Hello! Chiming in again to drop a little ray of sunshine on what otherwise has been a cloudy day filled with whining about Surplus EXP. You folks may remember me for trying to cheer up the disgruntled PS3 fans who were met with a later release date than the PC counterparts. We had a lot of "boo-hoo"ing and threads where we cried.. So now.. I have some cheese for the new "wine" some folks have been "enjoying"
"Wine #1"... They Stole My XP!!
The Cheese: No, you have "Surplus XP"
In lamen terms.. you start earning this after you've capped out the XP you are able (as per SE) to earn during a given time period on the class you've been grinding away at. The Surplus XP currently has no value (BOO!.. will that change.. I'd wager my last gil on it!) and is class specific.. the Surplus XP from your Gladiator is not part of you Lancer Surplus XP.. (Does this sound like limit points to anyone?) So.. you can grind away..and you reach a plateau... you can still earn "experience points".. but they go into this unassigned bucket. I imagine this "bucket of XP" can be used for "something"... Think of what we could buy with merit points... would it be worth grinding away another 10k of Surplus for an DEX +1 to your physical level? Or if the surplus isn't physical level specific.. how about a Polearm Effeciency Point? Of course.. I'm speculating. But I'm sure you'll be able to redeem these surplus points in some way, shape or fashion.
"Wine #2"... My Clouderoth Tifasith can't be level 999999 after this first week! I quit!
The Cheese: Really... its an MMORPG... It's not about leveling,... only. It's not about crafting... only, It's also not about (insert whatever else you want) only. SE said they wanted a natural way for characters to progress. Seems like their answer was to make the progression a steady slope towards the top. No short cuts, No inside track. They want you to experience the full 360 degrees of the game.. or at least they don't want you to focus all of your playtime into "the grind"
Do you remember Leroy?
He went out adventuring with friends and found that he'd be better off using X as a job instead of Y as a job? Gee.. I'm sure glad Leroy had used the "downtime" on his X job so he could help out those fellow adventurers on his Y job!! Honestly.. grinding is kinda fun.. BUT.. the most enjoyment I ever got out of playing MMO's was when my friends or even a complete stranger needed a hand.. I examined what kind of help they needed.. and I job changed fit whatever niche i needed to be in.
"Wine" #3... Really.. 8 hours.. I wanna play for 32948032984093284 hours on my Gladiator!
The Cheese: Reminder--It's beta. They said the penalties would be adjusted if they were deemed to severe. I know the translation is kinda funny right now.. because 8 hours is 100% of xp.. and then imagine it would be something like 9th hour 90% (class XP) 10% (surplus) until you reach a point where you are fully earning Surplus. Let's pretend that it takes another 8 hours to reach a point were xping on a certain class seems pointless because you're not earning a decent amount of XP... So 16 hours max leveling your "Gladiator" until you get /madface. Even if you don't plan on leveling a second class/craft you could still do leves and missions to progress through the story line for a few hours a week. I dunno. I suppose I'm a bit jaded on this respect because I never played for more than 20 hours or so a week. To me this seems reasonable. However, to those who wanted to take their 1-2 weeks of vacation for game launch.. You've got 18 classes to max out each "week"..
"Wine" #4... The Hardcore player is restricted by this Casual System
The Cheese: You wanna be Hardcore? Max out all jobs before their downtime is up.
18(classes)x8hours (max XP) =144 hours of leveling / 24 (hours in a day) = 6 full days of playing a week, or 3 hours of sleep, 21 hours of play a day
Not that hardcore? Let's try 3 classes a week
3 (classes) x 8 hours (max XP) = 24 hours of leveling = 3 hours of play a day, for 7 weeks
Oh wait.. I still earn XP after the 8th hour.. just not so much. Let's add 8 hours until I'm only getting surplus (speculation, of course)
3 (classes) x 8 hours (max XP) + 8 hours (XP & Surplus XP) = 48 hours of leveling a week= 6.8 hours required to play each day
1 (class) x 8 hours (max XP) + 8 hours (XP & Surplus XP) = 16 hours a week, or 2.2 hours a day.. still seems steep for casuals, if you ask me!
Note I didn't enter time for BS'ing, Shopping, changing camp, exploring, chatting, or watching the sunrise/set with your Company or Linkshell
"Wine" #5 ... Why is this guy whining about the whining... (go ahead.. quote me on it)
The Cheese: Response- It's late.. I can't sleep. It slightly aggravates me to hear people complain about a game... when it is only that.. a game. I know for some the glow of your 42" monitor is the only light that touches your skin.. except for the refrigerator light bulb when you reach for your Easy Mac and a Red Bull. But for others.. it's a game. Something to do for 2-4 hours a day for a few days a week. If it's something you don't think you'll enjoy doing.. Don't give SE your 13$ a month.