So I switched from my Rank 9 Marauder today to try out lancer and saw some of the effects of using a couple Marauder skills with my Lancer. Here they are:
-Description: Revel in the blood of an enemy, converting a percentage of the damage dealt by your next successful attack into HP.
-Nerf: Reuse timer is increased from 1:00 to 1:15, amount of health returned reduced from about 70% to about 50%.
-Consensus: Ability still useful on other classes, but not the tide-turner it is when used on Marauder.
-Description: Deliver a strong chop, increasing attack power and dealing slashing damage. Attack power is increased further against seedkin.
-Nerf: Reuse timer is increased from 0:10 to 0:15.
-Consensus: As far as I could tell the damage from the ability was not reduced, just an extra 5 seconds between uses. Still a great single target damage skill when moved to another class. Also great that on the Lancer the range of this skill was increased to the range of the lance.
Later on I carried over my Lancer ability Ferocity to my Marauder which increases the power of your next attack at the cost of 20 HP. I didn't notice any changes on this ability except an increase in the reuse timer equal to that experienced when switching Bloodbath over.
Thanks for the info, I was wondering how was it to equip an ability from a different class.
I didn't have enough time to level up other class after leveling my Pugilist to rank 8, I would definitely try to level up other class when I get my Pugilist to rank 10 and try to mix and match the abilities.
However, there's something I want to ask you on this. I notice that Trunksplitter is a weapon skill for Marauder, so when you switch to Lancer, you can still use Marauder's weapon skill?
Before I joined the Beta, I always had the feeling that Abilities can be carried over to another class while Weapon Skills requiring the player to equip the specific type of weapon in order to use it. If Weapon Skills can also carry over to another class, does it mean if I had a rank 10 Marauder and a rank 10 Pugilist, I can use all Marauder's Weapon Skills when I have my fist weapon on? The problem I'm seeing from this is that we know that fist weapon can attack twice everytime while great axe can only swing once per attack. In order to balance different weapons, all weapons would have pros and cons. For example, fist weapon will hit multiple times in one attack, but the damage of fist weapon's Weapon Skills are generally lower than great axe's Weapon Skills, because swinging a great axe would be slower. So if I'm using a fist weapon, that I can do faster attack, but equip great axe's Weapon Skills, that deal more damager, then does that mean I can swing fast while dealing high damage?
I know SE would probably thought about that before and already did something to balance it out, but I'm just curious at what did they do to prevent something like this happen.