Thanks for posting this, ZanDatsu. It's good to get a better idea of how it works.
(This turned into a mini-rant, so feel free to just skip the rest of this; I promise, you won't hurt my feelings.)
I think I could hear 1,000 different reasons why this is being implemented, and it would never make sense to me. While I am one of those who likes the journey to endgame more than endgame itself, I would never stand in the way of those whose enjoyment comes from rushing to endgame for whatever reason they want to do it. And to me, all this fatigue/surplus penalty does is keep them from enjoying the game in the way that they want. Seriously, it's one thing to enjoy being a griefing a**hat in a PvP realm, but to actually design a system which prevents (well, discourages really) players from taking the one (or few) classes they like straight to endgame (like 99% of MMOs will) just seems like an incredibly creative, deeply considered, horrible idea.
I have known enough players of MMOs from working for gaming companies over the years that if this really is as limiting as it seems, SE is going to alienate part of their player base almost immediately. If I were a player who just wanted to rush to the end with one or two classes, this is the type of red flag which would make me go from definite pre-order to "I think I'll wait until the game has launched and see what's really happening" with the added possibility of not buying if it really is so limiting. Even though I'm not a player like this, I'm still going "Hmmm..."
At this point, I'm still pre-ordering the CE, but I really don't like the idea of the fatigue/surplus xp...
"Unfortunately many game companies are learning that if they can just keep you busy, you might not realize how bored you are." - Kachi
"Pride in your character will amount to nothing more than the level of intimacy I have when I order a burger from McDonald's" - Warfox07
"I find comfort food always helps when I feel like killing myself." - Papashan (FFXIV)