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Surplus or the alternativeFollow

#1 Aug 26 2010 at 6:08 PM Rating: Default
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Poll is below.

Thanks Olorinus.

Edited, Aug 26th 2010 8:11pm by bunsisbuns
#2 Aug 26 2010 at 6:09 PM Rating: Good
Hypothetical: SE has decided that they want to limit how quickly you can progress and they will not budge on this point...
Surplus System :11 (50.0%)
2-3x Exp. needed to gain a level :4 (18.2%)
2-3x Exp. needed to gain a level and rested exp. :7 (31.8%)
Total:22


Edited, Aug 26th 2010 5:21pm by Olorinus
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#3 Aug 26 2010 at 6:12 PM Rating: Decent
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I wanna see exactly how Surplus will be before I completely decide... But I did read an interview this morning saying you won't exactly have to wait a week if you're not in active mode and you're within town or something of that effect. It reminds me of the WoW system where you had to log at an inn and when you let your character rest their for a period (of up to 3 days I think) when you did begin xping again, you got BONUS xp.

I think this is where they're pulling this surplus thing from so I'd love to see how it actually works out before I scream how much I hate it. Open Beta, lets go!!!
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#4 Aug 26 2010 at 6:17 PM Rating: Good
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Now I voted for more xp to level only because I have the time to spend, but frankly either one is a horrible idea. Surplus punishes people who have too much time, double or triple exp to level punishes people with too little time, there has to be a better alternative.
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#5 Aug 26 2010 at 6:20 PM Rating: Good
However - if the devs are trying to slow down level progression that is pretty much the only alternative but to be fair I will add another alternative (sorry to people who already voted) that is rested exp with a larger level gap
____________________________
lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#6 Aug 26 2010 at 6:21 PM Rating: Decent
my problem with rested exp is it doesn't help people who play often but not for a long time.
____________________________
lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#7 Aug 26 2010 at 6:30 PM Rating: Decent
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I like surplus because it fits well with my play style, and it doesn't limit the hardcore players nearly so much as other alternatives hurt the casual players. Also, SE is giving the hardcore players valuable options as to how they can spend the time they would otherwise be grinding with. With the alternatives, the only option available for casual players who don't feel like they're making progress is to quit the game.
#8 Aug 26 2010 at 7:05 PM Rating: Good
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I really like the idea of using the (currently useless) inns to alleviate EXP% loss.

You have the go to town and you will probably do some selling/shopping while you are there. It would still serve the purpose of slowing down the pace of leveling but add something to mention while defending the system as it stands.
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