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Another Gamescon interview.Follow

#1 Aug 25 2010 at 7:58 AM Rating: Excellent
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Posted on FF XIVcore.

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The linkshell Currahee (with Xeno at the frontrow) scheduled an interview with the Final Fantasy XIV team at Gamescom and here's the results. I got the green light to post it on our frontpage. Note that the interview is translated from Japanese to German then to English and it's been edited quite a bit by myself.

1) What is the party functions of DoH and DoL? The only thing we know about them is the Miner increase the amount of gil earned by the party.
- They are not intended to fight
- They are responsible for repairing weapons, for instance middle of fights
- Currently the FFXIV development team is looking into ways to make the DoH and DoL's more part of quests

2) It'd be great if you shared something about the end-game that no one knows yet, if possible?
- With the Guildleve system we can pretty much do anything, difficulty-wise and also content-wise.
- You don't need to instance everything, others can't steal your enemies anyway

3) Is there a difference between Companies and Linkshells?
- Linkshells are smiliar to those in FFXI, you can have more than one and its more for friends. Linkshells are similar to those in Final Fantasy XI. You can havem ore than one and it's mostly for friends.
- Companies are more like Guilds, like in other MMOs, property can be shared.

4) Do you think Final Fantasy XIV will be able to compete with the current (and upcoming) top MMO's?
- We don't really want to compete against World of Warcraft or for example the new Star Wars MMO.
- The target audience we have is Final Fantasy players. Most of them did not play an MMO previously and are very new to this.
Sundi: successfull MMOs got their own special theme, a far-reaching story and a unique system - thats what we got in FFXIV!

5) Can you tell us more about the Open Beta?
- Open Beta will start at the beginning of September
- Gridania & Ul'dah will be playable
- There will be a level cap
- there will be new leves, but there will be even more new ones at release

6) Random tidbits
- most of the Main Story Missions wont be possible to finish by soloing

7) What's the cause of the PS3 version delay?
- Biggest problem was the memory
- Everything needed to be changed, which caused even more things in need to be changed, that's why it's taking longer
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#2 Aug 25 2010 at 8:00 AM Rating: Excellent
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6) Random tidbits
- most of the Main Story Missions wont be possible to finish by soloing



Hearing them say things like that, and seeing the difficulty of higher rank leves makes me much more confident that the solo all the time feeling that has been going around is greatly exaggerated.
#3 Aug 25 2010 at 8:00 AM Rating: Decent
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1) What is the party functions of DoH and DoL? The only thing we know about them is the Miner increase the amount of gil earned by the party.
- They are not intended to fight
- They are responsible for repairing weapons, for instance middle of fights
- Currently the FFXIV development team is looking into ways to make the DoH and DoL's more part of quests


Why make them classes if they serve no purpose??????????????????????????
#4 Aug 25 2010 at 8:02 AM Rating: Excellent
ShonaSeraph wrote:
1) What is the party functions of DoH and DoL? The only thing we know about them is the Miner increase the amount of gil earned by the party.
- They are not intended to fight
- They are responsible for repairing weapons, for instance middle of fights
- Currently the FFXIV development team is looking into ways to make the DoH and DoL's more part of quests


Why make them classes if they serve no purpose??????????????????????????


They serve no purpose in combat. They are trying to not make the whole game revolve around combat, and give players other options for advancement.

Edited, Aug 25th 2010 9:02am by Lamnethx
#5 Aug 25 2010 at 8:03 AM Rating: Good
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Lamnethx of the Seven Seas wrote:
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6) Random tidbits
- most of the Main Story Missions wont be possible to finish by soloing



Hearing them say things like that, and seeing the difficulty of higher rank leves makes me much more confident that the solo all the time feeling that has been going around is greatly exaggerated.

That and all the people that were afraid there would only be 4 leve's
Quote:
- there will be new leves, but there will be even more new ones at release
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#6 Aug 25 2010 at 8:06 AM Rating: Decent
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Lamnethx of the Seven Seas wrote:
ShonaSeraph wrote:
1) What is the party functions of DoH and DoL? The only thing we know about them is the Miner increase the amount of gil earned by the party.
- They are not intended to fight
- They are responsible for repairing weapons, for instance middle of fights
- Currently the FFXIV development team is looking into ways to make the DoH and DoL's more part of quests


Why make them classes if they serve no purpose??????????????????????????


They serve no purpose in combat. They are trying to not make the whole game revolve around combat, and give players other options for advancement.

Edited, Aug 25th 2010 9:02am by Lamnethx


Why create a class that has no abilities? What would be the point? Why not just play the entire game as a DoW or DoM and have a button for weapon repair.
Are you telling me that someone is gonna level to cap on botanist, and they'll have the ability to spot a tree, and they'll be on par with a DoW class?
#7 Aug 25 2010 at 8:09 AM Rating: Good
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Why make them classes if they serve no purpose??????????????????????????

Why does it matter?
Edit: Wait were there some people who were actually planing to only level a crafting class and use that in party?
I'm sorry if I'm being cynical but I just find the idea of a game with a Culinarian wacking something to death with a frying pan hilarious.

Edited, Aug 25th 2010 10:16am by Osanshouo
#8 Aug 25 2010 at 8:09 AM Rating: Excellent
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Quote:
Note that the interview is translated from Japanese to German then to English and it's been edited quite a bit by myself.


This always makes me leery.

Quote:
Gridania & Ul'dah will be playable


I was hoping this wouldn't happen. I wanted my first experience of Gridania to be at launch. Maybe I will play Ul'dah in open beta instead just to see the opening cut scene.
#9 Aug 25 2010 at 8:09 AM Rating: Good
ShonaSeraph wrote:

Why create a class that has no abilities? What would be the point? Why not just play the entire game as a DoW or DoM and have a button for weapon repair.
Are you telling me that someone is gonna level to cap on botanist, and they'll have the ability to spot a tree, and they'll be on par with a DoW class?


On par in what aspect?

If you are a maxed out BOT you will probably be much better at making money, and would easily be able to power level a DoH to the cap with your money. You will miss out on the combat aspects of the game, but there are people who play MMOs only for crafting, just look at SWG pre-patch.

Also with your high physical level and endless money pool, you will be able to level a DoW much faster than someone just starting.
#10 Aug 25 2010 at 8:15 AM Rating: Decent
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Osanshouo wrote:
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Why make them classes if they serve no purpose??????????????????????????

Why does it matter?


What do you mean why does it matter?
You mean why does it matter if a class someone chooses to play serves no purpose in the game? Because then it would be a waste of time, no?
Is it fair for someone to spend weeks or months levelling to cap on a DoL job only to find out their only ability is finding a tree? That they serve no purpose in battle?
A class basically implies that it will have skills and be relevant in terms of the game, I don't currently see how DoL is relevant. It's a complete waste of a class if they don't give it any abilities to be useful. Why not just give any of the DoM or DoW classes a simple ability to harvest some grass and save the term 'classes' for ones that actually have abilities.
#11 Aug 25 2010 at 8:19 AM Rating: Good
ShonaSeraph wrote:
Why not just give any of the DoM or DoW classes a simple ability to harvest some grass and save the term 'classes' for ones that actually have abilities.



Because then you would be forcing someone who wants to play the game for crafting to level a DoW/DoM job just to support their true calling of DoH.

The DoL jobs enable people to gain abilities and experience that will allow them to gather money and synthing materials without the need for combat.
#12 Aug 25 2010 at 8:20 AM Rating: Decent
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Lamnethx of the Seven Seas wrote:
ShonaSeraph wrote:

Why create a class that has no abilities? What would be the point? Why not just play the entire game as a DoW or DoM and have a button for weapon repair.
Are you telling me that someone is gonna level to cap on botanist, and they'll have the ability to spot a tree, and they'll be on par with a DoW class?


On par in what aspect?

If you are a maxed out BOT you will probably be much better at making money, and would easily be able to power level a DoH to the cap with your money. You will miss out on the combat aspects of the game, but there are people who play MMOs only for crafting, just look at SWG pre-patch.

Also with your high physical level and endless money pool, you will be able to level a DoW much faster than someone just starting.


I understand the making money thing, but from what I've seen in beta, harvesting doesn't exactly wield a whole lot more than simple mob drops. In fact, I could kill mobs faster and get more drops using my war axe, than I could with my hatchet on a tree.
I just want the DoL classes to be useful is all. I want them to have unique abilities. I am looking forward to playing a 'different' kind of class. If it's just 50 levels of whacking on a tree and not getting any cool abilities for the class, that just seems kinda lame.
#13 Aug 25 2010 at 8:22 AM Rating: Good
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DoW and DoM are going to be dependent on DoH and DoL classes. Highly dependent. I think the will be relevant. Just not in a combat sense. We will need them to make armor/weapons, and to fix them. SE also says they are looking into more uses.

Edit: both DoH and DoL will be dependent of each other also. Just take a look at the crafting recipes.

Edited, Aug 25th 2010 10:24am by Teneleven
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#14 Aug 25 2010 at 8:23 AM Rating: Decent
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Quote:
1) What is the party functions of DoH and DoL? The only thing we know about them is the Miner increase the amount of gil earned by the party.
- They are not intended to fight
- They are responsible for repairing weapons, for instance middle of fights
- Currently the FFXIV development team is looking into ways to make the DoH and DoL's more part of quests


How hard can this be?

Make Botanists give a passive enfeeble which increases the party's damage against Plandlife (herbkin?), Fishermen against waterkin, miners earthkin?

This is mearly after dedicating a minute of though about it.
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#15 Aug 25 2010 at 8:25 AM Rating: Excellent
ShonaSeraph wrote:

I understand the making money thing, but from what I've seen in beta, harvesting doesn't exactly wield a whole lot more than simple mob drops. In fact, I could kill mobs faster and get more drops using my war axe, than I could with my hatchet on a tree.
I just want the DoL classes to be useful is all. I want them to have unique abilities. I am looking forward to playing a 'different' kind of class. If it's just 50 levels of whacking on a tree and not getting any cool abilities for the class, that just seems kinda lame.




DoL just doesn't seem like it's for you.

The problem with XI was, someone would say "I want to build a table", and the solution was...

Level up a combat job to 18, level up another combat job to some mid 30's level. Now you can actually gather materials and hopefully farm enough money to craft. Go farm some mob not for the materials you need, but for something that sells for money. Use that money to buy hatchets to go cut down trees and then craft your table.

It's awfully un-intuitive to say "I want to make a table" and the game says "here is a sword, go fight monsters"

As opposed to in XIV "I want to make a table", game goes "here is a saw, go cut down trees, now make that into a table"

I will admit though that it would be nice to have some abilities that could translate into combat, but then you get the problem in reverse...

"I want to be a good warrior" game goes "ok take this fishing rod and catch 10,000 fish so that you can get some ability that every warrior will need, or else you are gimped and will never get party invites"

Sometimes divides between jobs is a good thing.
#16 Aug 25 2010 at 8:26 AM Rating: Excellent
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Types of Classes = Crafting/Gathering and Fighting
One type is for fighting, the other is for gaining money/assist players.

Since I didn't play the Beta, I can't talk about any abilities for crafting/gathering-type classes.

You played FFXI, it's the same as HELM and crafting there, except they are called Classes and seems to do way more things than your average FFXI crafting.

And by the way, Calling them Classes doesn't mean it should have an "useful" (or whatever you call it) abilities in fighting/combat (and they actually said they can help mid-fight).
#17 Aug 25 2010 at 8:27 AM Rating: Good
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What do you mean why does it matter?
You mean why does it matter if a class someone chooses to play serves no purpose in the game? Because then it would be a waste of time, no?
Is it fair for someone to spend weeks or months levelling to cap on a DoL job only to find out their only ability is finding a tree? That they serve no purpose in battle?
A class basically implies that it will have skills and be relevant in terms of the game, I don't currently see how DoL is relevant. It's a complete waste of a class if they don't give it any abilities to be useful. Why not just give any of the DoM or DoW classes a simple ability to harvest some grass and save the term 'classes' for ones that actually have abilities.

I don't see how crafting is any more a waste of time in class form than it was in FFXI.
The point of crafting is to make money to buy things and have fun doing it.

I'm sorry, I just don't see why anyone would want a sewing needle and thread to fight a goblin when you could have a Battle Axe.

I'm really at a loss for words.
#18 Aug 25 2010 at 8:32 AM Rating: Decent
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Osanshouo wrote:
Quote:
What do you mean why does it matter?
You mean why does it matter if a class someone chooses to play serves no purpose in the game? Because then it would be a waste of time, no?
Is it fair for someone to spend weeks or months levelling to cap on a DoL job only to find out their only ability is finding a tree? That they serve no purpose in battle?
A class basically implies that it will have skills and be relevant in terms of the game, I don't currently see how DoL is relevant. It's a complete waste of a class if they don't give it any abilities to be useful. Why not just give any of the DoM or DoW classes a simple ability to harvest some grass and save the term 'classes' for ones that actually have abilities.

I don't see how crafting is any more a waste of time in class form than it was in FFXI.
The point of crafting is to make money to buy things and have fun doing it.

I'm sorry, I just don't see why anyone would want a sewing needle and thread to fight a goblin when you could have a Battle Axe.

I'm really at a loss for words.


I guess it's too hard for you to imagine how a botanist could possibly give environmental buffs or debuffs during battles.
That giving them a useful skill to use in combat is so incredibly far-fetched.

Limiting yourself to thinking a weaver could only be useful by poking a goblin in the eye with a needle is really forward-thinking and helpful to the conversation, thank you for your input.
#19 Aug 25 2010 at 8:33 AM Rating: Decent
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Types of Classes = Crafting/Gathering and Fighting
One type is for fighting, the other is for gaining money/assist players.


IMO this is a simplistic point of view, in FFXI you had/have fighting, healing, enfeeble/defeeble and they all have their bonuses in fighting mobs.

As such I was expecting a similar mechanic with DoL and DoH.
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#20 Aug 25 2010 at 9:39 AM Rating: Good
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IMO this is a simplistic point of view, in FFXI you had/have fighting, healing, enfeeble/defeeble and they all have their bonuses in fighting mobs.

As such I was expecting a similar mechanic with DoL and DoH.



Minor spoiler about DoL classes:
Well as a botanist or a miner at lvl one you get "Throw rock"... this does dmg to an enemy.
And at lvl 3 you get "Wrist flick" this throws rock with chance of stun. I suppose the stun could be seen as a "bonus"


There are some things the DoL can do to "defend" themselves and get out of danger but actually participate in party play... not so much from what I've seen in beta yet.

Just a thought...

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#21 Aug 25 2010 at 9:55 AM Rating: Decent
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granted ive also never been in the beta
but having a crafting class is much better then crafting skills

i gave up on crafting in 11 because it was a pain in the but to do
level up/gather enough gil to farm/buy this, make end result it was pretty much a combat way of looking at crafting. atleast in 14 they made it so that as a physical lvl 1 character u can still craft and make some money.

someone mentioned it above and its 100% true, i don't want to have to lvl a melee job to lvl 30 just so i can make a lvl 5 table.
#22 Aug 25 2010 at 10:00 AM Rating: Decent
ShonaSeraph wrote:

Why create a class that has no abilities? What would be the point? Why not just play the entire game as a DoW or DoM and have a button for weapon repair.
Are you telling me that someone is gonna level to cap on botanist, and they'll have the ability to spot a tree, and they'll be on par with a DoW class?


Why create a combat class? What would be the point? Why not just play the entire game as DoH or DoL and give them basic attacks and weapon skills? Are you telling me that some one is gonna level cap on Pugilist, and they'll have the ability to punch some thing, and they'll be on par with classes who can actually make things?

/sarcasm

It's obvious that your only interest is in killing stuff, so go right ahead and kill stuff and ignore all the crafting and gathering. Believe it or not, tons of people really enjoy gathering and crafting, and they are quite happy that these classes exist, and that they will get further attention. if DoH and DoL were to give some combat benefits that would be fine, but no matter how you spin it, a dude whose job is to chop down trees is not going to be as combat oriented as a dude who job is to chop down enemies. There's no particular need for DoH and DoL to have combat abilities.

Edited, Aug 25th 2010 12:02pm by KarlHungis
#23 Aug 25 2010 at 6:00 PM Rating: Good
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$5 says SE will find a way to force you to have DoH or DoL in the party, whether it's a back to back NM fight where the first one completely shreds your armor or some other crazy thing they come up with, like you need a key item to continue in the dungeon and only a high lvl miner can retrieve it.
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#24 Aug 25 2010 at 6:09 PM Rating: Excellent
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- The target audience we have is Final Fantasy players. Most of them did not play an MMO previously and are very new to this.


Is this a copy/paste from an interview about FFXI in 2003 or something? Cause really, I thought that over the last 8 years their FF players were playing FFXI.
#25 Aug 25 2010 at 6:49 PM Rating: Good
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Relax.... DoL and DoH are not combat classes. Expand your thinking guys/gals. DoL are your gathering/farming crafting classes of the game. Where do you think that copper ore came from that made the nugget and ingots that magically became your shield, your sword, your armor? Where did the wood and feathers that made your arrows fly true to kill many a mob for you come from? It came from the land and that my friend makes them relevant. Remember there are no npcs that will sell you armor and no Auction House atleast initially so the players will be your armorers and vendors it works well so far and I really enjoyed that aspect.

I know the combat will be what lures most in but once you get bored of killing things or being killed. What then? Quit? Well I say gather, craft, and make some muneh. :) Also the game hinted at players having different currencies in addition to gil. Early September cant come soon enough!!

You will understand more once you get to play it for yourself. Trust me. :)
#26 Aug 25 2010 at 10:39 PM Rating: Good
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Pikko wrote:
Quote:
- The target audience we have is Final Fantasy players. Most of them did not play an MMO previously and are very new to this.


Is this a copy/paste from an interview about FFXI in 2003 or something? Cause really, I thought that over the last 8 years their FF players were playing FFXI.


Well, FFXI never had more than about 600,000 players, while even the worst-selling single player FFs sell over 5 million copies. Factoring in player-base churn in FFXI and aftermarket effects for the single-player games, probably less than 10% of FF players have actually played FFXI.

And the largest segment of the fan base for FF is in Japan, which has almost no MMO penetration (less than 2% of Japanese gamers play MMOs, compared to 28% of American gamers) - for the longest time, FFXI WAS the Japanese MMO scene. All told, probably somewhere between 50 and 80% of the worldwide Final Fantasy fan base has never played an MMO.
#27 Aug 25 2010 at 10:43 PM Rating: Decent
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- The target audience we have is Final Fantasy players. Most of them did not play an MMO previously and are very new to this.


orly? We're creepin' up on 2011 now.. you know that right SE?


Quote:
Well, FFXI never had more than about 600,000 players, while even the worst-selling single player FFs sell over 5 million copies. Factoring in player-base churn in FFXI and aftermarket effects for the single-player games, probably less than 10% of FF players have actually played FFXI.


You know that a lot of those FF players didn't like FFXI and played other MMOs right?

Edited, Aug 25th 2010 9:44pm by GuardianFaith
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#28 Aug 26 2010 at 12:19 AM Rating: Decent
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Oenos wrote:
$5 says SE will find a way to force you to have DoH or DoL in the party, whether it's a back to back NM fight where the first one completely shreds your armor or some other crazy thing they come up with, like you need a key item to continue in the dungeon and only a high lvl miner can retrieve it.


$5 says he is right! I can so see SE doing stuff like that. I can see Alchemy being a fun combat class! Would be costly but viable. Like a Chemist on the Tactic series. Can play the role of Healer/Buffer/Debuffer. Them fighting solo may not be suitable but when you throw in party dynamics anything is possible. And who says a Tailor can't go on an adventure with his Gladiator friends!
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#29 Aug 26 2010 at 12:27 AM Rating: Excellent
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What concerns me the most about them attempting to portray DoH and DoL as equal classes to DoW and DoM is that, at least in the beta, the opening "tutorial" fight is the same for all of them. This would be fine (miners need to learn how to defend themselves, too, right?), except that while DoW and DoM classes get skill ups for their efforts in the tutorial fight, DoL and DoH people do not. They also don't learn the basics in how to practice their starting job in what should be their first tutorial. Instead, S-E gives them the option of taking a tutorial Guildleve... which counts towards their 8 in 48 hours.

If S-E were really serious about wanting to give Disciples of the Hand and Land an even starting field, their introductory cut scenes should be different, with chances for them to not only learn their class function without having to take a Guildleve, but also to earn some skill points, just like their DoW and DoM counterparts.
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#30 Aug 26 2010 at 1:06 AM Rating: Excellent
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Commander Aveline wrote:
What concerns me the most about them attempting to portray DoH and DoL as equal classes to DoW and DoM is that, at least in the beta, the opening "tutorial" fight is the same for all of them. This would be fine (miners need to learn how to defend themselves, too, right?), except that while DoW and DoM classes get skill ups for their efforts in the tutorial fight, DoL and DoH people do not. They also don't learn the basics in how to practice their starting job in what should be their first tutorial. Instead, S-E gives them the option of taking a tutorial Guildleve... which counts towards their 8 in 48 hours.

If S-E were really serious about wanting to give Disciples of the Hand and Land an even starting field, their introductory cut scenes should be different, with chances for them to not only learn their class function without having to take a Guildleve, but also to earn some skill points, just like their DoW and DoM counterparts.

You make a good point here. I know when you start the game as a crafter, the Roegadyn does all the fighting for you pretty much, and it doesn't help you learn anything about your class, other than how to do 1 dmg to an enemy.

Edit: i can see how it would be difficult to implement, but maybe you would have to craft a weapon to fight in the opening CS? how cool would that be?

Edited, Aug 26th 2010 3:07am by Teneleven
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#31 Aug 26 2010 at 1:45 AM Rating: Good
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- We don't really want to compete against World of Warcraft or for example the new Star Wars MMO.
- The target audience we have is Final Fantasy players. Most of them did not play an MMO previously and are very new to this.


Quote:
Is this a copy/paste from an interview about FFXI in 2003 or something? Cause really, I thought that over the last 8 years their FF players were playing FFXI.


I think this pushes the idea that their main target audience really is their homebase JP players and foreigners are just icing, almost every other region that were fans of the FF series either played FFXI or WoW. Either they don't think they can really compete with top of the line MMO's or they really think this game can intice enough FF fans that FFXI failed to do with it's cheap pricing, low pc requirements and ps2 support.

Considering the rather high specs required I fail to see how it would pull people in that failed to play XI but I guess they have done enough research to make it a viable direction.

Given what they stated above I find it strange they seem to be pushing FFXIV out so quick, before Cataclysm hits.

Edited, Aug 26th 2010 3:46am by preludes
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#32 Aug 26 2010 at 1:47 AM Rating: Excellent
Teneleven wrote:
Edit: i can see how it would be difficult to implement, but maybe you would have to craft a weapon to fight in the opening CS? how cool would that be?


Now that would be cool... For the ship it might be...

Weaver: Someone on the boat after the jellyfish attack is injured and you need to craft some strips of cloth from given materials to bandage their wounds up.
Botanist: Someone is badly poisoned from the jellyfish, so the boat lands near a small island. As a botanist you need to use your skills to harvest some herbs for an Alchemist to use to make an antidote.
Alchemist: Someone is poisoned from the jellyfish and a Botanist on board brings you some materials to make an antidote.
Culinarian: The jellyfish prove to be too much for the people on board. Using your culinary skills you have to quickly whip up some food to enhance their strength and fight back their attackers.
Tanner: Thanks to the fierce storm on the ship many of the sails are damaged. In order to make repairs a weaver needs you to smooth down some hides they can use to patch the sails with.
Goldsmithing: The ship's rudder suffers some damage and in order to get moving again a carpenter on board needs you to make some piece of metal from random bits of ore carried by a merchant.
Blacksmith: During the fight a fighter's weapon or armor is badly damaged. You quickly have to use the materials supplied to repair the piece of equipment before it's too late.
Fisherman: Someone is badly poisoned from the jellyfish and a fish within the waters nearby is said to aid in the recovery of poison.
Carpenter: A section of the ship is damaged and to get it going again you have to use the supplied materials and make a part to fix it.

I might've missed one but those are some ideas for the non-combat style classes.
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#33 Aug 26 2010 at 1:57 AM Rating: Excellent
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SamusKnight, Windurstian Roadblock wrote:
Teneleven wrote:
Edit: i can see how it would be difficult to implement, but maybe you would have to craft a weapon to fight in the opening CS? how cool would that be?


Now that would be cool... For the ship it might be...

Weaver: Someone on the boat after the jellyfish attack is injured and you need to craft some strips of cloth from given materials to bandage their wounds up.
Botanist: Someone is badly poisoned from the jellyfish, so the boat lands near a small island. As a botanist you need to use your skills to harvest some herbs for an Alchemist to use to make an antidote.
Alchemist: Someone is poisoned from the jellyfish and a Botanist on board brings you some materials to make an antidote.
Culinarian: The jellyfish prove to be too much for the people on board. Using your culinary skills you have to quickly whip up some food to enhance their strength and fight back their attackers.
Tanner: Thanks to the fierce storm on the ship many of the sails are damaged. In order to make repairs a weaver needs you to smooth down some hides they can use to patch the sails with.
Goldsmithing: The ship's rudder suffers some damage and in order to get moving again a carpenter on board needs you to make some piece of metal from random bits of ore carried by a merchant.
Blacksmith: During the fight a fighter's weapon or armor is badly damaged. You quickly have to use the materials supplied to repair the piece of equipment before it's too late.
Fisherman: Someone is badly poisoned from the jellyfish and a fish within the waters nearby is said to aid in the recovery of poison.
Carpenter: A section of the ship is damaged and to get it going again you have to use the supplied materials and make a part to fix it.

I might've missed one but those are some ideas for the non-combat style classes.

Yeah, that's a little more thought out than what i stated lol. Rate up for some imagination, and pretty good ideas.
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#34 Aug 26 2010 at 10:44 AM Rating: Decent
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GuardianFaith wrote:
Quote:
Well, FFXI never had more than about 600,000 players, while even the worst-selling single player FFs sell over 5 million copies. Factoring in player-base churn in FFXI and aftermarket effects for the single-player games, probably less than 10% of FF players have actually played FFXI.


You know that a lot of those FF players didn't like FFXI and played other MMOs right?

Edited, Aug 25th 2010 9:44pm by GuardianFaith


Read the full post.

That may be true in North America and Europe, where a lot of people play MMOs (28% of all gamers, in fact), but it is definitely not the case in Japan, where MMOs are an incredibly small market. Again, less than 2% of Japanese gamers play MMOs.

All you need to know is that more people in Japan bought FF13 on release day than play MMOs. For that to happen in America is utterly unthinkable - selling over 46 million copies worldwide is hard enough, but to do so in one day, in one territory?

And make no mistake, Japan is the important market here, because while the FF franchise is popular in the West, the largest segment of their audience is still in Japan - FF games still sell more copies in Japan than they do in the US, even though the US has two-and-a-half times more people and four-and-a-half times as many gamers (because while 55% of Americans are gamers, only 30% of the Japanese are). With the focus on the Japanese market, of course they don't see themselves as competing with WoW or SWTOR - neither game will be available in Japan.
#35 Aug 26 2010 at 10:55 AM Rating: Decent
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I agree with Lamnethx completely. I will be mainly focusing on a DoW job but I know i'll be playing a DoL and DoH job too. It will bring in some money for my Archer to use and probly save me money as I will, hopfully, be able to make my own gear. SE has already said they don't want the game to be focused around combat completely. I will agree that I wouldn't mind if they added abilities to the DoL/DoH jobs to make them more entertaining but even if they don't I'll still lvl them.
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#36 Aug 26 2010 at 11:06 AM Rating: Excellent
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Geffe the Meaningless wrote:
Maybe I will play Ul'dah in open beta instead just to see the opening cut scene.


That's what I plan to do. This way our chosen city is still fresh but we don't miss out on the awesome opening cut scenes.
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#37 Aug 26 2010 at 11:41 AM Rating: Decent
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The Glorious DeadlyLust wrote:
Geffe the Meaningless wrote:
Maybe I will play Ul'dah in open beta instead just to see the opening cut scene.


That's what I plan to do. This way our chosen city is still fresh but we don't miss out on the awesome opening cut scenes.


^Agree'd.
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#38 Aug 26 2010 at 12:10 PM Rating: Decent
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Take another approach in your thinking. You set up a group with 4 DoW classes and one other person as a Miner. This Miner on his own cannot enter a High Level Area alone and successfully mine ores (Too much aggro). However, with the assistance of the DoW classes, the miner can successfully mine as the others defend his mining points. In turn the group shares the profits of the expedition...I think this can be a plausible future as we see the more challenging areas later in release.
#39 Aug 26 2010 at 12:13 PM Rating: Good
Geffe the Meaningless wrote:
Quote:
Note that the interview is translated from Japanese to German then to English and it's been edited quite a bit by myself.


This always makes me leery.

Quote:
Gridania & Ul'dah will be playable


I was hoping this wouldn't happen. I wanted my first experience of Gridania to be at launch. Maybe I will play Ul'dah in open beta instead just to see the opening cut scene.


I feel the same way. I plan to start in Gridania, but I'm not sure I want to spoil the surprise for myself.
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