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FFXIV fatigue system? (was forum=10)Follow

#1 Aug 24 2010 at 10:08 AM Rating: Sub-Default
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Square Enix is introducing a "fatigue" system to upcoming MMORPG Final Fantasy XIV which will apparently see players hit with crippling penalties if they play more than an hour a day, with those daring to play more than 4 hours having their XP reduced to 0.

Square Enix acknowledge the existence of the system in an interview and in previous comments, but are strangely reticent about providing specifics:

Official Famitsu Interview From Gamescon wrote:
Tell us about the "fatigue" and "dormancy" systems please.
We wanted to introduce a system to reward players who don't have a lot of time to play. Maybe it looks as though we are placing long playing users at a disadvantage, but the idea is really to let play for short periods be viable.

More on this system:

Fatigue goes up to about 50% in 2 hours, and it takes 2 days to go down. So, if you play 4 hours you have to stop playing completely for 2 days.
Recovery takes time.
2 hours of combat or 1 hour of craft will induce "dormancy."
The dormancy is actually shared over different characters.
It will decrease gains to 0% in the end.
It seems to be proportional to the amount of XP you earn.
Both light and heavy players are affected.
Original source site is NSFW, so I'll make it so you can clarify all of the above information through what N4G posted about it, and if you really want to see it, then you can follow THEIR link to the source.

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source: link

Are they serious?? i hope not...i'm off if they approve something like that!post yout comments please..!
#2 Aug 24 2010 at 10:16 AM Rating: Decent
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Not be petty, but isn't this a FFXI forum, not the FFXIV forums?

Seems like a foolish idea, but I believe WoW in China already had something like this. Or was it in Korea? Not sure. One of those, aimed at cutting back internet addiction.
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#3 Aug 24 2010 at 10:17 AM Rating: Excellent
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Ok, first of all, you may want to have this move to the FFXIV Forums. Second, while there are admittedly very few proponents of the Surplus system, as it is called in FFXIV, these statistics are completely at odds with things the developers have told us point blank and the experience of players in the beta. The most glaring issue I see here is that SE has stated in interviews that it is there hope that the Surplus system would encourage players to try different jobs, and as such, the Surplus exp would be dependent on class, not character.

Also, while I am not in the beta, I have read innumerable accounts of people leveling their disciplines (jobs... sort of) for 6 hours at a time, and while they did report hitting the Surplus, none mentioned getting 0% exp ever, not once.

Edited, Aug 24th 2010 12:20pm by Hulan
#4 Aug 24 2010 at 10:18 AM Rating: Good
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first: wrong place to post this.

second: so much for ffxiv killing ffxi if this is true
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#5 Aug 24 2010 at 10:23 AM Rating: Decent
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**** my bad sorry >.<' dindn't see was on FFXI zone...!
#6 Aug 24 2010 at 10:25 AM Rating: Good
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psubond wrote:
first: wrong place to post this.

second: so much for ffxiv killing ffxi if this is true

Gonna enjoy watching it crash and burn while the devs scramble to get back into the full swing of FFXI. Moogles won't cut it anymore you two bit swindlers!
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#7 Aug 24 2010 at 11:10 AM Rating: Good
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what is this crap...honestly i understand wanting to make people play other jobs and the sorts but it just seems like its hindering the full effects of the game. I've always played 5+ hours a day even during the work week no matter what game im playing. I shouldn't get hindered just because i enjoy playing the game and in time wouldn't everyone try to play something different anyways? Iunno this doesn't make much sense to me at all.
#8 Aug 24 2010 at 11:15 AM Rating: Excellent
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OP,

Those numbers are not accurate as I did some serious exp grinding with Pugilist from 1->18 and with some sessions going 4+ hours and multiple levels. I have yet to see surplus on this class (I did change class from time to time). The system seems random, keyword is seems, since leveling Conjurer I hit surplus at rank 14 and I was not grinding the amount I did with pugilist. It went away after I did a bit of crafting and helped a friend out with pug.

People are getting mixed results on all the numbers you provided on the system. On the beta forums the people that were at >50% surplus had to grind an insane amount of hours/exp to get that high. The fact is no one knows any details on the system and only basic tests have been done with mixed results.

I know there is a lot of complaints but if you keep switching between classes and crafting then I bet you see very little surplus if at all. This statement is based on my experience so far in beta which could easily change again for open beta and again for Retail.

To be clear:

I think surplus should be removed from the game, but I also think the issue it is being blown way out of proportion.





Edited, Aug 24th 2010 1:17pm by hulshofs
#9 Aug 24 2010 at 11:19 AM Rating: Decent
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good news is good news atleast from players in the beta. From the sounds of things crafting is going to be playing a major role in the game. I know i already plan to harvest make my own gear do some leveling work on crafting some more etc. Just from the sounds of it i would just hate to be doing what i really enjoy to be doing just to have SE be like glad your having fun *BAM* reduction in xp and or whatever else they have in mind. I just want to enjoy a great game for once without hinderinse. Again just my opinion.
#10 Aug 24 2010 at 11:21 AM Rating: Good
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hulshofs wrote:
OP,

Those numbers are not accurate as I did some serious exp grinding with Pugilist from 1->18 and with some sessions going 4+ hours and multiple levels. I have yet to see surplus on this class (I did change class from time to time). The system seems random, keyword is seems, since leveling Conjurer I hit surplus at rank 14 and I was not grinding the amount I did with pugilist. It went away after I did a bit of crafting and helped a friend out with pug.

People are getting mixed results on all the numbers you provided on the system. On the beta forums the people that were at >50% surplus had to grind an insane amount of hours/exp to get that high.

I know there is a lot of complaints but if you keep switching between classes and crafting then I bet you see very little surplus if at all. This statement is based on my experience so far in beta which could easily change again for open beta and again for Retail.

To be clear:

I think surplus should be removed from the game, but I also think the issue it is being blown way out of proportion.



Yeah that particular description of the surplus system is...well...lies basically. The title alone is ridiculous "FFXIV Players only allowed 1 hour per day" Completely wrong...

Edited, Aug 24th 2010 1:21pm by TwistedOwl
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#11 Aug 24 2010 at 11:22 AM Rating: Excellent
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I'm going to go ahead and call this a hoax. Has anyone seen this interview from anywhere other than sankakucomplex? We all know how trustworthy websites filled with busty Miqote are, right? They do provide a famitsu link, but it's of course in Japanese.

Edit: I looked through the famitsu link in google translate and there's nothing about a fatigue system. Of course it could have been lost during the google translation. They do mention being able to enjoy the game "even if you only play for 1 hour per day", maybe this is what people have brutally twisted?

Edited, Aug 24th 2010 12:25pm by Hydragyrum
#12 Aug 24 2010 at 11:31 AM Rating: Default
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Some serious misinformation here. I guess the republicans have something against FFXIV.
#13andyuss, Posted: Aug 24 2010 at 12:35 PM, Rating: Sub-Default, (Expand Post) main problem is who the actual FFXIV beta test, don't got the full fatigue system, should be improved and fixed in open beta at early september!Imoh i really hate that...i really waiting FFXIV for long long time...and i don't want to play a "time trial" game..expecially with fees. I do not criticize feed. I think fees are good for a game like that, like FFXI, frequent upgrade/bugfix/addons max stability etc..! Free server imoh are ridiculus in many games.
#14 Aug 24 2010 at 12:43 PM Rating: Good
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If this is true then it won't last long...

1) There'll be no one on the servers;
2) There'll be no one subscribing, because they can't play;
3) SE will get sick of people constantly complaining (yes, they will, eventually. I'm optimistic).

SE may be stupid but they aren't stupid enough to make this 100% permanent. They do want to make money from it, after all...
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#15DuoMaxwellxx, Posted: Aug 24 2010 at 12:48 PM, Rating: Sub-Default, (Expand Post) ok tahst the stupidest thing I ever heard... charge a monthly fee but PENALIZE people for playing too long? SUre I know the want the game to be casual plasyable... but it can be casual playable but still let hardcore gamers enjoy it too (ffxi isnt casualk playable at all)... how can they do it? simple:
#16 Aug 24 2010 at 12:48 PM Rating: Good
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On the sankakucomplex link towards the Interview on Famitsu :-

Only the first part is in the japanese interview, and yes it's basically translated the idea as is :-
- Tell us about the “fatigue” and “dormancy” systems please.
- Won’t that cause some concern amongst players who play for longer?

**EDIT : But the more accurate and complete translation should be below :-
Quote:
"F: Tell why you decided to implement Fatigue and Latency (note: I really don't know how to translate that, but it's something in-game to keep you from playing too long at a time on one class).

DK: We'd like you to think of it as a reward to those players who don't have much time to commit to the game. Those hardcore players out there might think it's a little unfair, but the main concept behind it is that you don't need to put in massive amounts of time to enjoy the game.


F: Still though, there are a lot of disgruntled looks coming from those hardcore gamers.

DK: For those who have more time on their hands, they'll be able to try out all the various classes. Fatigue doesn't carry over when you change weapons, so we hope that they'll try out not just battle-oriented classes but maybe some crafting or gathering ones as well. So for those who end up with many high-level classes, they'll have more choices when it comes to any situation, whether solo or party play."

The above can be found in forum topic
http://ffxiv.zam.com/forum.html?game=268&mid=128236562385058705&page=1

But no where in the interview detailing the section starting with "Fatigue goes up to about 50% in 2 hours..."
Not sure how sankakucomplex pulled out the figure and dormancy activation... it's not in the original Famitsu interview published.


Edited, Aug 24th 2010 3:17pm by Genkineko
#17 Aug 24 2010 at 12:49 PM Rating: Default
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Maybe the reason for the fatigue is because the max level can be reached fairly fast? They dont want people to hit max in less than a few weeks.
#18 Aug 24 2010 at 12:55 PM Rating: Excellent
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Quote:
Not sure how sankakucomplex pulled out the figure and dormancy activation... it's not in the original Famitsu interview published.


Because it's sankaku complex. It's total ****.
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#19 Aug 24 2010 at 2:02 PM Rating: Decent
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This has been talked about in several threads and the surplus has been increased in phase 3 to encourage crafting more. The real % is still unknown and people are saying if you don't grind off the same mobs over and over it also makes it harder to hit the surplus. Some are finding crafting while xping to be extremely helpful in keeping the surplus down. So it is possible to go all day without seeing the surplus once you find out the tricks to it.

Surplus is an unknown thing and with the % not being set in stone yet really shouldn't be discussed anymore. Is the negative feedback about it really necessary? Since none of us really know how it will effect the game play.
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#20 Aug 24 2010 at 2:13 PM Rating: Good
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Never mind that the whole OP appears to be either incorrect or baseless suposition but the hype this issue is getting mearlly from a psychological point of view is amazing.

I don't remember ever reading anything bad about the reward system WoW for the rested state but EXP reduction in FFXIV which hasn't even been launched and people don't know how it will work exactly has had loads of people crying about it.

At the end of the day both systems are the same just FFXIV will probably have a higher base EXP gain which will then be reduced to what would have been the "normal" once you get fatigued.

Would it been easy if SE made the system exactly like WoW? Yes
Would people just cry out that SE was imitating WoW? Yes

This way they both have the same end result but oposing mechanics.
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#21 Aug 24 2010 at 2:19 PM Rating: Good
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Hugus wrote:
Never mind that the whole OP appears to be either incorrect or baseless suposition but the hype this issue is getting mearlly from a psychological point of view is amazing.

I don't remember ever reading anything bad about the reward system WoW for the rested state but EXP reduction in FFXIV which hasn't even been launched and people don't know how it will work exactly has had loads of people crying about it.

At the end of the day both systems are the same just FFXIV will probably have a higher base EXP gain which will then be reduced to what would have been the "normal" once you get fatigued.

Would it been easy if SE made the system exactly like WoW? Yes
Would people just cry out that SE was imitating WoW? Yes

This way they both have the same end result but oposing mechanics.


WoW's exp system used to be set up like this too... start at 100% exp gain and gradually die down to 50% gain, then they realized that punishing people makes them feel like they're being punished so they doubled the exp requirement for leveling up and swapped to 200% gain dying down to 100% and the perception improved dramatically.
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#22 Aug 24 2010 at 2:33 PM Rating: Decent
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Quote:
Surplus is an unknown thing and with the % not being set in stone yet really shouldn't be discussed anymore. Is the negative feedback about it really necessary? Since none of us really know how it will effect the game play.


The negative feedback comes from one simple thing. Another limit. You are correct, we know almost nothing about how the entire system works or at this point if it'll exist in open gameplay. But the idea as it stands now is a needless limit. I understand SE wants you to try different things, but what if you don't want to try different things? It's your money and your time.
If you want to play your whole day fishing you should be able to. You shouldn't need to go into weaving at somepoint then back to fishing then go fight for an hour then back to fishing if that's not what you want to do or how you want to spend your time.
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#23 Aug 24 2010 at 2:38 PM Rating: Default
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Quote:
The negative feedback comes from one simple thing. Another limit. You are correct, we know almost nothing about how the entire system works or at this point if it'll exist in open gameplay. But the idea as it stands now is a needless limit. I understand SE wants you to try different things, but what if you don't want to try different things? It's your money and your time.
If you want to play your whole day fishing you should be able to. You shouldn't need to go into weaving at somepoint then back to fishing then go fight for an hour then back to fishing if that's not what you want to do or how you want to spend your time.


I know that I'm bored out of my mind at work but REALLY?

Quote:
Never mind that the whole OP appears to be either incorrect or baseless suposition but the hype this issue is getting mearlly from a psychological point of view is amazing.

I don't remember ever reading anything bad about the reward system WoW for the rested state but EXP reduction in FFXIV which hasn't even been launched and people don't know how it will work exactly has had loads of people crying about it.

At the end of the day both systems are the same just FFXIV will probably have a higher base EXP gain which will then be reduced to what would have been the "normal" once you get fatigued.

Would it been easy if SE made the system exactly like WoW? Yes
Would people just cry out that SE was imitating WoW? Yes

This way they both have the same end result but oposing mechanics.


This dissatisfaction from the playerbase is only a matter of perception, can plaers just be intelegent enough to understand that?

After a full week of this I already know the answer to my last question, please disregard it!
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#24 Aug 24 2010 at 2:42 PM Rating: Good
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RufuSwho wrote:
Some serious misinformation here. I guess the republicans have something against FFXIV.


Honestly, do you have to bring politics into this? I'd like to respond but it doesn't belong here. I hate it when people do this...it's very underhanded.

Edited, Aug 24th 2010 2:43pm by Yogtheterrible
#25 Aug 24 2010 at 4:19 PM Rating: Good
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<_< Rule 1: Sankakucomplex is full of bull.

With that out of the way the fact so many people are raging over what they said as truth really shows the stupidity within their own news community. It's pretty sad how they can't even take the time to see if the facts are right or even understand that the person Artefact has such a hatred for anything japanese related in terms of rpgs. It is funny that so many people believe what he's saying but then again that's the problem with a lot of people who read the news like it's the word of god and they can tell no lies.
#26 Aug 24 2010 at 5:30 PM Rating: Good
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Yogtheterrible wrote:
RufuSwho wrote:
Some serious misinformation here. I guess the republicans have something against FFXIV.


Honestly, do you have to bring politics into this? I'd like to respond but it doesn't belong here. I hate it when people do this...it's very underhanded.

Edited, Aug 24th 2010 2:43pm by Yogtheterrible


If you won't I will. Democrats can spread misinformation just as much as any Republican.

That being said, lets try to keep remarks like this away from the FFXIV forums please. There is already enough animosity here from talking about ATI vs Nvidia, we don't need to make it worse.
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