Mikhalia the Picky wrote:
That's the problem; too many people want the content to be easy enough that they can do it and -also- want the best gear.
Well people like that just need to be slapped repeatedly.
These things should be mutually exclusive. If you can't beat the game on hard, you don't deserve the good ending. If you're willing to put in the extra time and extra effort to beat the game on hard, then you have earned the better ending.
I get what you're trying to say here - on the other hand, it depends on how the ending is "better". If you have to play on hard to get the only ending that actually makes sense or concludes the story... well, I probably wouldn't approve. (No, developers, a splash screen that reads "try again on a higher difficulty" is not a real ending.) But more fanservice, better ending aesthetics, extra achievements (which are great, because they give you provable bragging rights), those are all good (not to mention possible in-game rewards).
Well let's oversimplify this.
We'll introduce a dragon. There is a Casual Mode, an Easy Mode, a Normal Mode, and a Hard Mode.
Casual mode: Dragon has claw attack, wing attack, AoE stomp for damage in front
Easy Mode: Claw Attack with 50% chance to double hit, Wing attack, AoE stomp for damage in front and sides, Fly + Wing buffet for AoE stun on left and right sides.
Normal Mode: Claw attack has 75% chance to double hit, Wing attack with chance of knocking back all players on one side of the dragon (not front or rear), AoE stomp for damage all around boss, Fly + wing buffet for blind and stun on both sides, Fire breath front conical AoE, Tail swipe for massive rear damage.
Hard Mode: Claw attack always double hits with 25% chance to triple hit, Wing attack always knocks back all players on one side and stuns, AoE stomp for for damage all around boss, Fly + wing buffet for blind and stun on both sides, followed by breath attack and lands with AoE stomp + AoE Terrorize/Fear, Fire breath front conical AoE, Tail swipe is OHKO, Summons two Drakes midfight and flies into air, spitting down occasional fireball. Each Drake has same attacks and HP as Easy Mode version.
Casual mode: No loot at all. Yes, none. You read that right.
Easy mode: 1-2 pieces of loot (e.g. Sword with +8 STR, Shield with +8 VIT, Staff with +8 INT)
Normal mode: 2-4 pieces of loot (e.g. Sword with +12 STR, Shield with +12 VIT, Staff with +12 INT)
Hard mode: 3-6 pieces of loot (e.g. Sword with +15 STR and +5 DEX, Shield with +15 VIT and -3% Damage taken, Staff with +15 INT and +5% damage to Fire and Ice spells)
Normal mode is the intended mode of completion and has gear that should be considered good, and is a relatively challenging fight.
Easy Mode is for people who are unable to complete normal mode, but still want to receive some sort of reward. The fight has been made notably easier and the gear is decent, but not spectacular.
Casual mode is there for people who "just want to beat the content" and don't care about loot.
Hard mode is intentionally insanely difficult and more than likely less than 5% of the people who attempt this fight should be capable of winning. Skill, luck, and timing are HUGE factors and the rewards for beating this mode are not overwhelmingly overpowered, but are significant enough that the gear is worth the challenge.
Stole a couple ideas from WoW and FFXI dragon/wyrm fights.