With the ever upcoming interest in how macro's work, i decided that it needs it's own thread. The info is kind of spread out.
So this will be a walkthrough on how to set up a macro.
Bring up your menu screen and choose the Configuration tab. Cycle down to the bottom tab labled Macros, and click it.
This opens up a menu that allows you to 1/100 macro slots available. 50 for CTRL, and 50 for Alt. You can also choose an icon to represent the macro you are creating. nice touch.
Here you can also name your new macro. Since my only macro experience is with marauder, i will use that as the basis for this walkthrough.
After you have picked your new macro slot, and named it, we can begin our macro lines. Please note that each macro has a 10 line limit.
So i want to make a macro that allows me to change to marauder on the fly, with my desired skill set. lets's start.
/equip main "Weathered War Axe"
/equip throwing "Bronze Francisca"
/eaction 2 Cure
/eaction 3 Bloodbath
/eaction 4 Throw
/eaction 5 "Skull Sunder"
/eaction 6 Trunksplitter
/eaction 7 "Broad Swing"
/eaction 8 Haymaker
/eaction 9 Defender
So now we have a full macro. Now to explain a few things.
There is no need to enter a macro line for slot 1. Every time you change your weapon, the default ability is automatically slotted to slot 1 (in this case Light Swing).
The commands so far are pretty easy to understand.
/equip (slot) will equip armor/weapns/accessories
/eaction (#) will slot an ability (or action as they are called) into the desired numbered slot.
One command not used in this example is the "/action" command. This allows you to execute actions via a macro line.
/action Cure <me> will automatically fire off the cure spell on myself.
There are still some commands i may not know yet, so feel free to add what you have learned.