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Allocating points to Primary Attributes?Follow

#1 Aug 25 2010 at 5:55 PM Rating: Good
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So how is everyone allocating points towards their Primary Attributes?

Strength * Dexterity * Vitality * Intelligence * Mind Piety

Since you can pretty much switch to any job, are you going to level up all the attributes evenly? Or maybe allocate to just three attributes? I did notice that once you reached 47 points in an ability, it starts taking additional points to reach each additional level.

Also does anyone have any information on what attributes that the DOH use?
#2 Aug 25 2010 at 5:58 PM Rating: Good
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Actually it start taking 2 point to increase the stat after 40 and 3 after 80.

I think i will put points into Vit and 2 other abilities depending on my discpline choices.
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#3 Aug 25 2010 at 6:01 PM Rating: Good
I haven't figured out what attributes if any impact DoH, DoL. If someone else has it would be excellent if they shared.

For mages I rate up Piety, Mind and Intelligence mostly. For DoW I rate up Strength, Dexterity and Vitality.

You can reallocate your points but not all at once - so for that reason I don't massively overrate just on one side of the spectrum (plus it still isn't known if some spells are impacted by traits other than mind, intelligence and piety - like say bludgeon on BLU).



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#4 Aug 25 2010 at 6:03 PM Rating: Excellent
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Sleepymagi wrote:
Actually it start taking 2 point to increase the stat after 40 and 3 after 80.

I think i will put points into Vit and 2 other abilities depending on my discpline choices.


On a side note, I lawl'd my balls off after I found out VIT stopped being a good for nothing bum and started doing stuff. I can imagine an out of the loop cross over's expression :

"Hey, what should I put my points in?"


"Whatever applies to your class, but make sure you get plenty of VIT"


"Wait... what?"
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#5 Aug 25 2010 at 6:05 PM Rating: Good
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Are there any sources of information explaining what each attribute does exactly? Do classes respond differently to each stat (e.g. STR boosts Marauder ATT while DEX boosts Archer ATT)? A little more clarity would be nice, but there doesn't seem to be much to go off of in-game... /:
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#6 Aug 25 2010 at 6:10 PM Rating: Decent
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For mages I rate up Piety, Mind and Intelligence mostly. For DoW I rate up Strength, Dexterity and Vitality.


+1 to that. I am not a big fan of allocating points to Vitality because it doesn't strengthen your character. Ok some will disagree and say you can 'tank' but that becomes more of a defensive standpoint. Having more HP helps you survive in the jungle but I rather have my physical stats provide that for me. I rather finish the mob ASAP and be offensive because afterall you have to remember your armor isn't going to godly. If you get your gear beaten up so bad, time to repair it. And based on old threads I've read repair isn't an easy thing.

Sometimes I wonder if our armor is not in great shape, are we going to just end up wearing tshirts beating mobs? :D
#7 Aug 25 2010 at 6:13 PM Rating: Decent
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Wait when did they add DEX? Last time I checked the stats were STR, VIT, AGI, INT, MND, PIE, mm....pie...


*drool*
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#8 Aug 25 2010 at 6:14 PM Rating: Good
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w34v3r wrote:
Are there any sources of information explaining what each attribute does exactly? Do classes respond differently to each stat (e.g. STR boosts Marauder ATT while DEX boosts Archer ATT)? A little more clarity would be nice, but there doesn't seem to be much to go off of in-game... /:


The basic descriptions is all I've seen...
PIE-Magic Accuracy
INT-Magic Potency
MND-Magic Defense
DEX-Physical Accuracy
STR-Physical Attack
VIT- Physical Defense

Until I get more info my plan might be to keep things fairly balanced and then re-allocate the stats towards one setup or another depending on the situation.

Edited, Aug 25th 2010 8:15pm by TwistedOwl
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#9 Aug 25 2010 at 6:20 PM Rating: Good
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i only mention VIT because i can see myself soloing 30%~40% of the time during the early stage of the game, maybe end game i will try to reassign those points into magic/physical or damage/acc.
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#10 Aug 25 2010 at 6:55 PM Rating: Good
I remember a thread where it showed Vit was actually pretty useful... lets see if I can find it
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#11 Aug 25 2010 at 6:57 PM Rating: Good
Quote:
Strength determines physical attack power
Vitality determines physical defense
Dexterity determines attack accuracy
Intelligence determines magical attack power
Mind determines magical defense
Piety determines magical accuracy


Hmmm... I guess I should rethink my strategy since there seem to be way more mobs with physical attacks, at least at low levels, than magical attacks it would make sense to either make mind and vit equal or Vitality more than mind even....

Edited, Aug 25th 2010 5:57pm by Olorinus
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#12 Aug 25 2010 at 7:01 PM Rating: Decent
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Quote:
So how is everyone allocating points towards their Primary Attributes?

Strength * Dexterity * Vitality * Intelligence * Mind Piety


With my Beta 3 character I was going into Strength and Dexterity the most, with a little into Vitality since I planned on trying to just dish out melee damage on that character. I'll go for a more balanced build after release, probably something like all into Strength, Dexterity, and Vitality until they are ahead by some amount then evenly.

Edited, Aug 25th 2010 9:01pm by BRizzl3
#13 Aug 25 2010 at 7:16 PM Rating: Good
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I'm planning on trying Archer and I was thinking I'd obviously do STR and DEX, but considered having magic defense instead of physical defense on account of more likely being hit by magic from a distance than a physical attack. Would that make sense?
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#14 Aug 25 2010 at 7:19 PM Rating: Good
yeah it might but I wouldn't skimp too much on Vit because enemies tend to be pretty mobile, at least at lower levels.
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#15 Aug 25 2010 at 7:45 PM Rating: Good
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I'm focusing on gladiator/marauder type or char at the moment,

I drop a substantial amount on STR and MND, but due the fact that I'm soloing most of the time I also increased MND and VIT, I think increasing those would be worth for most jobs.

Ken
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#16 Aug 26 2010 at 1:09 AM Rating: Decent
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im trying for as close as i can for a sword and board tank maybe a cure so pug muad conj with main stats vit str dex mnd int in that order i just hope it works out ok and any word if we will have bpe stats?
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#17 Aug 26 2010 at 1:59 AM Rating: Decent
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STR, STR, STR, and a little DEX. *Shrugs* Worked well enough for me in the Beta. XD
I hit things hard... When I missed too much, I raised DEX a bit. VIT didn't do that much, it seemed like.
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#18 Aug 26 2010 at 2:11 AM Rating: Good
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My first character, i went STR and DEX all the way. I didn't even touch VIT till i hit the softcap. The result was, that i hit pretty hard, but i died a lot lol.
My second character, i put more points into dex and vit. I noticed i hit more often (or missed less, depends on how you look at it), and i lasted longer. I still hit pretty hard.
My third character, i got higher rank than the others. I also got more ranks on other classes. There came a point, that i was dumping points into MND, INT, and PIE ( yeah PIE!) just so i was getting a 1 for 1 ratio on my points. Plus, i knew it would benefit my mage classes, that i was leveling for buffs.
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#19 Sep 27 2010 at 12:10 PM Rating: Decent
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I can see what my weapon main hand and off hand gives me clearly under attributes and gear for magical potency. But i cant see how much my points are giving me. Is there anyway to see exactly how much magical potency im getting from the intelligence attribute ?
#20 Sep 27 2010 at 3:15 PM Rating: Decent
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considering certain melee skills use MP and deal a magicky based damage, I've been focusing on DEX and VIT, followed by STR. Every now and then I toss a single point to the magical based attributes, but mostly on Piety for now.

I'm sure at some point we'll all want to re-balance our point allocations, but for now I'm trying to keep things semi-balanced.
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#21 Sep 27 2010 at 3:20 PM Rating: Good
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if you're a frontline DoW I would save some points for VIT for the HP boost. I strongly suggest that
and then i guess evenly grow dex and str? maybe some MND here and there for a small increase in mp pool?

That would be my suggestion if you're playing a DoW class.

I am going full mage this time around so Conj and Thaum 100% I have no interest to play as
a melee. So I have been boosting MND, INT, PIE in that order the most and then I have been
popping some points in Vit for def and hp increase at rank 12 conj i have 500~ Mp and 440~HP
and do alright in solo or group play.

Now i need to figure out gear and staves/wands
#22 Sep 27 2010 at 3:21 PM Rating: Good
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Autumnfire wrote:
I'm planning on trying Archer and I was thinking I'd obviously do STR and DEX, but considered having magic defense instead of physical defense on account of more likely being hit by magic from a distance than a physical attack. Would that make sense?


May want to think about INT as well. Well... at least for late/end game. Holy bolts were the **** in XI ;x So who knows how it will affect our ammo.

On a side note, I just put 20 in VIT and 21 into DEX, rest into STR

Edited, Sep 27th 2010 5:22pm by Fishraper
#23 Sep 27 2010 at 3:24 PM Rating: Good
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Since stats don't seem to effect my Conjurer at all, I've literally poured everything in VIT and MND. I've recommended this to everyone in my linkshell and they've thoroughly enjoyed the results. Personally though it bothers me that stats have little to no effect on your actions. It really takes away from the game and the potential to heavily customize your character and differentiate yourself from others. Right now almost all Conjurers are the same, the only difference is their HP, MP and what spells they keep set.
#24 Sep 27 2010 at 3:41 PM Rating: Good
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Well, from what i understand stats affect crafting too...don't know to what extent yet.

I don't see how you think stats have little impact, put all ur points into int on conj..you WILL do more dmg..

same with str for DoW classes, jsut remember not to neglect those other attributes, gotta be able to hit and be hit, you know?
#25 Sep 27 2010 at 5:11 PM Rating: Good
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if you're soloing on any class, i find vit to be the single most important stat. For DoW i would add str/dex and for DoM i would int mnd pie equally. With my testing, I find Vit to have the single most impact on your ability to do well in battle. Str has a negligible effect on your damage, same with int. Equally, Dex affects accuracy only very slightly. But Vit is very noticeable at 7 hp per point. Stats post 40 are always trickier because you're looking at 2 points per stat. So i keep vit at 40 until my other stats reach 40, and then i'll push it higher.
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#26 Oct 07 2010 at 8:23 AM Rating: Decent
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what are you findings with INT? Do i really have 60 poured into INT and it doesn't do jack?!?
#27 Oct 07 2010 at 8:31 AM Rating: Decent
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Grand Master Scribe Olorinus wrote:
Quote:
Strength determines physical attack power
Vitality determines physical defense
Dexterity determines attack accuracy
Intelligence determines magical attack power
Mind determines magical defense
Piety determines magical accuracy


Hmmm... I guess I should rethink my strategy since there seem to be way more mobs with physical attacks, at least at low levels, than magical attacks it would make sense to either make mind and vit equal or Vitality more than mind even....

Edited, Aug 25th 2010 5:57pm by Olorinus


MND also determines your MP (like VIT determines your HP) so don't neglect it if you're a mage.
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#28 Oct 07 2010 at 8:47 AM Rating: Good
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its true you need vit and mind as a mage, however, piety seems less important for casters as dex is to melee, I rarely ever miss nukes, and spirit dart doesnt miss (often? i dont know if it can). I typically use a 4int: 3mind: 3pie: 3 vit ratio
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#29 Oct 07 2010 at 8:57 AM Rating: Good
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Please mages, don't ignore VIT! Cranking INT will just get you hate and dead.

Bad for skill-ups to be dead. 400 HP is not going to cut it for party play (unless you fully understand hate mechanics).

For the Melee classes I'm finding DEX > all, in that missing is a sure way to make your STR points useless.
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