I know what the OP is saying. Probably talking about the forest map, which once you start exploring, you realize is extremely grid-like, made of small square rooms connected by paths. It's very matrixed in its layout, which was a strange choice for an organic area.
But my little friend rest assured not all zones are this way. Before /logout last night I decided to walk as far out as i can before getting killed. The next zone is like M.Mountains in FFXI, and is more like the large open areas you'd see there.
Also although the forest feels very constrictive, its actually a staggeringly big zone so at least it's in reality still a huge zone, with many places to find solitude while exping. I found following the road all along the zone, i was always faced with the same blue level monsters. So it seems that straying from the road is how you find harder prey, rather than straying from town. There's actually many monsters to go around, more than I thought when i was thinking it was set up like FFXI.
Rating you back up because your opinion is accurate on at least the forest zone outside WindurstXIV
Edited, Sep 2nd 2010 12:28pm by RattyBatty
Minecraft : My anti-MMO
Terraria : My anti-Minecraft