Forum Settings
       
This Forum is Read Only

(Surplus Info)Taken from the NA Final Fantasy XIV Beta Site.Follow

#302 Aug 26 2010 at 6:13 PM Rating: Excellent
**
317 posts
Quote:
However, since the hardcore folks will STILL level everything faster than me (since skill points are not really affected by fatigue as long as people switch over) I actually don't see this being the case.


But you said earlier those hardcores who level up faster than you and get to the end game quickly will ruin the economy, and now it does not effect you?
____________________________
Caaaaaaaaaaaaaaarl

Carl - "Shhhh, do you hear that? That is the sound of forgiveness."
"That is the sound of people drowning Carl."
Carl - "That is what forgiveness sounds like, screaming and then silence."
#303 Aug 26 2010 at 6:14 PM Rating: Good
deathly809 wrote:
Quote:
It isn't about being left behind. It is about being able to accomplish something in a reasonable time frame.


The exp cap does not make you level faster....


Yes it does IF - and yes this is an IF ... IF it is there because SE wants people to take longer to hit level cap - then the only other way for them to do that is with timesinks.
____________________________
lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#304 Aug 26 2010 at 6:15 PM Rating: Decent
deathly809 wrote:
Quote:
However, since the hardcore folks will STILL level everything faster than me (since skill points are not really affected by fatigue as long as people switch over) I actually don't see this being the case.


But you said earlier those hardcores who level up faster than you and get to the end game quickly will ruin the economy, and now it does not effect you?


because instead of SE slowing people down by making it take 3 hours to hit a level - SE is slowing things down by making it so you can only gain X amount of levels a week.

____________________________
lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#305 Aug 26 2010 at 6:15 PM Rating: Excellent
**
275 posts
Catch rate in Pokemon just destroyed my soul. Entei, Raikou... FFFFFFFFFFFFFFFUUUUU.
____________________________
[ffxivsig]1804517[/ffxivsig]
#306 Aug 26 2010 at 6:16 PM Rating: Excellent
**
296 posts
Miitan wrote:
Grand Master Scribe Olorinus wrote:
ascorbic wrote:
Envy is very ugly, and this thread is painted with it.


It's not envy to want to play and enjoy a game I've been looking forward to for a long time. People who want to play all the time still can - they will just have to do it differently. And people like me who would like to play more but simply can't will still be able to have fun.

I see it as a win-win.

You guys see it as people like me trying to ruin your fun.

I see the way you guys want it as not acknowledging that a game dominated by just a few players isn't any fun for people that can't play as much.

I'm not casting aspersions on you and saying you are just envious that I have other things to do and want to keep the game all to yourself. So don't claim I want to "nerf" you because I am envious. It is silly and has nothing to do with the issue at hand.


*facepalm*

No, it's not envy to want to enjoy a game you've been looking forward to for a long time.

It IS envy when you want other people who have more time than you to play to be disadvantaged because you can't.


Precisely. How can anyone claim to not care about others progressing at their own pace, but then immediately flip and blame all the broken MMO systems on an elite few and demand they be slowed to some arbitrary pace (curiously, much closer to their own preferred pace)?

Can't get a party? **** hardcores are over-leveled.

Economy's broken? **** hardcores are over-leveled.

I can't play as often as I want? **** hardcores are over-leveled.

I'll never get that uber piece of expensive/rare gear? **** hardcores are over-leveled.

I'm not happy? Those **** hardcores....

And who are these hardcores? Anyone that plays more than me. Because my playtime is enough for anyone.

And what of those who can't play that often? ***** 'em.

I wonder what they'll blame if such a surplus system remains and they find the game doesn't become magically perfect? Because I got a feeling they aren't gonna look to themselves...
#307 Aug 26 2010 at 6:16 PM Rating: Excellent
**
317 posts
Quote:
Yes it does IF - and yes this is an IF ... IF it is there because SE wants people to take longer to hit level cap - then the only other way for them to do that is with timesinks.


Where have they said this?
____________________________
Caaaaaaaaaaaaaaarl

Carl - "Shhhh, do you hear that? That is the sound of forgiveness."
"That is the sound of people drowning Carl."
Carl - "That is what forgiveness sounds like, screaming and then silence."
#308 Aug 26 2010 at 6:16 PM Rating: Decent
Mikhalia the Picky wrote:
Kaelia88 wrote:
Quote:
Proof:

Define 0.999... as the sum of an infinite series:

0.999... = 9(1/10) + 9(1/10)^2 + 9(1/10)^3 + 9(1/10)^4 + 9(1/10)^5 + 9(1/10)^6 + ...

Apply the convergence theorem concerning geometric series: if |r| < 1 then ar + ar^2 + ar^3 + ... = ( a * r )/( 1 - r )

0.999 = (9(1/10))/(1-1/10) = 1


My brain hurts. :(


If that hurt your brain, try this:

http://bulbapedia.bulbagarden.net/wiki/Catch_rate

It saddens me, but does not surprise me, that people attempted to figure this out. I don't know how much I believe it though.
____________________________
IRC: Kagutsuchi

FFXI:
Tolite
Formerly of Lakshmi, now in Asura

FFXIV:
Kagu Tsuchi
Ultros
#309 Aug 26 2010 at 6:17 PM Rating: Excellent
**
275 posts
What FFXIV needs is moar Level Sync!
____________________________
[ffxivsig]1804517[/ffxivsig]
#310 Aug 26 2010 at 6:18 PM Rating: Good
What are you talking about? Man - I want Mikhalia to have fun - for example. I like playing with him.

I just don't think putting in a system where it only takes 1 hour to level but you can only get X levels in each skill a day is WORSE than making it so it takes 3 hours to level.

Either way there is a limit to how fast you can progress. The limit is just more transparent in this case.
____________________________
lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#311 Aug 26 2010 at 6:18 PM Rating: Excellent
**
317 posts
You still have not answered my question about PS3 and new players (that I have seen)
____________________________
Caaaaaaaaaaaaaaarl

Carl - "Shhhh, do you hear that? That is the sound of forgiveness."
"That is the sound of people drowning Carl."
Carl - "That is what forgiveness sounds like, screaming and then silence."
#312 Aug 26 2010 at 6:18 PM Rating: Excellent
**
296 posts
Grand Master Scribe Olorinus wrote:
deathly809 wrote:
Quote:
-you still get skill ups in different classes (and you will have way more classes leveled than me!)
-you still can craft (even without skill points you can still make more money than me)
-you can still open more of the map and telepoints than me

And I get the benefit of leveling in 1 hour instead of having to spend 3 hours to get the same level...


Well then why don't they just limit everyone to only playing 3 hours a day so that you don't get left behind? That is just crazy.


It isn't about being left behind. It is about being able to accomplish something in a reasonable time frame.


Then stop rooting for a system that hold others back and try supporting systems that allow faster growth. Surplus doesn't help ANYONE do ANYTHING faster.
#313 Aug 26 2010 at 6:19 PM Rating: Decent
deathly809 wrote:
Quote:
Yes it does IF - and yes this is an IF ... IF it is there because SE wants people to take longer to hit level cap - then the only other way for them to do that is with timesinks.


Where have they said this?


I am just extrapolating. What the system does is it makes it take longer to hit level cap without making it so you have to play more hours to hit level cap.

So I am guessing their real motive is to slow players down.
____________________________
lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#314 Aug 26 2010 at 6:20 PM Rating: Excellent
*****
11,539 posts
Grand Master Scribe Olorinus wrote:
What are you talking about? Man - I want Mikhalia to have fun - for example. I like playing with him.


That's what she said.

I should sig the **** out of that.

Edited, Aug 26th 2010 8:21pm by Mikhalia
____________________________
[ffxisig]55836[/ffxisig]

Mikhalia: and FWIW, my posts are 95% helpful, informative, or funny.
Mikhalia: only 5% or less of my posts are utter crap.
Tyapex: 393 posts of utter crap...
Mikhalia: Sounds about right.
#315 Aug 26 2010 at 6:21 PM Rating: Excellent
*
249 posts
Kaelia88 wrote:
I hope that when people are saying they want a "more fair" system for hardcore gamers that they are not referring to the system that existed in FFXI. FFXI was just as cruel towards casual players as the surplus system is towards hardcore players. (Or perhaps even moreso, as even endgame events required tons of time, not just leveling.) If someone is going to argue that FFXIV is unfair "on principle" (as in "SE should not be able to dictate my progression") I would hope that they would also argue that FFXI was unfair "on principle" (as casual players could accomplish next to nothing, which is far more severe than just not being able to zerg one class to cap). If not, it's just hypocrisy. If you're referring to a nice in-between, carry on. (Though I'd love to see what that in-between is, as the currently suggested rested EXP would not cut it.)


I am sorry but that was and is SE's fault and they are starting the same bullsh*t in FF14. Everything in FF11 is on a timer, EVERY FRGGIN THING. You have to plan your life on those timers or you never achieve anything in endgame at all. And if you finally after weeks of only 4h per week possible window get your drop that you still have to wait for the end of the week tally to obtain it, thats not completely insane?

They already starting that same crap in FF14 with the 48 hour timer on guildleves. Nothing has changed with SE and nothing ever will. The only solution they have to any problem is limit the time you can do anything in the game.

What do we have so far?

1. Limited time you can level one class.
2. Limited time you can get physical exp on ALL classes even crafters.
3. Limited amount and time you can get Guildleves.
4. Limited amount of time you can fish/mine/harvest before you get ZERO
5. Limited amount of crafts you can do before you get no exp anymore or they start to get so hard they fail.

Thats a great start for their new "casual" game. Seriously you trying to tell me this is going the right direction? I don't think so.

I as much as every other like to see this an enjoyable easy going game, with not much time investment or planning needed. But right from the start they start with this sh*t again and i have to plan my whole week for guildleves and make sure i have enough "surplus" left to enjoy the weekend.

F THAT

Edit: Schpelling Errars

Edited, Aug 27th 2010 2:33am by KindjalFerrer
____________________________
[ffxivsig]1751732[/ffxivsig]
#316 Aug 26 2010 at 6:21 PM Rating: Good
**
317 posts
Quote:
I am just extrapolating. What the system does is it makes it take longer to hit level cap without making it so you have to play more hours to hit level cap.

So I am guessing their real motive is to slow players down.


Their reasons could be anything, from RMT to some strange BS they pulled out their ***.
____________________________
Caaaaaaaaaaaaaaarl

Carl - "Shhhh, do you hear that? That is the sound of forgiveness."
"That is the sound of people drowning Carl."
Carl - "That is what forgiveness sounds like, screaming and then silence."
#317 Aug 26 2010 at 6:23 PM Rating: Good
deathly809 wrote:
Quote:
I am just extrapolating. What the system does is it makes it take longer to hit level cap without making it so you have to play more hours to hit level cap.

So I am guessing their real motive is to slow players down.


Their reasons could be anything, from RMT to some strange BS they pulled out their ***.


True.
____________________________
lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#318 Aug 26 2010 at 6:23 PM Rating: Excellent
KindjalFerrer wrote:


I as much as every other like to see this an enjoyable easy going game, with not much time investment or planning needed. But right from the start they start with this sh*t again and i have to plan my whole week for guildleves and make sure i have enough "surplus" left to enjoy the weekend.

F THAT


Yeah. This is also a good point.
____________________________
lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#319 Aug 26 2010 at 6:24 PM Rating: Excellent
**
317 posts
Quote:
deathly809 wrote:
Quote:
I am just extrapolating. What the system does is it makes it take longer to hit level cap without making it so you have to play more hours to hit level cap.

So I am guessing their real motive is to slow players down.


Their reasons could be anything, from RMT to some strange BS they pulled out their ***.


True.


Oh let's not kid outselves...

******* money.
____________________________
Caaaaaaaaaaaaaaarl

Carl - "Shhhh, do you hear that? That is the sound of forgiveness."
"That is the sound of people drowning Carl."
Carl - "That is what forgiveness sounds like, screaming and then silence."
#320 Aug 26 2010 at 6:24 PM Rating: Excellent
*
249 posts

deleted as has been discussed already...

Edited, Aug 27th 2010 2:38am by KindjalFerrer

Edited, Aug 27th 2010 2:39am by KindjalFerrer
____________________________
[ffxivsig]1751732[/ffxivsig]
#321 Aug 26 2010 at 6:24 PM Rating: Good
***
1,050 posts
deathly809 wrote:
Quote:
deathly809 wrote:
Quote:
I am just extrapolating. What the system does is it makes it take longer to hit level cap without making it so you have to play more hours to hit level cap.

So I am guessing their real motive is to slow players down.


Their reasons could be anything, from RMT to some strange BS they pulled out their ***.


True.


Oh let's not kid outselves...

@#%^ing money.


This.

Nothing but this.
____________________________
RotZ: Complete | CoP: Complete | ToAU: Complete | ACP: Complete | MKE: Complete | ASA: Complete | WotG: Complete
#322 Aug 26 2010 at 6:24 PM Rating: Excellent
**
296 posts
Grand Master Scribe Olorinus wrote:
What are you talking about? Man - I want Mikhalia to have fun - for example. I like playing with him.

I just don't think putting in a system where it only takes 1 hour to level but you can only get X levels in each skill a day is WORSE than making it so it takes 3 hours to level.

Either way there is a limit to how fast you can progress. The limit is just more transparent in this case.


Show me the quote from Tanaka... ****, any employee of SE, involved in XIV's development or not, that says they would raise the TNL, let alone triple it, and I'll consider the point. Until then it's just random ramblings. We've already heard the existing level progression in XIV resembles XI at corresponding levels. I'd need to see more than internet opinions to believe they'd triple that because of removing a punitive system. A system they aren't exactly married to, by the way...
#323 Aug 26 2010 at 6:25 PM Rating: Good
To be honest there will be times when I might run up against this limit - since I plan to play on vacation days and stuff and weekends for example. But I really liked the pace from playing the beta - I leveled up a lot - but I never hit any surplus exp. So it didn't seem like a hairy deal.
____________________________
lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#324 Aug 26 2010 at 6:27 PM Rating: Excellent
*****
11,539 posts
Sig fixed.
____________________________
[ffxisig]55836[/ffxisig]

Mikhalia: and FWIW, my posts are 95% helpful, informative, or funny.
Mikhalia: only 5% or less of my posts are utter crap.
Tyapex: 393 posts of utter crap...
Mikhalia: Sounds about right.
#325 Aug 26 2010 at 6:28 PM Rating: Good
**
317 posts
Quote:
To be honest there will be times when I might run up against this limit - since I plan to play on vacation days and stuff and weekends for example. But I really liked the pace from playing the beta - I leveled up a lot - but I never hit any surplus exp. So it didn't seem like a hairy deal.


They already said the beta had bugs, and probably the release will have some too.

Also they said they are going to change some things, so exp might plummet and the surplus might hit sooner because some bug was not making it kick in. ****, they might make every monster in the game VT. Trying to guess what they are doing is like trying to guess the next lottery numbers.
____________________________
Caaaaaaaaaaaaaaarl

Carl - "Shhhh, do you hear that? That is the sound of forgiveness."
"That is the sound of people drowning Carl."
Carl - "That is what forgiveness sounds like, screaming and then silence."
#326 Aug 26 2010 at 6:29 PM Rating: Excellent
Miitan wrote:
deathly809 wrote:
Quote:
deathly809 wrote:
Quote:
I am just extrapolating. What the system does is it makes it take longer to hit level cap without making it so you have to play more hours to hit level cap.

So I am guessing their real motive is to slow players down.


Their reasons could be anything, from RMT to some strange BS they pulled out their ***.


True.


Oh let's not kid outselves...

@#%^ing money.


This.

Nothing but this.


Yeah, they want to make money. If I spent multimillions making a game I would expect to make money too. I don't think this is the problem though. The problem is that this system makes some people feel limited. Personally I hope everyone tries it before damning it though.
____________________________
lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#327 Aug 26 2010 at 6:30 PM Rating: Excellent
*
249 posts
Kaelia88 wrote:
What FFXIV needs is moar Level Sync!


Actually, i agree. Reward hardcores for level syncing, playing with the casuals, by not counting it towards the cap.

It can't even be abused because if they level their alts they would not be penalized anyways for switching classes and making a completely new character is a money investment since every additional slot costs.

This is a good idea. I support it!

Edited, Aug 27th 2010 2:37am by KindjalFerrer
____________________________
[ffxivsig]1751732[/ffxivsig]
#328 Aug 26 2010 at 6:30 PM Rating: Good
**
317 posts
Quote:
Yeah, they want to make money. If I spent multimillions making a game I would expect to make money too. I don't think this is the problem though. The problem is that this system makes some people feel limited. Personally I hope everyone tries it before damning it though.


I have to, I spent half my savings on a new computer for it. Of course after the first month no guarantees.
____________________________
Caaaaaaaaaaaaaaarl

Carl - "Shhhh, do you hear that? That is the sound of forgiveness."
"That is the sound of people drowning Carl."
Carl - "That is what forgiveness sounds like, screaming and then silence."
#329 Aug 26 2010 at 6:31 PM Rating: Good
*****
11,539 posts
If everyone doesn't cut it out, we're going to start posting futa neko fanfics.
____________________________
[ffxisig]55836[/ffxisig]

Mikhalia: and FWIW, my posts are 95% helpful, informative, or funny.
Mikhalia: only 5% or less of my posts are utter crap.
Tyapex: 393 posts of utter crap...
Mikhalia: Sounds about right.
#330 Aug 26 2010 at 6:31 PM Rating: Excellent
Sage
****
5,587 posts
Grand Master Scribe Olorinus wrote:

So I am guessing their real motive is to slow players down.
This has been SE's motives dating all the way back to the beginning of FFXI. First off you couldn't even advance past 50 without doing some sort of difficult quest, which was required every 5 levels after that. Once there started to be a larger number of players at max level, SE lightened the TNL restrictions 60+ so others could catch up, as well as adjusting the LB quests. Later on they introduce ToAU camps that increased the exp gained rate.

Not even factoring in the terrible drop rate they put on most things in the game, they restricted players as to what activities they could do in a certain time frame. Dynamis, Limbus, Einherjar can only be entered twice a week. Assault and Nyzul you not only can only get one entry generated a day, but you also had to choose which one to spend it on. They did a similar system with Abyssea, which of course many people ******* about at first because they couldn't spend hours on end in there at their leisure. FoV quests can only be done once per game day. This strategy is nothing new, particularly by SE. They are trying to control the pace of the game, but doing it in a new way. Obviously this upsets the people who want to do one thing over and over so they can max it out as soon as possible before moving on to the next thing. SE apparently doesn't want the game played that way, they want horizontal advancement so people create more well rounded characters rather than vertical where it's all about just getting as powerful as possible in one and just blowing your way through the other aspects afterwards.
____________________________
Harri
80BLU/80BST/76RNG/75THF/75WHM/60SCH
100+3 Bonecraft
#331 Aug 26 2010 at 6:33 PM Rating: Good
***
1,050 posts
Mikhalia the Picky wrote:
If everyone doesn't cut it out, we're going to start posting futa neko fanfics.


Don't make me pull out the Oscar fics!
____________________________
RotZ: Complete | CoP: Complete | ToAU: Complete | ACP: Complete | MKE: Complete | ASA: Complete | WotG: Complete
#332 Aug 26 2010 at 6:34 PM Rating: Excellent
deathly809 wrote:
Quote:
Yeah, they want to make money. If I spent multimillions making a game I would expect to make money too. I don't think this is the problem though. The problem is that this system makes some people feel limited. Personally I hope everyone tries it before damning it though.


I have to, I spent half my savings on a new computer for it. Of course after the first month no guarantees.


Well I really hope you enjoy it then. I also spent my savings on a new rig for it.
____________________________
lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#333 Aug 26 2010 at 6:34 PM Rating: Excellent
**
275 posts
Well guys, I've enjoyed the discussion, but it's time for me to go to the gym. I'll be back when I hit my surplus.
____________________________
[ffxivsig]1804517[/ffxivsig]
#334 Aug 26 2010 at 6:34 PM Rating: Excellent
**
317 posts
Quote:
Well I really hope you enjoy it then. I also spent my savings on a new rig for it.


They should have just made two types of servers, one hardcore the other not lol.
____________________________
Caaaaaaaaaaaaaaarl

Carl - "Shhhh, do you hear that? That is the sound of forgiveness."
"That is the sound of people drowning Carl."
Carl - "That is what forgiveness sounds like, screaming and then silence."
#335 Aug 26 2010 at 6:36 PM Rating: Good
deathly809 wrote:
Quote:
Well I really hope you enjoy it then. I also spent my savings on a new rig for it.


They should have just made two types of servers, one hardcore the other not lol.


Which is funny because I like playing at odd hours so I love the people who play all the time because I can count on them being on.

I really want to emphasize my liking this system as an alternative to time sinks isn't about hating people who play a lot. It is about wanting to be able to have fun with the time I have.
____________________________
lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#336 Aug 26 2010 at 6:37 PM Rating: Excellent
anyway I am sitting here posting from work which is totally lame so I am going home now.
____________________________
lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#337 Aug 26 2010 at 6:38 PM Rating: Good
**
317 posts
Quote:
anyway I am sitting here posting from work which is totally lame so I am going home now.


Gotta start working from home like me =P
____________________________
Caaaaaaaaaaaaaaarl

Carl - "Shhhh, do you hear that? That is the sound of forgiveness."
"That is the sound of people drowning Carl."
Carl - "That is what forgiveness sounds like, screaming and then silence."
#338 Aug 26 2010 at 6:43 PM Rating: Good
***
3,178 posts
First of all .999/0 = 1/0, so that's good.

What I'm finding amusing is the fact that the hardcore players will still out-level casuals regardless of what happens with the system.

I think they are mainly trying to buy time to get endgame content in place and create expansions before too many of their fanatic fan base completes all the available release content.

You just can't create content at the rate which players can consume it. Surplus seems like an alternative option to the numerous time sinks that were the source of much disdain in FFXI.

I think SE is realizing, again, that trying to artificially lengthen the time it takes to reach endgame is simply not popular. It's the price you pay for adding faster battles, teleportation nodes, quick return at the end of quests and HP regen while traveling.

There a trade-off therein that is just hard to accept.

#339 Aug 26 2010 at 6:48 PM Rating: Excellent
**
317 posts
I still want to know how PS3 and later users don't get screwed over when there is a huge level gap between them and the starting players.
____________________________
Caaaaaaaaaaaaaaarl

Carl - "Shhhh, do you hear that? That is the sound of forgiveness."
"That is the sound of people drowning Carl."
Carl - "That is what forgiveness sounds like, screaming and then silence."
#340 Aug 26 2010 at 7:14 PM Rating: Good
deathly809 wrote:
I still want to know how PS3 and later users don't get screwed over when there is a huge level gap between them and the starting players.


They will still be able to ding in an hour instead of dinging in three hours. That is the issue at hand as far as I am concerned.

You guys have actually convinced me on the other points.
____________________________
lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#341 Aug 26 2010 at 7:14 PM Rating: Excellent
*
249 posts
deathly809 wrote:
I still want to know how PS3 and later users don't get screwed over when there is a huge level gap between them and the starting players.


If this systems stays it is pretty obvious that PS3 wont ever catch up.
If this system stays it is pretty obvious new players starting months later wont ever catch up.
If this system stays no one will catch up to the CE people that have early access.

Just shows how stupid this whole thing is. We all know it's not there for casuals, it's there to slow everyone down so they can extract more money and buy time to release more content.

This system actually already exists, just in a slightly different form in FFXI. It's actually 2 systems that are similar but one is really close:

The Campaign Rank system.

1. You need a certain amount of exp to Rank up. If you get more exp it gets dropped and does not count towards your next Rank. (see the similarity here?)
2. You can only Rank up every 5 days no matter how much exp you get.

This leads to the fact that to reach top Rank (Medal of Altana) you need exactly 95 days. There is no way to speed this up. It's calculated and set in stone by SE.

Why? Because they release updates to expansions every 3 months. The big content updates are every 3 months.

Now if you could tell me the level cap, the amount of experience needed and the amount of exp you are allowed to get per week, I could tell you with an accuracy of +/- 5 days when the first content update will come.

Thats the way SE opereates always has and always will.



Edited, Aug 27th 2010 3:15am by KindjalFerrer

Edited, Aug 27th 2010 3:16am by KindjalFerrer

Edited, Aug 27th 2010 3:17am by KindjalFerrer
____________________________
[ffxivsig]1751732[/ffxivsig]
#342 Aug 26 2010 at 7:21 PM Rating: Excellent
Yeah, it takes time to make content and they need to make money or their shareholders will say "***** making mmos"

- So I can't fault them on some level at least for wanting to slow people down - and I much prefer being slowed down in a way that is -not- MOAR GRINDING. Also not everyone who plays from CE is going to always play to the max. There are probably plenty of PS people that will easily outrank me on a number of jobs really quickly. No, they won't catch up to the CE people who are hardcore - but they never would have anyway, right?
____________________________
lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#343 Aug 26 2010 at 7:23 PM Rating: Excellent
**
317 posts
Quote:
They will still be able to ding in an hour instead of dinging in three hours. That is the issue at hand as far as I am concerned.


What do you mean? They won't catch up for months, while everyone else is max leveled. In fact each time they reach a point, I am sure a new expansion will come out, then they are left behind again.

____________________________
Caaaaaaaaaaaaaaarl

Carl - "Shhhh, do you hear that? That is the sound of forgiveness."
"That is the sound of people drowning Carl."
Carl - "That is what forgiveness sounds like, screaming and then silence."
#344 Aug 26 2010 at 7:24 PM Rating: Excellent
I mean instead of slowing us down by making it take longer to level - they are slowing us down with surplus exp. Plus like I said above - no system would allow them to catch up with the hardcore people who start at CE anyway.
____________________________
lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#345 Aug 26 2010 at 7:26 PM Rating: Excellent
**
317 posts
Quote:
Yeah, it takes time to make content and they need to make money or their shareholders will say "***** making mmos"

- So I can't fault them on some level at least for wanting to slow people down - and I much prefer being slowed down in a way that is -not- MOAR GRINDING. Also not everyone who plays from CE is going to always play to the max. There are probably plenty of PS people that will easily outrank me on a number of jobs really quickly. No, they won't catch up to the CE people who are hardcore - but they never would have anyway, right?


I never caught up to hardcore players and I grinded all the time, I just didn't care if I caught up with them. However there is the possibility of them being an expansion behind. And all those things you said about people looking down at you and a ruined economy will be effect for those players also. So in effect nothing has changed.
____________________________
Caaaaaaaaaaaaaaarl

Carl - "Shhhh, do you hear that? That is the sound of forgiveness."
"That is the sound of people drowning Carl."
Carl - "That is what forgiveness sounds like, screaming and then silence."
#346 Aug 26 2010 at 7:28 PM Rating: Good
**
317 posts
Quote:
I mean instead of slowing us down by making it take longer to level - they are slowing us down with surplus exp. Plus like I said above - no system would allow them to catch up with the hardcore people who start at CE anyway.


No one will ever catch up with the hardcore players, I am sure the hardcore players will have every job maxed level, mostly because they have no choice and you won't. I don't plan on doing that crap though, but the fact is that I probably will play just as much as them but I don't do that sort of thing. I think that the newer players will probably call the casuals hardcore players probably.
____________________________
Caaaaaaaaaaaaaaarl

Carl - "Shhhh, do you hear that? That is the sound of forgiveness."
"That is the sound of people drowning Carl."
Carl - "That is what forgiveness sounds like, screaming and then silence."
#347 Aug 26 2010 at 7:29 PM Rating: Excellent
Well you guys convinced me that this system won't make the economy better for casuals. But I still will be able to get stuff done in less time.
____________________________
lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#348 Aug 26 2010 at 7:31 PM Rating: Good
**
317 posts
Quote:
Well you guys convinced me that this system won't make the economy better for casuals. But I still will be able to get stuff done in less time.


Come to the dark side.

I think even without the cap you would have been able to get stuff done, since it will probably be solo friendly. Maybe some of the last quests in a quest line might require some parties or some guild leves but you can always ask people on Zam for help with those.
____________________________
Caaaaaaaaaaaaaaarl

Carl - "Shhhh, do you hear that? That is the sound of forgiveness."
"That is the sound of people drowning Carl."
Carl - "That is what forgiveness sounds like, screaming and then silence."
#349 Aug 26 2010 at 7:34 PM Rating: Excellent
I just don't want to have to spend 5 hours to get stuff done - if that can be done without the surplus - by all means NO SURPLUS - but if the only way to not have a surplus is to make it so I can't play the game - then of course I would rather have surplus.
____________________________
lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#350 Aug 26 2010 at 7:37 PM Rating: Good
Like seriously - I stopped playing FFXI because I could only play it once, maybe twice, a week.
____________________________
lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#351 Aug 26 2010 at 7:38 PM Rating: Good
**
317 posts
Quote:
I just don't want to have to spend 5 hours to get stuff done - if that can be done without the surplus - by all means NO SURPLUS - but if the only way to not have a surplus is to make it so I can't play the game - then of course I would rather have surplus.


Don't worry, I will be on if you need any help, I have no life =P
____________________________
Caaaaaaaaaaaaaaarl

Carl - "Shhhh, do you hear that? That is the sound of forgiveness."
"That is the sound of people drowning Carl."
Carl - "That is what forgiveness sounds like, screaming and then silence."
This forum is read only
This Forum is Read Only!
Recent Visitors: 23 All times are in CST
Anonymous Guests (23)