Archmage Callinon wrote:
My issues so far roughly in order from biggest to smallest:
Interface lag - Especially when dealing with shops or God forbid, the market ward
Camera controls - Arrow keys please.. or a non-sucky mouse.. I'm not picky
MP Regen - I need some
UI interaction - Some elements of the UI can only be interacted with in very very specific ways, this needs to be generalized across control schemes
Guildleves auto-failing on disconnect
Being unable to restore MP at Aetheryte during a guildleve (makes dying in one really punishing)
Stat points - They need to do things, they really don't seem to right now
Stat point reallocation - If I do it in town, I should get them all back at once
Ability slot bindings - Should save their state based on class
Mob placement - Too many murderous death sheep, not enough mobs for actual grinding
Skill point awards - Needs to be normalized across group members who participated in combat, right now it just goes to whoever mashed 1 the fastest and doesn't reward support activities like healing or debuffing
Surplus EXP - Needs to be explained better and probably scaled back slightly from its current form (if not eliminated entirely but I'm not getting into that again)
Interface Lag and UI Interaction - This is being fixed because it's serverside and they said they know what's causing it to run at molasses speed.
Guildleves - On my wishlist too.
Being unable to restore MP at an Aetheryte dring guildleve - This was a counter measure.
Stat Point Allocation - Getting a fraction is fine, why have separate classes and balance if you can max things out on a high level class, switch to a rank 1 and be overpowering compared to a new rank 1? Gotta have balance. Even FFXI had balance with a person who's maxed out on merits switching to level 1 and going from there.
Mob Placement - This is a typical beta practice to throw everything into the space players are testing at..this is something I know for sure will change :D
Rewards - This is balance, in beta there's no balance..this is a standard for all of SE games (XI comes to mind unless you have a HUGE level gap)
Surplus - This just needs balancing is all which they already said balancing is happening.
Also nah SE isn't moving too fast, FFXIV been in the works since 2005, realistically 2007 on physical production the phases seem quick because they're supposed to be quick till open beta then release. Alpha phase lasted way too long so I think it threw them off now they're trying to get through the phases as quick as possible Edited, Aug 23rd 2010 8:45am by Theonehio