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Couple QuestionsFollow

#1 Aug 23 2010 at 8:37 AM Rating: Decent
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Crafting:

Does your character memorise the recepy for items he has previously synthed or will we mainly still be using "web" resources to list recepies?

Has anyone actually "investigated" the benefits for using the guilds to synth support?

As a DoH/DoM do you fill that armour/weapons available from DoH are enough? If not, do you fill DoH are even trying to provide the items?

Combat:

I've notice more people telling their experiences from partying, is that because at higher levels this becomes more necessary or has there been changes in the Beta that lead you to party earlier on?

Has anyone tested whether offensive mobs agro based on Skill Rank or Phisical Level?

Can any class use any type of armour but their respective type has the benefits they would most likelly want or are there restrictions as Archer an only use cloth and/or leather?

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#2 Aug 23 2010 at 8:39 AM Rating: Good
Quote:
Does your character memorise the recepy for items he has previously synthed or will we mainly still be using "web" resources to list recepies?


No, web lists are still king.


Quote:
As a DoH/DoM do you fill that armour/weapons available from DoH are enough? If not, do you fill DoH are even trying to provide the items?


Without an auction house or way to search retainers, most people just stick with starter gear, as it is very difficult to find anything, let alone something you want.


Quote:
I've notice more people telling their experiences from partying, is that because at higher levels this becomes more necessary or has there been changes in the Beta that lead you to party earlier on?


We tried out partying a few times just to see if it was worth it, and we had a blast. You can still completely solo, but my suspicion is that at higher levels you will get more xp per hour in a party.

#3 Aug 23 2010 at 8:44 AM Rating: Good
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Hugus wrote:
Crafting:

Does your character memorise the recepy for items he has previously synthed or will we mainly still be using "web" resources to list recepies?
my crafting experience is limited, but if you have the correct items in the list, the recipe will pop up.

Hugus wrote:
Has anyone actually "investigated" the benefits for using the guilds to synth support?

Yes. There is less fail when you use support. much like FF XI.


Hugus wrote:
As a DoH/DoM do you fill that armour/weapons available from DoH are enough? If not, do you fill DoH are even trying to provide the items?

Still in beta, so can't really say.

Hugus wrote:
Combat:

I've notice more people telling their experiences from partying, is that because at higher levels this becomes more necessary or has there been changes in the Beta that lead you to party earlier on?

We won't really know the benefits until release. Right now, everyone is just testing. There are plenty of mobs that require a party to kill.

Hugus wrote:
Has anyone tested whether offensive mobs agro based on Skill Rank or Phisical Level?

All mob placement and aggro patterns are set to change in open beta, so we will find out soon.

Hugus wrote:
Can any class use any type of armour but their respective type has the benefits they would most likelly want or are there restrictions as Archer an only use cloth and/or leather?

My rank 4 CON was running around in chainmail, so yeah lol.

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#4 Aug 23 2010 at 9:22 AM Rating: Decent
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Quote:
Quote:
Hugus wrote:
Has anyone actually "investigated" the benefits for using the guilds to synth support?

Yes. There is less fail when you use support. much like FF XI.


Since it's not really just fail/synth I was looking for a little more detail... Do you see completion bonuses, quality bonuses, durablity bonuses?

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Quote:
Hugus wrote:
Can any class use any type of armour but their respective type has the benefits they would most likelly want or are there restrictions as Archer an only use cloth and/or leather?

My rank 4 CON was running around in chainmail, so yeah lol.


But did that chainmail have any INT or MND bonuses or just STR or VIT (if any)?

Also, if you fail a Guildleve can you just drop it and attempt a new one (or the same again for that matter)?
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#5 Aug 23 2010 at 9:30 AM Rating: Good
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Quality and durability bonuses happen from the actual choices you make while crafting. I believe the synthesis support just makes the crystal you are using more stable. That alone can make for a higher quality synth, and less failed attempts.

There isn't enough equipment in the game right now to be able to answer your questions. I haven't seen any chainmail with + INT, nor have i seen robes with +STR. That's not to say that there won't be. For now, you are probably better off wearing gear suited for the class you are using. So far, the stats on eq seem to match the normal intended class.

You can not redo a failed guild leve. Hopefully they change this. As of right now, if you fail, it shows up in your journal as a failed leve. You must wait till the 48hr cooldown is up to try it again.

Keep in mind, that any of this can change at release. Beta info is not set in stone.

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#6 Aug 23 2010 at 10:25 AM Rating: Decent
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DoH Guildleves; if I unserstand them correctly you basically are given the mats, asked t craft and then give out the result to NPCs.

DoL Guildleves; You are directed to a specific "node" to harvest a specific material? Does the node ever give anything else but the leve requirememnt?
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#7 Aug 23 2010 at 10:35 AM Rating: Good
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Yes, the node gives other "loot" aside from the leve requirement. When asked for "X amount of X type of high quality ore", I've gotten all three high quality ore from one node (you can gather from new nodes six times at this point) and also had to go to three different nodes. I'm not sure what role rank plays in that, but it seems the higher rank I've gotten, the quicker I get to the end of those types of leves.
#8 Aug 23 2010 at 10:43 AM Rating: Decent
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Hugus wrote:


Has anyone tested whether offensive mobs agro based on Skill Rank or Phisical Level?

Can any class use any type of armour but their respective type has the benefits they would most likelly want or are there restrictions as Archer an only use cloth and/or leather?



#1:
SE said they're changing mob aggression, which means like XI you can expect some fun times with aggro. ALSO! Mobs WILL go after the weakest link, no matter how messed up the enmity system is currently, they will indeed go after the one bleeding to death.

#2.
SE acknowledged this and said "don't report it as we already know" basically, so this is something bound to change but yeah you can rock any gear at any rank despite requirement..I'll admit..I miss there being an obvious distinction between mages and melee.
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#9 Aug 23 2010 at 10:44 AM Rating: Decent
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For crafting you can get bonuses to other things if you make a good enough quality version. I have created bone rings with stars next to evasion.

A normal bone ring gives +2 acc and mag acc. The rings with stars next to evasion give addition bonuses to evasion. You can goto the gear screen and see the bonuses take place.

I have only created one +1 item. It had four of the stars I mentioned before. The good thing is it was a crafting tool so it gave +1 craft +1 mag craft and +2 control in addition to its normal stats.

I don't know where the cutoff is for how many stars you need for a +1 item. I am usually crafting parts for other people and not finished items.
#10 Aug 23 2010 at 2:01 PM Rating: Decent
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Another doubt:

I've read somewhere that DoL get an ability which "increases chance in receiving rare items". My point is that if indeed this is how the ability/skill is worded it does not specify the class.

If indeed this is worded this way is it possible to stack the same ability from Miner, Botanist and Fisherman for better results?
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#11 Aug 23 2010 at 2:13 PM Rating: Excellent
Quote:
#1:
SE said they're changing mob aggression, which means like XI you can expect some fun times with aggro.


This is a good thing. Seriously, if you didn't have to Super Mario your way across zones or whatever they are called you would miss it.

Quote:
#1:
ALSO! Mobs WILL go after the weakest link, no matter how messed up the enmity system is currently, they will indeed go after the one bleeding to death.


I like the idea of this, adds a interesting wrinkle to party combat.
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