I FINALLY GET IT!!!!...i think. the whole purpose of the system is to give people a chance to enjoy the rest of the game without having to grind. There trying to give us the same ammount of lvls in a shorter time.If they eliminate this sytem, they will have to increase the amount of EXP to next level.So by the end of the week we will still be at the same level... just wasted that much more time trying to get there.
This is what beta is meant for, trying to find this balance. I guarantee that once people start to lvl there going to gauge where people are and adjust acordingly. Remember.. this is software coding, things like these get changed with version updates constantly in the begining. Also.. do you know how many skill up parties i was in not gaining any exp? Atleast with this system your still gaining some form of advancement(Surplus Exp).
All in all its a unique twist on leveling that may have many pros adjusted correctly. No need for knee-jerk reactions just quite yet. This is not a punishment to Hardcore players, nor an advantage to casual gamers. You hardcore gamers with more time will still have certin advantages. Let me list some pros and cons
HARDCORE PLAYER ADVANTAGES
*More skill ups\abilities
*More time farming\gaining money.. thus better gear
*Better understand of game and(hopefully)better at the game
*More Story unlocked
to be honest this list can get pretty long
*party needing a job you've already leveled on
*hitting cap before your desired level(this is all dependent on personal play style)
to be honest these have been the major gripes about this sytem
I would love to have people add constructive\non bias pros and cons.