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What do you think they will ultimately do with surplus pts?Follow

#1 Aug 27 2010 at 10:16 AM Rating: Decent
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Here's a question I haven't seen asked around here amidst the flames and poo flinging. We've all read about it, some people have seen it first hand. When this system kicks in, some of your points go to your skills, and some of your points go to surplus. Well... where does the surplus go? The developers claim they want to find a use for the wasted points players will inevitably receive, but they don't want it to be something people would actually strive for. So, what do you guys think they will give us, if anything?

Edited, Aug 27th 2010 12:47pm by ThePacster
#2 Aug 27 2010 at 10:26 AM Rating: Decent
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I heard they were using the points to starve babies and stomp kittens.

#3 Aug 27 2010 at 10:30 AM Rating: Decent
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I don't think anything we get from surplus will be something to look forward to. IMO, they want us to cross-class abilities. If the bonuses from surplus was something good, there wouldn't be any fuss about it.
#4 Aug 27 2010 at 10:39 AM Rating: Excellent
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Also, keep in mind that the professed purpose of the Surplus system is to "prevent hardcore players from having an advantage above and beyond casual players" while another unofficial explanation is that they do not want us playing for an "unhealthy" length of time al la more recent Korean MMOs. While I won't go into how I feel about that one way or the other, if SE wants to stick to this philosophy they literally can't give us anything with the Surplus exp. Giving us a reward for the surplus would only encourage hardcore gaming behavior, which they have professed to want to avoid. If Surplus was seen as something to work towards, people would, which completely is counter productive to what SE seems to be trying to do, i.e. get people to stop playing the same discipline.

That being said, I am not saying it's a good stance, only that it is. Perhaps SE will change their mind on the purpose of surplus, and we will see some sort of reward.

Edited, Aug 27th 2010 12:40pm by Hulan
#5 Aug 27 2010 at 11:26 AM Rating: Excellent
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Exchange surplus points at guilds for guild points or gil
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#6 Aug 27 2010 at 11:34 AM Rating: Good
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I honestly don't see SE putting in any kind of reward for the surplus points. If any sort of reward is offered then someone, somewhere will attempt to earn points for the reward when SE said surplus isn't something players should strive for.
#7 Aug 27 2010 at 11:53 AM Rating: Decent
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Quote:
Exchange surplus points at guilds for guild points or gil


I like that.

I was thinking something similar to merits. But, they stated that they don't want to make surplus seem too positive and make people want to strive to attain it, so that probably won't work.
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#8 Aug 27 2010 at 11:58 AM Rating: Decent
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I don't really get the sentiment that surplus means nothing. If that is the case, why even have it advertised in the first place to cause all the uproar? Why not just deduct the skill points gained without any notifications?
#9 Aug 27 2010 at 11:59 AM Rating: Excellent
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The only thing that makes any sense right now is to be able to spend it on a replenishing resource, like Anima, or small buffs, like you can buy from Field Manuals in FFXI.

But SE never makes any sense, so you'll probably use it to level up your Surplus Jobs, which you have to switch to in order to enter the Surplus Realm. The mega boss is the mighty Surplus Rabbit that drops Lv.1 Surplus Subligar, which you have to wear constantly until two weekly Surplus resets pass, then give it to an old man who will put it on without washing it to preserve the magical power. As thanks, he will rid you of Surplus forever, at a cost of all your job levels.
#10 Aug 27 2010 at 12:05 PM Rating: Good
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It'd be nice to use the surplus towards something like a mana regen, or items that refill hp/mp. Something along those lines that wouldn't be game-breaking, but an ok bonus. Or they could just remove it altogether... >.>
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#11 Aug 27 2010 at 12:10 PM Rating: Good
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the fact that they don't want surplus points to be used for anything is proof its a punishment. Honestly with their intentions, they should just tell us what our fatigue penalty is, and not even show us surplus points that we are "earning".

However, Useful things I think they could do with surplus points:

1) conquest points type rewards. Nothing important or game changing, but allow us to trade surplus points for average quality equipment to sell. Wouldnt be profitable like if we'd crafted the armor/weapon itself, but a slight perk to people who choose to continue leveling with surplus and accumulate points.

2) trade for buffs in field.

3) exp bonus for other classes I'm leveling outside of surplus. Basically if I 2-3 hours leveling lancer accumulating 30% fatigue, I can trade those surplus points to boost the exp gain on archer, lowering that time a bit. This way people who prefer to play 1 class, can still get some benefit from playing it more, to gain "rest" type exp gain on another class they don't enjoy.

4) Free repairs.
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#12 Aug 27 2010 at 12:39 PM Rating: Excellent
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I hope they just remove it and implement a rested exp system. Any system that reduces exp to zero (no matter how gradual) is of no benefit to anyone. And I can guarantee you will not be getting the surplus back on another job, as this would defeat the purpose of the surplus exp system.
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#13 Aug 27 2010 at 12:43 PM Rating: Good
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SickleSageKiroh wrote:
I hope they just remove it and implement a rested exp system. Any system that reduces exp to zero (no matter how gradual) is of no benefit to anyone. And I can guarantee you will not be getting the surplus back on another job, as this would defeat the purpose of the surplus exp system.


With their recent explanations I'm starting to think that's much less of a possibility than we 1st thought. Removing that system means restructuring the entire leveling system to adjust. I wouldn't expect them to do that...
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#14 Aug 27 2010 at 1:05 PM Rating: Good
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They've already stated that the amount of exp in the beta test has been inflated for the purposes of testing. The amount of xp we gain at release is already going to be lower than it is now so no actually they don't have to change anything.
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#15 Aug 27 2010 at 1:27 PM Rating: Good
Im not even sure how it works because there is so much crazy information all around it but since its basically an xp grind cooldown thing (that many hate) then just revamp the system.

Make it a 2 or 3 hours no xp cooldown after like 8 hours of xp per day.
More than 5 hours of xping is a little sick (and boring) if you ask me.

This could suck if you have a great xp party when your time is up.
After some melee related xping ide like to go work on some craft class jobs if i have the time.

Im sure SE understands that many will go grind up xp for some class and cap it in prolly from 3 days to 2 weeks after the release.

I want that great most players are noobs feeling first year of FFXI we had where any new level was deserved a congratulations say and same with missions achievements.
New areas yet to be populated (like the dunes) then years later hated.

Im just gonna take it casually again what ever SE does.
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#16 Aug 27 2010 at 1:48 PM Rating: Good
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SickleSageKiroh wrote:
They've already stated that the amount of exp in the beta test has been inflated for the purposes of testing. The amount of xp we gain at release is already going to be lower than it is now so no actually they don't have to change anything.


Regardless of the inflation for testing purposes, the system is in place as a means to control leveling. Not unlike other games, even FFXI, but it's usually behind the scenes and not noticed. Here you see it at work...to meet the same rate of leveling that they want, switching to a reward system would just mean lowering normal exp gains further to accommodate the people freaking out that it's in the form of a punishment rather than a reward. Because they will keep the same suggested rate of leveling either way.

This isn't blindly defending SE at any cost, it's trying to explain this to you guys because I think some people will miss out on an awesome game because they're not understanding that it isn't as bad as they think. But it's not my concern or my job to convince people to play the game, I'll leave it at that...
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#17 Aug 27 2010 at 2:08 PM Rating: Default
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here some of my ideas


exchange for ex/rare armor set , since there no npc shops for armor/weapons
or it be part of the death pen. system like everytime we die we lose surplus exp & not our class skill exp
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