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Death and Returning O.oFollow

#1 Sep 02 2010 at 6:50 AM Rating: Decent
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So has anyone gotten the glitch where if you die, do return and you are brought back to life literally where you died and not sent to your last "home point". lol. You would think this would be awesome but I died next to an antling and I keep doing return, I come back to life and it one shots me again lmao

Edited, Sep 2nd 2010 8:51am by EliteSerge
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#2 Sep 02 2010 at 7:45 AM Rating: Decent
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reply i got quite the opposite. I die and just lay there forever....
#3 Sep 02 2010 at 7:46 AM Rating: Decent
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gotta open your menu and choose return
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#4 Sep 02 2010 at 7:54 AM Rating: Decent
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yea i finally figured out fidgeting around...thanks.
#5 Sep 02 2010 at 7:56 AM Rating: Decent
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I had hopped they would bring that up on their own this time...guess not >.>
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#6 Sep 02 2010 at 8:18 AM Rating: Decent
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I think this is a good example of how the game just isn't user friendly at all. I died and didn't have a clue what was going on. Nothing popped up, no notifications, nothing. I can't believe that when they were designing it they chose to bury a "Return" option in the middle of the menu. How can that have seemed like a good idea :/
#7 Sep 02 2010 at 8:26 AM Rating: Decent
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I think this is a good example of how the game just isn't user friendly at all.


I think this is about the only thing not explained in the game's tutorials and by the way you've been complaining non-stop, i mean no disrespect intended, but it looks like you haven't played a video game before today -.- If you take the time, the tutorials are there and they're easy to access.
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#8 Sep 02 2010 at 8:31 AM Rating: Good
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lots of people have been complaining on a lot of different forums, so I don't know what your problem is. I did follow the tutorial and it explains a few basic things, but to say Death is the only thing that isn't explained is ridiculous.
#9 Sep 02 2010 at 8:35 AM Rating: Excellent
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I think this is about the only thing not explained in the game's tutorials and by the way you've been complaining non-stop, i mean no disrespect intended, but it looks like you haven't played a video game before today -.- If you take the time, the tutorials are there and they're easy to access.


Sorry to burst your shiny bubbles of happiness, but: no, FFXIV is great, fun, and has a fantastic mixed community (up to now). But it is about 5 years behind the norm in user-friendliness. There's a silver lining on the horizon, though; they already added keyboard configuration, and there is notably (notably!) less lag in the menus overall. Way to go, SE.
#10 Sep 02 2010 at 8:38 AM Rating: Good
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Rinsui wrote:
Quote:
I think this is about the only thing not explained in the game's tutorials and by the way you've been complaining non-stop, i mean no disrespect intended, but it looks like you haven't played a video game before today -.- If you take the time, the tutorials are there and they're easy to access.


Sorry to burst your shiny bubbles of happiness, but: no, FFXIV is great, fun, and has a fantastic mixed community (up to now). But it is about 5 years behind the norm in user-friendliness. There's a silver lining on the horizon, though; they already added keyboard configuration, and there is notably (notably!) less lag in the menus overall. Way to go, SE.

Thanks for backing me up. I don't know how someone could claim that the game is easy to pick up and understand. Of course it's fun and enjoyable, but it's still frustrating.

Another example: Why can't I drag and drop abilities to my action bar. The method of customising the bars is the most awkward I've ever experienced and I've played a lot of games, despite SolidMack's childish suggestion that this is the first time I must have played anything :/

Edited, Sep 2nd 2010 10:39am by parabolaa
#11 Sep 02 2010 at 8:39 AM Rating: Decent
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And while we are at it: It's ridiculous that the official updater keeps me waiting in vain for more than 30 minutes, and the Torrent-Workaround achieves the same thing in 3 minutes. And that we have to use "hacked" URLs to get past the "Server congestion" message when applying for the Open Beta. And that Closed Beta Players have to re-apply. And that we weren't told until hours into the whole application process.

@Parabolaa
Most likely because this game is centered around a gamepad setup. Which is ok, and a matter of preference. But a good UI -should- allow for options. Then again, I don't think games like WOW or EvE play well with a controller? ^.-/? Seriously: Ultimately getting yourself a controller is the way to go.

Edited, Sep 2nd 2010 10:42am by Rinsui
#12 Sep 02 2010 at 8:50 AM Rating: Decent
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But it is about 5 years behind the norm in user-friendliness.


Maybe we've been spoiled too much. But you know what, I'm no genious and I (don't recall) being part of the SE development team and I'm fairly certain I never worked on making FFXIV - so how come the first time I played the game I knew what to do? For one, its not hard to open up the menu, sit there for a couple minutes and figure out what each option does. Second, the game starts out with a battle tutorial with little blurbs over your head that explain to you how to draw/sheathe your weapon, how to engage and enemy, how to target and lock on and what not...Third, after the opening sequence, you are then hand held by an NPC that tells you exactly what you should be doing (get a guildleve, go to first camp, etc.)...when you go to get a guildleve, there is a section that says "TUTORIAL LEVES", if you're lost, I would choose that first. On top of that, if you click on an crystal it has explanations of a few things as well if you care to read - plus the adventurer's guild also has explanations on some stuff. Moreover, every leve points you exactly in the direction of the monster(s) you'll be fighting, so you can't even get lost.

Lets re-count:

1.) Opening sequence tutorial on standard battle issuing.
2.) NPC telling you what to do/ where to go next.
3.) Adventurer's guild has tutorial leves to help out some more.
3.a) Adventurer's guild has explanations on certain things in the game.
4.) Tutorial leve teaches you about the crystals, what they do, how to battle, and how to travel back and claim reward after leve (so this is twice they taught you how to fight).
5.) Leve show you exactly where to go to get your target. Leve explanations tell you exactly where to activate the leves at.
6.) The only thing left is for SE to hire a 1:1 player:GM ratio and the GM will guide you through the entire game.

*so again, the only thing not really explained, for a noob, is how to "Return" when you die.

As for controls, they take getting used to just as any other game. And as for UI, they're building this game for both PC and PS3, unfortunately they want both to have same UI so that one we'll have to suck it up. I rambled on long enough i'm starting to bore myself, but anyway this is my view on it...and no need for your snarky remarks. And what does lag have to do with "user friendliness", lag has nothing to do with that and everything to do with this still being a beta...unfortunately many of you still don't grasp this concept.
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#13 Sep 02 2010 at 8:52 AM Rating: Decent
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Why can't I drag and drop abilities to my action bar.


Again, because this game is being made for PS3 as well...there are reasons behind this; whether you agree with them or not is completely up to you but its not like they're going to "complicate it" for no reason. Right now, I agree, the game is easier to use with a controller, but that's just part of the design when they decided to go the console route again and I, for one, applaud them for it - no other MMO has ever hit console but for FFXI and now FFXIV.
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