Within the first eight hours of play, you can earn 100% experience. The seven hour period following will see your possible experience gradually approach zero.
For the first 8 hours playing you are able to get 100% exp after wich this will be reduced up to 0 on the seventh hour after that.
-First point that needs to be adressed is between EXP and Skill Points, this statment says EXP but only makes sense if it means SP. Also if this is completly dependant on time alone what happens if you are logged in for 8 hours and you don't even get into a battle? Will you still be at reduced gain SPs?
This system is on a weekly timer. After a week has passed since you began skilling that particular weapon, the timer will reset. It will start anew when you skill up again.
If you do pass the 8 to 15 hours treshold and received reduced SPs then you will only be able to reset the situation 1 week after the first time you reveived 100% SP before the last time you got reduced SP.
-This is just incompreensible, if this system is a benefit to people that can't log in that much then this system should have a progressive reset for every minute/hour that your character is not logged in.
Any experience earned past that point is saved as “surplus.” There is surplus for each class, and if you begin to see it please consider playing another class and adjust accordingly.
However, experience points are not specific to any class and therefore the decrease in experience points is not affected by changing classes.
This should mean Skill Points earned after that point (whether it's when you get less than 100% or just 0% I don't understand) is saved as surplus which is specific to each class so you might want to change classes to get full SP.
Now EXP (read for Phisical Level) are not specific to each class to the reduction in gained EXP will continue even if you change classes.
-Now this just drives me crazy. From this last statments it appears that any previous referance to experience was indeed a referance to EXP and Skill Points. So when you achice your fatigue (whether is 8 hours play or 8 hours fighting) you will receive reduced EXP and Skill Points both. Also, it appears the Skill Points or EXP you do not get because of it are saved as surplus but no mention of how to use them or get them back. I'm assuming since they are saved they can be used otherwise there would be no reason to save them.