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Poll: Surplus XP, take 2Follow

#1 Aug 25 2010 at 4:14 PM Rating: Excellent
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Would have added this to an existing thread but the other thread about this already had a poll in it and two polls in the same thread conflict with one another.

What are your feelings on surplus XP, if it were to be included in retail as described?
I think it is a good idea and I support it as-is to be included in retail.:22 (11.8%)
I don't like it, but I still plan to buy the game and play even if it is left as-is.:53 (28.5%)
I still plan to buy the game, but if if hasn't been changed or removed, I may quit within the first couple of months.:58 (31.2%)
I will not even purchase the game until/unless I -know- it has been changed or removed.:26 (14.0%)
I have no strong opinion one way or the other and will still purchase the game regardless.:27 (14.5%)
Total:186


Edited, Aug 25th 2010 6:24pm by Mikhalia
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#2 Aug 25 2010 at 4:16 PM Rating: Decent
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Thank you very much for making this thread, I wasn't all too happy with someone hijacking my thread putting up a poll with options that didn't fit my intention.

/bow
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#3 Aug 25 2010 at 4:20 PM Rating: Good
You should have added an "I don't care" option. I don't think it is a particularly good idea but I don't care if it is in there.

Also, the poll as is has three totally negative options and one TOO positive option.

Edited, Aug 25th 2010 3:21pm by Olorinus
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#4 Aug 25 2010 at 4:20 PM Rating: Excellent
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I still think you need an "Indifferent, will buy the game, see how it goes and decide later."
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#5 Aug 25 2010 at 4:21 PM Rating: Excellent
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isnt this pool a tad bit biased... lol
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#6 Aug 25 2010 at 4:23 PM Rating: Good
onineko wrote:
isnt this pool a tad bit biased... lol


yeah, essentially. I'd be more into something like this:

1- I don't care.
2- Great Idea!
3- May be ok depending on how it is implemented.
4- I hate it, but I'll still give the game a try
5- I won't even try this game if this concept is included
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When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#7 Aug 25 2010 at 4:24 PM Rating: Decent
Edited by bsphil
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I'm still on the fence, I may cancel my preorder if I don't hear any better news about it than I've been hearing. ****, I'd rather go back to FFXI.
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#8 Aug 25 2010 at 4:25 PM Rating: Good
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Grand Master Scribe Olorinus wrote:
You should have added an "I don't care" option. I don't think it is a particularly good idea but I don't care if it is in there.

Also, the poll as is has three totally negative options and one TOO positive option.

Edited, Aug 25th 2010 3:21pm by Olorinus


Kreisash wrote:
I still think you need an "Indifferent, will buy the game, see how it goes and decide later."


Added it, albeit a bit late.

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#9 Aug 25 2010 at 4:25 PM Rating: Good
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I am not a fan of the system but I welcome trying it out further and seeing what they do to it.
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#10 Aug 25 2010 at 4:27 PM Rating: Good
Mikhalia the Picky wrote:
Grand Master Scribe Olorinus wrote:
You should have added an "I don't care" option. I don't think it is a particularly good idea but I don't care if it is in there.

Also, the poll as is has three totally negative options and one TOO positive option.

Edited, Aug 25th 2010 3:21pm by Olorinus


Kreisash wrote:
I still think you need an "Indifferent, will buy the game, see how it goes and decide later."


Added it, albeit a bit late.



Ha, well I picked the first option even though I am not super enthusiastic about the idea because I am not at all negative about it at this point given it didn't affect me in the slightest when I was playing
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lolgaxe wrote:
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#11 Aug 25 2010 at 4:27 PM Rating: Good
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Quote:
Added it, albeit a bit late.


Thanks for adding that in, I have now voted appropriately.
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#12 Aug 25 2010 at 4:27 PM Rating: Decent
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Since i have A.D.D. when it comes to leveling jobs like in FFXI, i dont mind this system at all, whiners are most likely the people that wanna max out one job first just for bragging rights, oh well... too bad for them lol

(/start my opinion)

i applaud squenix for taking a pro-active role in curbing 'game addiction' somewhat because maybe not here in america, but there's been news stories about people who've become so submersed in games that they've neglected jobs, children, etc etc... so instead of having to deal with negative impact from those people, they're doing something before the game even comes out to help combat that.

(/end my opinion)

Edited, Aug 25th 2010 6:33pm by Myzldas
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#13 Aug 25 2010 at 4:28 PM Rating: Default
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Ups to you Mikhalia. Give some of us the choice to play the game the way the developers are trying to introduce.
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#14 Aug 25 2010 at 4:30 PM Rating: Good
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Here is how (I think) it will play out
(note, this is based on current information and translations, and I'm just trying to simplify what I got out of it)

You start out as an archer lvl 1 at P.lvl 1

You play dead straight for 8 hours and manage to hit say, Archer and P.lvl 14 (this is making physical level and class level dead even in exp, which is not the case, but bear with me here)

Your exp eared starts to decline for both, and since the exp per level goes up, you manage to hit Archer and P. lvl 20 before you hit the fatigue limit at 15 hours. You can now no longer earn any exp for archer, or any additional P.lvls.

However, you can switch to any other class, and play it to its fatigue limit. Note that since your physical level is 20 for every class, leveling new classes will be much easier. If we assume that each class has the same exp per level (a safe assumption) you can without doing any math know that you can take each class to 20 before hitting fatigue for that class.


Now for a bit of personal opinion-

The overall system seems to be developed with 2 ideals in mind:

1)To stop you from zerging max level with a fresh character, preferring growth over time.

2)To encourage you to pick up a craft, an alternate class, or several of both.
(there are 18 classes, at 15 hours a piece that is 270 hours, or 102 (over 4 days) more hours than there are in an entire week.

I believe that this system effectively combats RMT and powerlevelers (RMT get banned ? no matter how fast they can kill, they can only go so far each week, and hopefully are found and banned again before they reach a level that can have a significant effect on the farming and practices of the "end" game)
I also believe that this will make bandwagoning jobs harder. A job get a cool buff ? While that job has its moment in the spotlight, tards won't be 2 day SMN burning up that job in **** poor gear. Sure if it stays powerful, after weeks a few might pop up, but the game can change again in other jobs favor in that amount of time.

For myself, I'll be playing archer. There are several job skills that work nicely with archer, and assuming they get more powerful versions of those skills later on, I'll be leveling the jobs that have those skills with my archer, to make my archer more powerful. Already I'm looking at both other DoW for more raw power and a magic class for bind (on top of shadow bind) for more soloing prowess. I have no doubt in my mind a melee class will get some sort of Req. DoW berserk, and everyone that hits things will want it, and the people who leveled that class along their other damage dealer will rejoice.

In addition, Leveling just one DoW, (tank or melee) one DoH/L(craft) and one DoM(magic) to full each week takes 45 hours. That is over the amount over time for a full time salary at a job in the real world. It comes back to not forgetting friends, family, or work/responsibilities. If you worked full time and did that, and got say, 6 hours of sleep a night, that is 125 of your 168 hours a week taken up. That doesn't count eating, bathing, sexing your gamer girlfriend- nothing. And lastly, people act as if once you hit the limit ffxiv will just outright shutdown and you can't log on for a week. You can do guildleves for gold, you can kill animals for materials that will make gear that will improve your character just like it kept leveling. ****, you can level something off the wall just to see if it works (does gladiators still precision +acc -eva effect my ranged attacks ? only one way to find out !) Although this is mostly for beta and players getting the game right off the bat, as I'm sure people will be wiki-ing their findings and will actually save future adventures a lot of trouble.

As for me, this has lead to a firm decision of buying the standard edition. My name is fairly unique so I don't have to worry about that, however, I now know exactly how far ahead of me the pre-orders are in terms of my favorite job versus theirs - 15 hours.


TLDNR : Buying it, and enjoying my relaxed and fun (like a, game should be) time to level capsville.
#15 Aug 25 2010 at 4:38 PM Rating: Good
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The problem with everyone who says "I like it this way, it fits my schedule, etc" is that not having the system in the game does NOT AFFECT YOUR PLAYSTYLE IN ANY WAY. If you want to be a casual player you can be a casual player even if other people like to grind up to max. There's nothing about how other people play that would stop you from relaxing and enjoying the game the way you want to.

The only thing adding something like this does it prevent other people from playing the way they want to. There is nothing beneficial about a system that punishes certain people while rewarding no one.
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#16 Aug 25 2010 at 4:39 PM Rating: Good
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I'll likely be going with #3. I'm very bothered by the idea of such a penalty, and dealing with it for months might break my initial attraction for the game entirely. But that's a definite maybe -- I'm still interested in the game, even if this penalty sounds ridiculous. We'll see how it all pans out, but as it stands, I am most definitely NOT in favor of the penalty.

@ the "Who cares?" - An "indifferent" option is completely pointless. If you don't care either way, why do you need an option? Let those who actually care make their opinion known, since it matters to them. Yours achieves nothing but wasted time.
...That sounds kind of mean. D: I guess I'm just slightly annoyed that SE might interpret a "Who cares?" attitude as a "Yes! We can totally get away with ******** the people who are upset by our decision(s)!" I just want them to know whether their idea is being welcomed gladly or poorly, not whether people care one way or the other.
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#17 Aug 25 2010 at 4:43 PM Rating: Good
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SickleSageKiroh wrote:
The problem with everyone who says "I like it this way, it fits my schedule, etc" is that not having the system in the game does NOT AFFECT YOUR PLAYSTYLE IN ANY WAY. If you want to be a casual player you can be a casual player even if other people like to grind up to max. There's nothing about how other people play that would stop you from relaxing and enjoying the game the way you want to.

The only thing adding something like this does it prevent other people from playing the way they want to. There is nothing beneficial about a system that punishes certain people while rewarding no one.


My thoughts precisely. They don't care because it's NOT bothering them, so they would rather play devils advocate instead of agreeing that the system constraints may impact other plays from enjoying the same game, as they are.

Why can't we all get to enjoy the game?
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#18 Aug 25 2010 at 4:44 PM Rating: Decent
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Quote:
@ the "Who cares?" - An "indifferent" option is completely pointless.


Then why would anyone care about YOUR opinion on the matter. I think that an indifferent opinion about how a company decides to impliment their own rules is just fine. Saying that we don't mind what they're doing is a positive thing to the company because casual gamers or people who don't concentrate on on job are going to be better off than the hardcore 16-hour gamers that only level one job.....only
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#19 Aug 25 2010 at 4:50 PM Rating: Decent
Edited by bsphil
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Myzldas wrote:
hardcore 16-hour gamers
It shouldn't be THAT hard to get in 16 hours of gaming in a full week, not that everyone would even manage that, but you make it out to be a lot more extreme than it actually is. 2 hours a day during the week and a few more on the weekend is enough to deplete you all the way to 0% exp gain. Even if you don't play that much, an hour a weekday and 3 saturday/sunday, you're still getting penalized by not getting 100% of the exp that you would normally think to be earning.

Edited, Aug 25th 2010 5:51pm by bsphil
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#20 Aug 25 2010 at 4:51 PM Rating: Decent
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sorry... meant 16 hours A DAY gamers lol
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#21 Aug 25 2010 at 4:52 PM Rating: Decent
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bsphil wrote:
Myzldas wrote:
hardcore 16-hour gamers
It shouldn't be THAT hard to get in 16 hours of gaming in a full week, not that everyone would even manage that, but you make it out to be a lot more extreme than it actually is. 2 hours a day during the week and a few more on the weekend is enough to deplete you all the way to 0% exp gain. Even if you don't play that much, an hour a weekday and 3 saturday/sunday, you're still getting penalized by not getting 100% of the exp that you would normally think to be earning.

Edited, Aug 25th 2010 5:51pm by bsphil


Exactly. Using your example, when you start playing that weekend, you no longer get 100%, and likely before Saturday is half way through, you're sitting at 0 XP.
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#22 Aug 25 2010 at 4:54 PM Rating: Decent
Edited by bsphil
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Myzldas wrote:
sorry... meant 16 hours A DAY gamers lol
That was my point. You get penalized for being a 16-hour A WEEK gamer, not just for being a 16-hour a day gamer.

What really would be hilarious is if it's literally clock based and not exp based at all. If the fatigue is solely based on how much time you spend in active mode... it'll actually penalize more casual gamers because the really good "hardcore" ones will grind out exp a ton faster and beat the clock on the fatigue, getting physically burnt out on leveling before the programmed fatigue sets in.
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Almalieque wrote:
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#23 Aug 25 2010 at 4:56 PM Rating: Default
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Quote:
Then why would anyone care about YOUR opinion on the matter. I think that an indifferent opinion about how a company decides to impliment their own rules is just fine. Saying that we don't mind what they're doing is a positive thing to the company because casual gamers or people who don't concentrate on on job are going to be better off than the hardcore 16-hour gamers that only level one job.....only

Your ignorance is astounding.

but who cares anyway lol not me not you so what does it matter it doesn't does it guess not oh well i pick 5
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#24 Aug 25 2010 at 5:05 PM Rating: Decent
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w34v3r wrote:
Quote:
Then why would anyone care about YOUR opinion on the matter. I think that an indifferent opinion about how a company decides to impliment their own rules is just fine. Saying that we don't mind what they're doing is a positive thing to the company because casual gamers or people who don't concentrate on on job are going to be better off than the hardcore 16-hour gamers that only level one job.....only

Your ignorance is astounding.

but who cares anyway lol not me not you so what does it matter it doesn't does it guess not oh well i pick 5


ignorant? for standing up to someone saying that "if your not against it, your opinion doesnt matter"?

I'm not the one that had like 4 sentences run on and couldn't understand what you just said.
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#25 Aug 25 2010 at 5:10 PM Rating: Good
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I'm torn, although my official stance is, "Let me play the game and decide for myself if this system is detrimental or not."

If it is a bad system, then I'll complain until it is balanced and/or quit.

I have to say though, after Nobuaki Komoto's official clear-up, I'm satisfied. At least from a PR stand point.

If it is a 'true' surplus, that means that the hard work toward one class should be applied somewhere else, and so I think SE's intention is to 'force' a well rounded hardcore player base. Although ironically, there would be no incentive for the casual player to be 'well rounded.' That is, of course, only socially 'forced.'

Eh, another one of those 'wait and see' type deals.

#26 Aug 25 2010 at 5:14 PM Rating: Good
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Theres no "I like it, but not 'as is'" option. I think it should be a bonus system for those that don't have a lot of time on their hands and not a penalty to those who do.
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#27 Aug 25 2010 at 5:17 PM Rating: Excellent
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I agree with that, there absolutely should be a bonus to people who can't play as often, but not a penalty just because someone does have more time to play.
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#28 Aug 25 2010 at 5:19 PM Rating: Default
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Quote:
ignorant? for standing up to someone saying that "if your not against it, your opinion doesnt matter"?

I'm not the one that had like 4 sentences run on and couldn't understand what you just said.

And he just keeps on going. I applaud you, good sir.

I will, however, shed some light on your ignorance: I never said that. Either your reading comprehension is subpar or you're letting your overly active imagination get away with you. Here's what I did say:
Quote:
I just want them to know whether their idea is being welcomed gladly or poorly, not whether people care one way or the other.

Connecting the dots yet?
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#29 Aug 25 2010 at 5:20 PM Rating: Good
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SickleSageKiroh wrote:
I agree with that, there absolutely should be a bonus to people who can't play as often, but not a penalty just because someone does have more time to play.


Autumnfire wrote:
Theres no "I like it, but not 'as is'" option. I think it should be a bonus system for those that don't have a lot of time on their hands and not a penalty to those who do.


Agreed. Reward > Punishment.
#30 Aug 25 2010 at 5:22 PM Rating: Decent
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w34v3r wrote:
Quote:
ignorant? for standing up to someone saying that "if your not against it, your opinion doesnt matter"?

I'm not the one that had like 4 sentences run on and couldn't understand what you just said.

And he just keeps on going. I applaud you, good sir.

I will, however, shed some light on your ignorance: I never said that. Either your reading comprehension is subpar or you're letting your overly active imagination get away with you. Here's what I did say:
Quote:
I just want them to know whether their idea is being welcomed gladly or poorly, not whether people care one way or the other.

Connecting the dots yet?


I connected the dots...easily:

It's being received POORLY! I think we all can agree on that, regardless of which side of the fence you're on.
____________________________
FFXIV:
PL (40) CRP (32) CON (27) ALC (17) THM (15) GSM (15)


FFXI (Retired):
PLD [75] RDM [75] WAR [75] BRD [75] NIN [75] SAM [75]


#31 Aug 25 2010 at 5:45 PM Rating: Good
Myzldas wrote:
w34v3r wrote:
Quote:
Then why would anyone care about YOUR opinion on the matter. I think that an indifferent opinion about how a company decides to impliment their own rules is just fine. Saying that we don't mind what they're doing is a positive thing to the company because casual gamers or people who don't concentrate on on job are going to be better off than the hardcore 16-hour gamers that only level one job.....only

Your ignorance is astounding.

but who cares anyway lol not me not you so what does it matter it doesn't does it guess not oh well i pick 5


ignorant? for standing up to someone saying that "if your not against it, your opinion doesnt matter"?

I'm not the one that had like 4 sentences run on and couldn't understand what you just said.


Be careful the rate trolls are out fierce right now. I've pretty much been nuked right back to scholar for saying this is not a big deal. Frankly I used to enjoy coming to the Zam but right now there is nothing fun about it. Some of us don't believe in this "you're with us or against us" crap. Unfortunately some of those who are nerd raging are rating everyone down for just not caring about this minor thing.

Given I was grinding ALL WEEKEND and never saw surplus exp once on any job it would be ridiculous if I was anything BUT indifferent to this feature at this point.


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#32 Aug 25 2010 at 5:52 PM Rating: Good
KnocturnalOne wrote:


It's being received POORLY! I think we all can agree on that, regardless of which side of the fence you're on.


I agree.

However I think about 1/3 of the people raging about this are acting like ignorant spoiled brats. It is one thing to not like a feature. It is another to have a temper tantrum about it, especially if you haven't even had a chance to see how much it impacts you. Many people have been stating some really well reasoned opposition to this. Other people have been doing nothing but whining and rating down everyone who isn't as worried about it as they are.

All I ask is for people to be a little more reasonable. It's too bad if this really bothers people, but poisoning the forum won't change it. Is it too much to ask for a little civility? And can we talk about something different? I mean - this is boring to rehash the same complaints and screamings over and over.
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lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#33 Aug 25 2010 at 5:57 PM Rating: Good
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Grand Master Scribe Olorinus wrote:
KnocturnalOne wrote:


It's being received POORLY! I think we all can agree on that, regardless of which side of the fence you're on.


I agree.

However I think about 1/3 of the people raging about this are acting like ignorant spoiled brats. It is one thing to not like a feature. It is another to have a temper tantrum about it, especially if you haven't even had a chance to see how much it impacts you. Many people have been stating some really well reasoned opposition to this. Other people have been doing nothing but whining and rating down everyone who isn't as worried about it as they are.

All I ask is for people to be a little more reasonable. It's too bad if this really bothers people, but poisoning the forum won't change it. Is it too much to ask for a little civility? And can we talk about something different? I mean - this is boring to rehash the same complaints and screamings over and over.


Well, I for one have tried to be civil in hopefully all of my responses. I have no desire to rate anyone down on the fact they disagree with me, and I've been rather active on this topic today. Probably my most active day of posting ever, even though I frequent here obsesively.

Most of you who are indifferent/supportive to it, have their own reasons. The rate trolls are coming from both sides, by the way :p

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FFXIV:
PL (40) CRP (32) CON (27) ALC (17) THM (15) GSM (15)


FFXI (Retired):
PLD [75] RDM [75] WAR [75] BRD [75] NIN [75] SAM [75]


#34 Aug 25 2010 at 5:58 PM Rating: Good
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Don't worry Olorin, in a few days, most of the posts about it will be dead and somewhere between page 3 and page 5 of the threads. Civility will return to the forums once the initial outrage has died down, but for now just prepare to lose a crapload of karma if you decide to post anything about it.
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#35 Aug 25 2010 at 6:03 PM Rating: Good
KnocturnalOne wrote:

Well, I for one have tried to be civil in hopefully all of my responses. I have no desire to rate anyone down on the fact they disagree with me, and I've been rather active on this topic today. Probably my most active day of posting ever, even though I frequent here obsesively.

Most of you who are indifferent/supportive to it, have their own reasons. The rate trolls are coming from both sides, by the way :p



Yeah you've been pretty ok. And I agree they are probably on both sides but since I lost sage just a minute ago I'm feeling it a little acutely.
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lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#36 Aug 25 2010 at 6:04 PM Rating: Good
SickleSageKiroh wrote:
Don't worry Olorin, in a few days, most of the posts about it will be dead and somewhere between page 3 and page 5 of the threads. Civility will return to the forums once the initial outrage has died down, but for now just prepare to lose a crapload of karma if you decide to post anything about it.


Yeah, but that isn't supposed to be how karma works, and frankly - the folks that are doing it are being pretty juvenile. It went so far as people were rating me down in the DoH thread when I was trying to help someone improve their crafting results.
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lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#37 Aug 25 2010 at 6:07 PM Rating: Decent
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447 posts
Grand Master Scribe Olorinus wrote:
SickleSageKiroh wrote:
Don't worry Olorin, in a few days, most of the posts about it will be dead and somewhere between page 3 and page 5 of the threads. Civility will return to the forums once the initial outrage has died down, but for now just prepare to lose a crapload of karma if you decide to post anything about it.


Yeah, but that isn't supposed to be how karma works, and frankly - the folks that are doing it are being pretty juvenile. It went so far as people were rating me down in the DoH thread when I was trying to help someone improve their crafting results.


They say talking about it really hurts too :p
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#38 Aug 25 2010 at 6:08 PM Rating: Excellent
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409 posts
I know how you feel, my average post rating went from Excellent to Good in less than an hour...
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#39 Aug 25 2010 at 6:09 PM Rating: Excellent
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Quote:
Yeah, but that isn't supposed to be how karma works, and frankly - the folks that are doing it are being pretty juvenile. It went so far as people were rating me down in the DoH thread when I was trying to help someone improve their crafting results.

Whaa?! That definitely sounds like the work of a complete troll. Did you get in a big argument with someone in particular, been expressing your opinion in an overly negative way, etc.? Either way, I don't think downrate-stalking someone is at all sensible, even if I don't agree with the person's opinion.
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Quote:
Mikhalia the Picky wrote:
This may quite possibly be the most epicly failed anti-antitroll trolling attempt.
#40 Aug 25 2010 at 6:19 PM Rating: Excellent
*****
11,539 posts
w34v3r wrote:
Quote:
Yeah, but that isn't supposed to be how karma works, and frankly - the folks that are doing it are being pretty juvenile. It went so far as people were rating me down in the DoH thread when I was trying to help someone improve their crafting results.

Whaa?! That definitely sounds like the work of a complete troll. Did you get in a big argument with someone in particular, been expressing your opinion in an overly negative way, etc.? Either way, I don't think downrate-stalking someone is at all sensible, even if I don't agree with the person's opinion.


No, people just enjoy taking out their vengeance on people for disagreeing.

I disagree with some things other people are saying, but I don't rate down people I disagree with, I rate down people who are being douchey, illegible, or just plain annoying.

I've rated up people I've disagreed with because they had good points, and rated down people I agreed with because they were being pricks. That's how the rating system is SUPPOSED to work. It's not a like/dislike button. ******* Facebook.
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[ffxisig]55836[/ffxisig]

Mikhalia: and FWIW, my posts are 95% helpful, informative, or funny.
Mikhalia: only 5% or less of my posts are utter crap.
Tyapex: 393 posts of utter crap...
Mikhalia: Sounds about right.
#41 Aug 25 2010 at 6:22 PM Rating: Good
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351 posts
I'm sorry, Mik, but Facebook doesn't have a dislike button. All of your points are thus invalid. Such a shame, too -- there was so much potential there! :'(
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Quote:
Mikhalia the Picky wrote:
This may quite possibly be the most epicly failed anti-antitroll trolling attempt.
#42 Aug 25 2010 at 6:28 PM Rating: Good
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275 posts
Quote:
No, people just enjoy taking out their vengeance on people for disagreeing.

I disagree with some things other people are saying, but I don't rate down people I disagree with, I rate down people who are being douchey, illegible, or just plain annoying.

I've rated up people I've disagreed with because they had good points, and rated down people I agreed with because they were being pricks. That's how the rating system is SUPPOSED to work. It's not a like/dislike button. @#%^ing Facebook.


"Take THIS, you scoundrel! You are temporarily labeled as 'Decent!' I'll see you in ****!"

But seriously, exactly what you said. It's not "I agree!"/"I disagree!" It's "Good contribution!"/"Bad contribution!"
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#43 Aug 25 2010 at 6:30 PM Rating: Good
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1,457 posts
I was defaulted for giving someone a free key today. Karl was karma-camped a couple weeks ago. It's getting bad.
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#44 Aug 25 2010 at 6:34 PM Rating: Good
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749 posts
Anyone for a nice tabletop D&D session? ;)
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#45 Aug 25 2010 at 6:49 PM Rating: Good
seneleron wrote:
Anyone for a nice tabletop D&D session? ;)


I would totally dig that. Too bad I'm sure you live nowhere near here.
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lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#46 Aug 25 2010 at 6:50 PM Rating: Good
GuardianFaith wrote:
I was defaulted for giving someone a free key today. Karl was karma-camped a couple weeks ago. It's getting bad.


Yeah. It's unnecessary.
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lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#47 Aug 25 2010 at 6:52 PM Rating: Default
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353 posts
There are more things to worry about than surplus and fatigue. I would put my priority on other more important things that actually affect gameplay rather than time limitations.
#48 Aug 25 2010 at 6:57 PM Rating: Good
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163 posts
I voted for the 1st choice. (really my choice was the last one but i misread it)
I have to say that the 15 hours per job thing really doesn't bother me to much as I doubt I'll be able to hit it when trying to lvl Archer, leatherwork and Lancer.
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So I rated you up for no good reason, big deal. Wanna fight about it?
#49 Aug 25 2010 at 7:04 PM Rating: Good
Quote:
Anyone for a nice tabletop D&D session? ;)


That would be cool, haven't played in years :D And if anything, when there was an argument instead of down rating there would be dice and snack throwing :P
#50 Aug 25 2010 at 9:14 PM Rating: Good
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1,673 posts
I have no strong opinion one way or the other and will still purchase the game regardless.:

Mainly because I am one of those casual gamers and play when I can.
#51 Aug 25 2010 at 9:18 PM Rating: Decent
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169 posts
Mikhalia, you left out one option:

I like the idea of the system, but it needs tweaking and constant maintenance to make sure it doesn't do serious damage because we get better at the game later.
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