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#52 Aug 23 2010 at 12:56 PM Rating: Default
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Well they have officially stated in a SE interview that there will be no Auction House implemented. They like the Market Ward function and are sticking with it. I can find the link if necessary. This is heavy on crafting and bazaars. Npc's sell very little right now and doubt it will change much. If you want something you gotta make it or buy from a bazaar.
#53 Aug 23 2010 at 1:05 PM Rating: Excellent
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dyvidd wrote:
Wint, I'm not going to dog you because you are doing good things for the ffxiv community. I have no doubt that FFXIV is fun and there are aspects to be enjoyed. But don't also forget this is beta testing a game to see what works and what doesn't. The point is to have all the testers to tell the Devs about feature they like/dislike. An example would be battle speed from Alpha to Beta.

If people say what they dislike about the game then it'll launch flawed which results in poor sales and possible game closure.


We aren't allowed access to the beta forums, most specifically bug reporting. Anything I find I will post on the developer forum here, but to be honest I'm sure most of it has been reported already. After the open beta starts, anything left I will make a list of. For now, I'm sure we're just more bodies piling on to the server.

That being said, You can't stop me from having fun Smiley: grin
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#54 Aug 23 2010 at 1:36 PM Rating: Good
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ruggertx wrote:
Well they have officially stated in a SE interview that there will be no Auction House implemented. They like the Market Ward function and are sticking with it. I can find the link if necessary. This is heavy on crafting and bazaars. Npc's sell very little right now and doubt it will change much. If you want something you gotta make it or buy from a bazaar.


You know I actually like the bazaar thing, to some extent. It's nice that you can not only sell your items that you want, but you can also put up a price for something that you're looking for. I've had plenty of occasions where Crafters were looking for crystals and I'd be running by and $$$ for me. My question is...how do they get that amount of gil?
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#55 Aug 23 2010 at 1:42 PM Rating: Excellent
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Well they have officially stated in a SE interview that there will be no Auction House implemented. They like the Market Ward function and are sticking with it. I can find the link if necessary. This is heavy on crafting and bazaars. Npc's sell very little right now and doubt it will change much. If you want something you gotta make it or buy from a bazaar.


I thought I read in another interview with them that there WILL be one implemented just not at the very start of the game.

Plus I believe the market ward system is going to be changed somewhat upon release.
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#56 Aug 23 2010 at 1:44 PM Rating: Excellent
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RufuSwho wrote:
Cheers TwistedOwl! Perhaps I will run into you on a cliff somewhere. Is it just me, or does the Fishing Hat make fishing even more fun?

Started as a Marauder but I bought the hat with the pole. That hat makes my day.


I did the same, started as pug and once I found the fishing guild to buy the starter rod I just had to have that hat too

I'm glad I'm not the only one who wanted a fishing hat when they were fishing. In fact, if you start as a Fisher, you get the hat to begin with, at the expense of your body piece.
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#57 Aug 23 2010 at 1:47 PM Rating: Decent
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2. I can't find any fire crystals. I need these to do some blacksmithing and nothing drops them (so far).

3. I can't find any upgrade weapons/armor. There are no stores that sell armor. Really need to implement some sort of auction house, but I guess for beta its unnecessary


2. From what I read in a Thread of mine, "Couple Questions", you should be able to get Fire Shards from mining.

3. SE have stated that although they are not introducing AH at launch this will be implemented in the future.

Damm, didn't notice a second page. Sorry if this has been adressed.

Edited, Aug 23rd 2010 7:49pm by Hugus
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#58 Aug 23 2010 at 1:47 PM Rating: Default
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I read that as well from a interview off ffxivcore. I really believe they don't want a AH in this game as evident they didn't implement one right away but there is probably a consideration just in case the market idea doesn't pan out like they wanted it to. I still don't think they will do a AH though as it is not currently the main focus of what they are trying to implement which is the Market ward idea.

I would not get my hopes up at all. I'd say 10% chance right now you'll ever see a AH. Maybe 15.

However I don't recall seeing where they said 100% they will implement a AH in the future unless you have a link stating that.



Edited, Aug 23rd 2010 2:49pm by ruggertx
#59 Aug 23 2010 at 1:48 PM Rating: Excellent
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Wint, I'm not going to dog you because you are doing good things for the ffxiv community. I have no doubt that FFXIV is fun and there are aspects to be enjoyed. But don't also forget this is beta testing a game to see what works and what doesn't. The point is to have all the testers to tell the Devs about feature they like/dislike. An example would be battle speed from Alpha to Beta.

If people say what they dislike about the game then it'll launch flawed which results in poor sales and possible game closure.


I really think it has nothing to do with people voicing their concerns and dislikes and everything with HOW they are voicing them. There is a huge difference between this:

Quote:
This is not to say that there are not problems with FFXIV as it currently stands. Frequent random app crashes or "directx device not found" crashes are the kinds of thing that should have been sorted out in alpha. Ambient occlusion/depth of field issues are understandable, though I'd have expected those to be sorted out in alpha as well. less than a month before launch, obvious technical problems are probably NOT what you want your team to be focusing on [or is it just me? Wint, you're a programming guru, I'd love your take on this: I'm just a hardware guy, O/S tweaker]

We'll see how it is at launch, but unless the build I got was NOT the latest build. . . SE has their work cut out for them.


...and the "OMG I don't like/they need to change or fix (insert issue here) NOW! Get your torches and pitchforks! They will do it our way or there will be a lynchin'!" mania that most of the these threads have degenerated into. I wasn't lucky enough to get into the beta so I don't know if the issues are that bad or not, and everyone has the right to express their opinion...but when doing so being calm and concise will get you much further than coming across as a spoiled child. Anyway, high five Wint! Good idea to bring about a bit of positivity.
#60 Aug 23 2010 at 1:51 PM Rating: Decent
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Im really glad that ppl are posting that they are having fun.. cuz there has been alot of ppl complaining.. I didnt want to go from FFXI to FFXIV feeling insecure... But I got the CE edition... Thanks for positive comments.
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#61 Aug 23 2010 at 1:55 PM Rating: Good
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Also just to put it out there I love the game too.

Only thing that's really bugging me is the extreme and horrendous UI lag; however, I believe that is a beta-exclusive problem due to the monitoring system they're using, among other things.
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#62 Aug 23 2010 at 1:56 PM Rating: Decent
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Quote on an enterview with SE:

Regarding auction houses:
Regarding Final Fantasy XIV and the market battle system is something we would like to consider the equivalent to the auction house we had in Final Fantasy XI. Only that you'll also be able to fix your equipment and things like that. It is something we really want people to enjoy. Also after the release of the game we will see how it goes and for example find out what kind of search options players will want and need and improve the situation. We don't really want to introduce the auction house from the beginning because that is going to determine the economy system. So we want to improve it slowly and adjust it accordingly.
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#63 Aug 23 2010 at 2:10 PM Rating: Default
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yeah read that too. Which means it's not out of the question later on but it's not saying they are going to do it for sure either.

"market battle system is something we would like to consider the equivalent to the auction house"

I'm just ready for the full version to come out so we can really see what kind of game we're gonna be playing.

Edited, Aug 23rd 2010 3:11pm by ruggertx
#64 Aug 23 2010 at 2:10 PM Rating: Good
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Quite enjoying the game myself, and Wint im looking forward to that fishing how to i cant figure it out lol. The crafting is amazing, you mave to make parts of what you want to acually make. I quite enjoy it!. Controls took me a bit of gettign used to. thinkign about (if nobodys already done it) makign a keyboard help thread in here for controls. Trying bits and peices of all jobs that I can in beta. Crystals as a weaver can be a little hard to come by if that your only job. unless anyone has suggestions how to get them would be great ;). Conjurer is alot of fun! Havent really party'd much honestly looked a few times no luck, everything ive done is soloable even at 2 stars. But id love to test out the party mechanics. Game is lookign real good so far and graphics are amazing. Occational lag but even then it not much at all. send receive rates are rarly ever in the 100's suualy send is about 26 receive around 50 something.

Btw Im on the ultimicia server as Devalynn Chains. Should be on 1:30-2am EST time if anybodys on there willing to help me test out the partys ;)
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#65 Aug 23 2010 at 2:11 PM Rating: Decent
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So I thought the north and south areas were just dead ends or closed off for beta, apparently that's where the market ward is. I'll have to check that out later.
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#66 Aug 23 2010 at 2:32 PM Rating: Good
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I'm glad to see a positive thread on the Beta this week. Alot of people have focused on what's wrong, and whatnot, which is awesome for feedback. But the game itself, is pretty fun. Compared to FFXI, the game does move at a faster pace. And with the ability to switch out classes just by equiping a weapon/item on the spot, is awesome! I honestly can't wait to see where the game is a year from now, as people are mixing and matching unique combos of skills. I like the Guildleves for the fact you can just do a few yourself, call it a day. Or get a few friends, and bust out a few and get some bigger rewards. You aren't restricted to the old "LFG, lets grind for 6 hours" mentality. The combat system is fun too. I won't end up bored playing a DD in a group anymore, now I don't have auto attack sucking out the interaction on my part.

I know there are things that annoy people. Sure, it's just "a beta", so these things will obviously be fixed. Some may be hardwired concepts integrated into the game that won't change, even after launch. Even if not, you still have to remember the basic fact, that this is a MMO. And they do tend to evolve, especially if something doesn't quite work out as hoped/planned. Remember, FFXI was a hot mess in Japan for about a year, before we even got it Stateside. Even then, alot of the focused content fell off the radar, like Garrision, Ballista, Conquest, etc.

Who really knows what's gonna be important next month, let alone next year?
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#67 Aug 23 2010 at 2:40 PM Rating: Decent
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Camera controls are IJKL, they need to change them back to to the arrows similar to FFXI. I want to control movement with one hand only. This is really frustrating right now and I hope they change it soon.



I Agree!!!! I hate having to use two hands to control my character. I hope they do something to give us back the one handed controls.
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#68 Aug 23 2010 at 3:06 PM Rating: Decent
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lsykora wrote:
3. I can't find any upgrade weapons/armor. There are no stores that sell armor. Really need to implement some sort of auction house, but I guess for beta its unnecessary.


Do leves, I thought the same thing but I'm slowly gaining equipment. Also check the bazaars/retainers some people have decent stuff although most don't. Look at the other players, they are getting their gear from somewhere... Just saying.

Although yes an armor store would be nice even if it was intentionally overpriced for beta.
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#69 Aug 23 2010 at 3:12 PM Rating: Default
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EdyNOTB, you have the best avatar I've ever seen on this site.

Things I like about beta:
*Graphics are ok, really good for an mmo (although I do hope they opt for dx11 in the future. At least 10.)
*Fishing
*Manually attacking/not waiting a whole battle to use a WS.
*Miqotes
*stacking
*crafting system is cool
*More mature content (mainly dialogue)
*stat choice
*mix/match of abilities

Things I don't like:
*not enough restrictions on ability mixing (why is my conjurer able to use circle slash with a staff?)
*no restrictions on armors (why can my conjurer use my gladiator equipment?)
*water (even lotro has nicer water, what gives?)
*Guild leves (boring, bland, worse than quests in other games)
*No option to select gear for your specific class from guildleves (Odd to me in these times)
*No voice acting for quests (next gen mmos should have this imo)
*90% of the voice options for characters are annoying.
*Mo-cap animations (they just look weird to me)
*Fatigue
*4 "guildleves" per 48 hours.
*No shop to buy basic equipment. (why not leave the crafting to armors that are superior and let us buy from a vendor?)
*No real role designation.
*No jumping/swimming really makes the game feel restricted and much less invigorating. Creates the time sink of running around a 3 ft ledge instead of climbing up or jumping down. Ledges that the average human being could conquer with no problem.
*teleporting/aetheryte

I'm going to buy this game and I'm going to play it. It's still a cool game, but I was expecting too much I guess. After playing many mmos, I guess I was just spoiled by the devs way of making a game fun and not "realistic". SE's attempts to create a casual mmo ended up feeling like a half-*** rip off of previous mmo ideas that don't even live up to their predecessor. I don't want to go to a counter and get a card, talk to a crystal, kill some things, teleport back and talk to a crystal again. I want to accept my "quests" from townsfolk.
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#70 Aug 23 2010 at 4:30 PM Rating: Good
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Maybe I haven't found the weapon store yet?

Is everyone running around using the same weathered-xxxxx that they started with?

Wait. Nevermind, don't tell me - that's on my exploring agenda for tonight!

(Maybe I can craft one, hmmm.)
#71 Aug 23 2010 at 5:20 PM Rating: Excellent
I'm having so much fun too!

I love all the things people have mentioned and more. Things I especially love:

- Botany is fun! Harvesting is a lot of fun in this game and it is actually probably the best way to level your physical level. I get mad physical exp while harvesting. I haven't tried fishing or mining yet but I bet I will like them just as much.

-Crafting is way better than in XI. Again instead of doing nothing but one click/watch an animation, crafting is great. It is more difficult than gathering but it pays really well at the moment. (WILL TRADE JEWELRY FOR WIND CRYSTALS AND BONE CHIPS)

-I actually think the party search system has a lot of potential. It is not optimal at the moment but it worked for me the other night and I got a great party out of it.

-I love how flexible the job system is. It is really cool to achieve a level 8 skill on my CON and then switch to level 1 THM and equip it. My level 1 Thm started with Phantom Dart, Second Wind (PUG) and Shock Spikes

-PUG is FUN! I never EVER leveled MNK past level 2 in FFXI but PUG is a really cool class. I am glad SE has shaken up the paradigm and really gone beyond FFXI. THIS IS NOT FFXI-2

-Roles are more fluid. Everyone has a responsibility to keep themselves alive. It looks like the days of mages doing nothing except spamming heals and buffs are over. I'm hopeful anyway.

-Although some people don't like it, the fact that you can't check anyone or even know their levels atm has a lot of potential to make it harder for the min/maxers to ruin everyone's fun with cookie cutter builds. Yes, some things will be in demand - but it seems like a lot of combinations are going to be valid and valuable.

-Partying is more viable than soloing. You see people above talking about a lack of low level prey - that makes it really worthwhile for people to party up as low as level 3 and 4. Although people haven't been doing it as much as they probably should (mostly because I don't think people understand the party search function yet) - there is definitely an advantage to partying. THIS IS NOT A SOLO ONLY GAME.

-There is lots you can do if you only have a little time. YES. SE HAS DONE IT. They have created a game that you can play for just a half hour (I did it at lunch time today) or for hours at a time.

-So far you can wear all armor at any level, so no having to carry around 30 different sets of clothes. The armor is "optimized" at certain levels, but it seems like you can wear it with any class at any point. Win.

- It looks bloody gorgeous.

- I like Guildleves. The cooldown just means I save them for when I really want to get that last bit of exp for a level, or for when I can't find a grind party (use the leve to bribe someone to start a party with you!)

-The +1,+2. +3 etc. materials are neat. They give your initial synth more durability to start - great for when you really want to HQ (I am assuming) or for beginners trying to actually succeed with a difficult synth.

-There seem to be very few time sinks. After release I imagine managing anima (which is used to teleport) will become a more delicate operation, but everyone should have enough of it to use for really long journeys (to remote outposts and across continents). Changing classes on the fly means you don't have to always be trekking back and forth to cities.

-The seamless world is just unbelievable.

So yeah... there are some issues with mouse/ui and I would like them to make the menus easier to use with keyboard only... but this game in beta is way more fun than Warhammer after a ton of development went into it. The server crashes and errors need to be fixed but the core of this game is mind-blowing.
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#72 Aug 23 2010 at 5:21 PM Rating: Good
Also no EXP LOSS. I wasn't sure I was going to like this... but it is actually nice to only have weakness after dying. No more losing hard work.
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When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#73 Aug 23 2010 at 5:24 PM Rating: Good
RufuSwho wrote:
Maybe I haven't found the weapon store yet?

Is everyone running around using the same weathered-xxxxx that they started with?

Wait. Nevermind, don't tell me - that's on my exploring agenda for tonight!

(Maybe I can craft one, hmmm.)


You can find it but you actually may want to ask people where it is because it is difficult to find. Only has level 1 weapons.
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When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#74 Aug 23 2010 at 5:34 PM Rating: Decent
GuardianFaith wrote:

Things I don't like:
*not enough restrictions on ability mixing (why is my conjurer able to use circle slash with a staff?) Why can we teleport with crystals? IE - who gives a ****?
*no restrictions on armors (why can my conjurer use my gladiator equipment?) No one is making your Con use Glad equipment. I like this. It is part of making roles fluid.
*water (even lotro has nicer water, what gives?) Huh? The water is beautiful
*Guild leves (boring, bland, worse than quests in other games) Then why do you complain about the cooldown? Go do something else. Also these quests have been way better than ones I've seen elsewhere. I don't know what you are talking about.
*No option to select gear for your specific class from guildleves (Odd to me in these times) There is no class specific equipment
*No voice acting for quests (next gen mmos should have this imo) Considering this is a multi-language game I think that would take a lot of resources and I really don't care
*90% of the voice options for characters are annoying. don't bother me
*Fatigue - Awesome - get people to try new things!
*4 "guildleves" per 48 hours. No problem there are lots of other things to do - besides if you think guildleves suck then why are you complaining that you can't do more of them? Besides making it so that people who only have a few hours a week can keep up with people who can play all day every day is good in my books. The rewards on guildleves are pretty rich. If people could do more of them it would skew the economy waaaaay too much to the people who have way more time to invest. These limits are important for keeping the game accessible to all players
*No shop to buy basic equipment. You are wearing basic equipment. If you want more, buy it from a crafter. It has worked fine for me and pretty much everyone else
*No real role designation. I guess cookie cutter roles are really innovative right?
*No jumping/swimming really makes the game feel restricted and much less invigorating. Creates the time sink of running around a 3 ft ledge instead of climbing up or jumping down. Ledges that the average human being could conquer with no problem. I do agree we should be able to jump down more ledges. Can do without the jumping and swimming though.
*teleporting/aetheryte Huh? you complain that walking around a ledge is a time sink but you don't like teleporting?



Funny. The things you don't like I mostly like.


Edited, Aug 23rd 2010 4:36pm by Olorinus
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#75 Aug 23 2010 at 6:00 PM Rating: Decent
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You know 1 thing I would love to see was EXP lose when you died. I think it's a bit sad that they have removed it, but I haven't played FFXI so I wouldn't know if it's truly a good or bad thing. Just something I would like to experience. :p

I've only had that in Diablo 2 (not like it really mattered, Hardcore FTW) but to have it in an MMORPG sounds like fun and more challenging.
#76 Aug 23 2010 at 8:06 PM Rating: Decent
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Quote:
...and the "OMG I don't like/they need to change or fix (insert issue here) NOW! Get your torches and pitchforks! They will do it our way or there will be a lynchin'!" mania that most of the these threads have degenerated into. I wasn't lucky enough to get into the beta so I don't know if the issues are that bad or not, and everyone has the right to express their opinion...but when doing so being calm and concise will get you much further than coming across as a spoiled child. Anyway, high five Wint! Good idea to bring about a bit of positivity.


The issues aren't that bad. The UI lag isn't even that bad in most situations. I would say that it's at a good point and it will be fine at release. Not free of problems of course, no MMO is at release, but I have faith that it will be great.

Quote:
Also after the release of the game we will see how it goes and for example find out what kind of search options players will want and need and improve the situation.


This is what makes me feel okay with the Market system. If they add a search feature and improve what they currently have it could be a great system. Right now it's just a little too crazy with the ~20 Market rooms and no idea which to go to and sometimes they're completely empty when you go to them. We'll see how it goes, I'm sure it will be good though.

Quote:
So I thought the north and south areas were just dead ends or closed off for beta, apparently that's where the market ward is. I'll have to check that out later.


AFAIK the Market Ward is only the south area on the top level of Limsa. The north area up there is some other place that isn't available yet, the Captain's Quarters or something.

Quote:
3. I can't find any upgrade weapons/armor. There are no stores that sell armor. Really need to implement some sort of auction house, but I guess for beta its unnecessary.


I think there is a good chance there will be a lot more equipment added either in Open Beta or after/at release.

Also I would like to say I love this game as well and am having a blast playing it. I won't outline everything I like since it's pretty much been touched already by several people. Can't wait for Wint's fishing help! I cannot figure out fishing at all lol. I did like Miner and Botanist when I tried them for the tutorial leves though. I am most hopeful for the addition of more quests(NOT GUILDLEVES/LEVEQUESTS)since the only ones I am aware of right now are the main plot quests, which I thought were the best element of the game so far.



#77 Aug 23 2010 at 9:17 PM Rating: Default
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I enjoyed the beta for the first many hours that I played it, even when it was far buggier than it is now. It was only after having put about 40 hours into it (less time than many single player console games) that I grew very bored with it. Some of that is because it's beta and content is limited, and some of it is because it's beta and there are design problems that will eventually be fixed, but it never instills me with confidence and faith in SE when I see them spinning their wheels, making changes that don't need changed and ignoring ones that do.

So I'm just abstaining from XIV for now (which is easy, because it's boring), with the hopes that I'll have that same exhilarated feeling when I pick it up again.
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#78 Aug 23 2010 at 10:05 PM Rating: Default
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Grand Master Scribe Olorinus wrote:
GuardianFaith wrote:

Things I don't like:
*not enough restrictions on ability mixing (why is my conjurer able to use circle slash with a staff?) Why can we teleport with crystals? IE - who gives a ****?
*no restrictions on armors (why can my conjurer use my gladiator equipment?) No one is making your Con use Glad equipment. I like this. It is part of making roles fluid.
*water (even lotro has nicer water, what gives?) Huh? The water is beautiful
*Guild leves (boring, bland, worse than quests in other games) Then why do you complain about the cooldown? Go do something else. Also these quests have been way better than ones I've seen elsewhere. I don't know what you are talking about.
*No option to select gear for your specific class from guildleves (Odd to me in these times) There is no class specific equipment
*No voice acting for quests (next gen mmos should have this imo) Considering this is a multi-language game I think that would take a lot of resources and I really don't care
*90% of the voice options for characters are annoying. don't bother me
*Fatigue - Awesome - get people to try new things!
*4 "guildleves" per 48 hours. No problem there are lots of other things to do - besides if you think guildleves suck then why are you complaining that you can't do more of them? Besides making it so that people who only have a few hours a week can keep up with people who can play all day every day is good in my books. The rewards on guildleves are pretty rich. If people could do more of them it would skew the economy waaaaay too much to the people who have way more time to invest. These limits are important for keeping the game accessible to all players
*No shop to buy basic equipment. You are wearing basic equipment. If you want more, buy it from a crafter. It has worked fine for me and pretty much everyone else
*No real role designation. I guess cookie cutter roles are really innovative right?
*No jumping/swimming really makes the game feel restricted and much less invigorating. Creates the time sink of running around a 3 ft ledge instead of climbing up or jumping down. Ledges that the average human being could conquer with no problem. I do agree we should be able to jump down more ledges. Can do without the jumping and swimming though.
*teleporting/aetheryte Huh? you complain that walking around a ledge is a time sink but you don't like teleporting?



Funny. The things you don't like I mostly like.


Edited, Aug 23rd 2010 4:36pm by Olorinus


So let me get this straight:
So your answer to everyone being able to use abilities that don't follow the weapon or class is who cares.
You don't care that classes are wearing the same equipment and the only way you can get it is paying a crafter's price.
You disagree with my opinion that the water could be better. It could still have been better.
Your answer to guild leves are boring is don't do them. How constructive.
You think fatigue forcing people to try other things that they don't want to is awesome.
The cool down on guild leves is fine because there are "other things to do"
Role designation to you = cookie cutter. Not sure how that works.
You assume that since running around a ledge is a time sink that I would enjoy teleportation.
People get rated down for having an opinion.

It's funny, you didn't focus on anything I commended the game on having, you just argue with me on the points I don't enjoy. Your responses are all along the lines of "who cares, deal with it". Although the guild leves are boring, I would like to do them more to level up faster. You seem to think it's great that it slows people down, so people who don't play as much can "catch up". As far as teleportation goes, I don't like it because I feel like it replaced other mechanics I would have preferred. Such as mounts and jumping.

Quote:
- I like Guildleves.


Why? What is it about them that you enjoy?


Edited, Aug 23rd 2010 9:06pm by GuardianFaith
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#79 Aug 23 2010 at 10:36 PM Rating: Good
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GuardianFaith wrote:

So let me get this straight:
So your answer to everyone being able to use abilities that don't follow the weapon or class is who cares.
You don't care that classes are wearing the same equipment and the only way you can get it is paying a crafter's price.
You disagree with my opinion that the water could be better. It could still have been better.
Your answer to guild leves are boring is don't do them. How constructive.
You think fatigue forcing people to try other things that they don't want to is awesome.
The cool down on guild leves is fine because there are "other things to do"
Role designation to you = cookie cutter. Not sure how that works.
You assume that since running around a ledge is a time sink that I would enjoy teleportation.
People get rated down for having an opinion.

It's funny, you didn't focus on anything I commended the game on having, you just argue with me on the points I don't enjoy. Your responses are all along the lines of "who cares, deal with it". Although the guild leves are boring, I would like to do them more to level up faster. You seem to think it's great that it slows people down, so people who don't play as much can "catch up". As far as teleportation goes, I don't like it because I feel like it replaced other mechanics I would have preferred. Such as mounts and jumping.


I was with ya on some of those points, but then ya had to go & ruin it at the end with "...and jumping." = P
And I don't get the rest of that last part either, there will be chocobos, airships, boats, etc. in the real game
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#80 Aug 24 2010 at 12:03 AM Rating: Excellent
GuardianFaith wrote:


Why? What is it about them that you enjoy?


Hmm ok let's compare noob questing in WoW to a noob guildleve. In WoW some dude with an exclamation point over his head tells you to kill X number of Y. Or bring him back Z items. You go out into the world, compete with other people to get those mobs, grind for no pre-determined amount of time (could be 10 minutes, could be three hours) and do ordinary boring battles with ordinary boring mobs.

When you start a guildleve you are asked to kill X number of Y. Or bring him back Z items. That much is pretty much the same yes - but everything else is different - the mobs are claimed for you - and they don't behave like regular world mobs - they may run away and recruit more mobs to attack you and your party for example, when they get low health. They may work together to take you down. AND you can count on the guildleve being done in 30 minutes. Which means I can ride my bike home from work at lunchtime, eat lunch, do a leve and go back to work.

How can you say guildleves are not as fun as the boring **** in every other game? They are way more fun.

As for why you shouldn't be able to do them as much as you want it is because they GIVE HUGE BONUSES. It would skew the economy so much that if you couldn't play all the time there would be no point in playing the game. People who have tons of time to play can still be stronger, richer etc than people who don't but the cooldown on guildleves means that people who have other commitments can also enjoy the game and get by with the economy since guildleves are a major source of gil.

Anyway - you're a son of a ditch for coming in here and crapping all over a thread that is about why people like the game. Go troll somewhere else.
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When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#81 Aug 24 2010 at 12:08 AM Rating: Good
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As convenient as guild leves are, I personally find them kind of boring. I hope they are improved during release.

The only thing I really like about them is having the fanfare play after I finish one. They seem rather senseless to me and I hope they are not higher priority than actual quests when it comes time.
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#82 Aug 24 2010 at 12:11 AM Rating: Decent
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At least in WoW, instead of only being able to do 8 quests per 2 days, you can quest as much as you want.
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FFXI - Shinoh - BRD66/WHM41/RDM41/NIN37/COR30/THF25 - Fairy
WoW - Lv.80 Priest/Shaman/Paladin - Boulderfist/Malorne
FFXIV - Can't afford it now. =(
#83 Aug 24 2010 at 12:17 AM Rating: Good
Also above I only described battle leves. There are also crafting leves and gathering leves - each with different objectives.
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lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#84 Aug 24 2010 at 12:21 AM Rating: Good
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I miss the quests in XI. I only got a taste of the quests in XIV with the Treasures of the Main one. I love the cutscenes and the character expressions, it's great. But, I really hope they pay more attention to quests like that than guild leves like I said. A guild leve to me is just a random "hey go do this quick" with no meaning attached to it. My opinion might change come release though who knows.
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#85 Aug 24 2010 at 12:30 AM Rating: Good
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ShinoHaven wrote:
At least in WoW, instead of only being able to do 8 quests per 2 days, you can quest as much as you want.


They are still trying to find that balance of allowing you to play solo, but also making this a community intensive game. Would you want to be able to blow through all the levels solo like in WoW?
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#86 Aug 24 2010 at 12:36 AM Rating: Good
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I know I really shouldn't be playing the storyline yet, but as a DoH and DoL I had to find resources somehow and the rewards were very nice. I can already say that it already has characters that are going to be endearing; sadly I won't be starting off in Limsa Lominsa when I start, but none the less it's a good sign of things to come.

The emotes are much more expressive and you can really give your character a personality with them now instead of having to make stuff up. Though I hope you can still make stuff up with the /em command and use the motion for other emotes on it.
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#87 Aug 24 2010 at 12:39 AM Rating: Good
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Alkerr wrote:
ShinoHaven wrote:
At least in WoW, instead of only being able to do 8 quests per 2 days, you can quest as much as you want.


They are still trying to find that balance of allowing you to play solo, but also making this a community intensive game. Would you want to be able to blow through all the levels solo like in WoW?


I never said I was against grouping.

Guildleves can be done in groups, too.

What would be awesome, in my opinion, is being able to do guildleves repeatedly (and if needed, SE can cut down on some of the gil reward to make up for it, or only being able to acquire gil/gear from the first few you do a day) and also make the leves you do in groups more worthwhile (bonus exp, bonus gil, etc.)
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FFXIV - Can't afford it now. =(
#88 Aug 24 2010 at 12:43 AM Rating: Excellent
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ShinoHaven wrote:
Alkerr wrote:
ShinoHaven wrote:
At least in WoW, instead of only being able to do 8 quests per 2 days, you can quest as much as you want.


They are still trying to find that balance of allowing you to play solo, but also making this a community intensive game. Would you want to be able to blow through all the levels solo like in WoW?


I never said I was against grouping.

Guildleves can be done in groups, too.

What would be awesome, in my opinion, is being able to do guildleves repeatedly (and if needed, SE can cut down on some of the gil reward to make up for it, or only being able to acquire gil/gear from the first few you do a day) and also make the leves you do in groups more worthwhile (bonus exp, bonus gil, etc.)


My point is that SE has made it clear that they don't want you to be able to simply blow through the game solo. By putting a limit on the guildleves they force you to group together, be it in an EXP party, or grouping for a Guildleve. Most players would just hammer through solo, given the choice.
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#89 Aug 24 2010 at 12:50 AM Rating: Good
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I'd be happy with a lot more mobs in the field to grind, then I wouldn't worry about non-stop guildleves. If that happens then I agree with the 48hr cooldown because they offer bonus gil & items. Shouldn't be able to abuse that system. It ends up being the same without the bonus, plus you may stumble upon some NMs...

Not sure if I've noticed anything special about the emotes...they seem slightly better than XI, but nothing special. And where the ****'s my favorite, /slap?!
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#90 Aug 24 2010 at 12:54 AM Rating: Good
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Alkerr wrote:
ShinoHaven wrote:
Alkerr wrote:
ShinoHaven wrote:
At least in WoW, instead of only being able to do 8 quests per 2 days, you can quest as much as you want.


They are still trying to find that balance of allowing you to play solo, but also making this a community intensive game. Would you want to be able to blow through all the levels solo like in WoW?


I never said I was against grouping.

Guildleves can be done in groups, too.

What would be awesome, in my opinion, is being able to do guildleves repeatedly (and if needed, SE can cut down on some of the gil reward to make up for it, or only being able to acquire gil/gear from the first few you do a day) and also make the leves you do in groups more worthwhile (bonus exp, bonus gil, etc.)


My point is that SE has made it clear that they don't want you to be able to simply blow through the game solo. By putting a limit on the guildleves they force you to group together, be it in an EXP party, or grouping for a Guildleve. Most players would just hammer through solo, given the choice.


That would be fine with me if when I did join a group, there were actually mobs for us to kill. Right now (in beta, which I realize is incomplete), I do my guildleves, then I join a group to kill mobs. Then, we run around for 10 minutes trying to find a mob, any mob, to kill. Most of the ones we find are too high for us to kill and the ones that we can kill, there are either not enough spawn points, or other people are killing them before we can. To me, that's not fun. Again, I realize this is beta, but I'm just going by that experience.

Also, that's why I think the leves you do in groups should have more profitable rewards than solo ones. If the person wants to do leves by himself, he should be able to, but he should realize that he isn't going to get as much reward as the people who took the time to put together a group.

Edited, Aug 24th 2010 1:58am by ShinoHaven
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FFXIV - Can't afford it now. =(
#91 Aug 24 2010 at 12:55 AM Rating: Good
ShinoHaven wrote:
Alkerr wrote:
ShinoHaven wrote:
At least in WoW, instead of only being able to do 8 quests per 2 days, you can quest as much as you want.


They are still trying to find that balance of allowing you to play solo, but also making this a community intensive game. Would you want to be able to blow through all the levels solo like in WoW?


I never said I was against grouping.

Guildleves can be done in groups, too.

What would be awesome, in my opinion, is being able to do guildleves repeatedly (and if needed, SE can cut down on some of the gil reward to make up for it, or only being able to acquire gil/gear from the first few you do a day) and also make the leves you do in groups more worthwhile (bonus exp, bonus gil, etc.)


Man there are ALREADY 10 million other things to do. And when the full game comes out there will be real quests (like the storyline quest which starts off) and probably missions - and definately faction quests etc. I can't understand why people would want to do the same repeatable thing over and over for hours on end.
____________________________
lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#92 Aug 24 2010 at 12:57 AM Rating: Good
ShinoHaven wrote:


That would be fine with me if when I did join a group, there were actually mobs for us to kill. Right now (in beta, which I realize is incomplete), I do my guildleves, then I join a group to kill mobs. Then, we run around for 10 minutes trying to find a mob, any mob, to kill. Most of the ones we find are too high for us to kill and the ones that we can kill, there are either not enough spawn points, or other people are killing them before we can. To me, that's not fun. Again, I realize this is beta, but I'm just going by that experience.


That sucks but it is mostly because we are all the same level - it will be like that after launch for awhile but not too long (as more hardcore people move to harder mobs) - also I find that things go in waves - earlier when I wanted to level THM I couldn't find a rat to save my soul - but today no one is killing rats. What I do when there isn't much prey around is switch to botanist or miner and mine or I craft - or I just randomly explore.
____________________________
lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#93 Aug 24 2010 at 1:04 AM Rating: Good
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Yes, these are opinions coming from me, a person who wants to focus all my time on goldsmithing and mining, but due to the fatigue system, I can only craft and mine for a certain period of time before I hit surplus exp. If I want to play the game more, I have to either pick up new crafts (which I don't want to do at the start because I want all my gil going towards leveling goldsmithing). So my only other choice is to level DoW/DoM classes.

Quote:
I can't understand why people would want to do the same repeatable thing over and over for hours on end.


Well, this is an MMORPG, it's pretty much part of the genre to expect to do the same thing multiple times for hours on end.

Instead of repeatedly killing mobs that are hard to find for hours on end, I would rather repeatedly do guildleves for hours on end.

Edited, Aug 24th 2010 2:04am by ShinoHaven
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FFXIV - Can't afford it now. =(
#94 Aug 24 2010 at 1:06 AM Rating: Good
huh, well I played a lot the last few days and didn't have any trouble with surplus exp. I also didn't have a lot of trouble finding mobs, especially once I partied. I'm sorry you didn't have that experience. Have you actually hit surplus exp? Or are you just worried about it?
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lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#95 Aug 24 2010 at 1:15 AM Rating: Decent
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Quote:
What would be awesome, in my opinion, is being able to do guildleves repeatedly (and if needed, SE can cut down on some of the gil reward to make up for it, or only being able to acquire gil/gear from the first few you do a day) and also make the leves you do in groups more worthwhile (bonus exp, bonus gil, etc.)


I'm confused. That's all in the game already. It might need some fine tuning to make it more attractive.. but that's all in the game already.
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#96 Aug 24 2010 at 1:15 AM Rating: Good
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Grand Master Scribe Olorinus wrote:
huh, well I played a lot the last few days and didn't have any trouble with surplus exp. I also didn't have a lot of trouble finding mobs, especially once I partied. I'm sorry you didn't have that experience. Have you actually hit surplus exp? Or are you just worried about it?


Yeah, on my first day of playing, I started getting auto-fails on mining at around rank 6 and my rank points/exp points dropped significantly.

So I did some Goldsmithing after that for about an hour and then I ran out of crystals. Then, I switched back to mining thinking maybe the surplus would be gone, but it was still there. So I had nothing to do besides leveling a DoW/DoM class because I had no shards/crystals to craft with.

I tried to find rats to solo off of on Marauder, but most of the mobs I found were sheep or dodos, which are too hard for a beginning DoW. Then I decided to find a group and it was the same thing, most of the mobs we fought were too hard and the ones we could kill were so scarce it wasn't really worth all the running around.

Believe it or not, I like everything else about this game and I could see this being my favorite MMO to date even if all I did was Goldsmithing and Mining. Just wanted to say that in case you guys think I'm trolling.



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FFXIV - Can't afford it now. =(
#97 Aug 24 2010 at 1:19 AM Rating: Decent
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I'd like to note that in taking my botanist up to level 13 in about one day or so, I also experienced about half of my chops bring auto-fail. My exp gained was untouched however. I feel that this is completely unrelated to fatigue and surplus. I do however hope that it's just a mechanism to keep people from getting too high in the beta too fast. I'll be very irked if I have to deal with something similar to a 200fish/day cap.
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#98 Aug 24 2010 at 1:19 AM Rating: Good
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Quote:
I'm confused. That's all in the game already. It might need some fine tuning to make it more attractive.. but that's all in the game already.


Forgive me if I'm wrong, but I know you can join in on other people's guildleves, but I thought that if, say:

Assume my friends and I do guildleves together. After we complete our 8, wouldn't we have to join another group to be able to do more guildleves?

Edited, Aug 24th 2010 2:21am by ShinoHaven
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FFXIV - Can't afford it now. =(
#99 Aug 24 2010 at 1:22 AM Rating: Excellent
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ShinoHaven wrote:
Grand Master Scribe Olorinus wrote:
huh, well I played a lot the last few days and didn't have any trouble with surplus exp. I also didn't have a lot of trouble finding mobs, especially once I partied. I'm sorry you didn't have that experience. Have you actually hit surplus exp? Or are you just worried about it?


Yeah, on my first day of playing, I started getting auto-fails on mining at around rank 6 and my rank points/exp points dropped significantly.

So I did some Goldsmithing after that for about an hour and then I ran out of crystals. Then, I switched back to mining thinking maybe the surplus would be gone, but it was still there. So I had nothing to do besides leveling a DoW/DoM class because I had no shards/crystals to craft with.

I tried to find rats to solo off of on Marauder, but most of the mobs I found were sheep or dodos, which are too hard for a beginning DoW. Then I decided to find a group and it was the same thing, most of the mobs we fought were too hard and the ones we could kill were so scarce it wasn't really worth all the running around.

Believe it or not, I like everything else about this game and I could see this being my favorite MMO to date even if all I did was Goldsmithing and Mining. Just wanted to say that in case you guys think I'm trolling.





I don't think you are trolling, you just have a different opinion is all.

I share your concern about the surplus EXP thing. I think that is the wrong approach for SE to take. As A casual player, most of my play time will come on the weekend. I will be pretty frustrated when I can't make a decent amount of progress because of it.
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#100 Aug 24 2010 at 1:24 AM Rating: Decent
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Quote:
Assume my friends and I do guildleves together. After we complete our 8, wouldn't we have to join another group to be able to do more guildleves?


Yes. However that's assuming you all get the same 8 guildleves. And even then, if you plan ahead you can have just one person get all the guildleves, run them as a group, then send another person to get them all and run them as a group, repeat, etc.

I admit this system needs some tuning, but I think it's on the right track.
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#101 Aug 24 2010 at 1:26 AM Rating: Good
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Quote:
I share your concern about the surplus EXP thing. I think that is the wrong approach for SE to take. As A casual player, most of my play time will come on the weekend. I will be pretty frustrated when I can't make a decent amount of progress because of it.


Yeah, the Surplus EXP thing is pretty much my only major complaint. I think everything else can be easily fixable.

Quote:
Yes. However that's assuming you all get the same 8 guildleves. And even then, if you plan ahead you can have just one person get all the guildleves, run them as a group, then send another person to get them all and run them as a group, repeat, etc.


Oh, well, I didn't think about doing that. I would still like for that system to be more intuitive, though.

Edited, Aug 24th 2010 2:30am by ShinoHaven
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