Forum Settings
       
This Forum is Read Only

Skills on other ClassesFollow

#1 Aug 23 2010 at 6:06 PM Rating: Excellent
Scholar
**
771 posts
So I switched from my Rank 9 Marauder today to try out lancer and saw some of the effects of using a couple Marauder skills with my Lancer. Here they are:

Bloodbath
-Description: Revel in the blood of an enemy, converting a percentage of the damage dealt by your next successful attack into HP.
-Nerf: Reuse timer is increased from 1:00 to 1:15, amount of health returned reduced from about 70% to about 50%.
-Consensus: Ability still useful on other classes, but not the tide-turner it is when used on Marauder.

Trunksplitter
-Description: Deliver a strong chop, increasing attack power and dealing slashing damage. Attack power is increased further against seedkin.
-Nerf: Reuse timer is increased from 0:10 to 0:15.
-Consensus: As far as I could tell the damage from the ability was not reduced, just an extra 5 seconds between uses. Still a great single target damage skill when moved to another class. Also great that on the Lancer the range of this skill was increased to the range of the lance.

Later on I carried over my Lancer ability Ferocity to my Marauder which increases the power of your next attack at the cost of 20 HP. I didn't notice any changes on this ability except an increase in the reuse timer equal to that experienced when switching Bloodbath over.
#2 Aug 23 2010 at 6:26 PM Rating: Decent
Scholar
**
291 posts
BRizzl3 wrote:
So I switched from my Rank 9 Marauder today to try out lancer and saw some of the effects of using a couple Marauder skills with my Lancer. Here they are:

Bloodbath
-Description: Revel in the blood of an enemy, converting a percentage of the damage dealt by your next successful attack into HP.
-Nerf: Reuse timer is increased from 1:00 to 1:15, amount of health returned reduced from about 70% to about 50%.
-Consensus: Ability still useful on other classes, but not the tide-turner it is when used on Marauder.

Trunksplitter
-Description: Deliver a strong chop, increasing attack power and dealing slashing damage. Attack power is increased further against seedkin.
-Nerf: Reuse timer is increased from 0:10 to 0:15.
-Consensus: As far as I could tell the damage from the ability was not reduced, just an extra 5 seconds between uses. Still a great single target damage skill when moved to another class. Also great that on the Lancer the range of this skill was increased to the range of the lance.

Later on I carried over my Lancer ability Ferocity to my Marauder which increases the power of your next attack at the cost of 20 HP. I didn't notice any changes on this ability except an increase in the reuse timer equal to that experienced when switching Bloodbath over.


Thanks for the info, I was wondering how was it to equip an ability from a different class.

I didn't have enough time to level up other class after leveling my Pugilist to rank 8, I would definitely try to level up other class when I get my Pugilist to rank 10 and try to mix and match the abilities.

However, there's something I want to ask you on this. I notice that Trunksplitter is a weapon skill for Marauder, so when you switch to Lancer, you can still use Marauder's weapon skill?

Before I joined the Beta, I always had the feeling that Abilities can be carried over to another class while Weapon Skills requiring the player to equip the specific type of weapon in order to use it. If Weapon Skills can also carry over to another class, does it mean if I had a rank 10 Marauder and a rank 10 Pugilist, I can use all Marauder's Weapon Skills when I have my fist weapon on? The problem I'm seeing from this is that we know that fist weapon can attack twice everytime while great axe can only swing once per attack. In order to balance different weapons, all weapons would have pros and cons. For example, fist weapon will hit multiple times in one attack, but the damage of fist weapon's Weapon Skills are generally lower than great axe's Weapon Skills, because swinging a great axe would be slower. So if I'm using a fist weapon, that I can do faster attack, but equip great axe's Weapon Skills, that deal more damager, then does that mean I can swing fast while dealing high damage?

I know SE would probably thought about that before and already did something to balance it out, but I'm just curious at what did they do to prevent something like this happen.
#3 Aug 23 2010 at 6:48 PM Rating: Good
Scholar
35 posts
I was wondering... does Bloodbath works with spells?
#4 Aug 23 2010 at 6:48 PM Rating: Good
Scholar
**
771 posts
Quote:
However, there's something I want to ask you on this. I notice that Trunksplitter is a weapon skill for Marauder, so when you switch to Lancer, you can still use Marauder's weapon skill?

Before I joined the Beta, I always had the feeling that Abilities can be carried over to another class while Weapon Skills requiring the player to equip the specific type of weapon in order to use it. If Weapon Skills can also carry over to another class, does it mean if I had a rank 10 Marauder and a rank 10 Pugilist, I can use all Marauder's Weapon Skills when I have my fist weapon on? The problem I'm seeing from this is that we know that fist weapon can attack twice everytime while great axe can only swing once per attack. In order to balance different weapons, all weapons would have pros and cons. For example, fist weapon will hit multiple times in one attack, but the damage of fist weapon's Weapon Skills are generally lower than great axe's Weapon Skills, because swinging a great axe would be slower. So if I'm using a fist weapon, that I can do faster attack, but equip great axe's Weapon Skills, that deal more damager, then does that mean I can swing fast while dealing high damage?


Most of your skills are transferrable. The ones you can transfer will say "Requires: Disciples of War or Disciples of Magic". So it's irrelevant that Trunksplitter is an axe skill, it only matters what it says the skill requires. There are only two abilities at Rank 9 on my Marauder that can't transfer and those are the two base abilities that don't cost any points to equip.

As far as the abilities effect with different weapons I don't really know, all I saw was the range change with lancer. Lancer and Marauder attack speed is about the same. I'm sure the damage scales up and down across different classes though.

EDIT:
Quote:
I was wondering... does Bloodbath works with spells?

This I'm not sure about yet.


Edited, Aug 23rd 2010 8:49pm by BRizzl3
#5 Aug 23 2010 at 6:59 PM Rating: Decent
***
2,081 posts
Very interesting indeed. I didn't realize that we would be able to use the weapon skills of other classes as well. I assume there must be some sort of penalty however, otherwise I fear there could develop that one or two "l33t" weapon skill. Then again, that may not be feasible as well once we have more information on a skill-chain type of system. It's nice to have this customization. It will make strategic battle preparation all the more involved.
____________________________


#6 Aug 23 2010 at 7:10 PM Rating: Decent
Scholar
**
771 posts
I'm mostly just psyched because of the plethera of abilities available. I thought much less would be able to be used on other classes. Now that I know just how many can be in the first ten levels I'm excited to see how everyone builds their characters as they progress in the game. It will be interesting to see the different effect builds, I don't think there will be an issue with 1337 builds since there are so many different types of skills and some are nerfed when moved, if not all.
#7 Aug 24 2010 at 12:33 AM Rating: Default
I played PUGGA-CON tonight for a bit it was really fun ... since I was just dinking around I equipped a ton of PUG abilities on my Con (usually I just have second wind from pug). So I had on Spirit Dart, Second Wind, Concussive Blow, Haymaker, and Stoneskin.

First of all I don't even like haymaker on my PUG so I didn't like it much on Con either... but concussive blow was great - gave me a big damage boost. Since spellcasters don't get weapon skills until 10 (well con anyway) - usually I just have a huge pool of tp going to waste. With second wind and concussive blow I could put that tp to use. Playing like that was actually really weirdly effective, and I was using no MP except for stoneskin (which is good since for whatever reason I never go the level 1 abilities for my mages that allow them to refill part of their mp)

____________________________
lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#8 Aug 24 2010 at 7:07 AM Rating: Decent
Scholar
***
1,151 posts
The level 1 ability for con doesn't auto equip. You have to select it from the ability screen under conjure. After you equip it there is a 30 min cool down.

I figure just about everyone will do enough pug to get Second Wind. Healing for 250tp is always nice.
#9 Aug 24 2010 at 7:16 AM Rating: Excellent
Avatar
***
1,416 posts
Just to answer a question, Bloodbath only works with physical weapon dmg. It doesn't work with ranged (although i am unsure about rng) damage i.e. magic, or throwing weapons.
____________________________

#10 Aug 24 2010 at 8:23 AM Rating: Decent
nyopo wrote:
The level 1 ability for con doesn't auto equip. You have to select it from the ability screen under conjure. After you equip it there is a 30 min cool down.

I figure just about everyone will do enough pug to get Second Wind. Healing for 250tp is always nice.


It is not on my list. Smiley: frown
____________________________
lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#11 Aug 24 2010 at 8:26 AM Rating: Excellent
Avatar
****
4,150 posts
Grand Master Scribe Olorinus wrote:
nyopo wrote:
The level 1 ability for con doesn't auto equip. You have to select it from the ability screen under conjure. After you equip it there is a 30 min cool down.

I figure just about everyone will do enough pug to get Second Wind. Healing for 250tp is always nice.


It is not on my list. Smiley: frown

Every class gets two rank 1 abilities that cost 0 AP. You do not get access to the second one until the point in "Treasures of the Main" where you've gone to Camp Bearded Rock, touched the Aetheryte, and gone back to talk to Baderon. It does not matter whether or not you actually do the guildleve he gives you.
____________________________
FFXI-Garuda 2003-2009; Lakshmi 2011-8/20/13 (retired)
FFXIV: ARR - Ghost Bear, Balmung server
#12 Aug 24 2010 at 10:47 AM Rating: Decent
Scholar
**
291 posts
nyopo wrote:
The level 1 ability for con doesn't auto equip. You have to select it from the ability screen under conjure. After you equip it there is a 30 min cool down.

I figure just about everyone will do enough pug to get Second Wind. Healing for 250tp is always nice.


I tried a Lancer after I got my Pug up to rank 10. When my Lancer was rank 2, I equipped Lancer's Light and Heavy Strike, Lancer's rank 2 ability (forgot about the name), and Second Wind, and I was able to beat a Puk Hatchling which I wasn't able to beat with my Pug until he's rank 5! So I guess mixing and matching different skills really did help leveling a new class in some way.
#13 Aug 24 2010 at 2:51 PM Rating: Decent
Ralrra wrote:
Grand Master Scribe Olorinus wrote:
nyopo wrote:
The level 1 ability for con doesn't auto equip. You have to select it from the ability screen under conjure. After you equip it there is a 30 min cool down.

I figure just about everyone will do enough pug to get Second Wind. Healing for 250tp is always nice.


It is not on my list. Smiley: frown

Every class gets two rank 1 abilities that cost 0 AP. You do not get access to the second one until the point in "Treasures of the Main" where you've gone to Camp Bearded Rock, touched the Aetheryte, and gone back to talk to Baderon. It does not matter whether or not you actually do the guildleve he gives you.


Oh ... better go talk to Baderon then... lol thanks for the info /noob
____________________________
lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#14 Aug 24 2010 at 3:13 PM Rating: Good
***
2,120 posts
That's cool that you can mix & match the weaponskills as well. I never use red lotus blade anymore just to save my MP for other stuff. And I too have found the awesomeness that is 2nd Wind...man that one's great...

Edited, Aug 24th 2010 5:14pm by TwistedOwl
____________________________

#15 Aug 24 2010 at 4:43 PM Rating: Decent
I am pretty sure just about everyone is going to equip second wind if they have the AP they need
____________________________
lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#16 Aug 24 2010 at 6:11 PM Rating: Good
Scholar
35 posts
Quote:
Just to answer a question, Bloodbath only works with physical weapon dmg. It doesn't work with ranged (although i am unsure about rng) damage i.e. magic, or throwing weapons.


Thanks for clearing that up!
#17 Aug 24 2010 at 6:42 PM Rating: Good
**
562 posts
Quote:
I am pretty sure just about everyone is going to equip second wind if they have the AP they need


How high do I have to level my monk PUG to get Second Wind? It sure does sound like a life-saver.
____________________________
The more I train, the harder I get. The harder I get, the more lethal I am. The more lethal I am, the fewer opponents. The fewer opponents, the less to lose. The less to lose, the more I let up. The more I let up, the more room for mistakes. The more room for mistakes, the more I train.

#18 Aug 24 2010 at 6:43 PM Rating: Good
***
2,120 posts
ReiThor wrote:
Quote:
I am pretty sure just about everyone is going to equip second wind if they have the AP they need


How high do I have to level my monk PUG to get Second Wind? It sure does sound like a life-saver.


Rank 6
____________________________

#19 Aug 24 2010 at 7:28 PM Rating: Decent
Scholar
**
771 posts
How much health do you get from Second Wind? I would like to know how the value compares to Bloodbath.
#20 Aug 24 2010 at 7:38 PM Rating: Good
***
2,120 posts
BRizzl3 wrote:
How much health do you get from Second Wind? I would like to know how the value compares to Bloodbath.


Just tested that out soloing a dodo at bearded rock. It gave me 228HP so over a third of my total HP(615 @Lvl9 Pug). It's definitely worth the 250TP...and then some...
____________________________

#21 Aug 24 2010 at 7:41 PM Rating: Decent
Scholar
**
771 posts
Wow! What's the reuse timer? Wondering if I should drop Bloodbath completely or use both...
#22 Aug 24 2010 at 7:46 PM Rating: Good
***
2,120 posts
BRizzl3 wrote:
Wow! What's the reuse timer? Wondering if I should drop Bloodbath completely or use both...


1minute recast
____________________________

#23 Aug 24 2010 at 7:47 PM Rating: Decent
Scholar
**
771 posts
That would be cool to use both when I have enough AP, could juggle them for more healing action!
#24 Aug 24 2010 at 7:51 PM Rating: Good
***
2,120 posts
BRizzl3 wrote:
That would be cool to use both when I have enough AP, could juggle them for more healing action!


Indeed...Marauder & Pugilist are the 2 I'm having the most fun with, my highest classes thus far...along with fishing = P
Thought I might switch back to marauder & carry over a couple things from pug and see how that works tonight, come to think of it that's what I mainly did in XI...war with great axe and monk
____________________________

This forum is read only
This Forum is Read Only!
Recent Visitors: 20 All times are in CST
Anonymous Guests (20)