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(Surplus Info)Taken from the NA Final Fantasy XIV Beta Site.Follow

#352 Aug 26 2010 at 7:44 PM Rating: Good
it wasn't that I need help - I always had a lot of friends to help me out - it was that even with help everything took 5 hours. I just honestly don't have that time anymore. I wouldn't complain if I did - but I used to live in a place where it was really cheap to live ($150/mth rent) and there was nothing to do and I had no girlfriend and I worked part time.

Now I live somewhere it is expensive to live ($850/mnth rent) I work full time, and I have a girlfriend.

I appreciate the offer of help - but help wasn't what I was lacking in XI - it was time. Time. Time. Time.

I want to enjoy playing the game just like you do. Honestly I hope they can make it so we can both enjoy it. However, I know it is selfish - but just like you are more concerned about whether you can have fun than whether I have fun - I am more concerned about whether I can have fun than whether you have fun.
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lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#353 Aug 26 2010 at 7:44 PM Rating: Good
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249 posts
Grand Master Scribe Olorinus wrote:
Well you guys convinced me that this system won't make the economy better for casuals. But I still will be able to get stuff done in less time.


I agree, it will probably be more rewarding for the casuals. Although knowing SE it might be just as frustrating with the whole limitations thing as it was in FFXI.

Even the Casuals are hurt by the 8 guildleves per 48hours becuase beeing SE they don't accumulate if you don't use them. If you don't make use of them you loose them, thats the end of it.

If the casuals would have 16 ish guildleves at the weekend because they can't play or only little during the week it would be awesome for them. Beta 3 however showed that guildleves are not getting stored.

They are in fact even more limited than that since there are always less than 8 for your level, you have to wait until JP midnight (or i think it was 8pm EST) for them to refresh so you can do them again.

Of cause you could start doing fishing just not to waste guildleves but that means you have to eventually invest time and resources in EVERY class to make 100% use of the guildleves. Thats even too much for the hardcore.

Another system that is ill-conceived and broken by design. Let's hope that changes but if FFXI is any indication then just like Assault tags a maximum of 4 get stored then you loose them if you don't use them. thats just how SE operates things.

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#354 Aug 26 2010 at 7:46 PM Rating: Good
I honestly hope that if there is a surplus system it doesn't stop hardcore people from having fun. I don't think it has to stop one from having fun. Obviously if you only want to level one job it will be a problem but most people want to level more than one job.
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lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#355 Aug 26 2010 at 7:48 PM Rating: Good
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317 posts
I think the thing is that hardcore players will have almost every class leveled to the max that they can. Then the casuals will only have 2 or 3. Then there will be no way to craft for casuals because over 50% of the server will be crafters and then those crafters will be out farming for supplies. I pretty sure all the casuals are just going to quit.
____________________________
Caaaaaaaaaaaaaaarl

Carl - "Shhhh, do you hear that? That is the sound of forgiveness."
"That is the sound of people drowning Carl."
Carl - "That is what forgiveness sounds like, screaming and then silence."
#356 Aug 26 2010 at 7:50 PM Rating: Good
KindjalFerrer wrote:

If the casuals would have 16 ish guildleves at the weekend because they can't play or only little during the week it would be awesome for them. Beta 3 however showed that guildleves are not getting stored.

They are in fact even more limited than that since there are always less than 8 for your level, you have to wait until JP midnight (or i think it was 8pm EST) for them to refresh so you can do them again.

Of cause you could start doing fishing just not to waste guildleves but that means you have to eventually invest time and resources in EVERY class to make 100% use of the guildleves. Thats even too much for the hardcore.

Another system that is ill-conceived and broken by design. Let's hope that changes but if FFXI is any indication then just like Assault tags a maximum of 4 get stored then you loose them if you don't use them. thats just how SE operates things.



Yeah I never even used all my guildleves in beta ... I was just busy leveling other ways. I think guildleves have been overhyped. They are sort of dumb as they stand now. The only good thing about them is the gils.

I agree that things are broken now. I honestly want everyone to be able to have fun - but more than that -I- want to have fun.
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lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#357 Aug 26 2010 at 7:50 PM Rating: Good
deathly809 wrote:
I think the thing is that hardcore players will have almost every class leveled to the max that they can. Then the casuals will only have 2 or 3. Then there will be no way to craft for casuals because over 50% of the server will be crafters and then those crafters will be out farming for supplies. I pretty sure all the casuals are just going to quit.


Maybe so. I don't know. I can see this argument. It is very possible.

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lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#358 Aug 26 2010 at 7:53 PM Rating: Decent
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Grand Master Scribe Olorinus wrote:
I just don't want to have to spend 5 hours to get stuff done - if that can be done without the surplus - by all means NO SURPLUS - but if the only way to not have a surplus is to make it so I can't play the game - then of course I would rather have surplus.


I agree to this completely. I understand why the hardcore gamers are mad w/ the surplus and agree with them but as for my personal gaming schedule the surplus won't make much of a difference. Also I'm not one of those people who are really worried about catching up to some of my ff11 hardcore gamer friends when this game comes out.
If they were to blow right by me in level then that just means they get to help me out when I need some high lvl help. ^.^
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#359 Aug 26 2010 at 7:54 PM Rating: Good
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317 posts
I really hope I get into open beta. I really want to see what it is like. Also I have an eye for things so I seem to notice strange things that other people don't. I guess everyone else is having fun while I enjoy the scenery lol
____________________________
Caaaaaaaaaaaaaaarl

Carl - "Shhhh, do you hear that? That is the sound of forgiveness."
"That is the sound of people drowning Carl."
Carl - "That is what forgiveness sounds like, screaming and then silence."
#360 Aug 26 2010 at 7:55 PM Rating: Excellent
Let's put it this way -

I agree the system is broken
I want a balance to be found that respects both hardcore and casual players
If it is a choice between surplus and having more grind I would rather have surplus
I believe that someone who puts more time in should get more rewards
I would rather have SE find ways to limit RMT before they become a problem rather than after
I want to be able to enjoy the game even if I can't play all the time, and not just in a gimped way
I don't expect to not have to work to play but I can't play if the game is just time sinks
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lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#361 Aug 26 2010 at 7:56 PM Rating: Excellent
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249 posts
deathly809 wrote:
I think the thing is that hardcore players will have almost every class leveled to the max that they can. Then the casuals will only have 2 or 3. Then there will be no way to craft for casuals because over 50% of the server will be crafters and then those crafters will be out farming for supplies. I pretty sure all the casuals are just going to quit.


I can see that happening, I know some good friends in FFXI that are pure crafters because they did not like the grind but enjoyed the great crafting system. They made a ton of money and enjoyed playing.

However that only worked because the hardcore level grinders did not get forced to level a craft to get rid of their surplus. Something that will happen in FF14 with 100% certainty.

I remember when chocobo raising came out and chocobo digging was all the rage. Eventually the leveling people just got their neat colored chocobo because they did not want to invest the time to level chocobo digging. That created a niche for casuals that can log on for just an hour and dig with pretty impressive results i might add. A mil a week and more was actually quite the norm. I think it's less now due to deflation.

Again something that is not going to happen in FF14 becuase everyone will do it to get rid of surplus on the things they really love to do.
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#362 Aug 26 2010 at 7:57 PM Rating: Excellent
deathly809 wrote:
I really hope I get into open beta. I really want to see what it is like. Also I have an eye for things so I seem to notice strange things that other people don't. I guess everyone else is having fun while I enjoy the scenery lol


I hope so too! Hopefully you will find surplus isn't so bad. I honestly played all weekend (and a lot because it was new and shiny and my girlfriend was out of town) and I never hit surplus at all.
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lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#363 Aug 26 2010 at 7:59 PM Rating: Good
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317 posts
A this point I give up almost haha. I think that what happens we will have no say, or maybe a teeny tiny amount, in what happens.

I just hope things work out and a lot of people don't quit.
____________________________
Caaaaaaaaaaaaaaarl

Carl - "Shhhh, do you hear that? That is the sound of forgiveness."
"That is the sound of people drowning Carl."
Carl - "That is what forgiveness sounds like, screaming and then silence."
#364 Aug 26 2010 at 8:08 PM Rating: Decent
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deathly809 wrote:
A this point I give up almost haha. I think that what happens we will have no say, or maybe a teeny tiny amount, in what happens.

I just hope things work out and a lot of people don't quit.


I think a good bit of people will quit if SE doesn't make adjustments, I really can't see them just leaving everything as is the day of release. No matter what they do tho I feel that players, be it casual or hardcore, are going go quit. I know I won't be one of them. I'm gonna enjoy the crap out of this game.
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So I rated you up for no good reason, big deal. Wanna fight about it?
#365 Aug 26 2010 at 8:10 PM Rating: Good
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11,539 posts
RSquires wrote:
Posting from Baltimore, Maryland


I live in Baltimore, too. Well, Dundalk, technically. Sup.
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[ffxisig]55836[/ffxisig]

Mikhalia: and FWIW, my posts are 95% helpful, informative, or funny.
Mikhalia: only 5% or less of my posts are utter crap.
Tyapex: 393 posts of utter crap...
Mikhalia: Sounds about right.
#366 Aug 26 2010 at 8:14 PM Rating: Decent
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We still don't know how SE is going to handle the level cap. In XI you had to choose only one craft to take to 100, while the others were limited to 60 iirc. We'll have to see what happens.
#367 Aug 26 2010 at 8:21 PM Rating: Good
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317 posts
Personally I can't wait to see the faces of the PS3/XBOX people and new players 6 months from now!

I can see it already!

THEM: "Everyone is so high level, it is not fair that I can't join in on all their fun, and the prices of things are so high!"

ME: "Well, SE wanted to make it easy for casuals! Oh and the reason prices are so high is because when we started the amount of gil in the game
was a lot less, then everyone did every quest possible and every guild leve possible and farmed for hours. Now everyone has a crap load of money and therefore it is worth less, so items cost more!"
____________________________
Caaaaaaaaaaaaaaarl

Carl - "Shhhh, do you hear that? That is the sound of forgiveness."
"That is the sound of people drowning Carl."
Carl - "That is what forgiveness sounds like, screaming and then silence."
#368 Aug 26 2010 at 8:22 PM Rating: Excellent
yeah I agree that is broken.
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lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#369 Aug 26 2010 at 8:25 PM Rating: Good
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317 posts
Okay this thread is dead, dead horse is dead. But now I have nothing to talk about, I consider myself a surplus expert now! lol
____________________________
Caaaaaaaaaaaaaaarl

Carl - "Shhhh, do you hear that? That is the sound of forgiveness."
"That is the sound of people drowning Carl."
Carl - "That is what forgiveness sounds like, screaming and then silence."
#370 Aug 26 2010 at 8:26 PM Rating: Decent
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Mikhalia the Picky wrote:
RSquires wrote:
Posting from Baltimore, Maryland


I live in Baltimore, too. Well, Dundalk, technically. Sup.



LOL, I'm in Colgate, near Eastpoint mall. LOL
____________________________
So I rated you up for no good reason, big deal. Wanna fight about it?
#371 Aug 26 2010 at 9:01 PM Rating: Excellent
I think we all get that title.

Thank you for helping me understand the big problems with the system as it is. I hope that I've helped you understand the concerns of players that have different concerns.
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lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#372 Aug 26 2010 at 9:08 PM Rating: Good
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317 posts
Quote:
Thank you for helping me understand the big problems with the system as it is. I hope that I've helped you understand the concerns of players that have different concerns.


I understood where you were coming from since the beginning. I know that grinding is not very everyone and having to take forever to do some trivial thing really blows. That is why I never farmed for too long or did anything that I did not enjoy.
____________________________
Caaaaaaaaaaaaaaarl

Carl - "Shhhh, do you hear that? That is the sound of forgiveness."
"That is the sound of people drowning Carl."
Carl - "That is what forgiveness sounds like, screaming and then silence."
#373 Aug 27 2010 at 12:58 AM Rating: Good
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9,997 posts
Having been on board since alpha, let me say this:

I was really irritated with the rate of progression, and I noticed the large drop off in progress early on. At some point, I would just reach a point where the progression wasn't as good on one class, so I kept switching classes. It was more fun that way, and at the time I simply thought that at certain levels the xp yields were too low, so once I reached those levels I switched.

But long before that I was trying to stick to one class, and that simply sucked.

So not that there aren't other problems with this system, but the main problem was simply that I didn't KNOW. I had to assume that there was nothing much I could do to increase the speed of progress I was making.

Considering that leveling multiple classes is pretty much a requisite to the game (at the very least it will be sooner or later), this doesn't bother me nearly as much. I would -rather- stagger my progress between classes than to race one of them to cap. It will keep things more interesting both individually and on the server dynamic. But I simply want to know where I am on this whole "threshold" system. I don't care for the secret stats, especially such an important one: growth speed.

While this doesn't say much for SE's ability to communicate with its players, at least it doesn't speak so badly about their ability to develop balanced game mechanisms, which was what really concerned me.
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#374 Aug 27 2010 at 1:03 AM Rating: Good
Kachi wrote:
But I simply want to know where I am on this whole "threshold" system. I don't care for the secret stats, especially such an important one: growth speed.



I agree 100 per cent
____________________________
lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#375 Aug 27 2010 at 7:20 AM Rating: Good
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317 posts
Kachi wrote:
But I simply want to know where I am on this whole "threshold" system. I don't care for the secret stats, especially such an important one: growth speed.


I concur!
____________________________
Caaaaaaaaaaaaaaarl

Carl - "Shhhh, do you hear that? That is the sound of forgiveness."
"That is the sound of people drowning Carl."
Carl - "That is what forgiveness sounds like, screaming and then silence."
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