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RMT'sFollow

#1 Aug 28 2010 at 12:36 AM Rating: Decent
I know any MMO will always have to deal with RMT.I remember when FFXI first came out very little was done either through inactions or lack of ways to stop them by SE.SE though gained my respect after about the fourth year or so when the planted the bounty hunter gobs and such to fend off the fishing bots.I tipped my hat when SE made alot of the top gear in FFXI rare/ex to keep from having RMT's over camping NM's.I understand that there is no way to make a game 100% non RMT free.Does anyone else see that the surplus exp maybe an angle to keep RMT's from being able to push thier way to the higher levels overnight like they did in FFXI? I know it is still too early to know how RMT's will affect the game;However, if SE fights them like they did in the later years of FF XI I dont see RMt's being that big of an influence.
#2 Aug 28 2010 at 12:49 AM Rating: Excellent
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We were talking about that in one of the many surplus threads and a few other threads. It seems to me like some of the reasoning behind these new systems is to fight RMT. I see the leveling system as a potential hit to any of their powerleveling sales. With the suggested horizontal leveling we may have plenty more honest crafters out there to offset any rmt trying to corner that market. The more involved crafting & gathering mini-games may hurt botters trying to work the system. The market wards system instead of an AH could help prevent rmt from purposely inflating the economy at will. All of that is also dependent on the honest players staying honest & not turning greedy as well.

The people that responded to me about it suggested that rmt will find other ways to do their business. If there's people out there willing to take the lazy way out then they'll stay in business. So I see their point, but I'm hoping for the best...

The other fear is that any plans to hurt rmt will in turn hurt the honest players just as much if not more so it always has potential to backfire...
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#3 Aug 28 2010 at 1:00 AM Rating: Excellent
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TwistedOwl wrote:
We were talking about that in one of the many surplus threads and a few other threads. It seems to me like some of the reasoning behind these new systems is to fight RMT. I see the leveling system as a potential hit to any of their powerleveling sales. With the suggested horizontal leveling we may have plenty more honest crafters out there to offset any rmt trying to corner that market. The more involved crafting & gathering mini-games may hurt botters trying to work the system. The market wards system instead of an AH could help prevent rmt from purposely inflating the economy at will. All of that is also dependent on the honest players staying honest & not turning greedy as well.

The people that responded to me about it suggested that rmt will find other ways to do their business. If there's people out there willing to take the lazy way out then they'll stay in business. So I see their point, but I'm hoping for the best...

The other fear is that any plans to hurt rmt will in turn hurt the honest players just as much if not more so it always has potential to backfire...

That is a fear we all have. I will say this though, in FFXI, they didn't have the core mechanics involved in battling RMT, so legit player got hurt. I think this time, the RMT will be the ones getting hurt.
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#4 Aug 28 2010 at 1:14 AM Rating: Good
yeah it does seem like they have designed the system to be more resistent to RMT. The 48 hour leve cooldown is probably also part of that, given the money you get from them.
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#5 Aug 28 2010 at 1:46 AM Rating: Excellent
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The best way to deal with RMT is to take matters into your own hands.

I already have a few ideas in mind for FFXIV, including a specific mob that occassionally deals AOE damage to all players who happen to be in its immediate area, whether they are engaged in combat or not.
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#6 Aug 28 2010 at 1:55 AM Rating: Good
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akirussan wrote:
The best way to deal with RMT is to take matters into your own hands.

I already have a few ideas in mind for FFXIV, including a specific mob that occassionally deals AOE damage to all players who happen to be in its immediate area, whether they are engaged in combat or not.


Well played!
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#7 Aug 28 2010 at 10:39 AM Rating: Good
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akirussan wrote:
The best way to deal with RMT is to take matters into your own hands.

I already have a few ideas in mind for FFXIV, including a specific mob that occassionally deals AOE damage to all players who happen to be in its immediate area, whether they are engaged in combat or not.


lol awesome pic
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#8 Aug 28 2010 at 10:47 AM Rating: Good
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Quote:
The best way to deal with RMT is to take matters into your own hands.

I already have a few ideas in mind for FFXIV, including a specific mob that occassionally deals AOE damage to all players who happen to be in its immediate area, whether they are engaged in combat or not


This is the number one thing i miss about FFXI. I abused this system so much and at one time (i started keeping count) i had killed over 500 fishing bots.

Price of FFXI 12.99. Being bored and just logging on to mpk fishing bots.... PRICELESS

Edited, Aug 28th 2010 12:49pm by RIDDER
#9 Aug 28 2010 at 12:01 PM Rating: Good
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akirussan wrote:
The best way to deal with RMT is to take matters into your own hands.

I already have a few ideas in mind for FFXIV, including a specific mob that occassionally deals AOE damage to all players who happen to be in its immediate area, whether they are engaged in combat or not.

That is awesome! LOL

I remember reading somewhere a while ago about SE implementing its own bot in-game to "hunt" RMT? Is that true or am I imagining things?
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#10 Aug 28 2010 at 12:02 PM Rating: Decent
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Considering that FFXI was S-E's first attempt at an MMO, they did really well with the RMT issue that sprang up...eventually. With FFXIV, I am willing to bet that they've learned what to expect this time around. They've implemented potential anti-RMT things that we can see...but with every design comes a method of going around it.

S-E might think that the lack of AH will prevent RMT from cornering the market, BUT they neglect to imagine that RMT could just set their retainer to buy up every item for a price and then sell it themselves for a higher price. Preventing someone from leveling won't stop them from Zerg'ing with a wall of RMT characters or just farming on other mobs until they can exp again. And my understanding is that the Surplus EXP never hits 100% penalty, so the RMT dedicated to hitting max level will likely just keep going even if they only get 1 exp a kill.

You can plan for everything, but someone will always find a way to around it. You know...build a better mousetrap, you'll only be left with the smarter mice.

*edit* about the only thing I can think of is what s-e did before, monitoring gil transfers behind the scenes. If they see someone handing out millions of gil to players not part of their ls, then it might be investigated more.

Edited, Aug 28th 2010 2:04pm by WileyJT
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#11 Aug 28 2010 at 12:03 PM Rating: Excellent
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I never was able to 'mass-kill' fishing bots but I did manage a couple of times when I fought the pirates and Krakken (forgot its name sorry) on the ferry to selbina.
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#12 Aug 28 2010 at 12:04 PM Rating: Excellent
Quote:

I remember reading somewhere a while ago about SE implementing its own bot in-game to "hunt" RMT? Is that true or am I imagining things?


So SE is creating an RMT Terminator?
#13 Aug 28 2010 at 12:05 PM Rating: Decent
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So SE is creating an RMT Terminator?


Oh I so hope that you get special RMT hunting gear ontop of the added effect "/s random cheesy lines".
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#14 Aug 28 2010 at 12:06 PM Rating: Decent
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Yah i remember reading something about having a Bot sniffer outer. Cant seem to find it but i am pretty sure they did say something to that effect.
#15 Aug 28 2010 at 12:08 PM Rating: Excellent
uomaru wrote:
akirussan wrote:
The best way to deal with RMT is to take matters into your own hands.

I already have a few ideas in mind for FFXIV, including a specific mob that occassionally deals AOE damage to all players who happen to be in its immediate area, whether they are engaged in combat or not.

That is awesome! LOL

I remember reading somewhere a while ago about SE implementing its own bot in-game to "hunt" RMT? Is that true or am I imagining things?


I can't remember where, but they definitely said this somewhere. Somewhat recently too IIRC.

You all know this is going to go sooooo comically wrong, right? Smiley: jester
#16 Aug 28 2010 at 12:08 PM Rating: Good
WileyJT wrote:


S-E might think that the lack of AH will prevent RMT from cornering the market, BUT they neglect to imagine that RMT could just set their retainer to buy up every item for a price and then sell it themselves for a higher price.


Actually at least from what I have seen the whole buying things isn't automated in that sense. If it is anything like bazaaring people have to click on the retainer and then decide to sell the item to that retainer and the retainer can only buy things they already have - like if you have ten wind crystals you can only seek to buy another ten wind crystals.

I didn't get to try the retainers so maybe it is more automated, but I don't think so. I doubt for example retainers can buy things from other retainers - they can probably only seek things that players then have to decide to sell to them.
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When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#17 Aug 28 2010 at 12:26 PM Rating: Decent
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Well, if retainers can't go about buying stuff from other retainers automatically, that still just requires the RMT to personally hunt down the item they want to monopolize. It's an extra step really but not much more difficult.
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#18 Aug 28 2010 at 3:45 PM Rating: Excellent
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I really hope they're careful though. If they go far too drastically to curtail RMT, they'll end up killing any form of an economy outside of guildleves. If they make farming and gathering really difficult, fewer players will partake and the prices will skyrocket accordingly.
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#19 Aug 28 2010 at 3:49 PM Rating: Good
farming and gathering are pretty easy. Getting rid of your crap is annoying.
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lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#20 Aug 28 2010 at 4:40 PM Rating: Good
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Grand Master Scribe Olorinus wrote:
farming and gathering are pretty easy. Getting rid of your crap is annoying.

^ This lol. Especially with all the different "versions" of the same item.
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#21 Aug 28 2010 at 9:07 PM Rating: Decent
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Yeah, I don't think we will have anywhere NEAR the RMT problem in XIV.
Their stranglehold on the players in the first half of XI's life was due to two things.

1. SE did not take them into consideration during the game design, nor did they have a way to combat them in those early years. It was their first MMO, and they did an excellent job in game design- except in the RMT area. I really think it was a total oversight due only to SE's inexperience. That's not the case this time around.

2. XI was accidently tailor-made for RMT. They not only could farm like they did in other games, but they could lock players out of content with their sheer numbers. There was a point where they controlled most of the low, big money HMNs, were strip mining all the sky pop nms, and even attempted to clog Dynamis zones with the intent to make you not only buy gil from them, but pay for the rare/ex stuff as well. Stealing accounts was like ElDorodo for them in the early years, because SE really would not return your account even if you had your registration codes the first three years. If your CC information didn't match what was currently showing on the account, you were **** out of luck.
Esentially, SE allowed them to hijack their game with no sanctions whatsoever for quite some time.

This time it appears SE put up a big "stay out" sign from the start.
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