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Is the game really that bad?Follow

#52 Sep 02 2010 at 11:42 PM Rating: Default
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Phoenixblight wrote:


TOR,Cataclysm, GW 2 will rip this game apart.


You had my sympathy until this point. The fact that you mention Cataclysm destroyed any validity in your argument.

And no, I am not a WoW hater - I played for several years, its just WoW is not in the same league. Cataclysm will bring with it even more simplifications. For me, I stopped playing WoW the day they removed the need for hunters to actually have their pets learn new skills.

It was the final nail in the coffin for any sense of challenge in the game and the final act of simplification that meant that the 12 year old kids with sufficient time could actually get to uber powerful by raiding. It shouldnt be that easy folks!
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#53 Sep 02 2010 at 11:54 PM Rating: Decent
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Sorry but the game just really ****** me off. Not only with it being KB and gamepad centric, but also having a really hard learning curve when the designers said they wanted more casuals for the game. Are they not trying to bring new players in? THis game not very friendly for people that came from other MMOS. I was hoping that Square would learn from their past game apparently they haven't learned a god **** thing using a system that resembles their old school FF only with simple classes, not their original classes and then enough crafting and gathering classes that you have to wonder if the game is about gathering and crafting more than playing the **** game.


Also UI and gameplay resembling XP with constant confirming.
"Are sure you want to do this?"
"yes"
"Are you really sure?!"
#54 Sep 03 2010 at 12:00 AM Rating: Decent
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I understand your point but SE did not want to make another "easy" game. They did not want to make a game for people who are happy playing WoW. No-one will ever make a WoW clone better than WoW.

That leaves the "very casual" part of the market wrapped up at least for the time being.

As a result FFXIV needs to find its own niche. The problem is that SE may have messed this up. The game has several features that make it less hardcore, but should probably be trying to appeal to the hardcore market - it has left itself a little confused.

On a positive note, the game appeals very much to me. I like the challenge of playing an FF game, loved FFXI but dont really have the time to be quite so hardcore anymore.

I like the fact that in FFXIV, I can solo though I would prefer to group.

This game is obviously not to your liking, that's fine. I am sure lots of others will enjoy it - i certainly am.
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#55 Sep 03 2010 at 12:04 AM Rating: Decent
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Quote:
On a positive note, the game appeals very much to me. I like the challenge of playing an FF game, loved FFXI but dont really have the time to be quite so hardcore anymore.


SO the challenge is trying to sift through the UI, gotcha.


#56 Sep 03 2010 at 12:21 AM Rating: Decent
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I guess if you like just spamming buttons to kill things I suppose having to navigate menu screens in a traditional RPG sense is probably frustrating.

Do I think the FFXIV UI is a bit tedious - yes.

Do I prefer tedious to spamming buttons - yes!
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#57 Sep 03 2010 at 12:31 AM Rating: Default
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Phoenixblight wrote:
Sorry but the game just really ****** me off. Not only with it being KB and gamepad centric, but also having a really hard learning curve when the designers said they wanted more casuals for the game. Are they not trying to bring new players in? THis game not very friendly for people that came from other MMOS. I was hoping that Square would learn from their past game apparently they haven't learned a god **** thing using a system that resembles their old school FF only with simple classes, not their original classes and then enough crafting and gathering classes that you have to wonder if the game is about gathering and crafting more than playing the **** game.


Also UI and gameplay resembling XP with constant confirming.
"Are sure you want to do this?"
"yes"
"Are you really sure?!"


I am not criticising at all - of course, everyone will have their opinions but if I take your comments one by one.

"having a really hard learning curve when the designers said they wanted more casuals for the game" - I see no problem with a hard learning curve, we differ here.

THis game not very friendly for people that came from other MMOS. I dont think SE care - they care only about their game and not making a game like other MMO's. I also agree with this approach (as long as it is executed well).

I was hoping that Square would learn from their past game. I was a big fan of FFXI, if they did not learn too much from FFXI, I would not be too disappointed.

you have to wonder if the game is about gathering and crafting more than playing the **** game The game is completely about gathering and crafting as well as about fighting hence the entire purpose of the Armoury System. Some people (myself included) love crafting and gathering. I hated the WoW crafting system with its guaranteed level up, guaranteed success and much preferred getting a sense of achievement from the process.

Overall I guess it is horses for courses. ALl the reasons you cite for disliking the game I dont mind so much. Do I think there are issues, yes certainly but not the ones you raise.

I like the challenge, enjoy crafting, dont want FFXIV to be another WoW clone and am looking forward to levelling multiple jobs on the same character. I wuold like a better UI, would prefer a hardware mouse, and hope there are rewards for grouping but otherwise I'm pretty happy.
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#58 Sep 03 2010 at 1:22 AM Rating: Decent
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Archmage Callinon wrote:
But I also don't have unlimited money to buy this thing which I'm sure would do so: http://www.youtube.com/watch?v=cIF7YPmPL6I&feature=channel

http://www.newegg.com/Product/Product.aspx?Item=N82E16814121388

****.. That costs more than my entire PC build.

http://www.hardocp.com/article/2010/08/02/asus_ares_dual_5870_gpu_video_card_review/10

2x 480 > overpriced 'custom' cards according to [H].

Edited, Sep 3rd 2010 4:26am by DAOWAce
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#59 Sep 03 2010 at 2:11 AM Rating: Decent
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Yeah the game really is that bad. It's more than nitpicking, everyone has valid complaints that could be resolved if the developers put more effort into it.
#60 Sep 03 2010 at 3:02 AM Rating: Good
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For myself I'm not nitpicking, but again that is based upon opinions.
People who use the "It's Beta" card please do know that even that argument can only go so far. We have LESS than 3 weeks for the CE comes out.

My points that are "bugging me"

- Mouse lag, you do not have any if you play windowed mode on max reso, however I wish to play full screen.
- Not being able to alt tab in full screen, giving errors and closing down the entire game (I'm willing to overlook this one, since the mouse thing removes the ability to use full screen at all.)

- "Are you sure you want X" You died, of course you want to get up and start playing again so you hit return.
After 4 seconds you get this messages: "Are you sure you want to Return? Yes/No"
AoE spells, using AoE spells makes you "Confirm" the target.
Like I didn't target it before, so on EVERY single spell there is a confirm for the target you want to hit.
It's easier to just spam your weapon.


============================================

By all means, I do enjoy myself when playing, the game looks fine (even with this **** poor coding) and the combat system is alright. I am not cancelling my pre-order nor am I on a crusade to promote WoW or any upcoming other MMO.
I'm being realistic.



Edited, Sep 3rd 2010 5:06am by Riathy
#61 Sep 03 2010 at 3:42 AM Rating: Default
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ditx wrote:
It's more of a case of preferences and high expectations. Alot of people coming from alot of MMO's have certain standards. It's safe to assume the game will recieve the same popularity as FFXI, but by the looks of the current situation, it still wont hold a candle to WoW though.

All in all when you consider flops like LoTR:online, Age of Conan and Aion, FFXIV FFXI is actually doing quite good for itself...so far.

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Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#62 Sep 03 2010 at 3:47 AM Rating: Good
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For everyone saying "this is still beta, the polished game will be different when it comes out in 20x days"...I have played enough betas for an MMO to not expect too many changes from open beta to retail. The purpose of open beta is to check server stability. Will there be some changes? Sure, but I wouldn't expect anything too groundbreaking.

That being said, it is a good game. I would like the UI to be a little more user friendly, and combat is a little laggy...but overall a good quality game. Then again I played FFXI back in the day so it holds somewhat of a nostalgic feeling as well.
#63 Sep 03 2010 at 3:48 AM Rating: Decent
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I am surprised that people consider Aion a flop.

It has more players than any other MMO on the market except WoW. Has more players than FFXi had even at its peak and is likely to remain the second most successful MMO in history (by number of players and duration of play).

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#64 Sep 03 2010 at 3:50 AM Rating: Good
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bsphil wrote:
If people are telling you the game is awesome as-is, they're going to like anything SE puts in front of their face.

The game is very poor right now. It looks nice but the graphics are extremely poorly optimized. It's performing far worse than games of similar grahpical demand. SE has never been good at programming for PCs. Just look at... anything they've done on a PC.


They want to maintain a single core codebase for all platforms, and they want it to run equally well on all platforms. Don't expect any PC optimizations except in the rendering back end (the part of the PC version that is specific to the PC version)

This game should have used DirectX 10 because it's a lot more efficient at some of the graphics tricks they are using than DirectX 9.0c is.



Edited, Sep 3rd 2010 6:53am by Lobivopis
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Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#65 Sep 03 2010 at 3:55 AM Rating: Decent
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HallieXIV wrote:
I am surprised that people consider Aion a flop.

It has more players than any other MMO on the market


But they are all in South Korea, which doesn't count.

Edited, Sep 3rd 2010 6:57am by Lobivopis
____________________________
Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#66 Sep 03 2010 at 4:03 AM Rating: Default
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Phoenixblight wrote:


TOR,Cataclysm, GW 2 will rip this game apart.


Even if they do Cataclysm TOR and GW2 aren't going to make any inroads in Japan (FFXI was the only MMO the Japanese have ever cared about) so FFXIV's success at least there is assured. It will make money and be profitable, just like FFXI was profitable (and FFXI has been the most profitable game SE ever created)
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Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#67 Sep 03 2010 at 4:27 AM Rating: Good
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Been around in the MMO industry long enough to recognize potentially disastrous symptoms. Will this cause the game to "flop"? Probably not. In all honesty, no MMO really dies anymore. If by flop you mean will it suffer the same subscriber fate as Conan, Aion and Warhammer at the end of the free month? The signs are suggesting yes.

1) People screaming "it's a beta it's a beta!" just doesn't cut it. No, it's a stress test, beta testing is now over and the mass influx of 300,000 people screaming "i want this changed" simply isn't going to happen. If serious problems are still here now, you can rest assured they will still be there at release. People do not tolerate game breaking bugs, glaring lag and ridiculously low content anymore. This isn't 1997 where that BS flew.

2) "But FFXIV is designed not to be an easy game like WoW!!" - I'm sorry, were MMOs ever hard? Time invested and infuriating systems designed to make you spend more time playing does not = a difficult game. Some examples of what people seem to deem hard is trying to navigate your way through quests with no real clue where you're going. That's neither fun nor hard, just **** poor design.

3) Servers are already a lag disaster. They honestly expect the entire world to be satisfied with having to connect to servers located in Japan? Especially on a game that doesn't have a client side or LUA interface? - That's not even to mention the language barrier issues they seem to think they've resolved.

I could go on and on and flog dead horses like their punishment systems, no auction (makes the economy stupid and a chore to buy/sell things), the way they've handled closed and open beta, their downloader (lol torrent), their account services, the lack of regional servers, the ridiculous menu system that looks like it came out of UO but generally if you're that bothered you can go read all these gripes elsewhere.

I think FFXIV will be a good game eventually once it's all ironed out, but generally there's no next-gen concepts or ideas to see here other than the graphics. **** there's barely even current-gen concepts, a lot of it is still stuck in the stone age of MMOs.

Will all the issues people are annoyed about get resolved in the next 6 months? Probably. It's just sad to see by then, a lot of people will have drawn their first impressions and won't be returning. This is such a nose dive MMO companies need to start figuring out in that people do not accept these contentless, bug ridden products out the door anymore. See: Warhammer Online. Woeful start, woeful beta, shoddy first 6 months and it's now a pretty **** good game finally. No one cares though, and no one plays.

Edited, Sep 3rd 2010 6:36am by supernickx
#68 Sep 03 2010 at 4:56 AM Rating: Default
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I've done couple betas in MMO's during the years. Beta is a Beta, Even if its a open beta now, They do the final "big tweaks" before release. You should be happy they work hard before the release, instead of rushing it even more. (Makes me think of Vanguard) i dont want to buy a MMO, that will feel like its still in closed or opened beta. Those who whine and complain about the game now, take a break. Go play with G.I toys or watch cartoons instead.

Its a MMO. And they will keep patching a lot for few months after release. No MMO is "Finished" after a release or open beta.

The game is not bad, its still in development. Expect it to bugg, lagg, crash. Make use for ur beta key instead and help them by report the crashes and errors, buggs w/e you encounter. Or just sit back and wait another month. I've waited years for this, i can handle one more month. :)

// Moerk

Edited, Sep 3rd 2010 6:59am by moerker
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#69 Sep 03 2010 at 5:28 AM Rating: Default
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supernickx wrote:
the lack of regional servers


Having played PSO I can tell you that this is a plus not a minus.


Edited, Sep 3rd 2010 8:29am by Lobivopis
____________________________
Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#70 Sep 03 2010 at 7:40 AM Rating: Good
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SolidMack wrote:
Quote:
TOR,Cataclysm, GW 2 will rip this game apart.


You mean the "been there done that"s? no thanks.


Because this game is revolutionary?
#71 Sep 03 2010 at 7:55 AM Rating: Default
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Why do people always draw parallels to WoW?

All Cataclysm will be is a magnet to pull the rest of the trash out of FFXIV.

It will be a boon.

Completely different communites between those (and most) MMOs. FFXI/FFXIV have THE BEST community (Alla/ZAM topping it out for my favorite community hub ever) of any game I've ever played. Ever.

Edited, Sep 3rd 2010 9:56am by EmotionBlues
#72 Sep 03 2010 at 8:30 AM Rating: Good
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An update, to get back on topic, and out of the WoW vs FFXI crap:

I got my key this morning, and I proceeded to start installing, only to find out that SE's downloader fails. I don't get why a Torrent app is so hard to code, to be honest. Anyways, I'm currently using uTorrent, which I pray I'm not wasting my time with. Hopefully the instructions in the other thread work, otherwise I would have downloaded 4.70GB for nothing.

Anyways, if this does work, this will be a huge WIN on SE's part. If they use this same patching system, and we can all uTorrent the files for all updates, this will be a huge relief in bandwidth for SE's servers as users can get the files from each other, and save SE some bandwidth.

Not only that, but I won't have to download the thing for all 3 computers. I can download once, copy files across the LAN, and be ready to go in minutes after the first comp finished downloading the torrent.
#73 Sep 03 2010 at 8:35 AM Rating: Excellent
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Quote:
They do the final "big tweaks" before release. You should be happy they work hard before the release



I would rather they'd have worked hard the last 6 years of development to come up with something at least halfway viable. Right now I'm wishing that it was PS3 only. I mean, let's face it. Despite Developer comments to the contrary, the entire game was made for consoles. on PC, menus are unintuitive and clunky to navigate, I'm suspecting the server side UI is due to console limitations as well, though I can't prove this. Their fatigue system insures that for the next 6 months + we'll continue to experience severe lag and inability to level, as it forces people to essentially remain close to the same level, and thus IN THE SAME AREAS KILLING THE SAME MOBS. What you're experiencing in the beta now is likely to be the norm for the forseable future. No matter how amazing the graphics [which none but the most overbuilt of computers can fully turn on] or how good the storyline, those alone do not a game make. People argue that there is "plenty to do", but there is no real sense of PROGRESSION -- no feeling of really moving forward towards anything. It's "grind till you can watch the next CS" which for all anyone knows could take a month thx to fatigue.

Is it a good PROGRAM? Absolutely, though it has some technical/compatibility issues that need to be addressed. Is it a good GAME though [and I don't mean a year down the road, I mean RIGHT NOW] Absolutely not! With the RTM discs already in production for launch day, the "it's a beta" doesn't hold water. It's clunky, it's frustrating. . . it's NOT FUN. [oh COME ON! You mean to tell me burning through your guildleaves and then failing to level because everywhere is overcamped, random crashes, massive lag spikes, and all the other little "learning curves" are FUN? I get you wanna defend this game to the death b/c "ZOMG FFXIVORZZZZZ" But be honest with YOURSELF at least]

Now before you get your apple fanboy type soapbox on to assasinate the voice of reason, let me lay just a little more on you.


I'm not saying the game is destined to fail. It's got a lot of POTENTIAL. But potential begins with intuitive interface and ends with a feeling that you've ACCOMPLISHED something at the end of the day. Leveling for the sake of upward movement has been nerfed, and this severely limits that feeling of accomplishment when you're stuck waiting for timers so you can get to the next part of the storyline, next area, etc. Granted, I can see the feeling of accomplishment with successful synths "OMG, I'm finally DONE with this nightmare interface. . . and it DIDN'T BREAK!" but that's about it. I guess I'm not so easily gratified by too-easy guildleaves and jaded by the knowledge that in terms of crowded areas this is what I can expect for the forseable future.

I don't even know why I'm writing this, we're all able to make up our own minds and decide how we feel about the game. . I guess I"m just really disapointed. I've been waiting for years for this, and now that it's almost here I can already see that, at least at this stage, I'm personally going to be more than dissapointed. 6 months down the road will probably be a completely different issue, but after all this time waiting I'm reluctant to just let it go and wait. The only thing I know for sure is that right now I'm not having fun. . and that's ultimately what games are supposed to be about.

Take it or leave it, that's where I'm standing.





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#74 Sep 03 2010 at 8:55 AM Rating: Excellent
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After just one afternoon, I've had enough. I'm so frustrated my eyes burn.

I just can't believe it. I was SURE that I would stick with this game no matter what. Regardless of how buggy it was, or how un-optimized, I didn't care.

But... I just can't control my **** character. It is WAY too awkward.

I don't understand why they couldn't just make the keyboard controls the same as in FFXI. Or at least, allow us to remap the keyboard so that it is the same, or give us multiple options to choose from "Current, Classic FFXI, etc).

I'll keep an eye on how things are going by reading forums and whatnot, but until I hear that they have changed the controls, or allow you to remap EVERYTHING on the keyboard (I'm lookin at you arrow keys) I'm gonna have to pass.

I just cancelled my pre-order. I'll reorder if and/or when things change.

:(
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#75 Sep 03 2010 at 9:05 AM Rating: Good
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To be honest, I'm kinda curious as to where SE has been in the past 5 years in regards to modern RPG development. Grinding is 1990, most of recent games I've played have had a progressive storyline/quest system that was intuitive, enjoyable, and made leveling a part of the linear flow of the game. Stopping to grind so I can continue the main progress quest is NOT FUN.

Also, the throwing in hundreds of NPCs -- don't get me wrong. I like going up to npcs to hear them ramble on, but to have to initiate a conversation with every one to find a quest, progress a quest, or find a vendor is BORING and FRUSTRATING. Modern MMOs tend to use icons next to NPC names, like a feather for a quest, book for updates -- mouse-over icons for stuff like vendors.

I'd also like to point out -- where the **** are the NPC text bubbles. You know, I'd like to actually be looking at the wonderfully done facial expressions and animations they've built into the game BUT I CAN'T because I'm trying to read what they're saying at the BOTTOM OF THE SCREEN. Seriously, are comic-style chat bubbles too hard to code now days?

The UI is slow and unresponsive the more populated the servers get. I'm hoping this is just a coding optimization issue and turning off dev mode later down the road will alleviate this.

I'm not going to comment any further on the lag or crashing issues at this point, it's beta, I understand that's part of having a beta.

I'm disappointed with the mechanics of the game thus far -- the presentation is beautiful, I just hope that SE listens to their player base and improves vastly on the UI and gameplay mechanics.
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#76 Sep 03 2010 at 9:21 AM Rating: Default
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measureups wrote:
To be honest, I'm kinda curious as to where SE has been in the past 5 years in regards to modern RPG development. Grinding is 1990


No it's not. Grinding, in an RPG of any kind, is inevitable.

measureupsmost wrote:
of recent games I've played have had a progressive storyline/quest system that was intuitive, enjoyable, and made leveling a part of the linear flow of the game. Stopping to grind so I can continue the main progress quest is NOT FUN.


Guess what that's called? Quest grinding. There's grinds of all kinds my friend.

Edited, Sep 3rd 2010 8:21am by Theonehio
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#77EmotionBlues, Posted: Sep 03 2010 at 9:32 AM, Rating: Sub-Default, (Expand Post) Can someone shoot my karma troll?
#78 Sep 03 2010 at 9:34 AM Rating: Decent
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Mistress Theonehio wrote:
measureups wrote:
To be honest, I'm kinda curious as to where SE has been in the past 5 years in regards to modern RPG development. Grinding is 1990


No it's not. Grinding, in an RPG of any kind, is inevitable.

measureupsmost wrote:
of recent games I've played have had a progressive storyline/quest system that was intuitive, enjoyable, and made leveling a part of the linear flow of the game. Stopping to grind so I can continue the main progress quest is NOT FUN.


Guess what that's called? Quest grinding. There's grinds of all kinds my friend.

Edited, Sep 3rd 2010 8:21am by Theonehio


It's generally referred to as questing.. and I disagree with the grind part of it -- if it's quests meant to advance the storyline or lore.

You have faction grinds, writ grinds... then the god-awful experience grind. Myself, as a preference rather not do any of those types of grinds. You can still please those who do by giving them faction rewards or writ rewards for going out and killing 20 warf rats 150 times.

Even if the "main" progress quest sends me to another NPC to help them out, and I get a new set of level 10 armor to help me progress through the main quest series which continues on at level 10 that's fine. Just provide a direction/focus to the game instead of just dropping me off at level 4 or 5 and with nothing to do but repeatedly kill random mobs for no other reason to reach level 10 so I can progress.

Someone said this earlier, but we'd put up with that **** 10 years ago. However with the hundreds of developers and story writers on these projects there is no reason to leave gaping holes in the questing/lore experience to end-game.
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#79 Sep 03 2010 at 9:37 AM Rating: Default
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[Insert-Wall-of-text-here] :P

Yah i know how you feel. But really all MMOs are like this first year. I've played and tested over 30 MMO titels since 1996. When MMO was more or less born. Some good, some less good. Some of them never got any good, because people left the servers before the game could shine. And they had to unplug because of low subs. Just got to be patient with MMO's, my own golden rule... to wait a year after release, when it comes to MMO's. None of the MMO's out there have been great first 6 months after release. You should seen WoW after release. Just as buggy, glitchy and laggy as FF XIV is now. Keep in mind, This game is huge. Even if they probably have 100+ programmers working day and night atm. Because the dude with wallet tell them to release the game in a month. A MMO will NEVER be "finished" it will evolve from day 1, till they decide to unplug the servers.

Conclusion: Go play something else if the game disapoint you at this early stage. Withstand the buggyness of doom, and see the game evolve as months and patches comes, If you truely love the FF titel. That what i will do. But not until it land in my mailbox. One of few times i will ignore my golden rule. Because the game will be worth it.

I'm not a inventor, if i was i would make you a time machine. So either Deal with the game, Or leave it and come back when you think the Beautiful, and amazing FF world is ready for your return.

// Moerk
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#80 Sep 03 2010 at 9:38 AM Rating: Default
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Played a bit last night and the only things that are getting to me is just the stuff I'd expect from a beta; server crashes and so on. Hopefully these will be fixed come the retail version. They really should do something about the mouse and targeting though!
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#81 Sep 03 2010 at 9:45 AM Rating: Good
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EmotionBlues wrote:
Can someone shoot my karma troll?

Quote:
Stopping to grind so I can continue the main progress quest is NOT FUN.


Just because some games want you to do 5,000 "Kill X boars" or "Pick up X pieces of X" and that is your definition of "leveling up" or "progressing" doesn't mean it's not "a grind" - I personally like looking for people to do leves (increased difficulty, too) and forming parties to hunt stuff instead of doing repeat quests over and over.


What you're talking about IS a grind, but that's not what I'm talking about. Read my next post and understand I'm talking about progression quests, storyline quests and the endless possibilities for side quests between each of the main story arcs.

Even if a few of those side quests are 'kill 10 bears' or whatever, there's no reason no to put together a fairly linear and progressive series that will lead your character to the end of the game. You could even be creative and build a system where your choices on who you kill with completely change the arc of the story -- but I don't think many MMO developers are up to that task.

I'm just saying dropping someone off the main storyline to go level up is archaic, unimaginative, and just shows for a lack of content development.
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#82 Sep 03 2010 at 9:49 AM Rating: Decent
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It's generally referred to as questing.. and I disagree with the grind part of it -- if it's quests meant to advance the storyline or lore.

You have faction grinds, writ grinds... then the god-awful experience grind. Myself, as a preference rather not do any of those types of grinds. You can still please those who do by giving them faction rewards or writ rewards for going out and killing 20 warf rats 150 times.

Even if the "main" progress quest sends me to another NPC to help them out, and I get a new set of level 10 armor to help me progress through the main quest series which continues on at level 10 that's fine. Just provide a direction/focus to the game instead of just dropping me off at level 4 or 5 and with nothing to do but repeatedly kill random mobs for no other reason to reach level 10 so I can progress.

Someone said this earlier, but we'd put up with that sh*t 10 years ago. However with the hundreds of developers and story writers on these projects there is no reason to leave gaping holes in the questing/lore experience to end-game.


Did you play FFXI? Not every game is like WoW. Part of experiencing games like this is meeting people and ADVENTURING. There is NOTHING MORE EXCITING then MY FIRST DAY IN VALKURM DUNES. No QUESTS, no REWARDS being waved at me - pure joy leveling up and being murdered, Gobbie'd, Bogy'd, *****(driver)'d and WHAT is a Valkurm Emperor and CAN we kill it... PULLING! - having a day full of ADVENTURE.

I'd like to add something else, too.

All the people are are getting their first complaints about the game in - I understand that you're doing just that.

Please remember you're in the last TESTING phase before the commercial release of the game.

Try to picture what the Alpha and Beta1 were like. SE DOES and HAS listened to the community about MANY, MANY issues, complaints, gripes, QQ and legitimate concerns about: Gameplay, UI, Controls, you name it.

If you think stuff is bad NOW - they've made INCREDIBLE COSMIC POWER MEGA enhancements compared to the beggining - and they will only continue to do so up until release - and then beyond release.

So please vent - but understand a lot of the stuff you're complaining about are things they've been working on since the very beggining. It takes time to get it just right - they've made major overhauls in almost every aspect that you can imagine.

SE has listened to the testing community from the very beggining. Please don't think they're going to just abruptly STOP for no reason.

Yes, stuff needs to be improved. Don't worry, it will be.
#83 Sep 03 2010 at 9:52 AM Rating: Good
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I have played about 5 hours. So far I am kind of dumbfounded that SE chose yet another menu driven HMI. Overall the game looks like it fails on user friendlyness, which is a huge drawback IMO.
#84 Sep 03 2010 at 10:00 AM Rating: Good
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EmotionBlues wrote:


Did you play FFXI? Not every game is like WoW. Part of experiencing games like this is meeting people and ADVENTURING. There is NOTHING MORE EXCITING then MY FIRST DAY IN VALKURM DUNES. No QUESTS, no REWARDS being waved at me - pure joy leveling up and being murdered, Gobbie'd, Bogy'd, *****(driver)'d and WHAT is a Valkurm Emperor and CAN we kill it... PULLING! - having a day full of ADVENTURE.


I loved FFXI, but I was in college, single, and no kids. I don't have the time to grind in groups for 4 hours any more just to level up. I would like to be able to log in for 30-60 mins before bed and make some progression in the game. Who knows, it may take me 2 years to reach the end game where I can start making plans to raid occasionally on the weekends, or do some of the higher end instances where you can PUG, meet folks and get some good loot.

You can please both types of players these days, WoW and EQ2 are great examples of this. EQ2 is implementing a really neat storyline/quest system that will take you from level 1 to 90 SOLO if you want. I never played WoW but have friends that do and they tell me the same thing is possible.
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#85 Sep 03 2010 at 10:22 AM Rating: Decent
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I think it's nowhere near as good as people will be hoping and there will be an outcry on release, it's pretty but if not for that people would be a lot harder on it as a game. Eye candy makes people a lot more forgiving in the short term. I don't care if its beta it's nearly out the door for final and first impressions will mdo a lot of damage, Square in the past have been a horrible company to subscribe to. Recently they have shown themselves to be as bad as ever..if not worse with silly ideas and horrible customer interaction.

I had the CE on pre-order but I canceled that, none of my friends are enjoying 14 spending more time on FFXI and everything I have seen or heard about the game makes me want to hate it. So yeah, I'll save my money they really don't deserve it. They were a horrible company on FFXI and I hated paying them, they had a really great game though so I did anyway. FFXIV? not so much.

Maybe later on...will see but not right at the start.

Edited, Sep 3rd 2010 1:09pm by preludes
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#86 Sep 03 2010 at 10:24 AM Rating: Excellent
EmotionBlues wrote:

Did you play FFXI?


Have *YOU* played FFXIV? This is *not* FFXI. There is no passive MP regen. There are not enough mobs in a consistent level range to enjoyably grind solo or in groups. It's a game whose fundamental design tells you to do Guild leves, but then only doles out guild leves in small doses. The situation is made worse by the actual design of leves, where you are punished if you disconnect for whatever reason, such as frequent game crashes or an ISP that just randomly drops your connection 2-3 times per day.

As a player, I'm willing to roll with whatever kind of content a game throws at me and judge it on the basis of how well it executes that content. Want me to grind quests like WoW? Okay, as long as the quests make sense and feel like they're part of the whole experience. Want me to sit in one camp and grind out XP on the same mobs, like EQ or FFXI? That's fine, as long as you create zones that can be camped (they have some relatively safe "camp" spots and enough mob density and consistency to truly chain pull). Want me to do these cool new guild leves instead? Cool, as long as you actually provide enough guild leves and the leves actually work correctly.

The problem that a lot of people have with FFXIV is not that it asks you to grind or do leves or whatever, it's that the game doesn't actually make it fun or productive to do those things. At this point in time the design of the game is telling you to play for 3 hours a week and then do other stuff. Which I guess might be fine if it cost less and I spent less time running around or fighting with menus.

Quote:
If you think stuff is bad NOW - they've made INCREDIBLE COSMIC POWER MEGA enhancements compared to the beggining - and they will only continue to do so up until release - and then beyond release.


The problem is that the game that we're playing is the game that should have existed at the start of P2 beta, and the game that ships is still going to be a beta game. Basic functional stuff that should have been hammered out already like a functional Auction house or retainer search system is being put off until after release so they can wait and see what users needs. THAT'S WHAT BETA IS FOR! I have 8 slots for guild leves each 48 hours and that's restrictive enough, but on top of that I can't actually get 8 guild leves within a single level range, so in reality it's more like 3-4 per 48 hours and then I can round out my meager Leve allowance with lower rank leves for secondary classes.

I'm sorry but I don't want to pay the price of the box plus 3-6 months of subs to pay for the 3-6 months of beta that the game really ought to have before it goes live. Yes, many improvements have been made and much content has been added, but it's not close to what it should be for a professional AAA quality MMO, and there's no way it's going to become that until MAYBE the PS-3 release.



Edited, Sep 3rd 2010 12:38pm by KarlHungis
#87 Sep 03 2010 at 10:38 AM Rating: Good
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That bad? it's horrendous.. don't give me the bull**** of this being an Open Beta because the game is being pressed onto discs as we speak..

The good: pretty graphics, LOVE THE MUSIC!

The bad: everything else... I shouldn't have to explain it's all been said.

You have to be a ********* with fanboy goggles on to enjoy this...

I just don't feel compelled to log in and that's bad for this or any other game.

Save your money, come back in Spring when the PS3 version comes out because until then your paying Square 13.00 a month to be a beta tester.
#88 Sep 03 2010 at 10:40 AM Rating: Decent
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Have *YOU* played FFXIV?


Since Alpha.

How far have YOU made it in any phase? Do you know how many people capped out their characters in each phase? Or even leveled MULTIPLE disciplines up to cap/near cap!? This was BEFORE the XP hike in Beta3 as well. They probably felt it was even too fast.

There doesn't NEED to be passive MP regen. It was workable in Beta2 - and in Beta3 they BUFFED Spirit/Phantom/spells even MORE and made Conjurer/Thaumaturge even stronger. It's about MP management - that's the whole point. You don't just SPAM FLARE over and over. At least in this one they give you an MP free ability to fill the gaps instead of sitting on your BLM *** for 3-4 minutes before you can nuke some more.

They also BUFFED the MP restoring abilities that Conjurer/Thaumaturge get. No it's not a HOLD MY HAND journey to the point where it's more stable - but **** Conjurer/Thaumaturge are MUCH stronger/better then in the beggining.. and even THEN it wasn't appaling, just annoying. MP is fine.

You're supposed to GROUP and do Guildleves with other people after you finish yours - and invite FRIENDS to go on yours. That's why you can TELEPORT ALL OVER the place - even other CITIES to GROUP with MORE PEOPLE.

And how FAR have you GONE outside the cities? The Open Beta has been out for like TWO DAYS and you're like "THERE'S NO CAMPS/PLACES TO XP, WAA" - 9/10ths OF THE WORLD ARE UNEXPLORED. Roaming around is encouraged - especially when in a party of people.

Cost less and time messing with menus? Lol. People have probably seen like (insert small, made up % here) of the game - yes stuff is laggy and buggy, slow with the menu, etc... Does that invalidate the entire game? Maybe to you - but I think it sucks but I'm not complaining about it during the first two days of the final BETA TEST.

#89 Sep 03 2010 at 10:43 AM Rating: Default
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don't give me the bull**** of this being an Open Beta because the game is being pressed onto discs as we speak..


Stopped reading here.

Being pressed onto discs? The discs probably spit out confetti. The important part is the actual game activation key.
#90 Sep 03 2010 at 10:44 AM Rating: Decent
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SO the challenge is trying to sift through the UI, gotcha.


Well it seems to be a challenge to you...have you learned how to walk yet? the UI is the way it is because the game is being made for the PS3 as much as its being made for the PC, its not even that bad...you want casual, the game has it...you want dumb, you'll need to play something else.
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#91 Sep 03 2010 at 10:46 AM Rating: Decent
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That bad? it's horrendous.. don't give me the bull**** of this being an Open Beta because the game is being pressed onto discs as we speak..


Maybe, it doesn't matter, its what they patch before release...out of curiosity, you say "its bad", what's bad about it? the things most people complain about are patchable within a few weeks, what else is bad about it that "pressing it onto a disc" today is such a bad idea?
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#92 Sep 03 2010 at 10:47 AM Rating: Decent
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The game can be overwhealming when you first start.

The UI was INCREDIBLY laggy in the early beta phases - it was bad. It's improved a lot. It takes some getting used too and they'll improve it more as OB continues.
#93 Sep 03 2010 at 11:59 AM Rating: Good
No, it really isn't. There's just a lot of frustration right now.

There are a lot of menus. Yes, it's something to get used to if you're not a big fan of RPGs. But I can't think of a serious Final Fantasy game that hasn't made extensive use of menus. They aren't very hard to use, though, it just takes some patience. For example, to assign your abilities use the "Abilities" menu. Click the slot you want to fill, (optionally) select the class to which the ability belongs, click the ability you want to use for it, and select which hand will be performing the ability. A little tedious if you're resetting all of your ability slots, so you might want to consider setting up a macro instead. If you're really stuck, I'm sure there's another ZAM member out there that can help you. ****, drop me a PM, and I'll see what I can do.

It's running choppy/slow. Final Fantasy XIV is going to require a lot of client-side heft to get things done. It's partly SE's fault, but it's also the way of serious PC gaming. If you're not financially or technologically comfortable with repeatedly upgrading your computer (and yes, the upgrades are usually expensive), then heavy-duty PC gaming is not for you. You won't get far unless you plan on waiting until most titles are a year or two old so that mid-tier systems for purchase have caught up to requirements. I remember people having trouble running RotT and FF7 on their computers. It's also happened more recently with Doom 3 and very recently with Crysis (I still say you're better off getting TF2 Smiley: wink). But that's PC gaming as it has been for at least the last 15 years, so my best advice is to wait for the PS3 version if you're not comfortable with a new system. It's not a perfect solution, but it's the best I have to offer.

What if I don't like grinding? I don't have a good answer for you on this one, at least not one that keeps you in the game. If you don't enjoy it, there's not much you can do but play something else. It's not meant to be offensive, it's just my advice. I don't like FIFA games, so I don't play them, you know what I mean?

Legitimate concerns? Definitely. Auction house (or at least search function for Retainers), mail system, mob targeting (I'll have to spend some time with that mob flagging they added, but Phase 3 was bad here), combat lag (bringing a mob to 0 HP, then waiting almost a literal minute for the mob to actually die), keyboard issues (rebinding can be a pain and some keys cannot be bound to another function*), and software mouse.

So, yes, there are quite a few things that need work. Of these concerns, I expect to see mob targeting and combat lag addressed by release, and quite possibly AH and mail system addressed by December (if even that long). I know K+M is painful to use right now, so my best advice is to either use your favorite gamepad until the issues are resolved or adapt. I'm still having fun, though, and I can't wait to get out of work tonight and get back into the game this weekend.

*Though I use a Dualshock 3 and keep keyboard mainly for creating macros and in-game chat, I have been experimenting with keyboard rebinding on behalf of those who have requested it.

Edited, Sep 3rd 2010 2:00pm by PLDXavier
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#94 Sep 03 2010 at 12:30 PM Rating: Excellent
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In my opinion, short answer: no. For me, it's actually on the side of good. I wish the playing I were doing now was permanent and didn't wipe.
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#95 Sep 03 2010 at 12:33 PM Rating: Decent
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Lots of reasons Aion was considered a flop. It's NA presence is nowhere near its Asian one. It also shed off a huge portion of its early sales who were disappointed in the game. I've played pretty much every mmo at one point or another, and the level grind in Aion is amung the worst and is basically just another Korean grinder.

From the leveling which is mainly just grinding either solo or in a group the same spot over and over. To the its "endgame" which is just grinding abyss points to buy gear, and not only is it a grind your rank decays so you have to play 24/7 to ever hope to reach the top ranks just like the old wow honor system (which I admittedly grinded all the way during the summer).

Futher compacting these issues are balance issues, which are the biggest of all. On the ground guardians and gladiators wreck everyone, in the air they are garbage and just get crushed by sorcs and spiritmasters all day long. Such extremes aren't fun or healthy. Then factor in that consumables have a massive impact on the game and are expensive. If you have all the proper foods/pots and someone else doesn't you're going to beat them unless they are just way way better than you. Making pvp expensive and forcing you to farm a lot to even pvp.

The main selling point of the game was aerial combat, which was poorly done from balancing to sync issues and everything. As a hardcore SB player that had experienced aerial combat since 2003, I wasn't impressed.

As far as this game goes, I like it so far. The surplus system is my only real complaint, I'm hoping they either relax it some or remove it because I don't want to be told I can't focus on one class at a time. The mouse lag etc is minor and should be fixed, the only other big thing I'd like changed is the quest system. Would be nice to know when an npc has a quest for you like in other games before talking to them. I don't think making the interface more friendly is "making the game too easy". The actual gameplay should present the challenges, not confusing and archaic interfaces and controls.
#96 Sep 03 2010 at 12:53 PM Rating: Excellent
EmotionBlues wrote:


There doesn't NEED to be passive MP regen. It was workable in Beta2 - and in Beta3 they BUFFED Spirit/Phantom/spells even MORE and made Conjurer/Thaumaturge even stronger. It's about MP management - that's the whole point. You don't just SPAM FLARE over and over. At least in this one they give you an MP free ability to fill the gaps instead of sitting on your BLM *** for 3-4 minutes before you can nuke some more.


Point is, it's not a static "sit and grind in one spot" game, so you can't simply say "Well look at FFXI" for a soothing comparison. The model of the game especially for casters is to measure your MP against the needs of the current leve, which is fine as long as there are leves to do, but not so fine once the leves are done for the next 48 hours.

Quote:

They also BUFFED the MP restoring abilities that Conjurer/Thaumaturge get. No it's not a HOLD MY HAND journey to the point where it's more stable - but **** Conjurer/Thaumaturge are MUCH stronger/better then in the beggining.. and even THEN it wasn't appaling, just annoying. MP is fine.

You're supposed to GROUP and do Guildleves with other people after you finish yours - and invite FRIENDS to go on yours. That's why you can TELEPORT ALL OVER the place - even other CITIES to GROUP with MORE PEOPLE.


Maybe that's the design intent. There's nothing really helping to make grouping a reality though, such as level sync or leves that scale properly to your group.

Quote:

And how FAR have you GONE outside the cities? The Open Beta has been out for like TWO DAYS and you're like "THERE'S NO CAMPS/PLACES TO XP, WAA" - 9/10ths OF THE WORLD ARE UNEXPLORED. Roaming around is encouraged - especially when in a party of people.


I've gone as far as I can in any direction before I start getting hit for 5k from aggro mobs against my 700 HP. That's part of the annoyance-- there's a huge difference in level from one mob to another, and when I've got deep red, aggro mobs 100 yards from the first camp that's not really telling me to explore further. There might very well be a great XP spot just beyond that laughing mongrel or flame lizard, but how would I ever find out?

Quote:
Cost less and time messing with menus? Lol. People have probably seen like (insert small, made up % here) of the game - yes stuff is laggy and buggy, slow with the menu, etc... Does that invalidate the entire game? Maybe to you - but I think it sucks but I'm not complaining about it during the first two days of the final BETA TEST.


Menu lag, lack of auction house, etc have nothing to do with explored area. Your entire post would be pretty relevant if the common complaints were like "There's no end game!" but that's not even a consideration at this point. Though I'm confident based on S-E's past track record that there will be no "end game" at launch, it will be patched in months after people reach the cap. I think that other flaws with the game are masking the lack of content, and if those issues were fixed, that's what people would be complaining about instead. I'd be encouraged at the state of the game if it had just entered beta, but now it's in open beta, nearing paid beta.




Edited, Sep 3rd 2010 3:35pm by KarlHungis
#97 Sep 03 2010 at 12:56 PM Rating: Excellent
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The game has some pretty bad issues - I am finding a few things quite off putting.
I haven't yet canceled my preorder, as I am hoping I am wrong on some and will wait a bit playing through what is available before making a final decision.

Also to note I have previously tested various MMOs from early Friends and family to later stages.
So I do realize what things may be missing from the open beta and I don't worry about "trifle" things like the software mouse, broken torrent client, some UI bugs and other similar issues that will be and will have to be t resolved trough the next few months.

The things that I find really annoying are:

Lack of content.
The age of wandering around and purposelessly killing beasts is past for the modern MMOs.
Yes, we now have the quest grinding, but a clear goal makes it less annoying than just killing sheep. :P
From what SE devs were telling, I was expecting a plethora of leves that would far surpass the needed amount of quests to get to the next rank range.
But sadly (up till the 10th level at least) the situation is not such. We are presented with a few hand-prepared quests that for now look of the same quality as the generic generated quests from EVE online.
Once reaching level 5, there is essentially nothing else to do than to repeat the same leves with another group or just "aimlessly" farm monsters.
That just doesn't cut it for me. I realize some may enjoy this kind of play, but that's not what I was expecting based on dev interviews.

Lack of a proper economy system.
SE had one of the best Auction-house systems in the MMORPG domain, surpassed in my opinion only by EVE-Online's economy system.
FFXI's AH was practically instantaneous when buying and as quick as any other AH for selling. Which is a big bonus in my opinion.
The price fixing schemes could easily be folded by enhancing the price tracker system to something similar to the graphs from EVE online.
At the moment the trading system is not much better than what is available in Guild Wars, and I am not even counting GW game among MMORPGs. There is only a slight improvement compared to the GW's trading system, as retainers are available, but that's too little of an improvement.
Implementing an AH at a later tame may quite well come too late to ever get properly used.

Less for the same price
Here I am talking about things like one character per account with next characters costing a monthly fee.
Other games offer multiple characters per server and give the player the option to buy more slots for a one-time fee.
I personally like to have various looks available and play with multiple characters that look and feel different.
Yes, in FFXIV you can master all the classes with one character, but that doesn't outweigh the limitation of having only one character.

On the other hand I don't mind the fatigue system. Also the combat system in itself is quite entertaining for an MMORPG.
The graphics is pretty nice, but I wouldn't say that is that much better than what is available in Aion or in GW2.

Also the "trifle" issues will have to be solved in a reasonable amount of time.
Things like the UI issues, the mouse and such will have to be solved soon if the game intends to keep a reasonable amount of players.
Either way if SE is hoping for FFXIV to be a strong contender with games like WOW (yes the horrible game I hate), GW2 and SWTOR, then they will have to pull a LOTRO and strongly revamp the game, to make it competitive in the current market.
Then again, if they are only aiming to the hardcore FF fans, then they will lose the causal portion of players, to which they claimed they were appealing.
#98 Sep 03 2010 at 6:53 PM Rating: Good
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I've posted here explaining things already but one post sparked me to reply. (and sorry, I don't do TL:DR's)

PLDXavier, Defender of Justice wrote:
There are a lot of menus. For example, to assign your abilities use the "Abilities" menu. Click the slot you want to fill, (optionally) select the class to which the ability belongs, click the ability you want to use for it, and select which hand will be performing the ability. A little tedious if you're resetting all of your ability slots, so you might want to consider setting up a macro instead.

Which shouldn't be happening with good programming. It should remember everything. Having it not remember anything makes it tedious. We should not be forced to use equip macros to compensate for the poor programming job. Not to mention it takes several seconds for the skills to even load in the window and even longer for the action bar to be populated.

Edit: I just spent 20 minutes setting up macros for 4 level 6-8 classes before I got too tired of opening the actions screen, looking at the names of the skills, closing the window, opening the configuration screen, opening the macro screen, selecting my macro, typing into the box below, closing the macro window, closing the config window, opening the action screen.. and the process goes on until I finish adding them. I had to re-do a certain skill 3 times because I couldn't remember exactly how it was spelled, but hey, that's my brain's fault. Doing this made me want to just get up and walk away.

And the killer for that? It's character based. I had to re-do it all on another character, so I didn't bother. Granted most people won't be playing multiple characters on release...

PLDXavier, Defender of Justice wrote:
It's running choppy/slow. Final Fantasy XIV is going to require a lot of client-side heft to get things done. It's partly SE's fault, but it's also the way of serious PC gaming. I remember people having trouble running RotT and FF7 on their computers. It's also happened more recently with Doom 3 and very recently with Crysis. But that's PC gaming as it has been for at least the last 15 years, so my best advice is to wait for the PS3 version if you're not comfortable with a new system. It's not a perfect solution, but it's the best I have to offer.

A badly optimized game is not part of serious PC gaming. Credibility goes out the window when anyone mentions Crysis and how 'poor' it performed. Sure, it's not an MMROPG (MMORPGs are currently being developed with the engine), but the game WAS HEAVILY OPTIMIZED which still few people think it was. You CANNOT get the graphic fidelity of Crysis without a compromise, and that was what everyone was bashing it for. That is called ignorance.

As other technical people have said, myself included, there is absolutely no reason for FFXIV to perform as bad as it does, ESPECIALLY WHEN THERE'S NO ENVIRONMENTAL DYNAMIC SHADOWS, and barely any static ones at that. There are only dynamic character shadows which fade out no more than 15 feet away from another player. Grass fades out of view about 50 feet away from you. In Crysis, you could see things for miles, texture quality was better, physics were better and it was jam packed full of even more special effects like motion blur and parallax mapping. It even had DX10 with even more effects. My system runs Crysis at very high in DX10 at 25-35 FPS. DX9 runs 45+ FPS. I run FFXIV at near lowest settings possible (loldx9) and can't get over 30 FPS unless I'm alone in an area outside of town. (congested areas I average 17FPS) FFXIV graphics cannot match Crysis' in DX9. If you disagree, go play Crysis at very high in DX9, then compare to FFXIV. Note your FPS while doing so. ****, try DX10 too and some graphic mods, things that won't ever be possible with FFXIV. Could try STALKER or FarCry 2 or Resident Evil 5 if you want, though IMO none look as good as Crysis.

I've done some testing here, check it out: http://hardforum.com/showthread.php?t=1540230

Want a game that trumped Crysis in requirements? Guitar Hero 3 for PC. Yeah. /thread

PS: If you think I loved Crysis, I rated it a 9.0. Warhead a 7.0. I never replayed either. I'm merely talking from a factual perspective, if only just a bit subjective.

Edited, Sep 4th 2010 7:06am by DAOWAce
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#99 Sep 03 2010 at 8:09 PM Rating: Decent
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http://www.newegg.com/Product/Product.aspx?Item=N82E16814121388

****.. That costs more than my entire PC build.


Lol @ that card's price. I have an XFX Radeon HD 5770 Juniper XT edition(http://www.newegg.com/Product/Product.aspx?Item=N82E16814150447&cm_re=radeon_hd_5770_juniper_xt-_-14-150-447-_-Product). My card is $165.00 and that card isn't even much better. It has the same core clock and memory clock as mine, the only up is the ridiculous 4GB of memory which you just flat out don't need.

About everyone else: Wow! This thread needs to be shut down. This is the worst flaming I've ever seen on this site. If you hate the game then follow these simple rules...

-Don't play it
-Don't post about it
-Go play something else

THAT SIMPLE! Three-step guide to leaving a game you hate, courtesy of BRizzl3.
#100 Sep 03 2010 at 8:37 PM Rating: Good
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103 posts
BRizzl3 wrote:
About everyone else: Wow! This thread needs to be shut down. This is the worst flaming I've ever seen on this site. If you hate the game then follow these simple rules...

-Don't play it
-Don't post about it
-Go play something else

I think it's more along the lines of "Our love is so strong but we're being attacked whenever we try to convey our feelings".

In other words: We want to love the game because it's FFXIV. The game it presents can be beautiful in many ways to us, but Square's design choices are pushing some, maybe most, of us away. If there was an easier way to submit feedback to SE (as in, if they even let people in their feedback forums or use the bug reporter), then the public forum complaints would stem down, if only just a little bit.

We want the game to be good. Some reasons are logical for the masses, some are personal for individuals, but in the end we want to make sure it's the most enjoyable game we can play. From the amount of people 'complaining' on multiple forums, you can see there's more than just 'nitpicking' going on.
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I don't mean to sound rude, but I can't help the way people interpret my words.
#101 Sep 03 2010 at 9:08 PM Rating: Good
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353 posts
FFXI got fun at lvl 12 when u party in dunes. Meeting new people and the struggle to get out of dunes was fun. FFXIV feels bland all the way to 15 since I got bored at that point. I keep telling myself hey it might get better, grouping might be wanted over solo, but I dunno I lost interest doing the same leves and the same solo mobs. I just want grouping to be better exp is that too much to ask....
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