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concerned over armor durabilityFollow

#1 Aug 24 2010 at 7:23 AM Rating: Decent
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My room mate is deathly concerned over armor durability. He seems to be under the impression your weapons and armor will deteriorate and fall off you after two rounds of attacks and that repair will need to be done every 5 minutes and only by one NPC located at least a dozen hours from anything at a cost of 200 million gil.

Is there any information yet that will put his concerns to rest?

I've never been a fan or armor durability and was one of my biggest gripes about wow, until you know I tried it out and found spending a handful of silver a week wasn't anything worth being concerned about.
#2 Aug 24 2010 at 7:28 AM Rating: Decent
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Armor and weapons won't fall off when it falls to 0 durability. The only down side is your attack and/or defense will decrease significantly. As for repairs, players can do their own repair if one has the craft properly leveled and has the repair material or you can seek repair from other players.
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#3 Aug 24 2010 at 7:32 AM Rating: Default
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Quote:
Armor and weapons won't fall off when it falls to 0 durability. The only down side is your attack and/or defense will decrease significantly. As for repairs, players can do their own repair if one has the craft properly leveled and has the repair material or you can seek repair from other players.


Yeah, that doesn't help. That just makes him think you won't get an invite without being able to repair others equipment and a slot in the party will need to be setup to continually repair the rest of the parties equipment.

Are reductions only made on death? Do they gradually wear down just by using the weapons? Does armor reduce when you get hit? At what rates? How many fights between needing to get a sword repaired? This is the kind of information I need.
#4 Aug 24 2010 at 7:33 AM Rating: Good
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I have a Rank 15 Marauder, and i still don't need to fix my axe.
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#5 Aug 24 2010 at 7:33 AM Rating: Decent
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I have yet to need to repair any of my equipment at phys level 16. The durability has decreased, but not more than 15-20%. I have also died numerous times. The durability seems to be a system to help out crafters more than a system to hurt grinders.
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#6 Aug 24 2010 at 7:47 AM Rating: Decent
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I'm worried about it to. I know durability doesn't decrease that rapidly in beta, but I wonder if that will be the case when the game goes live. IIRC they increased the rate of exp for the beta test so lowering the rate of durability doesn't seem that far fetched.

In WoW durability wasn't that big of an issue, but it was pretty easy to get gold in that game and it was done by NPC. If it becomes too much of a problem I'll probably try leveling the craft myself for my own repairs.
#7 Aug 24 2010 at 7:56 AM Rating: Good
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Let me put this way:

I've went up and attacked just about every enemy on the La Nosca area as my Rank 17 Pugilist, most of my armor is still above 50% durability, this is after days and sometimes 6 straight hours of leve sharing as well.

The durability is fine. However weapon wise it will wear quicker because logically the more you beat on things the quicker your weapon will degrade, but my Hora's were still above 60%.

What DID wear it down quicker was fighting mobs I shouldn't, e.g punching island crabs. So I don't know what impression your roommate got but I really haven't seen any indication of your gear falling to worthlessness within minutes...not even hours.
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#8 Aug 24 2010 at 8:02 AM Rating: Default
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Quote:
Let me put this way:

I've went up and attacked just about every enemy on the La Nosca area as my Rank 17 Pugilist, most of my armor is still above 50% durability, this is after days and sometimes 6 straight hours of leve sharing as well.

The durability is fine. However weapon wise it will wear quicker because logically the more you beat on things the quicker your weapon will degrade, but my Hora's were still above 60%.

What DID wear it down quicker was fighting mobs I shouldn't, e.g punching island crabs. So I don't know what impression your roommate got but I really haven't seen any indication of your gear falling to worthlessness within minutes...not even hours.


From this I gather it falls whenever you hit something or are hit yourself. Not just on death?
#9 Aug 24 2010 at 8:22 AM Rating: Decent
fixing equipment is not a minigame - it is like click "repair" and choose the repair item and PRESTO it is fixed. Also the repair items I've seen on the database and stuff are all cheapo. The only thing that bugs me about durability so far is you can't trade or sell anything that has wear on it. You need to repair it first.
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#10 Aug 24 2010 at 8:28 AM Rating: Decent
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The only thing that bugs me about durability so far is you can't trade or sell anything that has wear on it. You need to repair it first.


I think this is just fair.

Being able to sell items with lower durability has a couple drawbacks, allows people to hussle/trick other players with "Lack of Atention Disorder" and would be a major increase in programing as the system would have to account to every item times every possible durability possible.
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#11 Aug 24 2010 at 8:38 AM Rating: Default
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The only thing that bugs me about durability so far is you can't trade or sell anything that has wear on it. You need to repair it first.


I thought I had seen some damaged equipment for sale in bazaar? Maybe I saw it but it was disabled/grayed out?

Edited, Aug 24th 2010 9:38am by windexy
#12 Aug 24 2010 at 8:47 AM Rating: Good
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windexy wrote:
Quote:
The only thing that bugs me about durability so far is you can't trade or sell anything that has wear on it. You need to repair it first.


I thought I had seen some damaged equipment for sale in bazaar? Maybe I saw it but it was disabled/grayed out?

Any time I saw people with damaged equipment in their bazaar, it was for someone else to repair. Where it would normally say "Selling", it would instead say "Offering", suggesting that they would pay that much to have gear fixed.
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#13 Aug 24 2010 at 8:48 AM Rating: Default
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Any time I saw people with damaged equipment in their bazaar, it was for someone else to repair. Where it would normally say "Selling", it would instead say "Offering", suggesting that they would pay that much to have gear fixed.


That's probably what I saw then.
#14 Aug 24 2010 at 8:48 AM Rating: Decent
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windexy wrote:
Quote:
The only thing that bugs me about durability so far is you can't trade or sell anything that has wear on it. You need to repair it first.


I thought I had seen some damaged equipment for sale in bazaar? Maybe I saw it but it was disabled/grayed out?

Edited, Aug 24th 2010 9:38am by windexy


@First Question: I don't recall death affecting it but i'd have to check, I generally don't check durability when I die to see if its different rates or not but yeah everything affects it.

@2nd: They were seeking repairs which it will display "Damaged" in the bazaar window to let you know they're seeking repairs for it, because you can't sell armor with even 1 point less than max durability.
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#15 Aug 24 2010 at 9:56 AM Rating: Good
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I'm going to take an educated guess and say that depending on how much you play, expect to need to repair your armor about every 1-2 weeks.

That's just a guess, though.
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#16 Aug 24 2010 at 10:09 AM Rating: Excellent
Grand Master Scribe Olorinus wrote:
fixing equipment is not a minigame - it is like click "repair" and choose the repair item and PRESTO it is fixed. Also the repair items I've seen on the database and stuff are all cheapo. The only thing that bugs me about durability so far is you can't trade or sell anything that has wear on it. You need to repair it first.



This is the main reason, I assumed, the durability system was introduced.

Lets take a trip back to XI.

Some crafter makes a beeswax sword +1 and sells it on the AH, another player buys it, uses it for 4 or 5 levels then sells it back on the AH. Items had a bad way of never dying in XI, causing huge item inflation, a gigantic drop in the prices of items made by crafter's as they leveled up, and thus the inability to make money while leveling most professions in XI.

With the durability system they are hoping that some player will just vendor their old robe, instead of going through the trouble of repairing it and then waiting for it to sell.

Another benefit of the durability system, is that it creates a nice demand for mid-level crafter's and mid-level crafting ingredients to actually repair the items.
#17 Aug 24 2010 at 11:06 AM Rating: Good
Yeah I think SEis trying really hard to make being a crafter a viable career. I'm happy with that.
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