Yeah, I don't think we will have anywhere NEAR the RMT problem in XIV.
Their stranglehold on the players in the first half of XI's life was due to two things.
1. SE did not take them into consideration during the game design, nor did they have a way to combat them in those early years. It was their first MMO, and they did an excellent job in game design- except in the RMT area. I really think it was a total oversight due only to SE's inexperience. That's not the case this time around.
2. XI was accidently tailor-made for RMT. They not only could farm like they did in other games, but they could lock players out of content with their sheer numbers. There was a point where they controlled most of the low, big money HMNs, were strip mining all the sky pop nms, and even attempted to clog Dynamis zones with the intent to make you not only buy gil from them, but pay for the rare/ex stuff as well. Stealing accounts was like ElDorodo for them in the early years, because SE really would not return your account even if you had your registration codes the first three years. If your CC information didn't match what was currently showing on the account, you were **** out of luck.
Esentially, SE allowed them to hijack their game with no sanctions whatsoever for quite some time.
This time it appears SE put up a big "stay out" sign from the start.
"Don't take it personally man, white knights would eat a can of **** if the label said SE on it. If anyone dared mention that it was not a good product, they'd just argue if someone can't appreciate the subtle nuances in the ****, they should just go back to eating lolrealfood, cuz the devs prolly know more about canning food than they do."