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How Guildleves work.Follow

#1 Aug 22 2010 at 12:35 PM Rating: Excellent
For some reason there's still a lot of confusion about how Leves work, so hopefully a short explanation will clear up the confusion.

First of all, they are indeed called Guildleves, not Guildleaves. It's pronounced like "leave" but it's not spelled that way.

Next, types of Leves. There are two major types of Leves, Regional and Local. Regional are obtained from Piralnaut, the Elezen male in The Mizzenmast, local are obtained from T'Mokkri, the Miqote female who is standing next to Piralnaut.

Regional leves include Battlecraft leves (go and kill X, Y and Z), Fieldcraft leves (go and harvest X, Y and Z) and Faction leves (go and do X for Y faction that likes you) as well as the tutorial Leves, which are just Battlecraft or Fieldcraft leves that must be completed to unlock some basic class abilities as well as advance the start of the story line.

Local leves are (so far at least) strictly crafting, so they are broken up by crafting class.

Each character can "hold" up to 16 leves at a time. These can be leves which have been accepted but not activated, activated but not completed, or activated and then either failed or completed. This pseudo inventory for leves is broken down into groups, 8 regional leves and 8 local leves. You cannot ever receive more leves of either regional or local type, if you have eight already, unless you "exchange" at least one completed/failed leve. I'll talk more about exchanging in a moment, but the important message is you have a limited amount of space for leves.

Keep in mind that the NPCs who give leves have a limited and semi random selection of leves, and this selection refreshes each 48 hours server time. This is **NOT** 48 hours from when you accepted or completed a leve, it is pre determined time each day (I believe midnight in Japan) and it occurs every 48 hours regardless of your actions. Thus, depending on when you take leves, you may be able to complete as many as 32 total leves in a very short period of time, or you may have to wait almost 48 full hours once you have completed your current allotment. To the best of my knowledge there is no way to check within the game to know how close the server is to the designated "reset" timer. Hopefully this is some thing that gets changed before final release.

In order to complete a local leve, you will typically be given directions to a specific NPC who is looking to have some thing or things crafted. Some times you will be given the Leve specific crafting materials as part of initially accepted the leve, and some times you will need to talk to the client first. It's important to note that for local leves, you will NOT craft the requested items using normal materials, only the quest item materials that have been provided for you. This means that when you go to craft these items, you should look for the menu option to use leve items rather than putting your own materials into the synth container. If you don't see such an option during your synth, chances are you forgot to talk to the NPC client first.

One other important note: The recipes for local leves are always valid synthing recipes. If some one gives you a leve to craft cloth pants, pay attention to the materials that end up going into the synthing container when you craft. That same item combination will yeild the same items for you, using non leve materials. This is currently the only known way to "discover" new recipes apart from trial and error, so it is good information to write down in a notebook if you are not blessed with perfect memory.

Regional leves are slighly more complicated. Once you have received a regional leve, you must travel to the large Aetheryte location to which that leve corresponds. For level 1 leves in P3 beta, this means Camp Bearded Rock. For level 10 leves, this means Skull Valley, and for level 20 leves, this means Camp Bloodshore. Once you have arrived at the designated Aetheryte, you will activate it, and select "Initiate Levequest." You will then be given the option of selecting any Leve in your inventory of selected leves, as long as it corresponds to this location. For Battlecraft and Faction leves, you can also select a "size" from one star to five stars, with one star intended for solo players and five stars intended for large (12-15) person groups. Larger leves typically have more enemies, and enemies will hit harder as well.

Fieldcraft leves are generally solo affairs and lack the "star" designations. You simply activate the Leve and then try to complete it.

Regional leves have time limitations to them. From the moment you first activate the leve, a timer will be displayed and begin to count down. You must complete all of your assigned objectives before the timer reaches zero, or you fail the leve. The faster you complete your objectives, typically the larger the completion bonus will be, though the bonus amount is typically small, so there's no reason to rush if you don't feel comfortable doing so.

When you complete the leve objectives, the screen will flash, you will hear triumphant music, and a temporary Aetherial Node will appear. Interact with this node to receive your reward(s) and have your HP and MP refilled to 100%. You can choose to teleport for free back to the camp which originated the leve, or allow the node to dissipate and remain where you are. Note that if multiple people within a party all have the same leve in their inventory, completing it for one player will actually cause it to be completed for all players, which can be a good thing or a bad thing, depending on what your goals are. Just keep this in mind and if you think you're going to be partying to complete leves, consider NOT actually accepting any leves until you know how the group is going to work. You don't want to "waste" leves if the party wants to be able to repeat them for each player in the group (typically to gain more XP).

Leve Exchange: Whenever the 48 hour server window changes, new leves become available at designated NPCs, allowing you to grab fresh leves if you've finished yours, or grab any additional leves that you might not already have. At this time, you'll be given the option to exchange any of your completed or failed leves in order to increase the rewards of any new leves that you might accept. You can exchange any where between 0 and 4 leves for each leve accepted, and the more you exchange the more the reward for the newly accepted leve will increase. Typically this increase will be reflected in the currency rewards (either gil or faction currency, depending on which would be awarded). Exchanging 4 leves can typically boost the rewards of a leve by 50% or more, so it pays to be mindful of which leves will reward which currencies, and how many, before doing any exchanges.

Also note that if your leve inventory is full (8 regional and/or 8 local) you can only accept new leves by exchanging at least one leve to make room for the new one AND if you accept a level which is identical in name to one that you have completed, you will automatically exchange the old leve for the new one.


I hope this covers the basics of leves to the satisfaction of all. If any one wants to add additional information, please post in this thread. If you have any questions I'll do my best to answer them.





Edited, Aug 22nd 2010 4:00pm by KarlHungis
#2 Aug 22 2010 at 12:40 PM Rating: Excellent
Some additional thoughts:

if you have a Leve which awards a certain guild's currency, you MUST complete that leve using the corresponding class, or you will not receive the currency reward. Since guild currency is incredibly valuable for purchasing additional traits and abilities, pay attention any time you are going to work on such a leve. Additionally, pay attention to which class you are when you go to pick up new leves. You will not find a leve to earn Pugilist guild credits if you have your sword equipped instead.
#3 Aug 22 2010 at 12:42 PM Rating: Good
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Good job Kefka!

Quick question...I'm currently physical level 11 with a few classes @5 or lower...is the suggested Level10 for the 2nd camp about class or physical level? And does it scale down to my level or will I be on a suicide mission if I try them now? Think I've seen this answered before, but might as well doublecheck, other people may want to know as well...
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#4 Aug 22 2010 at 12:48 PM Rating: Good
TwistedOwl wrote:
Good job Kefka!

Quick question...I'm currently physical level 11 with a few classes @5 or lower...is the suggested Level10 for the 2nd camp about class or physical level? And does it scale down to my level or will I be on a suicide mission if I try them now? Think I've seen this answered before, but might as well doublecheck, other people may want to know as well...


The quoted level corresponds to your class level not physical, but it's a pretty conservative estimate and if you are on the ball you can typically do level 10 Leves at level 6 or so.

I'm not entirely sure how much leves scale. When I first made my character, I was able to complete level 10, 5 star leves on a level 6 Thaumaturge, which obviously wouldn't be possible if they didn't scale down, but successive attempts to do the same have generally resulted in getting crushed by extremely powerful mobs. So if it scales to your character, it is inconsistent in the way that it works. People will probably need to experiment quite a bit to find comfortable level and star ranges for various leves.


Edited, Aug 22nd 2010 2:49pm by KarlHungis
#5 Aug 22 2010 at 1:49 PM Rating: Decent
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So if you were to accept a leve and then fail while attempting to complete it, would you be able to attempt the same leve again or would you be stuck with a failed leve for the rest of the time limit? Also, if you were to fail a leve and decide you wanted to try a different one, would you be able to exchange the two?

I just want to make sure I understand the part about exchanging the leves for bonuses on future leves. Lets say I have 4 completed leves and I have the choice to get a leve that pays 500 gil as a reward or I can choose a leve that gives 1000 gil as a reward. Obviously I would want to choose to exchance those 4 completed leves for the bonus on the 1000 gil reward leve and not the 500 gil leve. Is that the basic idea? Also, if there was a leve that offered guild currency and another that gave 1000 gil for a reward I would want to choose to put the bonus on whichever leve gave me the currency that I needed more. Do I have the basic idea down for how the exchanging of leves works?

Thank you for the post explaining how the leves work! It's full of great info.
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#6 Aug 22 2010 at 1:55 PM Rating: Good
swisa wrote:
So if you were to accept a leve and then fail while attempting to complete it, would you be able to attempt the same leve again or would you be stuck with a failed leve for the rest of the time limit? Also, if you were to fail a leve and decide you wanted to try a different one, would you be able to exchange the two?

I just want to make sure I understand the part about exchanging the leves for bonuses on future leves. Lets say I have 4 completed leves and I have the choice to get a leve that pays 500 gil as a reward or I can choose a leve that gives 1000 gil as a reward. Obviously I would want to choose to exchance those 4 completed leves for the bonus on the 1000 gil reward leve and not the 500 gil leve. Is that the basic idea? Also, if there was a leve that offered guild currency and another that gave 1000 gil for a reward I would want to choose to put the bonus on whichever leve gave me the currency that I needed more. Do I have the basic idea down for how the exchanging of leves works?

Thank you for the post explaining how the leves work! It's full of great info.


Yea, that's how I'd do it, personally. There's no real reason to waste exchanges on leves with worse rewards. It's possible that there are other factors involved in doing exchanges but the only thing I've noticed is an increase in currency rewards, so you might as well get the biggest bonus you can.

Also, you might choose some times not to exchange any more leves than you have to, simply because none of the currency rewards is some thing that appeals to you. For example you might desire to get as much Pugilist guild currency as possible, but none of the currently offered leves rewards currency. In that case you might choose to hold onto as many exchangeable leves as possible in the hope that during the next leve window, one or more leves will be offered with guild currency rewards.

Edited, Aug 22nd 2010 4:02pm by KarlHungis
#7 Aug 22 2010 at 2:16 PM Rating: Excellent
Sweet write up batman.

That clears a lot of things up for me, thanks.


Also if you are in a party and you die while the last leve objective is completed, you can turn the leve in and accept your reward from the main Aetherite Crystal, so you don't have to run back to the node.

Edited, Aug 22nd 2010 4:06pm by Lamnethx
#8 Aug 22 2010 at 4:02 PM Rating: Excellent
Edited by bsphil
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After starting a guildleve, check the Aetheryte again immediately to activate Guardian's Aspect. It greatly increases your class skill gained while killing guildleve targets. Costs 10 Guardian's Favor, which replenishes itself naturally over time.

This is an extremely under-reported point, both in-game and out.
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#9 Aug 23 2010 at 7:48 AM Rating: Decent
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One more lil tip about exchanging leves to grab new ones, in XIV, as I can tell so far, no job traits are acquired by gaining class rank, but rather by buying them from an NPC using guild marks. Guild marks for DoW/DoM work just like guild marks for DoH. DoH use them to buy synth trainings just like in XI, but DoW/oM use them for additional abilities, traits, and stat conversions.

The reason I wanted to post this in this topic is because as stated you increase your "winnings" when you exchange multiple leves. Its good practice to read all the leves available before selecting which ones you want to acquire. Say you find a leve with Pug guild marks as a reward, like I did. Initially it said 220 Pug guild marks, I exchanged 4 completed leves for this one leve and it went up to like 470ish guild marks. Worth it to trade up for guild marks more than gil as the guild marks will last you much longer.

On a side note... if you Pug is 16 and you Mar is 9 and you select a lvl 20 leve that rewards 250 Mar Guild Marks... you will not be able to get the Mar Guild Marks using your Rank 16 Pug, it must be completed on the Rnk 9 Mar. If completed on the Pug it will net 0 Mar Guild Marks. So take that into consideration as well. The game will tell you this, but not until you are at the crystal fully geared and action bar set and ready to initiate the leve as your Pug, as apposed to right when you are acquiring it from the NPC back in town.
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#10 Aug 23 2010 at 8:34 AM Rating: Decent
So, has anyone else just randomly failed a Leve? It has only really happened to me the one time, but I still had 25 minutes left to complete it, was running across the map to kill the last target, and it just suddenly failed.
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#11 Aug 23 2010 at 8:38 AM Rating: Decent
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Quote:
So, has anyone else just randomly failed a Leve? It has only really happened to me the one time, but I still had 25 minutes left to complete it, was running across the map to kill the last target, and it just suddenly failed.


This happens when you run out the "zone" allowed for the leve. I will explain what happened to me.

I was the the Ram one where you kill like 4 rams. The first few are easy to find, above ground. I later found out the final ram you have to go through a cave to a beach but in my first attempt I tried to run around the cavern to where my orange circle was causing me to step outside the "zone" the leve wanted and it auto-failed. Thats my only guess as to why this happened :-/

Edit: added quote

Edited, Aug 23rd 2010 10:40am by edge1006
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#12 Aug 23 2010 at 9:38 AM Rating: Decent
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KarlHungis Delivers on Time wrote:
For some reason there's still a lot of confusion about how Leves work, so hopefully a short explanation will clear up the confusion.

First of all, they are indeed called Guildleves, not Guildleaves. It's pronounced like "leave" but it's not spelled that way.

Next, types of Leves. There are two major types of Leves, Regional and Local. Regional are obtained from Piralnaut, the Elezen male in The Mizzenmast, local are obtained from T'Mokkri, the Miqote female who is standing next to Piralnaut.

Regional leves include Battlecraft leves (go and kill X, Y and Z), Fieldcraft leves (go and harvest X, Y and Z) and Faction leves (go and do X for Y faction that likes you) as well as the tutorial Leves, which are just Battlecraft or Fieldcraft leves that must be completed to unlock some basic class abilities as well as advance the start of the story line.

Local leves are (so far at least) strictly crafting, so they are broken up by crafting class.

Each character can "hold" up to 16 leves at a time. These can be leves which have been accepted but not activated, activated but not completed, or activated and then either failed or completed. This pseudo inventory for leves is broken down into groups, 8 regional leves and 8 local leves. You cannot ever receive more leves of either regional or local type, if you have eight already, unless you "exchange" at least one completed/failed leve. I'll talk more about exchanging in a moment, but the important message is you have a limited amount of space for leves.

Keep in mind that the NPCs who give leves have a limited and semi random selection of leves, and this selection refreshes each 48 hours server time. This is **NOT** 48 hours from when you accepted or completed a leve, it is pre determined time each day (I believe midnight in Japan) and it occurs every 48 hours regardless of your actions. Thus, depending on when you take leves, you may be able to complete as many as 32 total leves in a very short period of time, or you may have to wait almost 48 full hours once you have completed your current allotment. To the best of my knowledge there is no way to check within the game to know how close the server is to the designated "reset" timer. Hopefully this is some thing that gets changed before final release.

In order to complete a local leve, you will typically be given directions to a specific NPC who is looking to have some thing or things crafted. Some times you will be given the Leve specific crafting materials as part of initially accepted the leve, and some times you will need to talk to the client first. It's important to note that for local leves, you will NOT craft the requested items using normal materials, only the quest item materials that have been provided for you. This means that when you go to craft these items, you should look for the menu option to use leve items rather than putting your own materials into the synth container. If you don't see such an option during your synth, chances are you forgot to talk to the NPC client first.

One other important note: The recipes for local leves are always valid synthing recipes. If some one gives you a leve to craft cloth pants, pay attention to the materials that end up going into the synthing container when you craft. That same item combination will yeild the same items for you, using non leve materials. This is currently the only known way to "discover" new recipes apart from trial and error, so it is good information to write down in a notebook if you are not blessed with perfect memory.

Regional leves are slighly more complicated. Once you have received a regional leve, you must travel to the large Aetheryte location to which that leve corresponds. For level 1 leves in P3 beta, this means Camp Bearded Rock. For level 10 leves, this means Skull Valley, and for level 20 leves, this means Camp Bloodshore. Once you have arrived at the designated Aetheryte, you will activate it, and select "Initiate Levequest." You will then be given the option of selecting any Leve in your inventory of selected leves, as long as it corresponds to this location. For Battlecraft and Faction leves, you can also select a "size" from one star to five stars, with one star intended for solo players and five stars intended for large (12-15) person groups. Larger leves typically have more enemies, and enemies will hit harder as well.

Fieldcraft leves are generally solo affairs and lack the "star" designations. You simply activate the Leve and then try to complete it.

Regional leves have time limitations to them. From the moment you first activate the leve, a timer will be displayed and begin to count down. You must complete all of your assigned objectives before the timer reaches zero, or you fail the leve. The faster you complete your objectives, typically the larger the completion bonus will be, though the bonus amount is typically small, so there's no reason to rush if you don't feel comfortable doing so.

When you complete the leve objectives, the screen will flash, you will hear triumphant music, and a temporary Aetherial Node will appear. Interact with this node to receive your reward(s) and have your HP and MP refilled to 100%. You can choose to teleport for free back to the camp which originated the leve, or allow the node to dissipate and remain where you are. Note that if multiple people within a party all have the same leve in their inventory, completing it for one player will actually cause it to be completed for all players, which can be a good thing or a bad thing, depending on what your goals are. Just keep this in mind and if you think you're going to be partying to complete leves, consider NOT actually accepting any leves until you know how the group is going to work. You don't want to "waste" leves if the party wants to be able to repeat them for each player in the group (typically to gain more XP).

Leve Exchange: Whenever the 48 hour server window changes, new leves become available at designated NPCs, allowing you to grab fresh leves if you've finished yours, or grab any additional leves that you might not already have. At this time, you'll be given the option to exchange any of your completed or failed leves in order to increase the rewards of any new leves that you might accept. You can exchange any where between 0 and 4 leves for each leve accepted, and the more you exchange the more the reward for the newly accepted leve will increase. Typically this increase will be reflected in the currency rewards (either gil or faction currency, depending on which would be awarded). Exchanging 4 leves can typically boost the rewards of a leve by 50% or more, so it pays to be mindful of which leves will reward which currencies, and how many, before doing any exchanges.

Also note that if your leve inventory is full (8 regional and/or 8 local) you can only accept new leves by exchanging at least one leve to make room for the new one AND if you accept a level which is identical in name to one that you have completed, you will automatically exchange the old leve for the new one.


I hope this covers the basics of leves to the satisfaction of all. If any one wants to add additional information, please post in this thread. If you have any questions I'll do my best to answer them.





Edited, Aug 22nd 2010 4:00pm by KarlHungis


Thanks so much for the guide!! Will save me alot of guess work. XD
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#13 Aug 23 2010 at 3:51 PM Rating: Decent
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what are those number and star mean when you exchange your leves with Piralnaut?
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#14 Aug 23 2010 at 3:58 PM Rating: Good
Mostaru wrote:
what are those number and star mean when you exchange your leves with Piralnaut?


I believe it's a rough indicator of how valuable they are to exchange for that leve.
#15 Aug 23 2010 at 4:04 PM Rating: Decent
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then i should exchange those only with no number and no stars?
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#16 Aug 23 2010 at 4:22 PM Rating: Good
Quote:
Mostaru wrote:
what are those number and star mean when you exchange your leves with Piralnaut?


I believe it's a rough indicator of how valuable they are to exchange for that leve.

That is correct. I did some limited testing on this earlier today. 0 stars means that exchanging the leve will give you NO ADDITIONAL REWARD. 1 star means that you get a little bit more (for me it was just more gil, around 20-30 more). I didn't have any with 2 or more stars, but I can only guess that the rewards get better with more stars. Perhaps with higher stars you can even get better items, though that is just conjecture on my part.

Also, it did not seem to matter for me how many of the 1 star leves I traded in; it offered me the same reward regardless of whether I traded in 1 leve or 3. This seems contradictory to what it states about the exchange though, so I am unsure as to why this was the case. Potential reasons include: 1) the leves were too low level for it to make a difference (I only tested this with the rank 1 leves), 2) 1 star leves do not provide an increase in reward after the first one exchanged, 3) a glitch in the game, 4) some other unknown factor.

After you select which leves to exchange, it brings up the new leve with the updated rewards for you to accept or not, so I just tried different combinations then canceled them before accepting the leve. Perhaps other people have tried similar tests; if so, I would be interested to know what you have found.

Edit: I forgot to add some info: different leves have different star amounts when you are exchanging them depending on which leve you are signing up for. There were some that were worth 1 star when I was signing up for one leve and the same ones were worth 0 when signing up for a different leve. I have no idea what correlation there was between the leve I was signing up for and the value of leves I had. Taking this into account, this means that just because something is worth 0 stars at one point doesn't mean it will always be worth 0 stars. However, that 0 star leve is also taking up one of your 8 slots, so you may want to trade it in to clear up that space for a new leve. At these low levels, the exchange doesn't seem to net enough of an added reward to make it worth spending too much time worrying about it, but I have confidence that it will be worth doing some more testing later on.

Edited, Aug 23rd 2010 5:29pm by avatarofpain
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#17 Aug 23 2010 at 4:39 PM Rating: Good
Mostaru wrote:
then i should exchange those only with no number and no stars?


No, the opposite. You should exchange the ones that actually give you a reward, which are the ones with a number.

Different leves have different value depending on the leve you're exchanging them for. Notice how each leve has a stained glass icon that comes with it which indicates a particular lore character? If the leve you're accepted has a certain icon, then you get better value by trading in icons that are not the same as the leve you're taking. Piralnaut explains this to you when you are first learning about leves and exchanges.
#18 Aug 23 2010 at 4:42 PM Rating: Decent
avatarofpain wrote:

Also, it did not seem to matter for me how many of the 1 star leves I traded in; it offered me the same reward regardless of whether I traded in 1 leve or 3. This seems contradictory to what it states about the exchange though, so I am unsure as to why this was the case. Potential reasons include: 1) the leves were too low level for it to make a difference (I only tested this with the rank 1 leves), 2) 1 star leves do not provide an increase in reward after the first one exchanged, 3) a glitch in the game, 4) some other unknown factor.



For the level 10 leves it definitely makes a difference how many you exchange. I was able to push a 1500 gil reward to 2500ish, and a 200 currency reward to 300+ by exchanging four leves, whereas a single leve only gave me about a 10-15% increase in reward. I don't know the exact formula by any means, but I know the number exchanged can make a big difference.
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