So they implemented the latency system to cater to casual gamers as "sort of a reward" for not being able to play as much. In reality, it is a punishment to "hardcore" gamers as it doesn't affect casuals at all. This isn't bad per se, and it encourages players to level other jobs, but there are a few other things that caught my attention.
The cooldown on guildleves. Again, not completely a bad thing. Gives casual gamers a way to advance and gain significant rewards for the little time they get to play. I can also see it as a way to encourage party play in the future if they allow the leve holder to share the reward with party members.
Both of these seem like deterrents to those able to play for long bouts rather than rewards for casual players which, imo, is the wrong way to go about it. This brings me to my next point:
The high PC requirements. The game is very demanding on your system. I don't know how many "casual" gamers are willing to shell-out large amounts of money just so they can play a game for an hour a day. Hardcore gamers and fans on the other hand, will be more inclined to invest in a system that can get the most out of the game. This is really the only way Hardcore gamers will see a REAL reward, where the casual gamers might not even be able to run the game at all.
They say they want to strike a balance between casual and hardcore gamers so people are not left behind, but I don't really think they are going about it the right way. If they had lowered the system requirements then they could have opened up to a whole lot more people, including those that can play FFXI fine, but would need to upgrade to play FFXIV. There's a whole market there that they are missing out on. And punishing hardcore players for playing too much? Wouldn't it make more sense to just reward casual gamers in someway instead?
Also, any word on what kind of item will be associated with the FFXIII code? I haven't seen any discussion on it at all. Did they forget about it?