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So what is there to do after XP limit has been reached?Follow

#1 Aug 29 2010 at 12:30 PM Rating: Good
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I love playing MMORPGS, and i was so looking forward to this game, but i've been reading up and heard there is an XP limit to be reached each week, so what else is there to do after this?

Seems so stupid to me, I would like to know what the point of questing and stuff is if you're not getting any more XP for it.

Anyone know?
#2 Aug 29 2010 at 12:35 PM Rating: Decent
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You can farm. Explore (the world is massive). That alone will take a big chunk of your time. Who knows if this system will be forever anyways. So maybe by the time you're done exploring and farming they will have got rid of the fatigue. Who knows. There might be lots of stuff to do that we don't know of yet : )
#3 Aug 29 2010 at 12:38 PM Rating: Default
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Assuming you aren't a surplus troll

level up a different class (one character can change to anything) go gather, or craft (this crafting is nothing like any other mmo you've played, and the game hinges on it as well.

With that said, we dont know what the cap will be in OB, and it decreases over time before the week is over (as in penalty decreases)

Edited, Aug 29th 2010 10:42pm by Silverwyrm
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#4 Aug 29 2010 at 12:42 PM Rating: Decent
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So the limit only counts for your current class? So if i was playing a gladiator i could change to a maurader and be able to reach the limit again?

But that also seems pretty pointless seeing as you (or atleast I will) be wanting to level my stats for one certain class, not getting overall stats so i can play many different classes.
#5 Aug 29 2010 at 12:43 PM Rating: Good
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It's hard to say at the moment, since the full game isn't out yet. Right now there is guildleves and crafting I guess, hopefully there will be alot more.
#6 Aug 29 2010 at 12:49 PM Rating: Decent
LioenHeart wrote:
I love playing MMORPGS, and i was so looking forward to this game, but i've been reading up and heard there is an XP limit to be reached each week, so what else is there to do after this?

Seems so stupid to me, I would like to know what the point of questing and stuff is if you're not getting any more XP for it.

Anyone know?


The XP limit is per class. The intended way of playing the game is to play multiple classes on the same character. In order to truly reach the XP limit you'd either have to be playing 40+ hours per week, or you'd need to be playing the game "wrong" (that is, playing it like another game where the goal is to focus on a single class).

So what should you do when you reach the XP cap for the week? You should either play the game as it's intended, or peel yourself off your chair and go outside.
#7 Aug 29 2010 at 12:51 PM Rating: Decent
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let say you max out exp on your glad then switch to pug and max out there too. SE said you dont have to wait a full week to get 100% again on a class so after you maxout your pug you can switch again to glad and redo another 15hours


i know that in BETA was diffrent but SE did conform that was because of a bug they didnt correct so retail going to be diffrent

Edited, Aug 29th 2010 2:51pm by Ggrab
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#8 Aug 29 2010 at 12:51 PM Rating: Good
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I know that in FFXI, I spent a fairly large chunk of my max level time helping other players get something done, whether it were unlocking subjobs, hunting keys and RSE, BCNMs, there really was a lot to do in that game. None of it gave me experience points or significant items, but it was a lot of fun just spending time with other people and seeing them so happy afterwards!

I have a feeling that that's the mindset Square Enix wants us in for FFXIV, and I'm sure there'll be plenty of things to do like the above I've mentioned! But if you refuse to do things because it yields no real reward for you, I'm not sure if you'll be as happy in an MMO as you should be!
#9 Aug 29 2010 at 12:52 PM Rating: Decent
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LioenHeart wrote:
So the limit only counts for your current class? So if i was playing a gladiator i could change to a maurader and be able to reach the limit again?

But that also seems pretty pointless seeing as you (or atleast I will) be wanting to level my stats for one certain class, not getting overall stats so i can play many different classes.


Yes you're correct in assuming that each class/job has its own exp limit for the week. To me it doesn't seem like they're trying to limit people as much as they're trying to encourage diversity, since that is what this game is all about.

Lets say you got one job to max level, but another person got one to max level as well while leveling a bunch of other jobs with abilities to use to support his current choice. Sure you might get there a bit faster, but only if you solo. If there was a choice between your theoretical character and the other guys, i would choose him because i know he has more diversity than you. just some food for thought :)

Edited, Aug 29th 2010 2:53pm by Jeddik
#10 Aug 29 2010 at 1:15 PM Rating: Decent
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From a pesimistic view (well for me it is) it won't take long for people to figure out what ablities from other classes will best minmax any current class, this system will also give you the needed time to work on getting the other abilities so that you meet the template you will be expected to uphold.

Wow didn't think I was feeling that snippy :P no offence peeps hehe.
#11 Aug 29 2010 at 1:21 PM Rating: Decent
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If all you play mmo's is to xp , you're gonna be highly dissapointed...

There's a LOT to do, go craft, go harvest stuff, and god forbid.... do the storyline quests (da da DUH!)
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#12 Aug 29 2010 at 1:29 PM Rating: Good
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Myzldas wrote:
If all you play mmo's is to xp , you're gonna be highly dissapointed...

There's a LOT to do, go craft, go harvest stuff, and god forbid.... do the storyline quests (da da DUH!)


Crafting gives physical XP
Harvesting gives physical XP
Storyline is quest based (so far at least) and gives physical XP

Physical XP has a cap as well, so once we hit that, so far, there isn't much in the game to do that doesn't reward with physical level XP. Though to be honest, I'm sure many people remember farming in FFXI for hours/days/weeks/months on end without gaining any XP :P
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#13 Aug 29 2010 at 1:38 PM Rating: Good
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Well, in FFXI it got to the point (for me) where I actually had to MAKE time to gain EXP on a job, because a majority of the stuff I did in a week had nothing to do with EXP gain. On any given week I had to do Salvage, Nyzul, Dynamis, "Sea"/"Sky", Einherjar, Limbus, ZNMs, ENMs, Missions/Quests, NM hunts, help friends, and so forth... Honestly, a big part of the reason I started getting frustrated with FFXI was because it took SO much time to level up, but I had almost no free time to spend doing that. And this is coming from someone who was free to play 40+ hours per week if I wanted to.

Edited, Aug 29th 2010 3:39pm by Kaelia88
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#14 Aug 29 2010 at 1:43 PM Rating: Decent
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manam wrote:
Myzldas wrote:
If all you play mmo's is to xp , you're gonna be highly dissapointed...

There's a LOT to do, go craft, go harvest stuff, and god forbid.... do the storyline quests (da da DUH!)


Crafting gives physical XP
Harvesting gives physical XP
Storyline is quest based (so far at least) and gives physical XP

Physical XP has a cap as well, so once we hit that, so far, there isn't much in the game to do that doesn't reward with physical level XP. Though to be honest, I'm sure many people remember farming in FFXI for hours/days/weeks/months on end without gaining any XP :P


There's such a thing as doing them for fun... i mean... this IS a game and all lol

Edited, Aug 29th 2010 3:44pm by Myzldas
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#15 Aug 29 2010 at 3:53 PM Rating: Good
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And why would i want to peel of my chair? I work every day 9 till 2 and then play games for the rest of the day, so can EASILY reach 40+ hours a week. (except for the weekends when im mostly out at the pub :P)

But thanks all for the replies, I never played FFXI so i don't know how much importance farming and other stuff is, but it sounds pretty cool to me!

Can't wait for the open beta on the 1st sept, (is it still coming out on the 1st? o.O)

Thanks again for the replies!

EDIT: And like i said before, would there even be much point leveling a conjurer if your main job was a gladiator? Seeing as you would have most stats in vit and str or w/e, you wouldn't have much in magic so it would seem pretty pointless

Edited, Aug 29th 2010 5:56pm by LioenHeart
#16 Aug 29 2010 at 3:58 PM Rating: Decent
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This is why I'm glad I play with friends. We've all decided to do a different DoL/DoH job to help each other out. So once our DoW/DoH jobs have hit their surplus we'll help each other out with crafting. Also, the surplus only counts when your actually fighting a mob, odds are your not going to spend every minute of the game engaged in combat.
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#17 Aug 29 2010 at 4:11 PM Rating: Good
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LioenHeart wrote:

EDIT: And like i said before, would there even be much point leveling a conjurer if your main job was a gladiator? Seeing as you would have most stats in vit and str or w/e, you wouldn't have much in magic so it would seem pretty pointless


Yeah no need for cure spells, shell, protect, stoneskin, etc. All completely pointless to a future gladiator...
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#18 Aug 29 2010 at 4:14 PM Rating: Good
LioenHeart wrote:


EDIT: And like i said before, would there even be much point leveling a conjurer if your main job was a gladiator? Seeing as you would have most stats in vit and str or w/e, you wouldn't have much in magic so it would seem pretty pointless

Edited, Aug 29th 2010 5:56pm by LioenHeart


You can restat. It takes awhile to fully restat (you can do, I think a quarter of your points every half hour, I believe)

but if you wanted to go say from glad to conjurer, you could put on a gathering class, restat, gather a bit, restat, craft a bit, restat, switch to your new class and start exping, restat - and presto - you are specced out for mage versus melee. It is a bit of a pain but it can be done with a bit of planning.
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#19 Aug 29 2010 at 4:20 PM Rating: Decent
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i playd FFXI for 5years since ps2 release and i spent more time farming gil to buy the nice armor i wanted then lvling a job so yea when ur surplus runs out.. expect yourself farming for gil
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#20 Aug 29 2010 at 4:22 PM Rating: Good
Ggrab wrote:
i playd FFXI for 5years since ps2 release and i spent more time farming gil to buy the nice armor i wanted then lvling a job so yea when ur surplus runs out.. expect yourself farming for gil


Yeah you get quite a lot of gil from leves too, though
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#21 Aug 29 2010 at 4:43 PM Rating: Decent
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Im sure you would need cure and shell and protect etc as a gladiator, but what effect would they have if you had little points in magic? Meh, im gonna wait until the beta and try it out for myself.

And the restat thing sounds cool, but also a little pain having to re stat each time i switched class.
#22 Aug 29 2010 at 4:54 PM Rating: Good
LioenHeart wrote:
Im sure you would need cure and shell and protect etc as a gladiator, but what effect would they have if you had little points in magic? Meh, im gonna wait until the beta and try it out for myself.

And the restat thing sounds cool, but also a little pain having to re stat each time i switched class.


Yeah it would be but if you are just going from one warrior type class to another you shouldn't need to change much.

Everyone has lots of MP. It is worth getting some spells on your hotbar just so that resource isn't going to waste. The effect of buff spells is reduced but it still exists and self cures are useful because the way the game is designed - dedicated healing isn't going to be the usual way things go (mages get no skill ups for heals and mp doesn't regenerate without items or going to an aetheryte)
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lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#23 Aug 29 2010 at 4:56 PM Rating: Good
also having soloed with a pug that has stoneskin - while the buff is less powerful when I use it on Pugulist rather than conjurer - it allowed me to solo/duo tougher mobs for sure.
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When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#24 Aug 29 2010 at 8:27 PM Rating: Good
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LioenHeart wrote:
I love playing MMORPGS, and i was so looking forward to this game, but i've been reading up and heard there is an XP limit to be reached each week, so what else is there to do after this?

Seems so stupid to me, I would like to know what the point of questing and stuff is if you're not getting any more XP for it.

Anyone know?
Log out and do something else? Personally I decided to cut out the middleman and just not get the game at all. :P
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#25 Aug 29 2010 at 8:33 PM Rating: Good
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I take it you are aware of the crafting/gathering system? Not to mention just killing things for loot. Farming items for gil was never the same as EXP'ing until now.

There are also main quests to be done that involve hours of traveling around and watching beautiful cut scenes. You might even want to take some time to meet some of the players around you.

Really there should be no lack of things to do, unless you are not a fan of socializing, crafting, exploring and completing storyline missions.
#26 Aug 29 2010 at 8:34 PM Rating: Good
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Level another job, then go back to your first job and level it some more.
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#27 Aug 29 2010 at 8:45 PM Rating: Good
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Myzldas wrote:
There's such a thing as doing them for fun... i mean... this IS a game and all lol


Yes, that is true, it is a game, and we should all be able to have fun. I think the main issue most people have with the system, is that it's there at all. It doesn't matter how much XP we would have to gain in X amount of time in order for it to affect us, even if we play for months on end and never hit it. It's that in the back of our mind, we are thinking about there being a limit. This is an MMO, people don't want to have to think about the limitations, they should be as hidden as possible.

The other problem is, many gamers (and I say many, not all) want to spend their time in game as efficiently as possible. If you are doing an event that rewards the player with XP, but are at the cap, people are not going to want to do the event, as they would rather wait until they will get the XP reward as well.
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#28 Aug 29 2010 at 8:55 PM Rating: Decent
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Deadgye wrote:
Level another job, then go back to your first job and level it some more next week.
Fix'd.
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#29 Aug 29 2010 at 10:14 PM Rating: Decent
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When I played FFXI it seemed a majority of the stuff you needed for endgame and what not had to be crafted at some point. That tended to get really expensive for some of the gear because there just didn't seem to be enough crafters out there making it. With fatigue/surplus in place, I too see a lot more people crafting. Maybe this is one of SE's methods to help regulate prices by forcing people to do other things (hopefully crafting) which would increase the chances that the items we all want are available and affordable especially for the 'casual' players. But that's a big maybe...
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#30 Aug 29 2010 at 10:30 PM Rating: Decent
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Play WoW FFXI WoW


#31 Aug 29 2010 at 10:41 PM Rating: Good
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I do agree with the guy that says help someone else out with something. I hated seeing people quit FFXI because they couldn't get help with genkai 1 or something. It was fun seeing them pass a obstacle :)
#32 Aug 29 2010 at 10:43 PM Rating: Good
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bsphil wrote:
LioenHeart wrote:
I love playing MMORPGS, and i was so looking forward to this game, but i've been reading up and heard there is an XP limit to be reached each week, so what else is there to do after this?

Seems so stupid to me, I would like to know what the point of questing and stuff is if you're not getting any more XP for it.

Anyone know?
Log out and do something else? Personally I decided to cut out the middleman and just not get the game at all. :P


I call BS! I doubt you'd be still hanging around if you were absolutely not getting this game. :P
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#33 Aug 29 2010 at 10:46 PM Rating: Good
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I just plan on switching from class to class, im someone who can never decide on one thing to play anyway, so imm just hop around and do whatever i feel like playing at the time.
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#34 Aug 29 2010 at 11:02 PM Rating: Good
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bsphil wrote:
Deadgye wrote:
Level another job, then go back to your first job and level it some more next week.
Fix'd.



That's not how it works. I can't tell if you don't understand the system or if you are trying to spread misinformation.

#35 Aug 29 2010 at 11:06 PM Rating: Decent
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Plan to keep notes. When you're at 0% physical XP and/or skill for the class you want to level, log off. Keep notes of how long every week you're kept off the game.

Then, at the beginning of the billing cycle, call SE support. Tell them that when your cable company has an extended outage they will credit your account for the time they were unable to provide the service you pay a monthly fee for. Then inform them that you expect them to do the exact same thing, as the fatigue system is approximately the same as denying someone that paid-for service..

Threaten to complain to the better business bureau if they refuse. . .then actually do it [as I'm sure they WILL refuse, at first]. Get everyone you know to start doing this as well.

That should keep you busy while waiting for broken system to let you play the game you're paying $15/month for :)
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#36 Aug 29 2010 at 11:07 PM Rating: Good
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Quote:
I love playing MMORPGS, and i was so looking forward to this game, but i've been reading up and heard there is an XP limit to be reached each week, so what else is there to do after this?

Seems so stupid to me, I would like to know what the point of questing and stuff is if you're not getting any more XP for it.

Anyone know?


It's already been stated; but playing other classes is a definite big one. The benefit of such is getting abilities to enhance your character and diversify your tactics. Things like Cure, Slow, Stoneskin, and Second Wind, (to name a few) can be handy for just about any class.

Working on Disciples of the Hand/Land is also a pretty big one. Being able to make gear is huge in this game. The last phase of closed beta essentially limited folks to weathered gear if they couldn't make/afford anything else. That will likely be eased up a bit in open beta (and perhaps when the game goes live); but it doesn't change the fact that the good stuff will be had first by the people who actually make it.

Farming items, shards/crystals and gil is also another one. You can never have enough stuff. Everything is useful.

Exploring is a decent idea too. As funny as it sounds, i've found a treasure chest or two with some modest gear drops by just running around (and of course, keeping my eyes peeled).

I guess it really just boils down to the fact that progression isn't only achieved through leveling. So when the physical xp dries up, you're still able to improve upon what you've currently achieved.

Quote:
With that said, we dont know what the cap will be in OB, and it decreases over time before the week is over (as in penalty decreases)


Physical level and class ranks are capped at 30, according to the updated Beta manual.
#37 Aug 30 2010 at 1:43 AM Rating: Good
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#38 Aug 30 2010 at 4:37 AM Rating: Decent
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Thanks again for all the replies! I was thinking that reaching the cap would make me not want to play the game anymore for that week (Or however long the cap lasts for) But reading all of these psots has made me think otherwise.

Looking forward to playing this game even more now! Thanks again :)
#39 Aug 30 2010 at 5:26 AM Rating: Decent
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bsphil wrote:
Deadgye wrote:
Level another job, then go back to your first job and level it some more next week.
Fix'd.

You don't have to wait for the hard reset every week.

Edited, Aug 30th 2010 7:26am by Deadgye
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#40 Aug 30 2010 at 5:53 AM Rating: Default
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Quote:
Quote:
Level another job, then go back to your first job and level it some more next week.

Fix'd. Wrong!


Fix'd.

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#41 Aug 30 2010 at 6:03 AM Rating: Decent
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Quote:

Fix'd. Wrong!


You don't know that. SE said that fatigue XP would reset from 0% XP back up given a certain amount of time. That amount of time HAS NOT Been quantified yet. It could be 1% every 48 hours.

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#42 Aug 30 2010 at 6:20 AM Rating: Decent
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seneleron wrote:
Quote:

Fix'd. Wrong!


You don't know that. SE said that fatigue XP would reset from 0% XP back up given a certain amount of time. That amount of time HAS NOT Been quantified yet. It could be 1% every 48 hours.



And equally, nobody knows if it's something which will be adjusted to reset completely within, say, 48 hours...or any amount of time for that matter. It's too easy to get caught in a witchhunt mood with this Surplus thing, seems like all we're doing collectively is moaning about how bad it is and probably driving people away from the game.

I'd personally just wait and see how it all pans out. Most Some retail stores may offer a refund within a certain amount of time of purchase - if you don't like it as implemented, you can exercise your right to return the product.

Edit: just went to check some stores' policies, I guess quite a few stores don't offer refunds for online games lol (I've refunded other games which weren't up to scratch before, but never tried one where you had to register online).

Edited, Aug 30th 2010 12:53pm by Dik
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#43 Aug 30 2010 at 6:31 AM Rating: Good
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Dik wrote:
Most retail stores offer a refund within a certain amount of time of purchase - if you don't like it as implemented, you can exercise your right to return the product.


Uh, what? Pretty much every effing time I bought a game that came with a CD Key in the last ten years, the salesperson pointed out that after I opened it, I couldn't get a refund, even if I came in 2 minutes after buying. No reason to think that FFXIV is going to be any different in that regard.

Edited, Aug 30th 2010 8:31am by RajiFarlander
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#44 Aug 30 2010 at 7:38 AM Rating: Decent
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Quote:
You don't know that. SE said that fatigue XP would reset from 0% XP back up given a certain amount of time. That amount of time HAS NOT Been quantified yet. It could be 1% every 48 hours.


right...except most of us have tested surplus xp in beta had you not noticed.
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