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People who don't care about surplusFollow

#1 Aug 25 2010 at 2:51 PM Rating: Default
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Well there sure does seem to be a lot of negativity out there involving surplus and enough people who seem to want to have it removed.

I want to see how many people actually do not give a crap about surplus or support it. So, if you don't care/are waiting and seeing/support it, post here.
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#2 Aug 25 2010 at 2:53 PM Rating: Good
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I think its a horrible idea. Wait, wrong thread.
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#3 Aug 25 2010 at 2:54 PM Rating: Good
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I imagine you'll find it very hard to find many people that support this system, after today's news that is...
#4 Aug 25 2010 at 2:57 PM Rating: Default
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God help us that Square-Enix is planning to do something different.

I will agree that rested EXP is better but the game has not even been released yet. People seem to have the silly idea that everything in an MMORPG when it is released stays for good. Surplus is supposedly pretty intense in beta (it's being changed) and I have leveled around 10 classes so far with little to no problem.

I find that people over react to this system. Far too much.

Not to mention people expect that this game is a typical cookie-cutter job class game where leveling just one class will actually get you anywhere. Not how this game works.
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#5 Aug 25 2010 at 3:00 PM Rating: Good
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Does it mean anything that I understand that some people may not find themselves affected by this, and I respect your right to not be concerned about it? I may not necessarily AGREE with your views, but I respect them.
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#6 Aug 25 2010 at 3:02 PM Rating: Good
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#7 Aug 25 2010 at 3:03 PM Rating: Default
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I feel as though people have a right to complain that they should not be "forced" to play the game a particular way. But, as the game currently stands, and the fact that the system is under heavy construction with some further benefit possibly being added, I feel there's no reason to bash it or have it removed.

The game has not even been released yet.

People are always so volatile when it comes to change or something different being introduced rather than even giving it a chance.
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#8 Aug 25 2010 at 3:03 PM Rating: Good
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I do NOT support its existence. However, in consideration of my personal enjoyment alone, I don't care about it. It won't affect me, even with my "fairly" hardcore intentions of playing 4 hours per day, 7 days a week on average (or maybe a couple instances where I'd play 2 hours on a school day, but 6 hours on a weekend). Even if I spend half that time leveling a single class, I still would never hit the "0 EXP" mark. Though I have intentions of trying out/leveling 2-3 different classes, so I doubt I'll see much "surplus EXP" at all.
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#9 Aug 25 2010 at 3:08 PM Rating: Good
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I'm not bothered, at least not before final release in any case.
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#10 Aug 25 2010 at 3:08 PM Rating: Good
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After playing in the beta since friday I don't think it's nearly as bad as people make it out to be. Turns out the people we yelled at for saying it probably works similar to rested exp, but with a negative connotation were right. I never got into the surplus exp on a particular class...think I have my a.d.d. playstyle to thank for that, but I started to get less physical exp per kill or action. To put it into perspective, I was getting amazing experience at the start...like 1000+ for every action or mob killed(physical exp) and now I'm down to 75% of that. Now is this the game penalizing me for playing too much? Or have I played so much that I wore out the bonus exp and now I'm getting exp at a normal rate? Seems more like the latter, and even then the exp is still pretty good.

Biggest problem with this is that the phase ends today and I won't be able to test it more. According to the info released today...I should be getting back into bonus physical exp by this weekend?

Anyway here's my #s since getting in friday night...unfortunately I didn't push my leveling to the extreme because I knew the phase was ending soon...

Pug9, Glad5, Mar11, Arch5, Lanc5, Shield1, Conj5, Thm6, Miner3, Bot7, Fish13, GS5, Weaving2 with a physical level of 19

So from my brief experience with this system, I'm not one bit outraged about how it works. However, I'm dying to get into the open beta and really put it to the test to make my final decision on it...
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#11 Aug 25 2010 at 3:13 PM Rating: Decent
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TwistedOwl wrote:
After playing in the beta since friday I don't think it's nearly as bad as people make it out to be. Turns out the people we yelled at for saying it probably works similar to rested exp, but with a negative connotation were right. I never got into the surplus exp on a particular class...think I have my a.d.d. playstyle to thank for that, but I started to get less physical exp per kill or action. To put it into perspective, I was getting amazing experience at the start...like 1000+ for every action or mob killed(physical exp) and now I'm down to 75% of that. Now is this the game penalizing me for playing too much? Or have I played so much that I wore out the bonus exp and now I'm getting exp at a normal rate? Seems more like the latter, and even then the exp is still pretty good.



You won't be singing that tune when you get 0 EXP...You can't just view it as a bonus to start, returning to normal, unless your definition of normal is zero xp.

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#12 Aug 25 2010 at 3:14 PM Rating: Good
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I love the title of this thread.

I dont think anyone out there is saying "OH I LOVE THE IDEA OF THE SURPLUS" But alot of us really don't care.

I, for one, don't care about surplus xp or not, and I consider myself a mildly hardcore player. I just don't think theres any point in rushing to lvl cap where there won't be anything really implemented for end game yet.

#13 Aug 25 2010 at 3:15 PM Rating: Decent
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I lean more to being a casual player (college student, work, wife), so it probably won't effect me often. However, I don't believe that it should be used to punish those with more time to play on their hands. Because I personally don't have enough time to play as I'd like shouldn't hinder players with more time. I just ask that I don't have to seek on DRG for 16 hours to get one invite (2004-2005 leveling DRG to 75 was tedious, spent too much time soloing).

Casual players don't WANT to take away from the hardcore. But when I DO have time to play, I want to be able to do something productive with my time. So far 14 caters well to the casual, but don't take away from the hardcore players.
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#14 Aug 25 2010 at 3:17 PM Rating: Decent
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KnocturnalOne wrote:
TwistedOwl wrote:
After playing in the beta since friday I don't think it's nearly as bad as people make it out to be. Turns out the people we yelled at for saying it probably works similar to rested exp, but with a negative connotation were right. I never got into the surplus exp on a particular class...think I have my a.d.d. playstyle to thank for that, but I started to get less physical exp per kill or action. To put it into perspective, I was getting amazing experience at the start...like 1000+ for every action or mob killed(physical exp) and now I'm down to 75% of that. Now is this the game penalizing me for playing too much? Or have I played so much that I wore out the bonus exp and now I'm getting exp at a normal rate? Seems more like the latter, and even then the exp is still pretty good.



You won't be singing that tune when you get 0 EXP...You can't just view it as a bonus to start, returning to normal, unless your definition of normal is zero xp.



Seriously. Its effin ridiculous people try and defend this in the slightest way.

It shouldn't exist.

PERIOD.
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#15 Aug 25 2010 at 3:17 PM Rating: Good
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KnocturnalOne wrote:

You won't be singing that tune when you get 0 EXP...You can't just view it as a bonus to start, returning to normal, unless your definition of normal is zero xp.



The way it's been going, it seems like it would take quite a while to get it to zero. But yea, I really wish the phase wasn't ending today so I could test that further. Then my opinion might change...
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#16 Aug 25 2010 at 3:20 PM Rating: Good
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TwistedOwl wrote:
KnocturnalOne wrote:

You won't be singing that tune when you get 0 EXP...You can't just view it as a bonus to start, returning to normal, unless your definition of normal is zero xp.



The way it's been going, it seems like it would take quite a while to get it to zero. But yea, I really wish the phase wasn't ending today so I could test that further. Then my opinion might change...


Maybe 15 or so hours?

Over a week?

Could be
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#17 Aug 25 2010 at 3:21 PM Rating: Decent
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Well, the way it is as of right this very second, it's 8 hours and you'll start seeing reduced xp. by 15 hours, you're down to zero until another week goes by.

I struggle to get why anyone would *want* that imposed.

Imagine yourself leveling Conjurer, you're level 25, you've got the weekend set aside (old lady is gone out of town for the weekend), and you get some special ability (Haste) at level 30. Your goal that weekend is to get Haste. Well, good luck, you'll hit the cap and have to wait a week.

Situations like that will happen in it's current form, however they agreed they will *loosen* the standards a bit, but we don't know exactly how they will adjust it. When something like that happens to you, and anyone else, we'll just how annoying it is!

What do we know, though? We know the penalty is staying in the game!

Edited, Aug 25th 2010 5:22pm by KnocturnalOne
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#18 Aug 25 2010 at 3:24 PM Rating: Good
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Seriously. Its effin ridiculous people try and defend this in the slightest way.

It shouldn't exist.

PERIOD.


Saying it should exist, and saying it won't bother me personally are two VERY DIFFERENT things. I plan to play on a reasonably hardcore schedule (average about 28 hours per week, or 4 per day), but the way I plan on playing the game IT WILL NOT AFFECT ME. If surplus is anything like what SE has described as far as when the onset begins, I will almost NEVER see surplus. But do I think it should exist? NO! Absolutely not. I don't care about the surplus for myself, but I do care how it will affect my fellow player. The two things are very different though, as neither case is detrimental to me personally.
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#19 Aug 25 2010 at 3:24 PM Rating: Good
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Originally I was kind of upset about the news, but reflecting on the issue a little more I am siding with the "stfu and wait and see" crowd. First of all, I know its kind of a fanboy thing to do, but I trust SE. They are very smart guys at the pinnacle of their profession... they didn't just spend 5 years making a game to see it fail. With that said, I suspect there is more to the game mechanics than we know/see.

For one, this isn't ffxi where you find one job that you like and you level only the one job stopping every once in a while to level your ONE subjob (yeah, people leveled multiple subjobs but thats besides the point, you really only needed one). This game is completely different. People are getting angry that they are being forced to level multiple jobs but thats actually how this game works. You're encouraged to level multiple jobs so you can pull skills/abilities from other professions. You may find yourself in a position that requires you to level 4 or 5 jobs in order to be an effective Gladiator (for example).

So my thoughts on this system, be it what SE had in mind for it or not, is that it encourages well rounded characters that in the end are more effective.

So lets wait and see how the game plays out. We've only begun to scratch the surface of how this game plays. SE is sticking by this system for a reason... and I do not believe its so they can "police" our game time so we go outside. They have yet to allude to that argument in the slightest. I believe they feel it complements their game, so, again, lets just wait and see.

(P.S. yeah i know the official statement from SE is that it allows for a more even playing field for casual and hardcore gamers, but be that their only reason or not, the reasons i stated above i feel add to the reasons to not get so upset about it)


Edited, Aug 25th 2010 4:28pm by Raionn
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#20 Aug 25 2010 at 3:24 PM Rating: Good
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Archmage Callinon wrote:
TwistedOwl wrote:
KnocturnalOne wrote:

You won't be singing that tune when you get 0 EXP...You can't just view it as a bonus to start, returning to normal, unless your definition of normal is zero xp.



The way it's been going, it seems like it would take quite a while to get it to zero. But yea, I really wish the phase wasn't ending today so I could test that further. Then my opinion might change...


Maybe 15 or so hours?

Over a week?

Could be


See that's what confuses me more about their explanation because that didn't happen to me. I've been logged in nearly nonstop, playing in windowed mode so I can bounce back n forth from game to here. I put in way more than 15 hours since friday and my exp is not zero...

Just got 766 exp for catching another fish

Edited, Aug 25th 2010 5:27pm by TwistedOwl
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#21 Aug 25 2010 at 3:25 PM Rating: Default
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The impression I'm getting is everyone wants to be max level within a week or two.

Oh ok, considering there's no endgame or anything like that and there won't be for a while.

These are people I can see burning out pretty quickly and will probably not be a part of the game for very long anyway. This game will be around for many years. Everyone is in such a rush.
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#22 Aug 25 2010 at 3:27 PM Rating: Good
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TwistedOwl wrote:
Archmage Callinon wrote:
TwistedOwl wrote:
KnocturnalOne wrote:

You won't be singing that tune when you get 0 EXP...You can't just view it as a bonus to start, returning to normal, unless your definition of normal is zero xp.



The way it's been going, it seems like it would take quite a while to get it to zero. But yea, I really wish the phase wasn't ending today so I could test that further. Then my opinion might change...


Maybe 15 or so hours?

Over a week?

Could be


See that's what confuses me more about their explanation because that didn't happen to me. I've been logged in nearly nonstop, playing in windowed mode so I can bounce back n forth from game to here. I put in way more than 15 hours since friday and my exp is not zero...


I'm sure it's not counting every second you're logged in carrying a weapon or tool (which is always because being unarmed is impossible).

But after 15 hours in combat or crafting, yeah... zero... wheeeeee
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#23 Aug 25 2010 at 3:30 PM Rating: Decent
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Well, the way it is as of right this very second, it's 8 hours and you'll start seeing reduced xp. by 15 hours, you're down to zero until another week goes by.


I read this in an article, but I'm still unaware how they keep track of this magical 8 hours. So if I hit something with my staff, work calls me in, 8 hours later I come back to play and I don't get experience on that class anymore? At MOST it should be exp per week capped, not time limited.
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#24 Aug 25 2010 at 3:31 PM Rating: Decent
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Archmage Callinon wrote:
TwistedOwl wrote:
Archmage Callinon wrote:
TwistedOwl wrote:
KnocturnalOne wrote:

You won't be singing that tune when you get 0 EXP...You can't just view it as a bonus to start, returning to normal, unless your definition of normal is zero xp.



The way it's been going, it seems like it would take quite a while to get it to zero. But yea, I really wish the phase wasn't ending today so I could test that further. Then my opinion might change...


Maybe 15 or so hours?

Over a week?

Could be


See that's what confuses me more about their explanation because that didn't happen to me. I've been logged in nearly nonstop, playing in windowed mode so I can bounce back n forth from game to here. I put in way more than 15 hours since friday and my exp is not zero...


I'm sure it's not counting every second you're logged in carrying a weapon or tool (which is always because being unarmed is impossible).

But after 15 hours in combat or crafting, yeah... zero... wheeeeee


Well, the simple solution to this is for someone to post their experience & results that shows how awful the system is and then maybe I could see it another way...for now I can only go by my experience
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#25 Aug 25 2010 at 3:31 PM Rating: Good
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See that's what confuses me more about their explanation because that didn't happen to me. I've been logged in nearly nonstop, playing in windowed mode so I can bounce back n forth from game to here. I put in way more than 15 hours since friday and my exp is not zero...


I'm assuming you are referring to 15 hours on a single class? If that's the case and you are still not getting zero EXP, you might want to consider what I've seen another beta player say... Which is, he had a situation in which he leveled his Pugilist until he started seeing "surplus" (yellow) EXP on both his Pugilist and his Physical level. He switched to Lancer for two hours (white EXP for his Lancer, yellow EXP for Physical level). Then he switched back to his Pugilist. White exp for Pugilist, yellow EXP for physical level. That suggests that his pugilist surplus got "pushed back" before the reset occurred (because his physical level was still under surplus). Though he did that as soon as he started seeing surplus, I'm not sure how it would be if you dug into your surplus further.
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#26 Aug 25 2010 at 3:32 PM Rating: Excellent
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ME! I don't care much for the surplus EXP honestly. I'll still be playing and doing things. Surplus can't stop the explorer for seeing new sights.

Once that's done, then I'll move on to doing other things like killing mobs for ingredients and stuff. Surplus can't stop me from making Gil. There's always a farmer's market and demand for items.

When I've had enough of that, I'll be following quests and such. Surplus can't stop me from enjoying a good story.

When I'm done with that, I'll be fiddling with mini-games. Surplus can't stop me from fiddling with mini-games.

...the list will continue as the game releases. This is why I could care less about the surplus thing as there will be PLENTY of other things to do, other than getting exp.
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#27 Aug 25 2010 at 3:34 PM Rating: Excellent
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My understanding here is this:

I'm in combat, I stab something with my lance.. from the moment I'm "engaged" with the mob my timer begins, and then when the mob is dead (or I am) the timer stops until the next time I'm in combat

This timer is cumulative and once it reaches 8 hours I stop earning 100% exp, once it reaches 15 hours I stop earning exp altogether.

The timer exists for each class and for your physical level exp and begins to degrade when you switch classes (the previous class' timer degrades), the physical timer never degrades because you can't stop trying to earn that.
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#28 Aug 25 2010 at 3:35 PM Rating: Excellent
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That's how I feel about it. Heck, back in FFXI my most FAVORITE thing to do was level (you may be able to tell that from my signature), and I STILL don't see any reason why the surplus is going to affect me, even with my 28 hours/week playtime. There's too much else I want to experience to be concerned about how I'm affected on ONE class for a few days at a time.
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#29ghosthawk09, Posted: Aug 25 2010 at 3:37 PM, Rating: Sub-Default, (Expand Post) The surplus is not as big of a deal as most of you think, and you are all looking at it incorrectly. The surplus will only affect and aid those who are casual players, but not hinder those who are hardcore players. the surplus is BONUS exp ontop of regular exp. After 8 hours of playing a particular class, your BONUS exp will dwindle down to normal 100% exp, until the next week. think of it as am empress band from 11 auto kicking in once a week and lasting 8 hours of play per class. Its a way to help those who dont have enough time to play. Also it encourages people to level multiple classes, and really, who wouldnt?
#30 Aug 25 2010 at 3:37 PM Rating: Good
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@ Callinon: That's exactly how I see it (as described by that translated SE explanation). However Tanaka made some comment about how accelerated EXP gain was accelerating how soon people were hitting their surplus... Which doesn't make sense if it's a purely time-based system. The two different explanations are confusing.

@ Ghosthawk: Unfortunately, no. It's not an EXP bonus of 200% that dwindles down to a minimum of 100% EXP. You CAN and WILL get zero EXP if you push surplus to its limits.

Edited, Aug 25th 2010 5:39pm by Kaelia88
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#31 Aug 25 2010 at 3:38 PM Rating: Decent
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#32 Aug 25 2010 at 3:40 PM Rating: Decent
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ghosthawk09 wrote:
The surplus is not as big of a deal as most of you think, and you are all looking at it incorrectly. The surplus will only affect and aid those who are casual players, but not hinder those who are hardcore players. the surplus is BONUS exp ontop of regular exp. After 8 hours of playing a particular class, your BONUS exp will dwindle down to normal 100% exp, until the next week. think of it as am empress band from 11 auto kicking in once a week and lasting 8 hours of play per class. Its a way to help those who dont have enough time to play. Also it encourages people to level multiple classes, and really, who wouldnt?


This is simply not true. You will get zero xp on that class/physical until the timer resets or your switch classes. If you switch classes, you will still get zero xp on physical level until the timer resets.
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#33 Aug 25 2010 at 3:41 PM Rating: Decent
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People are also forgetting that the developers are planning on incorporating some sort of bonus feature to surplus. Who knows what that could be? Think of something along merits.
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#34 Aug 25 2010 at 3:44 PM Rating: Decent
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Rjain wrote:
People are also forgetting that the developers are planning on incorporating some sort of bonus feature to surplus. Who knows what that could be? Think of something along merits.


Um, they just threw that idea in once they saw all the complaints to make us feel better. Like hey, we heard your suggestions about using this xp, even though we had no plans to use it, you've given us some ideas. Woohoo!

Don't act like it was in the plan from the onset. We, the community, gave them this idea. How? From all the feedback on this topic, so you can think us "crybaby's" for that!
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#35 Aug 25 2010 at 3:48 PM Rating: Default
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It will be nice to have a new challenge in the game to learn to master. I truly look forward to mastering it and see how SE redoes it after I do. Just like in 11 when we figured out how to use 2h weapons and make them pawn any dual wield. Some of the older players remember the swing, put your weapon away, pull it back out and swing again. Then SE had to fix that because we were doing way to much damage.

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#36 Aug 25 2010 at 3:48 PM Rating: Decent
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Don't act like it was in the plan from the onset. We, the community, gave them this idea.


Like pretty much every **** decision that's ever been made by an MMO developer.
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#37 Aug 25 2010 at 3:49 PM Rating: Decent
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XvirusTvirus wrote:
It will be nice to have a new challenge in the game to learn to master. I truly look forward to mastering it and see how SE redoes it after I do. Just like in 11 when we figured out how to use 2h weapons and make them pawn any dual wield. Some of the older players remember the swing, put your weapon away, pull it back out and swing again. Then SE had to fix that because we were doing way to much damage.



What are trying to say? Not connecting your analogy here..
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#38 Aug 25 2010 at 3:50 PM Rating: Decent
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Rjain wrote:
Quote:
Don't act like it was in the plan from the onset. We, the community, gave them this idea.


Like pretty much every **** decision that's ever been made by an MMO developer.


Sorry, but not sure whose side you're on here...
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#39 Aug 25 2010 at 3:51 PM Rating: Excellent
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Kaelia88 wrote:
@ Callinon: That's exactly how I see it (as described by that translated SE explanation). However Tanaka made some comment about how accelerated EXP gain was accelerating how soon people were hitting their surplus... Which doesn't make sense if it's a purely time-based system. The two different explanations are confusing.

@ Ghosthawk: Unfortunately, no. It's not an EXP bonus of 200% that dwindles down to a minimum of 100% EXP. You CAN and WILL get zero EXP if you push surplus to its limits.

Edited, Aug 25th 2010 5:39pm by Kaelia88


As a side effect of gaining more exp per kill, people were exp'ing more and for longer periods of time.

Also remember that the beta servers weren't up for 24 hours a day prior to this phase, so even if someone had WANTED to exp for a long time, it probably wasn't possible before now
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#40 Aug 25 2010 at 4:07 PM Rating: Excellent
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It really may be that my kind of playstyle fits well with this system so I didn't see outrageously diminishing returns yet. Like I said though, knowing that the end of the phase was coming soon kept me from really pushing hardcore so that also has to be considered. If it were the real thing I would've been much more determined to level higher & faster. So I'd love to see the #s and experience of someone who did push the leveling harder.

Still, I'm basing my current opinion on my experience and not people raging over the potential worst-case scenario. It's not being stubborn and blindly defending SE to trust my personal results over claims without facts. Sorry if you think so...
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#41 Aug 25 2010 at 4:14 PM Rating: Excellent
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Will this affect how I'm going to play? No

Does it not potentially affecting how I'm going to play factor into my opinion of it? No

Do I like the concept? No
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#42 Aug 25 2010 at 4:15 PM Rating: Good
TwistedOwl wrote:

See that's what confuses me more about their explanation because that didn't happen to me. I've been logged in nearly nonstop, playing in windowed mode so I can bounce back n forth from game to here. I put in way more than 15 hours since friday and my exp is not zero...

Just got 766 exp for catching another fish

Edited, Aug 25th 2010 5:27pm by TwistedOwl


I haven't seen a screenshot of 0 exp. As they say on the internet - "pictures or it didn't happen"

I played pretty non-stop on the weekend and I didn't have any issue with surplus exp, so if SE is "working on this" to make it even less contentious then I am totally unconcerned.
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#43 Aug 25 2010 at 4:18 PM Rating: Good
TwistedOwl wrote:

Still, I'm basing my current opinion on my experience and not people raging over the potential worst-case scenario. It's not being stubborn and blindly defending SE to trust my personal results over claims without facts. Sorry if you think so...


This
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#44 Aug 25 2010 at 4:27 PM Rating: Default
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All the whining cry babies who have their panties in a twist can kiss my ***. I like it and haven't had any problems with it whatsoever. Don't like it, leave.I'll make sure to enjoy the game without you.
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#45 Aug 25 2010 at 4:29 PM Rating: Default
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Quote:
All the whining cry babies who have their panties in a twist can kiss my ***. I like it and haven't had any problems with it whatsoever. Don't like it, leave.I'll make sure to enjoy the game without you.


You speak my mind.
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#46 Aug 25 2010 at 4:36 PM Rating: Default
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I'm all for what Squenix is doing with this round of FF, and if people leave because of it, oh well.. more fun for the rest of us ^^
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#47 Aug 25 2010 at 4:58 PM Rating: Decent
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I'm not freaking out about it like so many are.. But I was never one to grind exp all the time - there's a ton more to do.

As for why they're doing this.. With your physical level ever-present, I'm sure they don't want people hitting their max at lightning speed.. When the max will always stay the max. There's no changing to a Lv 1 job and completely starting over.
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#48 Aug 25 2010 at 5:24 PM Rating: Good
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Coyohma wrote:
I'm not freaking out about it like so many are.. But I was never one to grind exp all the time - there's a ton more to do.

As for why they're doing this.. With your physical level ever-present, I'm sure they don't want people hitting their max at lightning speed.. When the max will always stay the max. There's no changing to a Lv 1 job and completely starting over.

Exactly. When I learned that physical level always goes up I wondered how SE would prevent people from getting a high physical level too fast, and SE has provided me (us) with an answer.

This fatigue/surplus element is just a system of checks and balances.
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#49 Aug 25 2010 at 5:26 PM Rating: Decent
Edited by bsphil
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Raionn wrote:
Coyohma wrote:
I'm not freaking out about it like so many are.. But I was never one to grind exp all the time - there's a ton more to do.

As for why they're doing this.. With your physical level ever-present, I'm sure they don't want people hitting their max at lightning speed.. When the max will always stay the max. There's no changing to a Lv 1 job and completely starting over.

Exactly. When I learned that physical level always goes up I wondered how SE would prevent people from getting a high physical level too fast, and SE has provided me (us) with an answer.

This fatigue/surplus element is just a system of checks and balances.
That sounds like it's complicating a bad idea with a worse idea.
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#50 Aug 25 2010 at 6:25 PM Rating: Good
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#51 Aug 25 2010 at 6:30 PM Rating: Good
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It doesn't really bother me as I feel that SE has their reasoning.
As I said in another forum about the surplus;

"Within the first eight hours of play, you can earn 100% experience. The seven hour period following will see your possible experience gradually approach zero.

This system is on a weekly timer. After a week has passed since you began skilling that particular weapon, the timer will reset. It will start anew when you skill up again.

Any experience earned past that point is saved as “surplus.” There is surplus for each class, and if you begin to see it please consider playing another class and adjust accordingly.

However, experience points are not specific to any class and therefore the decrease in experience points is not affected by changing classes.


This tells me that I can spend 15 hours leveling my Archer before I should try another job. Which is fine by me, after 15 hours of shooting arrows at sh*t I'll need some change. So i'll move to a DoH job and spend another 15 hours. Then I can work on another Dow job to mix with Archer. Think by that time a week will have past thanks to my job taking up 40 hours.
The part where they save the exp is "saved" suggest that it can be used at a later tme but then they "suggest" changing to another clas, for what? To prevent to much saved surpluse exp???
I wish they would say what kind of exp exectly, is that for your physical level or skills for your weapon, if it's both then what good would changing your weapon do as stated in the second line.



Edited, Aug 25th 2010 8:31pm by RSquires
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