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Are DoH classes too unforgiving?Follow

#1 Aug 25 2010 at 11:09 AM Rating: Good
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I really don't mind a challenge. It's probably the largest reason I enjoyed playing ffxi and why I'm playing xiv. However, some of the crafting currently in the game is just flat out ridiculous imo.

NOTE: Minor crafting spoilers ahead

Before a million people scream at me about it being a beta and don't judge and all that, let me first say that I LOVE the ffxiv beta. As a whole, I think the game is outstanding and putting aside the UI issues (which will be fixed) and some other glitches, the game is fantastic and just what I was hoping for. Now, that being said...

DoH classes are a CHORE.

First of all, you have to decide what to synth. Well, since more than half of the recipes for the crafts include items that most players can't find without getting lucky at retainers, you are relatively limited. So let's say you FIND all your ingredients and are ready to synth. Well wait, first you better have a HUGE supply of element shards because most recipes require at LEAST 5 and sometimes more than 10 shards to execute. To be fair, they drop off most mobs and are obtained through almost all DoL activities (mining, fishing, harvesting, etc...) and can be bought at retainers, but it is still some effort to get them, especially if a character wanted to focus on ONLY crafting classes (good luck).

After that, you begin crafting. I won't comment on the UI because it will be fixed for release, but the actual mini-game of crafting isn't too bad. The idea behind it is very fun and unique, and really does make crafting seem like its own job. The PROBLEM with it is that you will break your synthesis... a lot.

First, if you are crafting something that is a couple levels too high for you, you can pretty much be guaranteed to break more than 50% of them, even if it's only 1-2 levels higher. Granted, this is only my experience, but it has happened on every craft I've tried thus far.

Second, even if you ARE crafting something at your level, you will STILL fail your synthesis 1/4 times or so. And the worst part is, there is really no indication as to why. You can do everything you should do... use standard synthesis and rapid if you are getting low on stamina, wait if it gets unstable, etc... and you will still fail for no apparent reason. Oh, and when you do fail you lose all the ingredients. Every time.

Let's say you actually DID make your synth. Woohoo! Congrats! It's an accomplishment! Now watch as you gain experience for your physical level, but not experience for your craft. Wait, what? Yeah, that's right, you will not always recieve experience for your current job even on a successful synth. Basically, think of the ffxi system for skillups, but this time you are using 3x more ingredients and shards and it takes 3x longer to synth something. It's a bit frustrating, especially when you go 5 synths in a row with no crafting exp, then you fail a synth and get the half crafting exp for a failed synth.
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Ok, I realize that is a lot to take in and a lot of whining. I promise I'm done. I just wanted to point all this out to see what other people thought and get other reactions to the system currently. I sincerely hope they modify it before launch, or I feel there are going to be a lot of unhappy, frustrated crafters in a few months. =/
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#2 Aug 25 2010 at 11:33 AM Rating: Good
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Like a lot of things... if this really is so harsh and difficult to the extent of making it almost pointless... it will probably be "adjusted" by SE.

Remember the game isn't even out yet. It's going to be nowhere near perfect. I often wonder what XI or WoW were like at release... nothing like they are now, that's for sure.
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#3 Aug 25 2010 at 11:38 AM Rating: Good
I got crafting experience on almost every fail. It seemed like the closer I got to completion the more experience.

Also it really depends on things. The very first time I tried alchemy I was successful. In fact I was like 9/10 on successes. With Goldsmithing by the time I got to level 4 I had 1 success. But I got to level 4 with only 1 success. I was doing a harder synth though. You are right that sometimes randomly you don't get experience. I am not sure why. But you almost always do. The experience gain rate is way better than in XI - like a million times better.

Also most crafts for level 0 have some really basic synths that require only 1 ingredient plus shards. If you are worried about shards you should level up alchemy as they have the ability to break crystals into 12 or 15 shards or something like that. Crystals can get expensive but considering the prices being charged by crafters one can certainly afford to buy them off other players or trade them for gears.

You can also buy crystals using guild marks apparently.
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#4 Aug 25 2010 at 11:47 AM Rating: Excellent
I gotta agree with you here, BartelX. The multiple shard requirement was added in Beta 3 iirc. I hope it doesn't stay in at release.

The ingredients are a pain to get now, yes, but I am hoping that when *knock on wood* a retainer search system is added, and there being so many more players at retail we'll have an easier time.

I have a hunch though that getting 100 in a craft is going to be a huge undertaking, just like XI. Or whatever number the highest level craft will be.


My complaint to add is that items can be WAY too complex in their ingredient requirements. Once Hempen Dalmaticas were figured out, you had to synth like 6 or 7 different sub-ingreds to make the **** thing. And God help you if you fail the final synth.
#5 Aug 25 2010 at 12:27 PM Rating: Default
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I wouldn't be so sure about the UI being fixed. It uses a software mouse on purpose to hinder macro/botters - which means that as long as it is a software mouse it will be more laggy than it needs to be.
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#6 Aug 25 2010 at 12:39 PM Rating: Decent
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Quote:
Second, even if you ARE crafting something at your level, you will STILL fail your synthesis 1/4 times or so. And the worst part is, there is really no indication as to why. You can do everything you should do... use standard synthesis and rapid if you are getting low on stamina, wait if it gets unstable, etc... and you will still fail for no apparent reason. Oh, and when you do fail you lose all the ingredients. Every time.


So are you saying if I have 50 shards in my Inventory and some synthesis requires 5 shards, after performing the action, if I fail I lose all 50 shards or just the shards being used?

I might have to rethink about doing DoH and DoL jobs now. Sounds to me way too much work and the luck applied to obtaining your final item is TOUGH.

And could someone tell me what are retainers and how you get them?
#7 Aug 25 2010 at 12:42 PM Rating: Excellent
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greenminttea wrote:
So are you saying if I have 50 shards in my Inventory and some synthesis requires 5 shards, after performing the action, if I fail I lose all 50 shards or just the shards being used?

Just the shards being used.

greenminttea wrote:
And could someone tell me what are retainers and how you get them?

A retainer in FFXIV is an NPC you can hire to hold and/or bazaar your items for you. If you're a FFXI player, think of it as part Mog Safe, part bazaar. I don't know what the cost to hire a retainer is yet, but you get one free in the beta. Also, additonal retainers for the retail release will cost $1/month.
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#8 Aug 25 2010 at 12:47 PM Rating: Decent
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I treat it just like crafting in FFXI. You need to find the easier recipes to level. Since we are at ground floor we get to make the guides.

I do hope they add someone that well tell you recipes beyond the post on the beta site and levee system.
#9 Aug 25 2010 at 12:57 PM Rating: Good
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Just to clarify a bit:

This is for the DoH jobs only (Alchemist, Culinarian, Blacksmith, etc.). The DoL jobs (Fisherman, Miner, Botanist) are all MUCH easier to play. Their mini-games are all very fun, and the skillups are much more consistent. This is more focused on just the pure crafting classes.
Likibiki wrote:

Like a lot of things... if this really is so harsh and difficult to the extent of making it almost pointless... it will probably be "adjusted" by SE.

Remember the game isn't even out yet. It's going to be nowhere near perfect. I often wonder what XI or WoW were like at release... nothing like they are now, that's for sure.


Oh I'm sure they will be. The problem is that if they aren't adjusted by launch, there are going to be a lot of unhappy players after a couple weeks. Hopefully this is rectified by launch, there have been a lot of useful posts in the beta forums (it's not ALL whiners and emo dbags).

Olorinus wrote:
I got crafting experience on almost every fail. It seemed like the closer I got to completion the more experience.


You are far more lucky than myself apparently. I would say I got skillups on less than half of my synths, probably closer to 1/4. I would go stretches of 5 or 6 sometimes without any skil added. And this was at rank 3.
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#10 Aug 25 2010 at 1:03 PM Rating: Excellent
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I wouldn't be so sure about the UI being fixed. It uses a software mouse on purpose to hinder macro/botters - which means that as long as it is a software mouse it will be more laggy than it needs to be.


I don't play beta, so I have no idea, but... How important is the mouse function to the game? Because I played FFXI entirely without using my mouse (even though hardware mouse was an option), and I had no problem doing anything. I actually found the mouse to be more trouble than it was worth. Are there things you can ONLY do via mouse?
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#11 Aug 25 2010 at 1:09 PM Rating: Excellent
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Using a controller, I honestly don't use the mouse all that much. I use it sometimes to change gear and to set up retainer stuff and that's about it. I'm betting on the fact that regardless of not using a hardware mouse, the controls will be way better at release.
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#12 Aug 25 2010 at 1:10 PM Rating: Good
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Can you explain about the guild mark system?
#13 Aug 25 2010 at 1:18 PM Rating: Good
Kaelia88 wrote:
Quote:
I wouldn't be so sure about the UI being fixed. It uses a software mouse on purpose to hinder macro/botters - which means that as long as it is a software mouse it will be more laggy than it needs to be.


I don't play beta, so I have no idea, but... How important is the mouse function to the game? Because I played FFXI entirely without using my mouse (even though hardware mouse was an option), and I had no problem doing anything. I actually found the mouse to be more trouble than it was worth. Are there things you can ONLY do via mouse?


Unfortunately, I don't want to use mouse and it feels necessary at this point. And it does suck. On so many levels.
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#14 Aug 25 2010 at 1:19 PM Rating: Excellent
rubina wrote:
Can you explain about the guild mark system?


Some guildleves have guildmarks as a reward. You can use them to purchase items, traits and "training" I believe, from the guilds.
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#15 Aug 25 2010 at 1:21 PM Rating: Excellent
BartelX wrote:


Olorinus wrote:
I got crafting experience on almost every fail. It seemed like the closer I got to completion the more experience.


You are far more lucky than myself apparently. I would say I got skillups on less than half of my synths, probably closer to 1/4. I would go stretches of 5 or 6 sometimes without any skil added. And this was at rank 3.


That sucks. I wonder if it is random or if it is based on your progress before fail. Try synthing wax from bee chips. It is super easy. Also are you spamming rapid? because at low levels that seems to be the only way to get decent success. Don't worry about quality.
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#16 Aug 25 2010 at 1:32 PM Rating: Good
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I didn't get exp almost every time, esp, on successes. It was very dependent on finding the right recipe as well as luck.

My exp gains on near failures did seem the most consistent. On hard recipes a rare success could be a big gain if it fired. I sometimes got streaks of no exp for 5-6 combines (yes) making recipes at my level that were not too hard. It seemed just random number streaks. The killer one was starting Smithing. I started with the simple one item recipe that usually succeeded. I managed over 10 combines and still was only 1/4 way to the very first rank increase! And by that time my gathering skills were under penalty and I couldn't go gather more for more attempts.

I don't think it was that craft, or even the beginner recipe, but streaks can be soul crushing in leveling since you lose everything. It should get better when we know the exact challenge levels of the recipes too. Some that felt easier or more challenging seemed non-intuitive.
#17 Aug 25 2010 at 2:28 PM Rating: Good
Grand Master Scribe Olorinus wrote:
rubina wrote:
Can you explain about the guild mark system?


Some guildleves have guildmarks as a reward. You can use them to purchase items, traits and "training" I believe, from the guilds.


It would be nice to know why I got rated down on this... if I am wrong it would be more constructive to post the right answer.
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#18 Aug 25 2010 at 2:42 PM Rating: Good
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Grand Master Scribe Olorinus wrote:
Grand Master Scribe Olorinus wrote:
rubina wrote:
Can you explain about the guild mark system?


Some guildleves have guildmarks as a reward. You can use them to purchase items, traits and "training" I believe, from the guilds.


It would be nice to know why I got rated down on this... if I am wrong it would be more constructive to post the right answer.

I just rated you back up, since it seems like a perfectly helpful answer to me.
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#19 Aug 25 2010 at 2:47 PM Rating: Good
Thanks. I can understand rate downs for things people disagree with but this is just the answer as far as I know. If there is a better answer I think we would all appreciate it if someone posted it.
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#20 Aug 25 2010 at 2:48 PM Rating: Good
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Quote:
It would be nice to know why I got rated down on this... if I am wrong it would be more constructive to post the right answer.


It wasn't me but thank you for the answer. I've done a bunch of battle, field and crafting levee, but I haven't seen that as a reward. Maybe I was unlucky. One thing I disliked about activating a leve is what happens when your client crashes. You get back on within a minute only to find that you fail the quest.
#21 Aug 25 2010 at 2:55 PM Rating: Good
rubina wrote:
Quote:
It would be nice to know why I got rated down on this... if I am wrong it would be more constructive to post the right answer.


It wasn't me but thank you for the answer. I've done a bunch of battle, field and crafting levee, but I haven't seen that as a reward. Maybe I was unlucky. One thing I disliked about activating a leve is what happens when your client crashes. You get back on within a minute only to find that you fail the quest.


I haven't gotten them either - but I think it should tell you in the reward section when you pick out the leve.
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#22 Aug 25 2010 at 3:27 PM Rating: Good
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Olorinus wrote:
Also are you spamming rapid? because at low levels that seems to be the only way to get decent success. Don't worry about quality.


No, I've been using mostly standard. Rapid is the way to go? Maybe that's why I've had such rotten luck. Thanks.
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#23 Aug 25 2010 at 3:56 PM Rating: Good
BartelX wrote:
Olorinus wrote:
Also are you spamming rapid? because at low levels that seems to be the only way to get decent success. Don't worry about quality.


No, I've been using mostly standard. Rapid is the way to go? Maybe that's why I've had such rotten luck. Thanks.


Rapid is way better when you are attempting a harder item. I usually will only do standard if I have a fair amount of durability left. I only generally use bold if there is only a tiny tiny bit of progress left and I still have plenty of durability.

Let us know if you have better luck using rapid more.

Edited, Aug 25th 2010 2:56pm by Olorinus

Edited, Aug 25th 2010 2:56pm by Olorinus
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#24 Aug 25 2010 at 4:00 PM Rating: Good
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how long do you wait if the crystal is unstable? I usually only wait 1 time, because it seems like regardless of how many times I wait, it doesn't stabilize.
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#25 Aug 25 2010 at 4:01 PM Rating: Good
yeah I haven't really noticed a ton of benefit from waiting - I wait once and sometimes twice.
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When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#26 Aug 25 2010 at 4:06 PM Rating: Good
what recipes are you trying by the way? I am just curious. I noticed something odd and it may just have been random but I thought copper rings were a lower skill recipe than bone rings - and I can get bone rings like 5/7 times now or so... and I thought fang earrings were waaay higher than copper rings... anyway I did most of my levels on bone rings and had no problem once I mastered them going to fang earrings - but I tried to do copper rings and failed over and over again - so I am wondering if there are sub-sets of skills in each craft that one gains skills in over time because if copper rings are lower than bone rings and fang earrings are higher you would think copper rings would fail less, not more than fang earrings... but if I gained lots of the bonecrafting subskill while leveling on bone rings then it would make sense if copper rings failed until I gained that subset of skills.

Anyway, just speculation. I hope you have better luck.
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#27 Aug 25 2010 at 4:48 PM Rating: Decent
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Durability has been reduced by 56.
#28 Aug 26 2010 at 7:40 AM Rating: Good
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Let's see if I can remember them all. For weaver, I started w/ hempen thread which was pretty easy. I did that until lev. 3 (even though hempen thread costs EIGHT FREAKIN LIGHTNING SHARDS!). At that point, I took all the hempen thread and tried to make hempen cloth... yeah, that didn't work. I literally broke the synth every time. It really doesn't make a lot of sense to put hempen thread in and then make the skill level needed for cloth SO much higher.

For armorer, I started off trying to make Copper Wire I believe, and I think I went like 2/12 on it so I just gave up.

I had the same problem with a couple culinary recipes and also some blacksmith.
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#29 Aug 26 2010 at 8:00 AM Rating: Decent
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Are there any plans to make recipes easier to find? Seems like you should be able to look at a list of things you can make and the materials required in the crafting window. WoW had a good system for this.
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#30 Aug 26 2010 at 8:21 AM Rating: Decent
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It seems like you have to lvl a DoL to supply crystals to your DoH job which can sell stuff to pay for gear for your DoW job. LOL, sounds fun to me.
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#31 Aug 26 2010 at 8:44 AM Rating: Good
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BartelX wrote:
Let's see if I can remember them all. For weaver, I started w/ hempen thread which was pretty easy. I did that until lev. 3 (even though hempen thread costs EIGHT FREAKIN LIGHTNING SHARDS!). At that point, I took all the hempen thread and tried to make hempen cloth... yeah, that didn't work. I literally broke the synth every time. It really doesn't make a lot of sense to put hempen thread in and then make the skill level needed for cloth SO much higher.
Just because I'm sick of negativity I'm going to completely rebutt this, sorry.

I dabbled in some crafts, also found it way too hard, until I found weaving. With this, my god, it was just a breeze. I started at rank 1 and got myself up to rank 5 making a few various things, in one sitting at the guildleve (with common clothshop active). I managed to make two stacks of thread in one synth first try. That much thread allowed me to make a LOT of undyed cloth. I failed a few, but I had so much thread it was no problem. I then still had enough thread to try some harder things, we were attempting to make bronze chainmail (it's currently impossible, I think, since no sites/bg says how to make 'hempen tabard front') so I was making the tabard parts. Making the Tabard Front was hard, but after a couple fails (and 2 level ups), I managed to make it! Still going from my original threads! (Which only cost 2 moko grass and a handful of lightning shards, what a bargain!)

So now I had my Hempen Tabard Front (actually, I made two, while I was waiting for the crafting page to load I made another... it wasn't difficult), learnt that making the back didn't have a recipe, so I started playing around with some other recipes. I managed to make some various things like Hempen Fent, I failed a few times at that though. I also failed at making a level 1 undergarment. Now I had run out of cloth, so I made some more. Really easy to make now that I was at level 4. Using this, I managed to make... a scarf! Level 4 synth! Only took one try!

A scarf with +1str and +12ele resistance too! I was pretty proud of that. And it wasn't even difficult. Then I made some awesome fingerless gloves and gave those to my friend (Control+2.. dunno what that is).

But the point is I just sat there for a while and got myself to level 5 weaver in one sitting, and managed to make so much stuff from just 4 moko grasses and a small collection of shards (which were donated to me for free by a guy who had roughly FOUR HUNDRED of each type.)

And I had a higher success rate than fail, too.

And the biggest thing is, it was fun.

I <3 crafting in XIV, besides the awful UI lag at the moment. It starts off difficult but it feels so rewarding to succeed. Also you need to watch your synth, see how it's reacting. Apparently when it's sparking, you should use Rapid Synth. When it is unstable (and you can't wait it off) use Standard Synth. When it is glowing nicely, bold has its best chance of success.

Also people complaining about massive ingredient-lists, well, I personally enjoy it a lot. Making a single piece of Bronze Chainmail requires a huge amount of joint effort from Armorer and Weaver alike, but in terms of difficulty, it isn't huge. It didn't even feel like grinding to me because I made so many items which I could give away.

One complaint, I don't understand repairing at all. My friend had a turban that he wanted me to repair, so I made some Hempen Fent (took a while, that stuff is haard) and then attempted to repair. If you dont know already, repairing is as follows:

  • When your item is damaged to the point where you can't use or trade it, you can place it in your bazaar with a price.
  • As far as I can tell, this price is a reverse price - ie. the amount somebody will recieve for repairing the object

  • To repair, you must be on the right class. You select the item and get a synthesis window, it's here you place in the neccessary ingredients to repair the item (it tells you what it needs).

  • Once everything is correct, you 'start' the synth. Except it doesnt have the rapid/standard/bold/wait options, it just happens instantly.

  • I tried it 3 times and got the same message everytime, that I failed. It didn't tell me why or gave any indication that it was even possible for me to do it. Didn't like that :( But yeah. Weaving is fun. Shards don't seem hard to get at all. Made a LOT from 4 stacks of Hempen Thread. (everything I made used different amounts of Cloth + Thread. Cloth was made from 2x threads).

    Yeah sorry I kinda got into rant mode, because I enjoyed weaving a lot. Would of been much more fun if it wasn't laggy though, so I'm looking forward to release. I feel like I really have nothing to fear from surplus even if they keep it as-is, there is no way I can stay as one job for 8 hours - **** just staying as one for 2hours seems like a challenge.

    Edited, Aug 26th 2010 2:54pm by LordFaramir
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    #32 Aug 26 2010 at 8:59 AM Rating: Excellent
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    LordFaramir wrote:
    BartelX wrote:
    Let's see if I can remember them all. For weaver, I started w/ hempen thread which was pretty easy. I did that until lev. 3 (even though hempen thread costs EIGHT FREAKIN LIGHTNING SHARDS!). At that point, I took all the hempen thread and tried to make hempen cloth... yeah, that didn't work. I literally broke the synth every time. It really doesn't make a lot of sense to put hempen thread in and then make the skill level needed for cloth SO much higher.
    Just because I'm sick of negativity I'm going to completely rebutt this, sorry.

    I dabbled in some crafts, also found it way too hard, until I found weaving. With this, my god, it was just a breeze. I started at rank 1 and got myself up to rank 5 making a few various things, in one sitting at the guildleve (with common clothshop active). I managed to make two stacks of thread in one synth first try. That much thread allowed me to make a LOT of undyed cloth. I failed a few, but I had so much thread it was no problem. I then still had enough thread to try some harder things, we were attempting to make bronze chainmail (it's currently impossible, I think, since no sites/bg says how to make 'hempen tabard front') so I was making the tabard parts. Making the Tabard Front was hard, but after a couple fails (and 2 level ups), I managed to make it! Still going from my original threads! (Which only cost 2 moko grass and a handful of lightning shards, what a bargain!)

    So now I had my Hempen Tabard Front (actually, I made two, while I was waiting for the crafting page to load I made another... it wasn't difficult), learnt that making the back didn't have a recipe, so I started playing around with some other recipes. I managed to make some various things like Hempen Fent, I failed a few times at that though. I also failed at making a level 1 undergarment. Now I had run out of cloth, so I made some more. Really easy to make now that I was at level 4. Using this, I managed to make... a scarf! Level 4 synth! Only took one try!

    A scarf with +1str and +12ele resistance too! I was pretty proud of that. And it wasn't even difficult. Then I made some awesome fingerless gloves and gave those to my friend (Control+2.. dunno what that is).

    But the point is I just sat there for a while and got myself to level 5 weaver in one sitting, and managed to make so much stuff from just 4 moko grasses and a small collection of shards (which were donated to me for free by a guy who had roughly FOUR HUNDRED of each type.)

    And I had a higher success rate than fail, too.

    And the biggest thing is, it was fun.

    I <3 crafting in XIV, besides the awful UI lag at the moment. It starts off difficult but it feels so rewarding to succeed. Also you need to watch your synth, see how it's reacting. Apparently when it's sparking, you should use Rapid Synth. When it is unstable (and you can't wait it off) use Standard Synth. When it is glowing nicely, bold has its best chance of success.

    Also people complaining about massive ingredient-lists, well, I personally enjoy it a lot. Making a single piece of Bronze Chainmail requires a huge amount of joint effort from Armorer and Weaver alike, but in terms of difficulty, it isn't huge. It didn't even feel like grinding to me because I made so many items which I could give away.

    One complaint, I don't understand repairing at all. My friend had a turban that he wanted me to repair, so I made some Hempen Fent (took a while, that stuff is haard) and then attempted to repair. If you dont know already, repairing is as follows:

  • When your item is damaged to the point where you can't use or trade it, you can place it in your bazaar with a price.
  • As far as I can tell, this price is a reverse price - ie. the amount somebody will recieve for repairing the object

  • To repair, you must be on the right class. You select the item and get a synthesis window, it's here you place in the neccessary ingredients to repair the item (it tells you what it needs).

  • Once everything is correct, you 'start' the synth. Except it doesnt have the rapid/standard/bold/wait options, it just happens instantly.

  • I tried it 3 times and got the same message everytime, that I failed. It didn't tell me why or gave any indication that it was even possible for me to do it. Didn't like that :( But yeah. Weaving is fun. Shards don't seem hard to get at all. Made a LOT from 4 stacks of Hempen Thread. (everything I made used different amounts of Cloth + Thread. Cloth was made from 2x threads).

    Yeah sorry I kinda got into rant mode, because I enjoyed weaving a lot. Would of been much more fun if it wasn't laggy though, so I'm looking forward to release. I feel like I really have nothing to fear from surplus even if they keep it as-is, there is no way I can stay as one job for 8 hours - **** just staying as one for 2hours seems like a challenge.

    Edited, Aug 26th 2010 2:54pm by LordFaramir


    I had to rate you up for this post. I was an enjoyable read.
    But I rated you down because you've made it harder for me to choose between starting as a DoW job or DoH job. (kidding on the down rating part) :P
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    #33 Aug 26 2010 at 10:50 AM Rating: Good
    LordFaramir wrote:


    Yeah sorry I kinda got into rant mode, because I enjoyed weaving a lot. Would of been much more fun if it wasn't laggy though, so I'm looking forward to release. I feel like I really have nothing to fear from surplus even if they keep it as-is, there is no way I can stay as one job for 8 hours - **** just staying as one for 2hours seems like a challenge.

    Edited, Aug 26th 2010 2:54pm by LordFaramir


    I agree with you completely about crafting and about this. Good thing you put it in small letters though or the people with pitchforks would have your head.
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    #34 Aug 26 2010 at 11:28 AM Rating: Good
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    Maybe I am just the most unlucky person ever or something. How the **** did u get 2 stacks of thread from 1 synth? I had like 160+ quality on a few of the synths and still never got more than 32.

    Also, is there some trick to the undyed cloth? I'm not joking when I say LITERALLY every synth I tried of it failed. I did 8 synths, and the worst part was that on those failed synths, instead of the normal 100ish crafting xp I got about 10-20. I know I wasn't fatigued so I just don't get it.

    edit: ok, I re-read parts of your post and I just don't really get what you are doing differently. I had literally the exact opposite results you did doing what appears to be exactly the same thing. I could see how you would enjoy crafting after your experience (which is the large reason I made the thread, to see what other people had to say). I think you can understand how I would have a completely different view on it based on my experiences. I guess I will just have to give it another shot in open beta and see if I like it any more.

    Edited, Aug 26th 2010 1:41pm by BartelX
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    #35 Aug 26 2010 at 11:29 AM Rating: Good
    I didn't level clothcraft so I can't help you but I am hoping someone who did will give us all some sweet tips.
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    #36 Aug 26 2010 at 2:02 PM Rating: Good
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    284 posts
    I admit I enjoyed crafting a lot. There is something cool about actually watching your char work in said craft was super neat and added some realism. I must admit I hated when I created an item and all i got was regular xp for it instead of crafting xp.

    I think that the quality of the item sometimes determined the class xp to a degree. I was on a role on a particular syth and had it 89% complete with 100 quality and 77 durability.
    I figured i would Bold synth which should be renamed Careful synth as it raises quality. I used bold on that last 11% and when i was done I had over 200 quality. I clicked Finish and to my surprise I got a whopping 1396 class xp which ranked me up and a third of the way to next lvl.

    Sadly I could never reproduce those results. Once the "rules" get nailed down a bit more as to what to use when each particular element becomes unstable or chaotic. Crafting will really take off. I love how even the low lvl gear looks good as the detail on them are amazing. I was happy when I made some hempen tights. I equipped them immediately and felt so accomplished. I will definately be a high lvl crafter of all things in ffxiv and I cant wait until I can visit Eorzea again.....cmon open beta a week seems too long lol.

    Now if I can just get that crafting theme out of my head....its sad I found myself whistling it as I was making dinner irl.

    Hang in there fellow players we have to go through bad to get to good to become great.
    #37 Aug 26 2010 at 2:21 PM Rating: Good
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    I noticed that each time you are successful with standard, rapid, etc that the crystal seems to hum at a higher pitch. Sometimes waiting lowers the pitch. I think once the pitch gets at high lvls it becomes unstable. I usually wait once then use rapid. If rapid succeeds you should get a ton of percentage like 30% or so. If it fails you lose more durability but will get the message that the crystal stabilizes. Its a challenge but I think as a community we will figure this out eventually. I broke most of my crafts until I noticed that the time bar to act seems to play a part as well.

    I would always wait until the time bar got to around 20% left before I would click it. I noticed that when I did this i would get 20% almost every time. Then I would just make my time bar mirror my completion percentage (if had 49% complete I would let time bar tick down to about halfway). I started seeing lots of success once I did this on all synths but ran out of time as beta ended before I could really test it further.
    #38 Aug 26 2010 at 3:29 PM Rating: Good
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    Quote:
    Let's see if I can remember them all. For weaver, I started w/ hempen thread which was pretty easy. I did that until lev. 3 (even though hempen thread costs EIGHT FREAKIN LIGHTNING SHARDS!). At that point, I took all the hempen thread and tried to make hempen cloth... yeah, that didn't work. I literally broke the synth every time. It really doesn't make a lot of sense to put hempen thread in and then make the skill level needed for cloth SO much higher.


    Ok let me share a bit of wisdom with crafting. If you're failing a synth or it's very difficult to finish a recipe around your level, you might want to try that craft's offhand tool. When I was having truble creating hempen cloth, I started using my maple spinning wheel. Suddenly the recipe was a lot easier! Don't forget for 150gil, you can pickup a buff from the crafting npc at Bearded Rock. Just don't forget to have the correct crafting tools already wielded.
    #39 Aug 26 2010 at 3:40 PM Rating: Good
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    When a crystal go unstable during a synth, I observed experienced crafters usually issue the wait command 3-5 times before continuing. I' adobted this and it seems to be alright. Don't forget that ever time you click on the wait option, it takes away additional durability.

    1st Wait .... -1 durability
    2nd Wait ... -2 durability
    3rd Wait ... -3 durability
    4th Wait ... -4 durability
    5th Wait ... -5 durability

    It does add up but it's a worthwhile price to pay to make sure a synth works. Especially if you're using pricey exotic materials.
    #40 Aug 26 2010 at 5:30 PM Rating: Good
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    rubina wrote:
    Ok let me share a bit of wisdom with crafting. If you're failing a synth or it's very difficult to finish a recipe around your level, you might want to try that craft's offhand tool. When I was having truble creating hempen cloth, I started using my maple spinning wheel. Suddenly the recipe was a lot easier! Don't forget for 150gil, you can pickup a buff from the crafting npc at Bearded Rock. Just don't forget to have the correct crafting tools already wielded.

    Really? My weaver was Rank 9 and I still botch hempen cloth a lot using spinning wheel and guild support...what's your secret? :D
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