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Guildleves? Is that what people want?Follow

#1 Aug 26 2010 at 8:56 PM Rating: Excellent
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Ok, so I am reading a few posts. I think many of us are coming from other games. I also notice many ZAM members with signatures containing characters for other games. Like WoW, Everquest, and Aion. I too have played many other MMOs with different styles of play. Something dawned on me that I see many have forgotten. Even myself (the reason I am posting this.) I came playing the beta and noticed the "lack" of party play. I know, its beta but I came from a boring year or two of WoW. So as expected when I was thrown into a group I had a goal... with these people I need to kill bosses to finish a dungeon. Simple enough right?

So when I was playing the beta I asked myself "Oh crap! what the heck can I accomplish in a party in FFXIV?!?!". I read a lot on how people are making groups for only guildleves as the only way of party play. Yes I see that you can initiate guildleves with group difficulty. But I don't believe that was SE's intention, but a bonus. People don't always sync up with your guildleve quests and many people probably wont want to share their quests seeing it as a hassle. I wont think of guildleves as the primary function for leveling with people.

While I was thinking about the guildleve system, it dawned on me that I forgot... the 4-5 years that I played FFXI with friends that I still talk to on a daily basis. Did people forget that you can invite people into a group to go camp and kill mobs? I mean this game is definitely more solo friendly, but seriously how many people forgot that we can go group with several other people you don't know and just kill "Incredibly Tough" mobs for EXP? I completely forgot about how people leveled in FFXI and so why can't we do that in FFXIV? Leave the surplus argument out of this for a second. I am sure they scaled it for party play. We will just have to see. Can anyone remember all the fun times we had playing FFXI? The experience parties were way awesome. Even the skill up parties were a fun way to just kill stuff.

I am honestly excited for this game. Surplus or not, I cant wait to play this with friends I have made from FFXI and the new friends I make inviting them to group to go kill mobs as a traditional way to level like in FFXI. I am crossing my fingers that this is a feasable way to advance in this crazy game of Final Fantasy.
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#2 Aug 26 2010 at 9:15 PM Rating: Excellent
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I think as people find good spots with high mob density there will be favored EXP spots outside of Guildleves.

Some such spots were discovered in Beta for soloing. My guess is, as characters' levels get higher, and the relative mob strength gets higher at a faster rate, a certain amount of traditional camping and grinding will become at least feasible if not preferable.

#3 Aug 26 2010 at 9:42 PM Rating: Excellent
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I think guildleves are nice but I still hope I can find a dozen people, find a camp, and just kill some **** for hours.
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#4 Aug 26 2010 at 9:51 PM Rating: Decent
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Quote:
I think as people find good spots with high mob density there will be favored EXP spots outside of Guildleves.


You'd fill up your xp/hr quota too fast.
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#5 Aug 26 2010 at 10:13 PM Rating: Decent
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What quota? the more xp/hour you make the better off you are, you want to maximize xp for 8 hours before surplus kicks in idealy..

And TC I completely agree, I hope people adopt party play and that its as viable an option as it was mandatory in FFXI - I want the camp and kill method to still be there and I think it is there its just that people in beta haven't really tried it. Also, atm, the mob hate wasn't in place as there were many mobs who would normally agro you that didn't do so in beta - when mob hate becomes an issue, camping and pulling will become more of a viable option than running around like headless chicken and killing everything in your way.

Edited, Aug 27th 2010 12:16am by SolidMack
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#6 Aug 26 2010 at 10:15 PM Rating: Decent
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Mack, it's 8 hours of expected xp, not physical time. If SE thinks you average 1000xp/hour, you hit the surplus at 8000 xp.
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#7 Aug 26 2010 at 10:16 PM Rating: Decent
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Wow 3 posts until someone brings up the surplus in a negative light yet again. ^^
#8 Aug 26 2010 at 10:17 PM Rating: Good
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ohh i see, that kind of sucks tbh but whatever, don't wanna talk about surplus anymore :).
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#9 Aug 27 2010 at 12:09 AM Rating: Excellent
SolidMack wrote:
I think it is there its just that people in beta haven't really tried it. Also, atm, the mob hate wasn't in place as there were many mobs who would normally agro you that didn't do so in beta - when mob hate becomes an issue, camping and pulling will become more of a viable option than running around like headless chicken and killing everything in your way.


Still I was chain duoing Puks as a Pug 6 and a CON 5 - and we totally got tons of exp. I used the "broken" party search function - and it worked. zhi was a JP player but totally into playing with me anyway.

There is nothing wrong with ptying in XIV and it is already favoured over soloing especially given the crummy level 1-5 solo content... omg. There is just not enough of it. Partying is favoured if only to beat prey limitations.

When the opening areas are less crowded it will probably be different but at the beginning we should party with each other to actually find prey, period.

It is faster than leveling to access higher content - and you can do parties of 15 from level 1.

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#10 Aug 27 2010 at 12:10 AM Rating: Excellent
or is there some level limitations on parties? We never got that many people in one party. Still it would be interesting to see what you could get away with.
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When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#11 Aug 27 2010 at 12:41 AM Rating: Decent
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I'm not being negative and I understand the way it works. That was a serious comment, I'm not trying to stir anything up.

If you look at other games for example, you get much more xp per hour in a group than by yourself. So if SE's recommended xp per hour is based on an average of the two forms I would think that camping in a party would take you to the cap in about 1/2 the time. SE has always underestimated their players ability to advance. I too want to camp for 4 hours mindlessly grinding with people. It's fun and I love it. I just see us reaching that plateau in a couple hours with a skilled group.
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#12 Aug 27 2010 at 12:46 AM Rating: Excellent
Who knows. I don't think SE will do that on purpose... but then again I don't have time for four hour parties 6/7 days a week. If it happens during open beta then I think I would definately complain. It didn't happen to me while grinding 2 days and playing casually on two days...
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lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#13 Aug 27 2010 at 12:47 AM Rating: Good
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I like guild leves because they direct me to an area so I feel I am accomplishing something while grinding, I HATE solo grinding with a passion, mindlessly murdering monsters alone is...annoying to me. If I could party that out I'd be fine with it. (hopefully fixed soon)

On the flip side, I found several good grinding spots in beta, but all it took was a single person, sometimes two if it was abundant, and the entire process grinded to a halt as we all stood around waiting for repops (grouping would result in horrible skill gains) You walk out of the beginning zone and find only masses of higher level enemies, the very few level appropriate enemies have already been nuked. Hopefully they work on this as it will be much worse in release with more people.
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#14 Aug 27 2010 at 12:54 AM Rating: Excellent
maybe starting 1 day late made everything better for me becuase I got great experience duoing.
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lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#15 Aug 27 2010 at 12:57 AM Rating: Decent
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Yeah I don't see any lack of grouping in FFXIV's future. A lot of the players will be from FFXI and that's just the spirit of the community. Seriously though, I group in all mmos I play as much as I can. I like playing pet classes though, so just in case no one is around to group with me I still have a companion.

*I have a bunch of posts to rate up for you Olo, let's see if I can sage you lol.

Edited, Aug 26th 2010 11:58pm by GuardianFaith
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#16 Aug 27 2010 at 1:03 AM Rating: Decent
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I thought about this (as I assume many of us have). But we also have to remember XI was built around party play as is evident with skillchains, magic bursts, experience chains, etc. The party system was quite complex in XI and thats what made it fun. I haven't had any party experience in XIV beta so I am not sure if any of that is included. But for exp. party play to be fun and encouraged some of those elements that made party play in XI so special need to be implemented in XIV. If they aren't then it's pretty clear the devs didn't intend for us to exp. party.
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#17 Aug 27 2010 at 1:04 AM Rating: Good
GuardianFaith wrote:
Yeah I don't see any lack of grouping in FFXIV's future. A lot of the players will be from FFXI and that's just the spirit of the community. Seriously though, I group in all mmos I play as much as I can. I like playing pet classes though, so just in case no one is around to group with me I still have a companion.

*I have a bunch of posts to rate up for you Olo, let's see if I can sage you lol.



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lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#18 Aug 27 2010 at 1:05 AM Rating: Excellent
Raionn wrote:
I thought about this (as I assume many of us have). But we also have to remember XI was built around party play as is evident with skillchains, magic bursts, experience chains, etc. The party system was quite complex in XI and thats what made it fun. I haven't had any party experience in XIV beta so I am not sure if any of that is included. But for exp. party play to be fun and encouraged some of those elements that made party play in XI so special need to be implemented in XIV. If they aren't then it's pretty clear the devs didn't intend for us to exp. party.


yeah there is some sort of hella mysterious skillchain like system. For sure. Different abilities stack and then debuff the enemy. Of course none of us know how it fully works.
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lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#19 Aug 27 2010 at 1:07 AM Rating: Excellent
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Too late. I only rated up the one's I like anyway. Wait this is Facebook right?
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#20 Aug 27 2010 at 1:10 AM Rating: Good
sure if you want it to be.
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lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#21 Aug 27 2010 at 1:15 AM Rating: Decent
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Grand Master Scribe Olorinus wrote:
Raionn wrote:
I thought about this (as I assume many of us have). But we also have to remember XI was built around party play as is evident with skillchains, magic bursts, experience chains, etc. The party system was quite complex in XI and thats what made it fun. I haven't had any party experience in XIV beta so I am not sure if any of that is included. But for exp. party play to be fun and encouraged some of those elements that made party play in XI so special need to be implemented in XIV. If they aren't then it's pretty clear the devs didn't intend for us to exp. party.


yeah there is some sort of hella mysterious skillchain like system. For sure. Different abilities stack and then debuff the enemy. Of course none of us know how it fully works.

Glad to hear this.

Edit: noticed you just went from Scholar to Sage, Olorinus... congrats.... i think? lol Not sure what that means but its probably a good thing. ha

Edited, Aug 27th 2010 2:17am by Raionn
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#22 Aug 27 2010 at 1:16 AM Rating: Good
yeah I just didn't really get a chance to test this.
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lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#23 Aug 27 2010 at 11:23 PM Rating: Excellent
Edited by bsphil
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leomike35 wrote:
Wow 3 posts until someone brings up the surplus in a negative light yet again. ^^
It's a negative, that's the only kind of light it goes in.
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