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Surplus experience system officially explained by SEFollow

#102 Aug 25 2010 at 8:44 AM Rating: Good
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ThePacster wrote:
I've hit a road bump in my translating of the announcement. So I'm looking for one of two things.

A.) Someone else who can read pretty good Japanese.

B.) Someone in beta who might happen to know what "dormancy" (courtesy of ambiguous translation) might mean. Its saying something about experience going down and the reduced portion going to "dormancy".


Dormancy means to lay dormant. To be in a dormant state. Like a state of hibernation.
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#103 Aug 25 2010 at 8:44 AM Rating: Good
You know what I find funny (read: annoying) about all of this? It's not going to deter the gamers that actually need to get a life. Once those 8-15 hours are up, they'll just play twice as long to get the XP they'd be missing out on, furthering their problem.

For people like me that will play 3-4 hours a night and maybe splurge on the weekend (when you CAN grind into the wee hours of the morning without it affecting your RL job), it's going to be a pain. To get the most bang for my buck (and time), I may just not play at all during the week. I'll want to save my surplus hours for party use, which means I can't play at all until the weekend. The only saving hope I have is that this rejuvenation period starts on a Friday or Saturday, so I can burn my 8 surplus hours and 7 lesser hours then and keep my regular time for the week. If not, I can't see myself paying to play a couple days a week.
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#104 Aug 25 2010 at 8:44 AM Rating: Default
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Quote:
B.) Someone in beta who might happen to know what "dormancy" (courtesy of ambiguous translation) might mean. Its saying something about experience going down and the reduced portion going to "dormancy"


You dont need someone from beta to explain dormancy.. its a simple word and ill explain it in a fun way..

When a person has HIV it means they have a dormant virus of AIDS.. later that virus becomes undormant/active and is then called full blown AIDS..


in short dormancy means not used/active.
#105 Aug 25 2010 at 8:45 AM Rating: Decent
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It will hold people at a lower level so that the PS3 folks can easily catch up by using a bonus item to eliminate fatigue and boost exp. Of course I have no evidence of this.
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#106 Aug 25 2010 at 8:46 AM Rating: Excellent
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There is some misunderstanding regarding the current implementation of surplus from people who don't seem to have experienced it themselves in the beta. I had to sign up to clear a small bit about it up.

In the current beta, if you were receiving 100% exp gain under normal circumstances, you will receive no message about surplus in your chat log. It is not until you hit 90% exp gain that you start getting surplus exp messages. The 10% exp that you aren't getting is shown as "surplus exp". And as already detailed, the amount of surplus exp increases over time to a very low exp gain of 10%(very slow). In other words, surplus exp is the amount of exp you're not getting. I've only heard alleged reports of 0% exp gain. I've only experienced 90% surplus personally.

I'm explaining this because there were some posters that seemed like they thought surplus was bonus exp, but it is certainly not to those who have faced it in the beta.

Also, it is possible to gain "surplus levels" with a class when you gain enough surplus exp points. What these surplus levels do, no one has any idea.

Edited, Aug 25th 2010 10:51am by mbub
#107 Aug 25 2010 at 8:47 AM Rating: Decent
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VayMasters wrote:
Gadhelyn wrote:
VayMasters wrote:
SE are not their parents.....well a few of them who work at SE might have kids that play, but the rest of them, more than likely have parents, then which that personnel responsibility becomes parental responsibility.

Edited, Aug 25th 2010 10:20am by VayMasters


And I didn't say they were. But there are parents out there who are fine putting a game controller or a TV remote in their kid's hands and then ignoring the kid for hours. The kid isn't going to know better (according to the law, kids don't know better until at least 18 years of age).


It's not SE's responsibility to raise those kids, and they're kids, they're young, they're gonna ***** up, they either grow up, or they don't.


Did I not say that this was a misguided attempt at corporate responsibility? I don't agree with this either, but I've been playing Devil's advocate! I agree that parents should be the ones parenting, and kids are going to ***** up (although while they're kids it's the parents' responsibility!). I also agree that it's none of SE's business. But I do see a possible other side to the argument.
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#108 Aug 25 2010 at 8:50 AM Rating: Decent
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@Vacymasters
I'm well aware of what the word dormancy means, now is not the time for smart remarks. Can someone tell me what dormancy might mean pertaining to classes in the game since I do not have access to the Beta? I'm trying to help out by understanding what was written in Japanese and translating it for everyone here to read.

Edit:
As I just stated earlier, although its saying apart of your experience goes to "dormancy" its not explaining where this dormant exp goes. It just gives some reference to playing different jobs when the dormancy occurs.
Edited, Aug 25th 2010 10:51am by ThePacster

Edited, Aug 25th 2010 10:55am by ThePacster
#109 Aug 25 2010 at 8:54 AM Rating: Good
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@ThePackster
「潜在」is the Japanese equivalent of the term "surplus". Well, in this case at least. Normally it means "latent" or, as you already figured, "dormant".

Edited, Aug 25th 2010 10:55am by Rinsui
#110 Aug 25 2010 at 8:55 AM Rating: Good
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Thank you Rinsui.
#111 Aug 25 2010 at 8:57 AM Rating: Default
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P.S.: Even if you post a 100% accurate both literal and meaning-wise translation, people will refuse to believe you. Welcome to the joy of an internet forum community ^.-/
#112 Aug 25 2010 at 8:58 AM Rating: Decent
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Doesn't really matter, to me anyways, what "casual-friendly" mechanic SE has for FF14. I will play 8+ hours a day and grind away. EXP bonus or not. Last night surplus kicked in while I was leveling my marauder, as long as I am getting xp ans skill points I will continue to grind away. Any xp is better than 0 xp. Being addicted to a mmorpg is a bad thing? Thats a matter of opinion. I, for one, like the grind for it takes commitment to continue on while others can't. So, surplus xp or no surplus let's get ready for the release!!!
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#113 Aug 25 2010 at 8:58 AM Rating: Good
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Perhaps, but its still better than being 100% in the dark I think.
#114 Aug 25 2010 at 8:59 AM Rating: Decent
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ThePacster wrote:
@Vacymasters
I'm well aware of what the word dormancy means, now is not the time for smart remarks. Can someone tell me what dormancy might mean pertaining to classes in the game since I do not have access to the Beta? I'm trying to help out by understanding what was written in Japanese and translating it for everyone here to read.

Edit:
As I just stated earlier, although its saying apart of your experience goes to "dormancy" its not explaining where this dormant exp goes. It just gives some reference to playing different jobs when the dormancy occurs.
Edited, Aug 25th 2010 10:51am by ThePacster

Edited, Aug 25th 2010 10:55am by ThePacster


Couldn't it just be saying that the surplus buff itself goes dormant/shutdown until the week is over and it activates again?
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#115 Aug 25 2010 at 8:59 AM Rating: Decent
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And in reply to:

Quote:
As I just stated earlier, although its saying apart of your experience goes to "dormancy" its not explaining where this dormant exp goes. It just gives some reference to playing different jobs when the dormancy occurs.


It does. Waaaay down. At the moment it does absolutely nothing, but they are (typical SE wording, mind you!) "investigating" (= doing nothing) ways to provide some sort of reward for it.
#116 Aug 25 2010 at 9:01 AM Rating: Default
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I wasn't making a "smart" remark. I was legitimately answering the question you defensive c**t.
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#117 Aug 25 2010 at 9:05 AM Rating: Good
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Was I being defensive? Perhaps, but throwing names around like that isn't going to get anyone anywhere. So keep it civil and keep it constructive if you'd be so kind.
#118 Aug 25 2010 at 9:06 AM Rating: Decent
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ThePacster wrote:
Was I being defensive? Perhaps, but throwing names around like that isn't going to get anyone anywhere. So keep it civil and keep it constructive if you'd be so kind.


I was, and then someone put me on the spot for being a jerk that I wasn't being.
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#119 Aug 25 2010 at 9:08 AM Rating: Excellent
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mbub wrote:
There is some misunderstanding regarding the current implementation of surplus from people who don't seem to have experienced it themselves in the beta. I had to sign up to clear a small bit about it up.

In the current beta, if you were receiving 100% exp gain under normal circumstances, you will receive no message about surplus in your chat log. It is not until you hit 90% exp gain that you start getting surplus exp messages. The 10% exp that you aren't getting is shown as "surplus exp". And as already detailed, the amount of surplus exp increases over time to a very low exp gain of 10%(very slow). In other words, surplus exp is the amount of exp you're not getting. I've only heard alleged reports of 0% exp gain. I've only experienced 90% surplus personally.

I'm explaining this because there were some posters that seemed like they thought surplus was bonus exp, but it is certainly not to those who have faced it in the beta.

Also, it is possible to gain "surplus levels" with a class when you gain enough surplus exp points. What these surplus levels do, no one has any idea.

Edited, Aug 25th 2010 10:51am by mbub


I agree 100% with what is posted above. You see a message saying you get "xxx" xp, and "xxx" surplus xp. But if you press menu and actually check, you do not gain the Surplus XP. I have never seen a "surplus level" but lets hope it's not just a d*ck message saying, "Haha you WOULD have leveled by now, but we're not letting you level anymore this week" Let's hope it's something like, at refresh time you're granted your level...

Edited, Aug 25th 2010 11:11am by Tweezle120
#120 Aug 25 2010 at 9:13 AM Rating: Excellent
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I was, and then someone put me on the spot for being a jerk that I wasn't being.


Calling someone a profane word seems pretty jerky to me anyway you slice it, but anywho..

Quote:
There is some misunderstanding regarding the current implementation of surplus from people who don't seem to have experienced it themselves in the beta. I had to sign up to clear a small bit about it up.

In the current beta, if you were receiving 100% exp gain under normal circumstances, you will receive no message about surplus in your chat log. It is not until you hit 90% exp gain that you start getting surplus exp messages. The 10% exp that you aren't getting is shown as "surplus exp". And as already detailed, the amount of surplus exp increases over time to a very low exp gain of 10%(very slow). In other words, surplus exp is the amount of exp you're not getting. I've only heard alleged reports of 0% exp gain. I've only experienced 90% surplus personally.

I'm explaining this because there were some posters that seemed like they thought surplus was bonus exp, but it is certainly not to those who have faced it in the beta.

Also, it is possible to gain "surplus levels" with a class when you gain enough surplus exp points. What these surplus levels do, no one has any idea.


My Japanese is pretty fuzzy but this sounds pretty on the ball, especially the part about surplus levels since that would explain where the surplus experience is supposed to be going. But then it still leaves me to wonder why they used the word "bonus" in their explanation of experience.
#121 Aug 25 2010 at 9:14 AM Rating: Good
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What I'm gathering from Rinsui is that the "surplus EXP gain" that you are seeing when you get the "surplus" text after killing a mob means that amount of EXP is going to some sort of pool where it is currently useless (instead of going towards your level). And that SE is only "looking into" making that "surplus pool" worth anything. My question is, if it's worth nothing, why make a pool in the first place? Why not just start lowering EXP and skip the surplus text after battles? That makes absolutely no sense.
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#122 Aug 25 2010 at 9:21 AM Rating: Good
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Kaelia88 wrote:
What I'm gathering from Rinsui is that the "surplus EXP gain" that you are seeing when you get the "surplus" text after killing a mob means that amount of EXP is going to some sort of pool where it is currently useless (instead of going towards your level). And that SE is only "looking into" making that "surplus pool" worth anything. My question is, if it's worth nothing, why make a pool in the first place? Why not just start lowering EXP and skip the surplus text after battles? That makes absolutely no sense.


Perhaps they are looking into letting you have the surplus XP at refresh, so it doesn't limit how much you can level, just how fast? Or maybe if you have a high surplus on one class if will grant a bonus to another class? who knows what they're thinking. Personally I want to be able to use surplus xp to buy guild marks.
#123 Aug 25 2010 at 9:25 AM Rating: Excellent
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That's what I was assuming before this thread was made (that the "surplus EXP" was taken away from your current class and was somehow integrated into a "bonus EXP" for any class you then level which is not currently "fatigued"). However, if that part of it isn't active in the game, I don't know why that text would even be visible. It would be like if you got text after a battle that said "You gain 200 FUN POINTS!" Then you ask "Well, how do you redeem FUN POINTS?" The response being "We don't know. Nothing. We're still thinking about it." That's what doesn't make sense. If the reward isn't available, why show us the points?
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#124 Aug 25 2010 at 9:31 AM Rating: Decent
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The only thing SE did wrong was naming this a "fatigue/penalty" system. If they had
stated that "for the first 8 hours every week, you'll get a 100% EXP bonus. Yay!"
everybody would have been happy. Although technically this would be the same thing.


This. My question is, if I go afk in a town for 2 hours, did I just lose 1/4 of my bonus exp doing nothing?

Edited, Aug 25th 2010 11:32am by Silverwyrm
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#125 Aug 25 2010 at 9:34 AM Rating: Good
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Silverwyrm wrote:
Quote:

The only thing SE did wrong was naming this a "fatigue/penalty" system. If they had
stated that "for the first 8 hours every week, you'll get a 100% EXP bonus. Yay!"
everybody would have been happy. Although technically this would be the same thing.


This. My question is, if I go afk in a town for 2 hours, did I just lose 1/4 of my bonus exp doing nothing?

Edited, Aug 25th 2010 11:32am by Silverwyrm


I don't think so, my understanding here is you have to be earning exp/skill points in order to accumulate this fatigue.

A better question might be: If I stand around in town IN ACTIVE MODE for 8 hours, do I start gaining this?
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#126 Aug 25 2010 at 9:41 AM Rating: Good
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Quote:
Quote:


The only thing SE did wrong was naming this a "fatigue/penalty" system. If they had
stated that "for the first 8 hours every week, you'll get a 100% EXP bonus. Yay!"
everybody would have been happy. Although technically this would be the same thing.



This. My question is, if I go afk in a town for 2 hours, did I just lose 1/4 of my bonus exp doing nothing?


Can you explain what you mean by "this"? I'm trying to figure out what your belief is on what the system does, because the explanation you quoted seems to contradict the explanation he was giving in this thread. Having a "100% EXP bonus" would mean that we are gaining 100% more than "standard EXP." The way he describes it in this thread is we get 100% EXP for 8 hours, and then we get gradually reduced to 0% EXP (earning no EXP at all, losing our "bonus"), but in that case "standard EXP" is 0 EXP per kill? That would be ridiculous. (However, it is what people are seeing in beta.) The only way it's a bonus is because the standard is 0? Wat?

Edited, Aug 25th 2010 11:41am by Kaelia88
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#127 Aug 25 2010 at 9:46 AM Rating: Good
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I would put money on the timer runs in active mode and is not running in passive mode.
I have been in the beta and I have experienced "Surplus xp"

Ive seen yellow numbers on both my pug exp and phys exp.
When I noticed it, I changed to Lancer played that for about 2hrs (level from 1-8)
White numbers on lancer yellow on phys exp.
Went back to pug... BEHOLD! White numbers on pug again... but still yellow on phys exp.

Im not sure exactly how they are working this but getting on another class for awhile definitely helps it go away.
And I know i didnt cross a timer trigger cause my Phys Exp was still yellow (Surplus xp)

-- No i dont not have screen shots or time stamps on any of this... i considered it pointless in beta --
We will know how things really function as folks do testing on it in the actual released copy of the game.
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#128 Aug 25 2010 at 9:54 AM Rating: Good
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Quote:
Can you explain what you mean by "this"? I'm trying to figure out what your belief is on what the system does, because the explanation you quoted seems to contradict the explanation he was giving in this thread. Having a "100% EXP bonus" would mean that we are gaining 100% more than "standard EXP." The way he describes it in this thread is we get 100% EXP for 8 hours, and then we get gradually reduced to 0% EXP (earning no EXP at all, losing our "bonus"), but in that case "standard EXP" is 0 EXP per kill? That would be ridiculous. (However, it is what people are seeing in beta.) The only way it's a bonus is because the standard is 0? Wat?


I believe what the earlier poster was going for was that SE should have used different wording as to not create the uproar that has now taken over all the forums.

I fight a mob and get 200 skill. (not in surplus)
I now fight a mob and get 180 skill (surplus: -10%)
I now fight a mob and get 100 skill (surplus: -50%)
I now fight a mob and get 20 skill (surplus: -90%)

If they had worded it saying as long as you stay UNDER 8hrs of play time on that class you will receive 90% exp bonus. (where you normally get 20 skill... you will now get 200 skill) folks would be viewing this differently.
But since they word it as a LOSS... saying the TOP is normal and now you are NOT RECEIVING xp... it becomes a BIG problem.

I do believe that calling it a bonus is completely incorrect.
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#129 Aug 25 2010 at 10:00 AM Rating: Excellent
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Perhaps they are looking into letting you have the surplus XP at refresh, so it doesn't limit how much you can level, just how fast? Or maybe if you have a high surplus on one class if will grant a bonus to another class?


This makes sense, since the PC release and the PS3 release are so far apart. Most of their fanbase are console players so keeping PC players from getting too far ahead just kinda fits. I haven't really developed an opinion on the subject yet. I remember the mob scene that would occur from bad translations before updates in XI so I'm willing to wait it out for now.
#130 Aug 25 2010 at 10:04 AM Rating: Decent
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This makes sense, since the PC release and the PS3 release are so far apart. Most of their fanbase are console players so keeping PC players from getting too far ahead just kinda fits. I haven't really developed an opinion on the subject yet. I remember the mob scene that would occur from bad translations before updates in XI so I'm willing to wait it out for now.


If this is their intention then instead of making roadblocks for what is likely their bigger player base (pc users), I really wish they would have just delayed the game >.>
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#131 Aug 25 2010 at 10:05 AM Rating: Decent
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It sounds like what they're introducing is something similar to what LOTRO has. The way Lotro works is: When I log in, I can kill a mob and recieve 200 xp... If for some reason I have to log out for a day or even a few hours, when I log back in, I'll have a certain amount of XP bonus gained. Now when I go out and kill a mob, I'll gain 300 xp instead of the 200 I did before the bonus... I'll continue to recieve this kind of xp until I've used up my xp bonus, then it goes back do what my normal 200 xp would be per kill.

This kind of bonus to the XP is supposed to help those that can't play constantly, to be able to level a little faster and keep up with those that are more hard core.

Anyway, that's how I understand what SE is trying to say about the surplus bonus. Just my two gil worth.
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#132 Aug 25 2010 at 10:08 AM Rating: Good
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Quote:
It sounds like what they're introducing is something similar to what LOTRO has. The way Lotro works is: When I log in, I can kill a mob and recieve 200 xp... If for some reason I have to log out for a day or even a few hours, when I log back in, I'll have a certain amount of XP bonus gained. Now when I go out and kill a mob, I'll gain 300 xp instead of the 200 I did before the bonus... I'll continue to recieve this kind of xp until I've used up my xp bonus, then it goes back do what my normal 200 xp would be per kill.

This kind of bonus to the XP is supposed to help those that can't play constantly, to be able to level a little faster and keep up with those that are more hard core.

Anyway, that's how I understand what SE is trying to say about the surplus bonus. Just my two gil worth.


That's how it works in WoW as well. I would HOPE that that's what SE would do as well (as it would be a boost for casual players, but not a hindrance to hardcore players), but people in beta have reported actually getting ZERO EXP per kill. As in, they kill something and get absolutely nothing for their efforts.

Edited, Aug 25th 2010 12:08pm by Kaelia88
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#133 Aug 25 2010 at 10:08 AM Rating: Good
Coh wrote:
When it says 100% exp, it probably most likely, means 100% increase of the normal exp amount. Which is probably why surplus exp is called, "surplus exp".

Edited, Aug 25th 2010 8:36am by Coh


No, because when it reaches zero, you really get ZERO XP. It's not speculation, it's how it demonstrably works. If that number were a bonus, then you'd get half XP after 15 hours, not zero.


Edited, Aug 25th 2010 12:44pm by KarlHungis
#134 Aug 25 2010 at 10:10 AM Rating: Excellent
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No, because when it reach zero, you really get ZERO XP. It's not speculation, it's how it demonstrable works. If that number was a bonus, then you'd get half XP after 15 hours, not zero.


Exactly this. If the words SE are using are "bonus" and "surplus," they are choosing their words very, very poorly. Either that, or the words they ARE using are being translated very, very poorly.
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#135 Aug 25 2010 at 10:16 AM Rating: Good
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In the OP it says check the Beta site - where is this information found on the Beta site? I'm looking for it, but am not having much success finding it.
#136 Aug 25 2010 at 10:18 AM Rating: Good
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It has only been posted on the Japanese beta site. If you aren't a part of the Japanese community you won't have seen it yet.
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#137 Aug 25 2010 at 10:28 AM Rating: Good
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RufuSwho wrote:
Maruchiru wrote:
Go check your tester site, SE finally explained how this surplus experience works.


Could you explain which heading under the tester site you are reffering to? Thanks!
#138 Aug 25 2010 at 10:34 AM Rating: Excellent
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http://www.ffxivcore.com/topic/11964-surplus-and-you-komoto-speaks/
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#139 Aug 25 2010 at 10:34 AM Rating: Good
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Quote:
In the current beta, if you were receiving 100% exp gain under normal circumstances, you will receive no message about surplus in your chat log. It is not until you hit 90% exp gain that you start getting surplus exp messages. The 10% exp that you aren't getting is shown as "surplus exp". And as already detailed, the amount of surplus exp increases over time to a very low exp gain of 10%(very slow). In other words, surplus exp is the amount of exp you're not getting. I've only heard alleged reports of 0% exp gain. I've only experienced 90% surplus personally.

I'm explaining this because there were some posters that seemed like they thought surplus was bonus exp, but it is certainly not to those who have faced it in the beta.


Quote:
No, because when it reach zero, you really get ZERO XP. It's not speculation, it's how it demonstrable works. If that number was a bonus, then you'd get half XP after 15 hours, not zero.


Exactly this. If the words SE are using are "bonus" and "surplus," they are choosing their words very, very poorly. Either that, or the words they ARE using are being translated very, very poorly.


As far as I can see there are 3 possibilities here.

1) Experience goes from 100% to nothing and does not refresh for a week. I think we can all agree, at least in principle, that this is pretty unacceptable, whether it affects us or not [what's to stop them from making it kick in after 4 hours next patch, or 2 hours?]

2) It begins at 150% XP or 200% XP and drops down to 100% over time. This "rewards" casual players who never reach that 8 to 15 hour cap by having nearly endless "bonus" XP. This is what I'm considering to be a "best case scenario"

3) It's supposed to work like #2, but due to a beta hiccup is currently working like #1. The whole problem here [actually, the whole problem period] is SE failing to step up and clarify the issue.


My biggest concern CURRENTLY is that they don't even seem to give a SH** about NA. They've posted an explanation in Japanese on the Japanese beta forums and seemingly just left us here to debate about it endlessly.

If they're feeling the pressure all of a sudden as a consequence of keeping their new systems under wraps, REGARDLESS OF THE CREDIBILITY of the source of controversy . . .well. . .like my wife always says "You made your bed, now lie in it". If the surplus system isn't FUBAR, then your attempt at mimicking Apple's no-info marketing gimick surely is.



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#140 Aug 25 2010 at 10:35 AM Rating: Default
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oh man this is gona really **** of some kids and RMT if its 0exp gain.
i can see it now, preoders falling.

bonus exp OK!
reduced exp :(



Edited, Aug 25th 2010 12:38pm by nirtsbro
#141 Aug 25 2010 at 10:36 AM Rating: Excellent
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Ok. Guess I have to clean up some of the confusion I am responsible for.
The decrease in EXP/Skill is actually not tied to playtime, but to Exp/Skill amount gained.
SE said literally they are examining the amount of EXP gained within 8 hours of EXPing.
Once you reach that amount, your additional EXP/Skill will start to decrease until you
reach double that amount (16h mark for the "normal" Exp party), whereafter it will be
(almost) 0.

My original translation was sloppy. I just tried to bring you the "big picture" message,
not a literal word-by-word quote. So, as long as you stay in town, even with weapon drawn,
nothing will decrease at all.

Apologies, apologies.
#142 Aug 25 2010 at 10:38 AM Rating: Good
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Thank you very much RedGalka!

Edited, Aug 25th 2010 12:38pm by RufuSwho
#143 Aug 25 2010 at 10:40 AM Rating: Decent
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so ur pretty much saying that

we have a exp limit cap b4 it starts dropping?
i guess powerleveling is outa the question now to some extent.
and extended mass exp grinding aint a good way to grind anymore.

this pretty much is turning into a time sink if u ask me
#144 Aug 25 2010 at 10:41 AM Rating: Excellent
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Hypnotiq101 wrote:
Quote:
B.) Someone in beta who might happen to know what "dormancy" (courtesy of ambiguous translation) might mean. Its saying something about experience going down and the reduced portion going to "dormancy"


You dont need someone from beta to explain dormancy.. its a simple word and ill explain it in a fun way..

When a person has HIV it means they have a dormant virus of AIDS.. later that virus becomes undormant/active and is then called full blown AIDS..


in short dormancy means not used/active.


I debated about responding to this or not, but having a close personal friend battling this I just couldn't NOT correct the spread of false information. HIV is the virus. There is no AIDS virus. HIV attack t-cells which are the white blood cells that help keep us healthy (immune system). Once HIV has destoryed most of your t-cells and you don't have enough to fight simple infections like the common cold (t-cell count lower than 200), you're diagnosed with AIDS. AIDS is a conidition caused by HIV, not a virus. AIDS just means you're very like to catch something like pneumonia, which is what actually kills you. The end.


AND JUST TO STAY ON TOPIC:
Surplus just hasn't been fully explained and when we get a sense of how it works, I don't think it'll be that bad.

Edited, Aug 25th 2010 9:44am by TaruHunk
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You're on Allah, just posting can be turned into an argument.
#145 Aug 25 2010 at 10:41 AM Rating: Decent
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Come on guys, this isn't really that hard to figure out, even with spotty translations...

You get double exp for 8 hours (100% bonus), and then drops by 10% every hour for the next 7 hours after which you get normal amount of exp. Once you switch classes you get double exp for that class for 8 hours with the same eventual drop off. This is the same as "rest exp" or other such casual friendly mechanics in most MMOs.

A little common sense goes a long ways to not thinking the sky is falling.
#146 Aug 25 2010 at 10:42 AM Rating: Good
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Maruchiru, would you consider adding the link from RedGalka to your OP?

The article seems very clear to me. I also appreciate the apologetic tone that Komoto used to state his clarifications. It's good to see the human side of SE.

Edited, Aug 25th 2010 12:44pm by RufuSwho
#147 Aug 25 2010 at 10:43 AM Rating: Default
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I'm still trying to figure out what the big fuss is all about. The game has not been released. Its Beta. They are trying things out. I highly doubt the bright minds at SE got together and collectively came up with a system to alienate either group of casual or hardcore gamers. They may be a stubborn bunch...but they are still the same company that brought us FFXI which most of us played the heck out of..regardless of the changes they made to it. These MMO's are ever changing month to month and grow with the community. They will observe and listen. They do want to make $$ in a VERY competitive market...so if this affects sales in any way...well..they will alter their stance even if they say they won't.

So...we can speculate/translate/hyperventilate all we want...but give them a chance to explain/change/adapt before freaking out.

Remember this date. 9/22/10
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#148 Aug 25 2010 at 10:44 AM Rating: Good
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Quote:
Ok. Guess I have to clean up some of the confusion I am responsible for.
The decrease in EXP/Skill is actually not tied to playtime, but to Exp/Skill amount gained.
SE said literally they are examining the amount of EXP gained within 8 hours of EXPing.
Once you reach that amount, your additional EXP/Skill will start to decrease until you
reach double that amount (16h mark for the "normal" Exp party), whereafter it will be
(almost) 0.

My original translation was sloppy. I just tried to bring you the "big picture" message,
not a literal word-by-word quote. So, as long as you stay in town, even with weapon drawn,
nothing will decrease at all.

Apologies, apologies.


The time and translation are appreciated.

Quote:
So...we can speculate/translate/hyperventilate all we want...but give them a chance to explain/change/adapt before freaking out.


I can't lay my hands on the interviews at the moment, but if memory serves the fatigue system is one of the systems SE has been adamant on leaving just as it is.

Edited, Aug 25th 2010 12:45pm by seneleron
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#149 Aug 25 2010 at 10:46 AM Rating: Decent
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i love u RedGalka

makes sense now. exp is gained normaly over the first 8 hours then starts heading to 0 exp after some time.
also seems like u get more exp in a party then soloing, so if u want more exp for ur time its better to party for 8 hours than soloing.

the rest of the exp gained after u hit 0% gets turned into surplus exp and gets stored somewhere (from what i got from that article) so far theres no use for surplus exp tho so its basicly doing nothing after its stored.

Edited, Aug 25th 2010 12:47pm by nirtsbro
#150 Aug 25 2010 at 10:49 AM Rating: Good
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Simool wrote:
I'm still trying to figure out what the big fuss is all about. The game has not been released. Its Beta. They are trying things out. I highly doubt the bright minds at SE got together and collectively came up with a system to alienate either group of casual or hardcore gamers. They may be a stubborn bunch...but they are still the same company that brought us FFXI which most of us played the heck out of..regardless of the changes they made to it. These MMO's are ever changing month to month and grow with the community. They will observe and listen. They do want to make $$ in a VERY competitive market...so if this affects sales in any way...well..they will alter their stance even if they say they won't.

So...we can speculate/translate/hyperventilate all we want...but give them a chance to explain/change/adapt before freaking out.

Remember this date. 9/22/10


There's a constructive way to freak out that is actually helpful at this stage, would you agree?

I completely agree with you though. Avid gamers are not the most patient of people it seems. The strong feelings do show a certain attachment to the game even at this stage.

I'm thinking it's time to calculate the release countdown again.
#151 Aug 25 2010 at 10:50 AM Rating: Decent
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Quote:
Actually I believe it's not that they're trying to kill their game but trying to not kill their player base, if you read some of the articles on game addiction coming from Korea. People letting babies starve to death or themselves die of kidney failure just because they haven't left the game in 72+ hours. It's just SE wanting to make sure their players are responsible in the real world, too! How many people here are in school or have jobs or significant others or families?


I don't think so, actually if you think about what possible reasons there could be...

Square currently have 1 MMO running which is a major cashcow, they make quite a good amount of money off it with a fairly sizeable playerbase. This is direct competition for that game and they may very well end up pilfering their own FFXI playerbase and in the end making not much more money than they already are monthly. People that quit XI to play 14 just means they stop paying one sub to square and carry on paying another.

Since they have added a 2 for 1 deal on both games I'm sure they want us to play both, limiting what you can do on the new means hardcore are gonna be bored and go back to XI with their excess play time. It's actually pretty clever.
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