it so it has made this method even easier and I almost always get an ore now.

For crafting, first off IMPORTANT, I think a lot of people dont spend the small gil fee to gain access to the "crafting tools" (eg: "forges" for smithing) This can be done at the guild or any of the camps what it does is it gives you a boost to your crafting to increase success. I see a lot of people saying crafting failure is super high right off, my friend did his first craft quest and straight up botched, I talking to NPC's saw this forge access and payed the gil for it then proceeded to flawlessly complete my first amouring quests and even got bonus rewards for it (I think making high quality items causes this when in guildleves) it makes a HUGE difference in your success. If you have access to your guild they have 3 different access levels each better than the last costing 50, 100, and 300 gil for access. I do not know how long this access lasts.

When doing crafting leves you are "given" the materials needed to make the items (you dont get to keep the items or materials) you are given a slight surplus so if you mess up your not immediately ruined. I like this system because the crafting leves essentially allow you to skill up with no use of your own materials, and if you do well with the leve you can be rewarded with a large quantity of items (I did a great job on a armouring one and received 140gil, 3 ingots, 10 bronze sheets, and a spattering of several kinds of shards)

My main problem with the crafting was..

A) I was at a loss of how to make what, there is no hints unless you get a leve quest then you can see the needed materials, more info below though

B) Shards...I'm not farming for materials I'm farming for shards, and its annoying. I heard they recently nerfed shard drop rate so I'm hoping the push it back up.

as far as crafting recipes I found this GREAT SITE:
http://www.socsclan.com/index.php
OR
http://www.ffxivorigin.com/content/ff14-craft-recipes-83/?class=3
on the second one mouse over the items to get their name
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#7 Aug 21 2010 at 5:25 PM Rating: Good
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Oenos wrote:
I'm kinda hazy on the surplus XP system, but if I understand it correctly is it when you xp on the same mob over and over so much that you get less an less xp? I ran into that, but corrected it by killing a mob of a different type. When I went back to the original mob type it was fine... I'm not having issues with that yet that I know of.


Actually it's like this:
You decide you want to level a Marauder and you go kill things. After a certain amount of time, you'll start to get less and less exp/rank points. SE said this is to keep you changing classes to try different things.

When you switch to Miner, for example, you go back to getting normal experience/rank points and, again, after a certain amount of time, you'll get less and less exp/rank points (and start to auto-fail some mining attempts, apparently). Rinse and repeat.

It's SEs way of saying "don't level too fast, try something else".

I personally don't like this. In other games, I always tried new things without someone telling me when to.

Edited, Aug 21st 2010 6:26pm by ShinoHaven
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#8 Aug 21 2010 at 5:29 PM Rating: Decent
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I am, unfortunately, in the "anti-Surplus EXP" crowd, but there are some major positives to look forward to. I have been playing since the first Alpha, and I have to say SE's done a fantastic job so far. Apart from the surplus exp and AH, this is a very gorgeous and entertaining game. The story is fun (I am a bit sick of Limsa Lominsa now though haha), the graphics are fantastic and the general gameplay keeps you easily entertained.

Here's some of my favourite things:

Battle system - I have tried Gladiator and Pugilist. I was a Monk in FFXI and I have to say, Pugilist is so much more fun. Battle's are much more fast paced, and the Weapon Skills etc add a healthy dose of strategy to the fight. There is still a bit of lag when selecting actions from the action bar, but I have no doubts this will be fixed come release time.

Gathering System - Even gathering is entertaining. I played as a Miner, and mining (like all other gathering activities) is a mini game. The mining mini game involves a game of hot & cold where you have to detirmine the location of the sweet spot in order to gather items. I dare say gathering is actually fun!

Crafting - I tried Blacksmith, and this also involved a mini game. I have yet to fully discover how this mini game works, but I really enjoyed it.

Overall I think the game has a lot of potential, as long as SE fixes some of the issues the game has at the moment. I can assure you the Beta testers are doing everything they can to get all the bugs ironed out before release! The Feedback Section of the Beta forums are buzzing none stop!
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#9 Aug 21 2010 at 5:31 PM Rating: Good
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surplus exp is going the wrong direction, dont punish people for playing one class, give them rewards for switching.

Increase the exp curve slightly, then give players soem form of "rested exp" for classes they arent playing (this is in pretty much every mmo in *some* form) that way, they have incentive too play other classes, but arent forced to do so.
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#10 Aug 21 2010 at 5:32 PM Rating: Good
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Oh ok. I wonder if this will stay in the game? Kinda dumb if you ask me, cause if you're doing a long mission with a party, you're not going to want to just change classes, and it would be dumb if xp was nerfed halfway through the mission. That makes sense why my Gladiator stopped moving, but when it did I switched to my "subjob" Maurader to gain some new abilities and WS's for my Gladiator.
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#11 Aug 21 2010 at 5:34 PM Rating: Decent
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Quote:
Oh ok. I wonder if this will stay in the game? Kinda dumb if you ask me, cause if you're doing a long mission with a party, you're not going to want to just change classes, and it would be dumb if xp was nerfed halfway through the mission. That makes sense why my Gladiator stopped moving, but when it did I switched to my "subjob" Maurader to gain some new abilities and WS's for my Gladiator.


when you switched to new class did you go back to beginning area or stay where you were? I'm not too sure where I should go when I class change right now.
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#12 Aug 21 2010 at 5:34 PM Rating: Decent
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Nice write up guys, keep em coming. :)
#13 Aug 21 2010 at 5:37 PM Rating: Good
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I just bought an axe in town and to switch classes you equip the different weapon, whatever weapon you wield is your class. So I was out grinding some mobs, it got slow, so I put the axe in my hand and kept going. Got some levels on the new class quicker. And its not like when you switch classes to lv 1 youll die in that area cause your physical level (HP, Def) are still high. So it becomes a bit like weapon skillups at that point.
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#14 Aug 21 2010 at 5:39 PM Rating: Good
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Tubrudi wrote:
Crafting - I tried Blacksmith, and this also involved a mini game. I have yet to fully discover how this mini game works, but I really enjoyed it.


The goal is to get 100% Progress (and increase Quality) before your Durability reaches 0.
There are three options: Standard, Rapid, and Bold

Standard increases both Progress and Quality at a moderate rate.
Rapid increases Progress by a lot and increases Quality only slightly.
Bold increases Progress only slightly and increases Quality by a lot.

I tend to use Rapid mostly right now because I really want to get as much crafting ranks as possible, but I'm sure Bold is for when you are a few ranks higher than the required rank for the recipe and you want to get as much quality as possible or when your progress is almost to 100%, yet you still have plenty of durability left so you can squeeze in as much quality as possible. Standard is just...standard.

Now about the crystals getting unstable/chaotic, I have no clue what that is. I use the wait option once or twice when that happens to see if it stabilizes, but I'm not really sure how to do that part yet.
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#15 Aug 21 2010 at 5:42 PM Rating: Decent
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I always start crafting by trying to get a rapid success to "buffer" my progress bar then I try bolds, if I my durability starts dropping too much I go back to rapids, if your not sure which to hit, hit standard, if your in danger of failing, only use rapids. When the crystal gets unstable I wait once or twice and hope it stabilizes.
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#16 Aug 21 2010 at 5:44 PM Rating: Excellent
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Silverwyrm wrote:
surplus exp is going the wrong direction, dont punish people for playing one class, give them rewards for switching.

Increase the exp curve slightly, then give players soem form of "rested exp" for classes they arent playing (this is in pretty much every mmo in *some* form) that way, they have incentive too play other classes, but arent forced to do so.


One of two gripes with the game so far. I don't like feeling forced to do anything as such. I don't like being steered, when I want to switch I should be able to of my volition. The other is partying seems pretty much useless. I hope that changes.

That said, its only beta (I know, said a thousand times over) and will save my criticism till some time after release. Till then, I simply will afford SE my benefit of the doubt. If things I don't like don't change then I will exercise my capitalist-dog right as a consumer to express my discontent with much vigor.

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#17 Aug 21 2010 at 5:45 PM Rating: Good
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Silver, nice summary on the animations. I just said they were smooth and detailed, but I really wanted to expand on that. It was sort of an understatement, I mean the animations really do look awesome, when the server isn't lagging. (You can tell server is lagging when your S/R is yellow. Avg S/R in this game is around 400, in XI iirc it was around 2-3k, so they definitely have a server change/upgrade to do)

I just like looking at when my char does a weaponskill, the screen gets all dark, there is a spotlight on me and the enemy and then the WS. After the WS, my char takes a step backwards to "regain his balance". Awesome.

OH!

I wanted to mention this in first post, but I forgot. Another neat thing in this game that they added was that you can choose between slash strikes, piercing strikes, heaving swings, etc. In XI polearms were piercing damage, swords had slash damage, fists were blunt damage, but in this you can CHOOSE. And there is a DIFFERENT animation for each type of attack. And if you crit, the animation is different also. Ex, your slash attack shows an animation of two sword slashes in an X pattern, when you crit, you slash 3 times.

EDIT - Gonna put these in my first post in case this becomes the 5th thread on surplus EXP.
Just AWESOME little things, and when they open up more of the game and add new content/expansions, bye bye life.


Edited, Aug 21st 2010 7:59pm by Oenos
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#18 Aug 21 2010 at 6:08 PM Rating: Decent
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Oh the NDA was lifted?? Well... lol Head far east from LL. See what you think of the 1080p goobbue and clippers ;) Also Qiqiroon to the far west. Notice the sight, smell and sound aggro animations ^.^ Magicked Bones are pretty much ace too

Edited, Aug 21st 2010 8:46pm by KingRaul
#19 Aug 21 2010 at 6:09 PM Rating: Good
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Quote:
I'm playing at 1920x1080 with everything on maximum


Am I correct in assuming that you have Ambient Occlusion OFF?
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#20 Aug 21 2010 at 6:12 PM Rating: Decent
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keep ambiant occlusion and depth of field off. They are bad buggy
#21 Aug 21 2010 at 6:13 PM Rating: Good
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Quote:
keep ambiant occlusion and depth of field off. They are bad buggy


My current issue is, with ambient occlusion off, I crash on average once every 10 minutes.

I keep getting a line across the bottom of the screen when I run with it off, too ><
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#22 Aug 21 2010 at 6:15 PM Rating: Decent
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ShinoHaven wrote:
The goal is to get 100% Progress (and increase Quality) before your Durability reaches 0.
There are three options: Standard, Rapid, and Bold

Standard increases both Progress and Quality at a moderate rate.
Rapid increases Progress by a lot and increases Quality only slightly.
Bold increases Progress only slightly and increases Quality by a lot.


lol yeah I know that, I made it to rank 11 Blacksmith in Beta 2. What I meant in my post above is what makes a action you pick give a success or a fail, or what the elemental instability etc does.

Quote:
Now about the crystals getting unstable/chaotic, I have no clue what that is. I use the wait option once or twice when that happens to see if it stabilizes, but I'm not really sure how to do that part yet.


This, pretty much :P
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#23 Aug 21 2010 at 6:17 PM Rating: Decent
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hmmm Is it running ok with it on? If it is thats fine. The game is pretty much a hog... You'll know when its bad. Aside from full blown crash it will grind to a halt. Wouldnt worry about it if its goin well enough
#24 Aug 21 2010 at 6:29 PM Rating: Decent
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KingRaul wrote:
Oh the NDA was lifted?? Well... lol Head far east from LL. See what you think of the 1080p goobbue and clippers ;) Also Qiqiroon to the far west. Notice the sight, smell and sound aggro animations ^.^


Leaping Lizzy is in FFXIV?! Where?! :P
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#25 Aug 21 2010 at 6:35 PM Rating: Decent
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lol wouldnt suprise me. Supposedly some Redwind Ked nm is out there somewhere...
#26 Aug 21 2010 at 6:41 PM Rating: Good
Thanks for the inside look for those of us are having to wait. Great for knowing what is waiting for us good and bad. Also its going to be nice to see what they change on release date.
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#27 Aug 21 2010 at 8:01 PM Rating: Decent
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Anybody who's annoyed at the time it takes to switch abilities and gear everytime you change classes should check this link out:

http://www.ffxivcore.com/topic/10853-some-helpful-macros/

Some nice macro tips in there, I can change my whole hotbar of skills in 15 seconds.
#28 Aug 21 2010 at 8:03 PM Rating: Good
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seneleron wrote:
Quote:
I'm playing at 1920x1080 with everything on maximum


Am I correct in assuming that you have Ambient Occlusion OFF?


I have AO on. I have everything on. I wanted to see how the game would run with everything on. 8x AA. Shadows, all on max.

Also, original post edited, FOR GREAT JUSTICE! Added a couple more things at the bottom.

Edited, Aug 21st 2010 10:03pm by Oenos
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