Originally I was kind of upset about the news, but reflecting on the issue a little more I am siding with the "stfu and wait and see" crowd. First of all, I know its kind of a fanboy thing to do, but I trust SE. They are very smart guys at the pinnacle of their profession... they didn't just spend 5 years making a game to see it fail. With that said, I suspect there is more to the game mechanics than we know/see.
For one, this isn't ffxi where you find one job that you like and you level only the one job stopping every once in a while to level your ONE subjob (yeah, people leveled multiple subjobs but thats besides the point, you really only needed one). This game is completely different. People are getting angry that they are being forced to level multiple jobs but thats actually how this game works. You're encouraged to level multiple jobs so you can pull skills/abilities from other professions. You may find yourself in a position that requires you to level 4 or 5 jobs in order to be an effective Gladiator (for example).
So my thoughts on this system, be it what SE had in mind for it or not, is that it encourages well rounded characters that in the end are more effective.
So lets wait and see how the game plays out. We've only begun to scratch the surface of how this game plays. SE is sticking by this system for a reason... and I do not believe its so they can "police" our game time so we go outside. They have yet to allude to that argument in the slightest. I believe they feel it complements their game, so, again, lets just wait and see.
(P.S. yeah i know the official statement from SE is that it allows for a more even playing field for casual and hardcore gamers, but be that their only reason or not, the reasons i stated above i feel add to the reasons to not get so upset about it)
Edited, Aug 25th 2010 4:28pm by Raionn
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