Mistress Theonehio wrote:
I mean, look at Starcraft Ghost since Blizzard "always does it right and everyone should follow in their steps" and how did that turn out? Just because everything is thrown out there doesn't mean anything because sh*t happens and things can change and as said there IS a gap between western and eastern design, people acknowledge it and accept however many acknowledge it and believe one way is incorrect and one way is correct.
Off topic: I still think Ghost would have been awesome.
On topic again: Post retail, I would agree with you that it should be up to SE what information they want to release and what information they don't. But as someone who has been involved in beta testing products that had nothing to do with video games, I gotta flat out say that if you expect quality test results, you need to let your testers know what the **** is going on. If you don't want to tell players what is going on, then do your beta testing inhouse instead of outsourcing it. All you do is waste time, effort, energy, and resources if you're expecting players to TEST your product and you're not going to give them any information.
Like I said, post retail, all bets are off. If they don't wanna tell us **** and just wanna drop us in the world, that's OUR problem, not theirs and they're not obligated to do anything beyond that point.
But in test phases, devs need to provide accurate, specific information to testers if they expect testers to give them accurate, quality feedback and results. If they don't want to tell us what we're testing, we can't be expected to test it properly, meaning they can't fix problems, meaning a poorer quality product for consumers post retail.
I dunno, maybe I'm the only person who takes the concept of a beta test seriously and doesn't treat it like a **** game.