My first MMO experience came in the form of Ragnarok Online. I played for a few months before the release of FFXI. It was cool, but I truely consider FFXI my FIRST MMO. But lately, a lot of the things I'm seeing in FFXIV are reminding me more and more of RO. So I'm just gonna run through a few things I've noticed
For starters, the stat distribution system. RO's system was just like that. You were given free reign over stats and placing them where you wanted them. Then we lack an AH and people have to use the market wards and retainers. In Ragnarok Online, most people shopped in the main city of Prontera where people who had characters of the class "Merchant" set up shop and sold things from their vending carts, which are very similar to Retainers (except for them being an actual class with abilities and such).
This is the reason I'm not really tripping on the whole Merchant Ward thing. In RO it wasn't a real issue going from Merchant to Merchant and checking their wares. There WAS however a system in place where if you rolled your mouse over the merchant there was a status message where the merchant gave a a general idea of what they were selling and any rare items they had. U could set your own prices but people generally stuck to what the item was considered to be worth.
Oh and advanced jobs... I'm curious to know if they're going to work out like they did in FFXI, or if we'll see another thing that was present in RO. When you got to a certain level in your class, you could do a quest to be able to upgrade the class into it's next level. Archers became Hunters, Thiefs became Assassins, Warriors became Knights, etc. Since we can switch freely between classes IDK if it would make sense to totally replace the class with a level 2 form, but I'd like to see you not need to just be "level 30" to take on the quest, but fulfill certain requirements within a class to unlock a class that builds upon one of the existing ones.
Yea, just throwing some ideas out there. Let me know what you guys think!