They aren't kicking you off after X amount of time. It sucks that you can cap out physical exp (but exp curves have been covered in depth by many already) and exp on jobs, but if that happens then switch jobs. I can't see a downside to being versatile. Not too mention if ability's can be shared between job's then leveling others can benefit your main much like a subjob would! I don't like the fact that limit's are in place, but I'm pretty sure they are there for a reason. If you didn't have a subjob leveled in FFXI you wouldn't have even been able to make it to the cap let alone get a party invite. I know it's not FFXI, or even trying to clone it, but the system is there for a reason besides just hindering people.
Edited, Aug 29th 2010 3:33am by Sploder
My point is, the more complicated something is the more it will be reduced to something like; 'limiting playtime' and/or defined by the community as it has been as a negative thing
. (Because it is negative, compared to other exp systems)
It is in SE's best interest to take a serious look at this system.
WoW blue EXP bar. I haven't played for a while but when I come back I have (this) much until my extra EXP runs out. Simple/positive gain.
FFXI EXP rings. +50% EXP lasts for 3hours and could be used 7 times and can be recharged in a week. With accrued conquest points. Not as simple but pretty straight forward. Plus it is a positive gain.
FFXIV. 100% experience for the first 8 hours. The seven hours after your exp will approach zero. After a week the timer will reset. It will start anew when you skill up again.
Any experience earned past that (8 hour?) point is saved as “surplus.” There is surplus for each class, and if you begin to see it please consider playing another class and adjust accordingly. Not so simple and a negative system.
I will see moderate players say, "Why is my EXP going down?" I want to level my PUG to 13 this weekend but now I have to play Conjurer? But I don't have gear for Conjurer? I don't want to have to re-spec?
I WILL play other classes, because they are fun, because I will want a particular skill, because I will want to make money, because the community will prefer a certain skill set.
How many 75NIN/2WAR did any of you see in FFXI without a system like this? The community ultimately decides things like this.
If SE's reason is to limit that drive in me to play for 13 hours a day that's not their business. If SE's reason is to limit the gap of casual and hardcore, then I don't know. The hardcore will always be hardcore. They will have more skills and abilities and therefore still be higher than I am.
And as I stated if its to make me play other classes, then I'll do it without this surplus system, and so will most of the community, in time. Edited, Aug 29th 2010 4:08am by Kierk