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#1 Aug 23 2010 at 3:28 AM Rating: Excellent
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I've been playing the beta since the keys went out, and I've been enjoying myself immensely, even with all of the naysaying and bellyaching that is going on all over the web about this game. I'm excited for it to come out, and can't wait to explore Eorzea as a finished product. I've made a few notes about things I like, and I thought I would share and see if there is anyone else out there who agrees with me or has other things that I haven't noticed.

  • I love how the lights in Limsa Lominsa flicker on as dusk hits, while I'm fishing in the bay.
  • I love that I can shoot arrows while running, rather than get the "You move and interrupt your aim."
  • I love that I can move between Limsa Lominsa and camp bearded rock, and I don't have to say "Zone" or miss out on LS conversation.
  • I love that fishing is challenging and fun now, and that you get a bite each time you cast now rather (even though you don't always hook what is biting, it still feels different).
  • I love that I can log in for 30-45 minutes and still feel like I've accomplished something when I log out.
  • I love that I can resize my chat window and move various elements of the UI around to fit my needs (now if it would just remember where I put things Smiley: grin)
  • I love that we have unlimited lines for macros now.


That's a good start, I'll add more later. It's really easy to find the things you hate about something, but try to think of things you like, you may find more than you realize.
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#2 Aug 23 2010 at 5:31 AM Rating: Good
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Good stuff. I been enjoying the game as well. Now if I can just use my arrow keys to pan the camera around, Id be set! :D.. But yeah the no zoning to that area is nice!
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#3 Aug 23 2010 at 5:44 AM Rating: Default
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even with all of the naysaying and bellyaching that is going on all over the web about this game.

Quote:
SS: We got a lot of feedback about that, and all the feedback was consistent; players’ first concern was the user interface, then the merits of party play. Thanks to this, we know what everyone is focusing on.


Edited, Aug 23rd 2010 7:44am by Imaboomer
#4 Aug 23 2010 at 6:06 AM Rating: Good
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Actually I kind of hate the way fishing has been set up. The idea seems like it'd work, but I have a terrible time even hooking a fish. Unless you can precisely guess WHERE the line should be cast after allowing yourself to "feel a bite", the entire effort ends in failure. You reel in your line, stare stupidly at a blank hook before throwing out your line again. I like that fishing is far more interactive, I just hate how difficult it is to even hook the fish to begin wearing it down.
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#5 Aug 23 2010 at 6:07 AM Rating: Good
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Imaboomer wrote:
even with all of the naysaying and bellyaching that is going on all over the web about this game.

Quote:
SS: We got a lot of feedback about that, and all the feedback was consistent; players’ first concern was the user interface, then the merits of party play. Thanks to this, we know what everyone is focusing on.


Go away troll, if I meant feedback I would have said feedback. What is going on in this forum has nothing to do with what you have quoted. There are specific forums that the developers are watching, both on the beta forums and here. I notice you haven't contributed a single @#%^ing thing to the forum here either. All I see is you ******** here, which is NOT the forum to do so in. If you have a valid suggestion, the proper place to lodge it is a single mouse click away. Now get out of my thread, what you have posted has nothing to do with the subject at hand.

On topic:

Another thing I love; Crystals stack to 999 Smiley: thumbsup

Edited, Aug 23rd 2010 7:08am by Wint
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#6 Aug 23 2010 at 6:09 AM Rating: Good
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SamusKnight wrote:
Actually I kind of hate the way fishing has been set up. The idea seems like it'd work, but I have a terrible time even hooking a fish. Unless you can precisely guess WHERE the line should be cast after allowing yourself to "feel a bite", the entire effort ends in failure. You reel in your line, stare stupidly at a blank hook before throwing out your line again. I like that fishing is far more interactive, I just hate how difficult it is to even hook the fish to begin wearing it down.


Actually, I have some thoughts that I'm going to post in the Fisher forum on how to maximize your chances at hooking your fish Smiley: grin Look for my post in a day or two, I think I have some pretty good insights into how the fishing in XIV works. I've managed to get to Rank 10 so far after only a weekend of play (and only a couple hours at a time here and there), so I think my method is a good one.
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#7 Aug 23 2010 at 6:12 AM Rating: Good
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I'm right there with ya, Wint. I can't wait to receive my CE box in the mail and drool on the contents. As has been said many times, there are some problems with the game, and some of them may not be fixed by retail, but I don't care. None of them (even the insane interface lag) would stop me from playing.

I'm at the point now where I may not start as a Lancer as I originally planned. I may decide to be a Botanist or Miner first. The mini-games are simplistic, but are enough to keep me interested and enjoying my playtime.

The little details in this game are absolutely incredible. I love, love, LOVE the realistic architecture, terrain, flora and fauna. Every time you look closer at something, some new detail pops out.
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#8 Aug 23 2010 at 6:20 AM Rating: Good
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Just a question, how easy you find crystals and how?

Is it only from killing mobs or do you get some crystals as a reward from leves like some mats?

also if it's not asking too much whats the difference between each crystals percentage wise?
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#9 Aug 23 2010 at 6:27 AM Rating: Excellent
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Hugus wrote:
Just a question, how easy you find crystals and how?

Is it only from killing mobs or do you get some crystals as a reward from leves like some mats?

also if it's not asking too much whats the difference between each crystals percentage wise?


It has been very easy for me, and I've been doing mostly Fishing (Rank 10) with some Archery (Rank 8), so I will let you draw your own conclusions about where they are coming from.

Looking in my inventory, this is how it breaks down:

 
Fire Shard        78 
Earth Shard       115 
Lightning Shard   53 
Wind Shard        87 
Water Shard       50 
Ice Shard         64 
Earth Crystal     4 


Obviously the Earth Shards have the majority, and I believe these are mainly coming from the mobs I've been fighting. Fishing seems to bring up any shards, and so I believe that is why there is a pretty even distribution of the other types as well.

I don't believe you get them as a reward for Leves; but I could be wrong about that, I haven't been paying much attention.
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#10 Aug 23 2010 at 6:29 AM Rating: Decent
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One thing to note is that there are at least 2 types of crystals, maybe 3 or more. Shards and crystals (I think I've heard of clusters). Shards are pretty common, crystals not so much, at least at low levels. I don't have the stats for my character at the moment, but I believe they are pretty similar to Wint's.
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#11 Aug 23 2010 at 6:31 AM Rating: Excellent
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I have ben in since Alpha started and have thoroughly enjoyed the whole testing provess and playing of course (two go hand in hand don't they?). Here is my points of love:

1. Graphic animations of the monsters - from cute little sheep to very scary beasts -Biast etc! - I love the way they changed the elemental Icons to Pixie type things - so cool if you watch them.
2. The Rank system makes things very interesting indeed and the way you can interchange actions works very well. I ended up getting my THM to 25 but I also had CON16/ARCH14/MAR12 and PUH 6! lol - I really enjoyed the way you can mix up the mage actions - I took CON specifially up to 16 for Protect and Shell for instance. The FFXI subjob system is far more simplistic compared to this.
3. The community is still there! Even in Beta I still was able to party up and the dynamics have changed with how you fight together. Cookie Cutter jobs are still around in a small way but as Battle Reginens have proven (although difficult to see) things get very interesting on the battlefield and some unpredictable results often occur.
4. The crafting system (although I didnt touch this Beta) seems fair and it is possible for people to craft stuff for a reasonable price - friends I met in Beta would make you stuff and it was cool to see their progression along side your progression.
5. Items- absolutely loads of things to collect and stack and sell and trade and synth! lol far too much - and we start with 80 slot inventories!
6. There is a lot to do and keep everyone occupied - certainly at first for the casual gamer - I never got to do the Faction Leves which was a disappointment but I was so looking forward to it - only 12 points off in the end of Beta.

These are just a few things I loved about the game. I know some people won't agree but these are just opinions :)
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#12 Aug 23 2010 at 6:36 AM Rating: Excellent
  • I love that crystals have their own tab in your inventory, and don't take up space
  • I love that you start out with 80 inventory spaces, and things auto-stack
  • I love that you can have multiple linkpearls equipped, and can see all the conversation
  • I love that already at rank 10 group fights are starting to become difficult
  • I love that crafting combined with gathering is a viable means to leveling up a character
  • I love guildleves
  • I love that local leves allow you to level a crafting rank up without any money
  • I love the mini-games for gathering
  • I love the control the new synthing system gives you
  • I love the pace of combat, and the plethora of abilities I have
  • I love how the game looks at the highest settings, and dream of the day I will have a computer that can show them
  • I love that I'm in the beta
  • I love that every day brings September 22nd closer

#13 Aug 23 2010 at 7:04 AM Rating: Decent
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My initial idea and which I though I wouldn't be able to go ahead with was to have +90% of my play time in DoL/DoH but reading some of this info I'm starting to once again feel confident that this is viable.

Of course if I do manage to get my best friend into the game I think I will have to spend some time fighting along with him though.
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#14 Aug 23 2010 at 7:08 AM Rating: Excellent
Hugus wrote:
My initial idea and which I though I wouldn't be able to go ahead with was to have +90% of my play time in DoL/DoH but reading some of this info I'm starting to once again feel confident that this is viable.

Of course if I do manage to get my best friend into the game I think I will have to spend some time fighting along with him though.


DoH and DoL get some abilities just like the combat jobs, so far their first ability is one that slows monsters down so that you can escape. Also since you gain physical levels from both synthing and gathering, you will have a large supply of HP and defense, so you won't be like a level 1 mule running around Xarcabard trying to pick flowers.

Another nice thing they added is that you gain crystals from gathering, so you shouldn't have to buy any.

I really think DoH/DoL is a viable build for a full character.
#15 Aug 23 2010 at 7:22 AM Rating: Good
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I'd love to see a comparison of people who have no issues with the game vs people who have tons of technical issues. . sorted by GFX card. I have some suspicions ;)

5 things I really like about FFXIV:

5. Combat. Decent flow, engaging, enjoyable.
4. Mobs. They NEED to put level grinding back into the game. I could xp off crabs for a MONTH and not get bored. They look BEAUTIFUL!
3. Dual leveling system. Takes some of the grrr out of "grind". More things to look forward to more often
2. The points system. Being able to shake it up, and having to choose your poison, so to speak.
1. The concept behind crafting. I only tried it once, but It adds a nice depth I'm interested in examining eventually.

This is not to say that there are not problems with FFXIV as it currently stands. Frequent random app crashes or "directx device not found" crashes are the kinds of thing that should have been sorted out in alpha. Ambient occlusion/depth of field issues are understandable, though I'd have expected those to be sorted out in alpha as well. less than a month before launch, obvious technical problems are probably NOT what you want your team to be focusing on [or is it just me? Wint, you're a programming guru, I'd love your take on this: I'm just a hardware guy, O/S tweaker]

We'll see how it is at launch, but unless the build I got was NOT the latest build. . . SE has their work cut out for them.

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#16 Aug 23 2010 at 7:27 AM Rating: Good
Yeah, I did a lot of complaining the first few hours of playing; but now that I've learned when you need to use a gamepad and when you need to use a mouse, I'm really getting into the rhythm of things and I find myself having a lot of fun.

- I wish the menu controls were fully compatible with gamepad. If the gamepad is more fluid than mouse for 95% of the game and SE expects people to take to the gamepad, don't make menu drop downs mouse/keyboard reliant (I'm looking at you, Journal and Set Abilities menu).
- I wish the item inventory menu worked. Pressing right in the inventory, only for it to go down one item (or mess up and display the same item after repainting) is a pain in the **** when I know they have it working in the emote menu.
- I wish keyboard commands like /sea would return (though I do have faith that these will be implemented).
- I wish there was a way to obtain another character's rank -- it's about the only thing preventing me from trying to party.
- I wish the distribute attribute and element points menu had a minus button, instead of just resetting and starting again. (VERY MINOR)

* I realize they're mashing all beta players into one relative area, but I wish there was less of a gap between mobs. At THM7/9, I'm thriving off of the two or three Roselings and Fireflies I can find at a time right now, because beetles and rats aren't giving much anymore and anything stronger than that can kill me in like 3 hits.

+ I hated being a mage in FFXI, but I'm absolutely hooked on playing Thaumaturge.
+ Likewise, I NEVER crafted in FFXI, but I'm really liking Alchemist so far. I'll be grabbing that and THM again at release.
+ Roegadyn are wicked awesome, and I like the voice options (big, red dude that sounds like DBZ's Nappa? Check).
+ Separate crystal tab in inventory, plus HUGE item inventory space!
+ Local leves (at least the ones I've tried) seem to supply you with the mats you need to complete the leve. They supply the parts, you supply the labor, it's all good.
+ I love how awesome everything looks with all the settings cranked up. With SLI enabled, I'm confident the framerate will keep in playable levels (30+ FPS).
+ What little story I have witnessed has already left me intrigued.

- I wish I could submit bugs and create/reply to topics on the FFXIV feedback forums.
+ I wish I had more time to play.
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#17 Aug 23 2010 at 7:41 AM Rating: Decent
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Nice stuff! A different thing than all the "Is SE serious, They don't listen" threads.

One question tho: inventory space is 80 when you start but does it increase? (level,items?)
#18 Aug 23 2010 at 7:42 AM Rating: Excellent
Riathy wrote:
Nice stuff! A different thing than all the "Is SE serious, They don't listen" threads.

One question tho: inventory space is 80 when you start but does it increase? (level,items?)


At rank 13 level 14, I have yet to see an increase, but there is no telling if there will be the equivalent of the gobbiebag quests.
#19 Aug 23 2010 at 7:50 AM Rating: Excellent
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You all just made me excited to play again! All the hate posts on this game were starting to get me down
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#20 Aug 23 2010 at 8:01 AM Rating: Excellent
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Here's a few other likable things for me.

1. The weather is incredible. sometimes it can be cloudy and rainy for days, and the storms just roll in. Very realistic.

2. The emotes are just pure win for the most part, and now they have added voice effects.

3. The explorable world is HUGE. plenty of places to camp, and get away from people if you wish.

4. I really like SE's aggressive pre-emptive anti-RMT measures. A lot of the new mechanics seem to be RMT counter measures, and i think we all can appreciate that.
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#21 Aug 23 2010 at 8:12 AM Rating: Good
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This is great news.

Some of these positives are little things. However it is exactly those things that make a game. Larger inventory, check. No zones, check. Running while casting an ability, check.

All of these little things that FFXI didn't do added to its hardcoreness, and although most of us put up with the lack of inventory space (I wasn't really a fan of Gobbiebags) for example, what Wint presents us shows that SE IS listening.

It is refreshing to see some one who isn't jaded and can look on the bright side of things.

I'm definitely not an SE fanboy and hope they do fix the 'major' issues but post like these get me really excited to play the finished product.
#22 Aug 23 2010 at 8:17 AM Rating: Decent
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@Lamnethx Thanks!

@WaxyMilanders I know what you mean, I'm sure they do have a point but people are also more likely to whine than praise something.

@Teneleven What race are you playing now? I myself thinking of going Lalaffel because they are so adorable! However the Miqo'te also looks nice. Which of the 2 have, according to your opinion, the best emotes and movements?
#23 Aug 23 2010 at 8:20 AM Rating: Good
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Wint wrote:
I've been playing the beta since the keys went out, and I've been enjoying myself immensely, even with all of the naysaying and bellyaching that is going on all over the web about this game. I'm excited for it to come out, and can't wait to explore Eorzea as a finished product. I've made a few notes about things I like, and I thought I would share and see if there is anyone else out there who agrees with me or has other things that I haven't noticed.

  • I love how the lights in Limsa Lominsa flicker on as dusk hits, while I'm fishing in the bay.
  • I love that I can shoot arrows while running, rather than get the "You move and interrupt your aim."
  • I love that I can move between Limsa Lominsa and camp bearded rock, and I don't have to say "Zone" or miss out on LS conversation.
  • I love that fishing is challenging and fun now, and that you get a bite each time you cast now rather (even though you don't always hook what is biting, it still feels different).
  • I love that I can log in for 30-45 minutes and still feel like I've accomplished something when I log out.
  • I love that I can resize my chat window and move various elements of the UI around to fit my needs (now if it would just remember where I put things Smiley: grin)
  • I love that we have unlimited lines for macros now.


That's a good start, I'll add more later. It's really easy to find the things you hate about something, but try to think of things you like, you may find more than you realize.


Even tho I didn't make it into the beta (hopfully I'll get into the open beta), post like this are great to see from time to time. Makes me more excited to play ffxiv. Again, thanks for the positive post. Can't wait to try it for myself.

Edited, Aug 23rd 2010 10:21am by RSquires
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#24 Aug 23 2010 at 8:22 AM Rating: Decent
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Keep in mind for inventory that your retainer can also store 80 things.

Alchemist can break crystals into shards and glue the shards back together. (I don't have alchemist beyond 1 so I don't know the recipe.)

#25 Aug 23 2010 at 8:23 AM Rating: Good
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Riathy wrote:
@Lamnethx Thanks!

@WaxyMilanders I know what you mean, I'm sure they do have a point but people are also more likely to whine than praise something.

@Teneleven What race are you playing now? I myself thinking of going Lalaffel because they are so adorable! However the Miqo'te also looks nice. Which of the 2 have, according to your opinion, the best emotes and movements?


I'm playing miqo'te atm. i plan on making a lalaffel for open beta. As you would expect, most of the emotes for lalaffel are cute as ****, but i really like the miqo'te emotes. As someone on the beta forum said, "They are like an over peppy japanese schoolgirl" ... kawaii overload lol.
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#26 Aug 23 2010 at 8:25 AM Rating: Decent
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PLDXavier, Defender of Justice wrote:
Yeah, I did a lot of complaining the first few hours of playing; but now that I've learned when you need to use a gamepad and when you need to use a mouse, I'm really getting into the rhythm of things and I find myself having a lot of fun.

- I wish the menu controls were fully compatible with gamepad. If the gamepad is more fluid than mouse for 95% of the game and SE expects people to take to the gamepad, don't make menu drop downs mouse/keyboard reliant (I'm looking at you, Journal and Set Abilities menu).
- I wish the item inventory menu worked. Pressing right in the inventory, only for it to go down one item (or mess up and display the same item after repainting) is a pain in the **** when I know they have it working in the emote menu.
- I wish keyboard commands like /sea would return (though I do have faith that these will be implemented).
- I wish there was a way to obtain another character's rank -- it's about the only thing preventing me from trying to party.
- I wish the distribute attribute and element points menu had a minus button, instead of just resetting and starting again. (VERY MINOR)

* I realize they're mashing all beta players into one relative area, but I wish there was less of a gap between mobs. At THM7/9, I'm thriving off of the two or three Roselings and Fireflies I can find at a time right now, because beetles and rats aren't giving much anymore and anything stronger than that can kill me in like 3 hits.

+ I hated being a mage in FFXI, but I'm absolutely hooked on playing Thaumaturge.
+ Likewise, I NEVER crafted in FFXI, but I'm really liking Alchemist so far. I'll be grabbing that and THM again at release.
+ Roegadyn are wicked awesome, and I like the voice options (big, red dude that sounds like DBZ's Nappa? Check).
+ Separate crystal tab in inventory, plus HUGE item inventory space!
+ Local leves (at least the ones I've tried) seem to supply you with the mats you need to complete the leve. They supply the parts, you supply the labor, it's all good.
+ I love how awesome everything looks with all the settings cranked up. With SLI enabled, I'm confident the framerate will keep in playable levels (30+ FPS).
+ What little story I have witnessed has already left me intrigued.

- I wish I could submit bugs and create/reply to topics on the FFXIV feedback forums.
+ I wish I had more time to play.


I am a little bit curious, what is it that makes mages in XI so different from the ones in XIV?

Also, I hope they add the "tell a joke" emote that they have in WoW, especially since Japanese culture seems so different, would be fun to hear, but I wonder if I will even understand the jokes. :)
#27 Aug 23 2010 at 8:29 AM Rating: Decent
I am also loving this game, even though mining and woodcutting is going to take some getting use to, I actually like that it is its own little minigame now, rather then just happening.
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#28 Aug 23 2010 at 8:35 AM Rating: Good
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I agree with you man. My experience the only gripe I have with it being beta is that for some reason my botanists skills or any skills for DoL and DoH dont show up Ive learned Triangulate Dowse Prospect Arbor Call Arbor Call2 and none of them show up as settable traits nor can I use them when I main those jobs. However I like some of the small touches like when I drank my first bottle of orange juice that I made myself ^^ it actually showed my character drink it now that made my day lmao. But with bugs and quirkyness and all I have to say I am having a blast. Oh btw I havent noticed but it seems maybe leves are 48hr cooldown in game idk. Cuz I must have done teak for two and logging bearded rock 4 times yesterday. I played all day though.

Anyway im loving ffxiv and cant wait until full version.
#29 Aug 23 2010 at 8:37 AM Rating: Good
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Wint wrote:
SamusKnight wrote:
Actually I kind of hate the way fishing has been set up. The idea seems like it'd work, but I have a terrible time even hooking a fish. Unless you can precisely guess WHERE the line should be cast after allowing yourself to "feel a bite", the entire effort ends in failure. You reel in your line, stare stupidly at a blank hook before throwing out your line again. I like that fishing is far more interactive, I just hate how difficult it is to even hook the fish to begin wearing it down.


Actually, I have some thoughts that I'm going to post in the Fisher forum on how to maximize your chances at hooking your fish Smiley: grin Look for my post in a day or two, I think I have some pretty good insights into how the fishing in XIV works. I've managed to get to Rank 10 so far after only a weekend of play (and only a couple hours at a time here and there), so I think my method is a good one.

I'm looking forward to that, especially since I want to make Fisher one of my main classes.

I was also happy to find out you do get a fishing hat if you start as a Fisher. Maybe I can find a Goldsmith to put lures in it or something.
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#30 Aug 23 2010 at 8:39 AM Rating: Good
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leomike35 wrote:
I agree with you man. My experience the only gripe I have with it being beta is that for some reason my botanists skills or any skills for DoL and DoH dont show up Ive learned Triangulate Dowse Prospect Arbor Call Arbor Call2 and none of them show up as settable traits nor can I use them when I main those jobs. However I like some of the small touches like when I drank my first bottle of orange juice that I made myself ^^ it actually showed my character drink it now that made my day lmao. But with bugs and quirkyness and all I have to say I am having a blast. Oh btw I havent noticed but it seems maybe leves are 48hr cooldown in game idk. Cuz I must have done teak for two and logging bearded rock 4 times yesterday. I played all day though.

Anyway im loving ffxiv and cant wait until full version.


I don't know if it'll help or not, but the DoL abilities are abilities, not traits, so they are settable just like the abilities from say, Pugilist or Lancer. You get the first actual "trait" at level 10 botanist, that is set in the lower section of the abilities/traits screen.

Also, you could try this: /equipaction 2 "Arbor Call II" and see if that sets it for you.
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#31 Aug 23 2010 at 8:45 AM Rating: Good
Belcrono wrote:
I am a little bit curious, what is it that makes mages in XI so different from the ones in XIV?


For me, it's ditching some of the dependency on MP. I haven't gotten a chance to try partying as a mage yet, but soloing the earlier levels is amazingly easier. I use Phantom Dart as my primary attack right now, only using Banish, Scourge, or Poison as opening moves, and rely pretty heavily on Sacrifice (10 of my 150+ MP) to make up for my crappy HP/Defense. Even though it doesn't recover during passive mode, I rarely find myself short on MP. I've had to use Exaltation only once or twice in my 10 or 15 hours of playing this weekend, mainly because Phantom Dart is free to use and deals like 80 damage per hit. Things may change upon release, or after I try partying, but for now it's my favorite class. I have a Gladiator from when my main server went down and I wanted to keep playing, but I'd also like to try Archer and Lancer to experiment, too.
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FFXI: Astyanax (Bismarck)


#32 Aug 23 2010 at 8:49 AM Rating: Good
leomike35 wrote:
I agree with you man. My experience the only gripe I have with it being beta is that for some reason my botanists skills or any skills for DoL and DoH dont show up Ive learned Triangulate Dowse Prospect Arbor Call Arbor Call2 and none of them show up as settable traits nor can I use them when I main those jobs. However I like some of the small touches like when I drank my first bottle of orange juice that I made myself ^^ it actually showed my character drink it now that made my day lmao. But with bugs and quirkyness and all I have to say I am having a blast. Oh btw I havent noticed but it seems maybe leves are 48hr cooldown in game idk. Cuz I must have done teak for two and logging bearded rock 4 times yesterday. I played all day though.

Anyway im loving ffxiv and cant wait until full version.


Just in case you're playing with a gamepad, I'm going to suggest you take a look at this thread. If not, my bad haha
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#33 Aug 23 2010 at 8:49 AM Rating: Good
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I Wrote this on another website but I agree. I am currently in the beta test and have been enjoying it. I understand that there are things that could be refined such as the UI, but the overall experience has been good. I have been leveling conjurer and thaumaturge simultaneously and have not experienced surplus exp. I found swapping classes to be necessary in order to create the type of mage I want to play.

Since you can assign your stats and have control over what abilities you have on your action bar, the game is built with hybriding in mind. The job you are using at the moment, gives you points to unlock new abilities like cure and fire and you never lose access to them. You will always be able to put them on your bar. In that sense your character is always growing and always evolving to new greater expansive roles. Potency of abilities seem to be strongly influenced by stats so you see your character get more powerful with every role you take up. If you strip job titles like archer or conjurer you start to see a huge potential for a character.

To me it seems like some people are putting to much power in the title or job name and cannot see that in the end you are all jobs at all times, original in how you stat modify and what actions you have on your bar from a huge reservoir of acquired abilities.

I consider myself to be a serious gamer, maybe not hardcore, but serious in that I like to play a lot. I look forward to seeing you all in Eorzea. I am currently beta testing on Golbez and plan on playing on that server if it is available at the official release. ~Thanks.
#34 Aug 23 2010 at 9:07 AM Rating: Good
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Quote:
•I love that we have unlimited lines for macros now.


Yesterday was my first day on Beta and it took me awhile to accustom myself to the controls. I even managed to play around with crafting a little bit. So far, I'm really liking this game and can't wait to explore the entire world in the finished product.

What I did have a problem understanding is how to set up the Macros. In FFXI I could whip up a macro in no time, but this game is a little different. I believe we're supposed to type things out as normal eg.. /equip main "insert here", etc.. but I don't understand the rest on how to make it work. Do you have any pointers Wint, or a link you can guide me to?

Edited, Aug 23rd 2010 8:25am by Lorielll
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#35 Aug 23 2010 at 9:12 AM Rating: Excellent
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Here is an example my marauder macro set:

/equip main "Weathered War Axe"
/equip throwing "Bronze Francisca"
/eaction 2 Cure
/eaction 3 Trunksplitter
/eaction 4 "Skull Sunder"


/eaction is used to equip actions in a numbered slot. Actions that have only one word do not need parenthesis. First letters need to be capatalized.

Edit: The macro lines are not unlimited. There is a 10 line limit. If you use your macro to equip 2 pieces of equipment, you will only be able to equip 8 abilities in that macro.

Edited, Aug 23rd 2010 11:14am by Teneleven
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#36 Aug 23 2010 at 9:19 AM Rating: Decent
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@Teneleven Thanks for your reply, I must try open beta (and restrict myself solely with character creation) to see which race I will choose.

Also thanks a lot for the macro explanation, things like could save time when you know those commands before hand!
#37 Aug 23 2010 at 9:26 AM Rating: Good
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Thank you for the macro explaination, that makes more sense. When you use your /equip and type in the action, will it place that action/spell in the box for you?
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#38 Aug 23 2010 at 9:33 AM Rating: Excellent
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Lorielll wrote:
Thank you for the macro explaination, that makes more sense. When you use your /equip and type in the action, will it place that action/spell in the box for you?


if you type:
/eaction 5 Cure

It will put the cure ability in box 5. So yes.

I don't think /equip 5 Cure works.

Edit: Also notable, if you put:
/action Cure <me>
You will heal yourself.
So...
/equip (slot) is used to euip armor/weapon/accessories
/eaction (#) is used to equip actions to the action bar
/action is used to execute an ability.

Edited, Aug 23rd 2010 11:38am by Teneleven
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#39 Aug 23 2010 at 9:38 AM Rating: Good
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Ahhhh!! So that's how it works. Thank you, thank you!! :)
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#40 Aug 23 2010 at 9:39 AM Rating: Decent
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This thread is encouraging, I've been trying not to get to jaded by some of the posts on this board because I have been eagerly waiting this game since its announcement. After reading the posts on here I'm feeling like the 22nd can't come soon enough.
#41 Aug 23 2010 at 9:45 AM Rating: Decent
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For macros you can copy and paste. I make the macro in notepad and then paste it into the game. You can also copy the line from the dialog box when you type it in to check it.

Ctrl-c to copy
Ctrl-v to paste

Macros are full of win.
#42 Aug 23 2010 at 9:49 AM Rating: Good
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Having a blast!

First of all, I believe they have fixed (or replaced) the P2P downloader.

After downloading for 30+ hours I finally figured out how to open the ports. Was done after that in ~5 hours. BUT, I had a corrupted file. At this point I was too worn out to be mad so I unistalled and started from scratch.

Instead of going to the P2P screen, it sent me to a new purple screen with a short (10 min) P2P download followed by what appeared to be a regular straight download. New screen, white with two greens bars. Took only 1 hour from start to finish.

My guess is Phase 3 was mainly for the downloader, and they decided to replace it sometime between Saturday and Sunday. Anyone can verify this?

I havn't gotten far enough to really see the drawbacks to any of the systems that people are upset about. For right now, I'm amazed at the excellent graphics, very happy with the pace of the battle system, Leves are fun, crafting is an involved process, and I'm standing on cliff trying to catch my first fish.

I may only get to try out Phase 3 for a day or two but I can only say good things about the game so far.


#43 Aug 23 2010 at 9:52 AM Rating: Excellent
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Well I, for one, am looking forward to being able to play whenever I am able to largely thanks to this thread. I was keeping a positive outlook on it despite what people were saying, but seeing an actually positive THREAD for once helps things tremendously. I'm pretty sure I'd be able to enjoy the game no matter what it was like if I were able to play, as my excitement over getting to play a major MMO when it's brand new, my feeling of "not gonna let myself miss out like I did for FFXI", and my love for Final Fantasy in general (which I've been playing a lot of lately again) will meld together and cause me to be rather obsessed with FFXIV. It's more about those feelings than "how it compares to X other mmos in Y categories" or whatever, even if it were to be as bad in those people's eyes after beta.
#44 Aug 23 2010 at 9:56 AM Rating: Excellent
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I'm having fun with it so far too. The problems that are there aren't taking too much away from the fun. And yea, fishing is awesome. Gets a bit easier around level6 when the remainder leaves you just enough for that 1 extra jig. I'm loving the gathering jobs much more than the crafting ones thus far. I was able to catch on quickly and good results = more fun. I'll be interested to read your fishing info/strategy...mine's been working pretty **** well, but I'm still leaving quite a bit of it up to luck it seems.
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#45 Aug 23 2010 at 10:22 AM Rating: Excellent
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Cheers TwistedOwl! Perhaps I will run into you on a cliff somewhere. Is it just me, or does the Fishing Hat make fishing even more fun?

Started as a Marauder but I bought the hat with the pole. That hat makes my day.
#46 Aug 23 2010 at 10:45 AM Rating: Excellent
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I started my own thread back when stating everything I love about the game here

http://ffxiv.zam.com/forum.html?game=268&mid=128243092938745824&page=1

I also agree with all of the above statements. I just really love how beautiful the game is. Once they fix a lot of the lagginess and get out of beta, it's going to be so smooth and pretty. It's worth having a nice computer to run this game.

Some other thoughts,

1. I, for the first time yesterday, started a DoL job, mining. It is actually really fun. I spend a good 2 hours mining, and I got a lot of stuff, crystals, shards, copper nuggets, gemstones, etc. It was great. I can only imagine how cool it will be to get to the higher level quarries. And I love the little minigame that goes with it and the pickaxe animation. When I start my blacksmith profession alongside this, I'm going to have a world of fun.

I can't WAIT until I get my CE on the 22nd so I can take a day or two off, start in Limsa (where no one else will start, lol), and get started leveling on the mobs while it's a little less congested. Right now, all the mobs are dead! And I can't handle puks or those stupid linking seedlings either. I hope that most of the data from beta remains intact and that the update won't take forever from Open beta -> launch build.

I love how Limsa looks something like how imagine Scotland looks. Water, green fields, cliffs, rocky terrain, it's awesome. Uldah looks like Arizona, lol, and Gridania looks like Yosemite.

This game is awesome, my wife went in with me to Gamestop yesterday and bought my preorder.

EDIT: Just saw someone's comment about the weather effects, dude the WIND is my favorite. You see these guts of dirt and debris go across the screen, it looks fantastic. The trees sway, I love the wind animation.

Edited, Aug 23rd 2010 12:47pm by Oenos
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#47 Aug 23 2010 at 10:58 AM Rating: Excellent
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RufuSwho wrote:
Cheers TwistedOwl! Perhaps I will run into you on a cliff somewhere. Is it just me, or does the Fishing Hat make fishing even more fun?

Started as a Marauder but I bought the hat with the pole. That hat makes my day.


I did the same, started as pug and once I found the fishing guild to buy the starter rod I just had to have that hat too
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#48 Aug 23 2010 at 11:55 AM Rating: Decent
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Wint, I'm not going to dog you because you are doing good things for the ffxiv community. I have no doubt that FFXIV is fun and there are aspects to be enjoyed. But don't also forget this is beta testing a game to see what works and what doesn't. The point is to have all the testers to tell the Devs about feature they like/dislike. An example would be battle speed from Alpha to Beta.

If people say what they dislike about the game then it'll launch flawed which results in poor sales and possible game closure.
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#49 Aug 23 2010 at 12:14 PM Rating: Good
dyvidd wrote:
But don't also forget this is beta testing a game to see what works and what doesn't. The point is to have all the testers to tell the Devs about feature they like/dislike. An example would be battle speed from Alpha to Beta.


Not for me, it's not. I don't have access to bug reporting, even though I found 3 bugs the first night I started playing. I also don't have a real FFXIV Beta account -- it looks like it's being shared with other people. On top of that, I can't post in the feedback forums, so SE is definitely NOT asking my opinion.
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#50 Aug 23 2010 at 12:32 PM Rating: Good
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It's just too early.. it's way way too early to make a play or not decision. This game will evolve over the many years to come. This isn't WKC..however there is some familiar things from WKC that are implemented in FF14. Everyone wants to love and play this game and what is really eating at some people is this is it.. I mean this is the final fantasy mmorpg for the next 8 years at least. It's not like a new one will be out in 2 years.

For some people if they don't like this new one then their FF mmorpg days are done forever.

All the ffxi diehards who don't want to play ffxi anymore were so excited for this new installment. They just want it to feel somewhat familiar to the ffxi crowd and rightfully so in some aspects and I think a lot of people are not seeing that. Plus there isn't any other Final Fantasy mmorpg option out there if they don't like this version for a long long time unless you go back to ffxi.

It's not easy for people who spend nearly a decade playing 1 game to warm up right off the bat to a new one. I'd say give it time and let it evolve. Most will know by sometime next year whether this game is for them or not. You'll see new players to the ff mmorpg series who weren't ff11 players and you'll see some familiar fan base sticking around. It's just how it goes with all new games especially when it's been this long.

Not counting ff12 which I liked a lot but even it was quite different from 11.

Personally, I'm not enjoying the game right now and I played 11 for 8 years but some things I blame on it being too early and in beta status and some more serious things like no AH I will just have to accept and get over it or go play Halo and Socom next year and say goodbye to FF mmorpg's. It does look great though and so it should. This isn't developed for the ps2 obviously or 2001 pc tech.

To Wint: I also agree with everything you stated in your OP in the outline.

Edited, Aug 23rd 2010 1:45pm by ruggertx
#51 Aug 23 2010 at 12:50 PM Rating: Decent
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I'm really enjoying the beta so far myself, however there are 3 things that really bother me right now.

1. Camera controls are IJKL, they need to change them back to to the arrows similar to FFXI. I want to control movement with one hand only. This is really frustrating right now and I hope they change it soon.

2. I can't find any fire crystals. I need these to do some blacksmithing and nothing drops them (so far).

3. I can't find any upgrade weapons/armor. There are no stores that sell armor. Really need to implement some sort of auction house, but I guess for beta its unnecessary.
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