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Is the game really that bad?Follow

#102 Sep 03 2010 at 9:12 PM Rating: Decent
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But... I just can't control my **** character. It is WAY too awkward.


I control my character the same in this game as I have in every other MMORPG I've played. I move with WASD, and I turn with the mouse.
#103 Sep 03 2010 at 9:30 PM Rating: Excellent
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BRizzl3 wrote:
Quote:
But... I just can't control my **** character. It is WAY too awkward.


I control my character the same in this game as I have in every other MMORPG I've played. I move with WASD, and I turn with the mouse.


The controls are extremely sluggish. Selecting enemies in the heat of combat is way to slow. This alone is almost enough to be a deal breaker for me (and my friend that I've been playing with). It makes me sad really, I had a high hopes for this game.
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#104 Sep 03 2010 at 10:32 PM Rating: Decent
DAOWAce wrote:
Which shouldn't be happening with good programming. It should remember everything. Having it not remember anything makes it tedious. We should not be forced to use equip macros to compensate for the poor programming job. Not to mention it takes several seconds for the skills to even load in the window.


I'm not arguing that it shouldn't be auto-equipping your last known actions, because that's what I've been asking for all along. It would be incredibly easy for SE to save a template of your equipped actions during job swapping, and reload that template when you swap back. ****, if they allowed it, I'd do it for them.

What I am arguing is that people are either incompetent or lazy if they are struggling with the context of menus. Not how slow the menus are -- that's a legitimate issue -- but with what each menu does. "Actions and Traits" is pretty straightforward, yet people are complaining that they learned an action and can't find it already equipped in their action bar. I wonder how many of these people even glanced at the manual, let alone read any portion of it.

DAOWAce wrote:
A badly optimized game is not part of serious PC gaming. Credibility goes out the window when anyone mentions Crysis and how it performed. Sure, it's not an MMROPG (MMORPGs are currently being developed with the engine), but the game WAS HEAVILY OPTIMIZED which still few people think it was. You CANNOT get the graphic fidelity of Crysis without a compromise, and that was what everyone was bashing it for. That is called ignorance.


Maybe I didn't make myself clear, because I didn't say SE was devoid of fault. I think they are completely responsible for how it runs like crap on systems that should be able to handle anything thrown at them at this time. But when I see people wondering why FFXIV won't run on a computer that was crap when they bought it 2 years ago, it drives me crazy. Do they really wonder why a bargain-bin system with a Celeron processor and integrated GPU can't run a new game? Even if you don't understand computers, you could at least check out a tech site and do the research to figure out that if X is better than Y, and I need at least X, I shouldn't get Y. And while Crysis was highly optimized and had extremely low minimum requirements at launch (IIRC, it was something very simple like a P4), people still found a way to complain that their junk rigs couldn't even touch the game. THAT's where my comparison of Crysis to FFXIV lies: not in base requirements, but in the people's mindset that their below-minimum-requirements machines should be able to run it.

I'm running FFXIV at its highest settings with every effect on at an avg of 40FPS. Limsa Lominsa (Phase 3) didn't give me any trouble, nor has Gridania (OB). It sucks that a lot of people are having problems with systems that were built to run games, but I'm not going to feel bad for those playing on systems that barely escape being considered netbooks. And I'm also running Crysis at very high in DX10, but at an avg of 55FPS. All the pretty graphics in the world wouldn't get me to rate it higher than a 7, though.

Edited, Sep 4th 2010 12:37am by PLDXavier
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#105 Sep 04 2010 at 5:41 AM Rating: Good
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Perhaps I did misunderstand, and that remedied my misunderstanding. I was not attacking you though (I actually rated your post up because I agreed with most of it), I was just picking at those two issues.

I believe my post still stands in a general reference to those things, not directly at what I thought you had implied. Consider it one of my rants.


Side note: I tried to use a gamepad and actually played worse than with a keyboard and mouse. A bit odd when you look at some feedback for the controls. I'm unsure what that says of me.
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#106 Sep 04 2010 at 7:32 AM Rating: Good
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Did you play FFXI? Not every game is like WoW. Part of experiencing games like this is meeting people and ADVENTURING. There is NOTHING MORE EXCITING then MY FIRST DAY IN VALKURM DUNES. No QUESTS, no REWARDS being waved at me - pure joy leveling up and being murdered, Gobbie'd, Bogy'd, *****(driver)'d and WHAT is a Valkurm Emperor and CAN we kill it... PULLING! - having a day full of ADVENTURE.


Lemme guess, you find the grass growing to be fun and exciting, too?

Do you stare at the new paint job in your room, and go "Its like a whole new room! It is BLUE instead of TAN!"?

Honestly, when someone says that going to Valkurm Dunes is "full of adventure", I just do a double take and go "whut!?"

To get to Valkurm Dunes in the old days, as your first Level 10-12 (back then, going above Level 12 took 3 hours+ per level of doing nothing but killing the same 2-3 mobtypes over and over and over again... gaining 12-25xp per kill and needing THREE THOUSAND or more, and each mob took 30 seconds+ to kill. Do the math: 3,000xp for 30xp a kill is 150 kills. 20 seconds per kill is 4500 seconds, aka, 75 minutes. Add to the fact that it took a bare minimum of 10 minutes to walk up to Konst., Ronfaure, or Tahrongi, and you got yourself nearly 2 hours to gain *one* low-level) character, you'd have to get there.

Getting to Valkurm Dunes, required a long walk. I timed it once, to get from Bastok Mines to Valkurm Dunes took me just shy of 12 minutes IIRC. This was me, being an experienced player at the time, and I knew where to go and where not to go, to avoid aggro. I wound up falling half asleep while my character was on auto-run, requiring small adjustments to her heading every 5-10 seconds.

Once you get up to Valkurm Dunes, your "day of adventure" would begin with you putting your flag up. Depending on your job, you might get an invite in 10-15 minutes if you're lucky. Unlucky, that could take 3 hours or more. This was back when Valkurm was _populated_ decently, before the XP/kill changes.

Once you got your group, you were asked to go meet them if you didn't already know where to wait, and where they'd fight. They probably did lizards at either end of the zone (if you were coming from Bastok and they grouped at the Sandy Entrance, you were _screwed_ because of the unavoidable bats in the cave). Getting killed here, meant repeating the 15 minute walk unless you didn't mind spending a few _thousand_ gil in setting your homepoint up there. But, if you did that, you'd have to do the 12-15minute walk back to town once you were done.

Once you got to your group's location, you sat. Mobs would be pulled, one by one, and you'd _pray_ you didn't end up with links or unwanted aggro, as at Level 10-14, healers can *barely* keep people alive from *one* Tough-Very Tough mob (which are the only mobs that give worthwhile XP), let alone *two*. Between Level 10 to Level 12, blood tanking was your only option; Ninjas didn't even get Utsusemi until 12.

Assuming everything went well, you'd pull the same identical lizard and occasional goblin for hours, sitting in the same spot. You probably had 3-4 lizards and 3-4 goblins that you could choose from, and the only "excitement" was "please don't link! Please don't let me die, WHM" etc. There were no Raise spells -- if you died, you had to walk back and just suck the 10% XP loss AND the walk back (unless you set your homepoint).

tl;dr: Valkurm Dunes was _never_ fun. Heck, group leveling in FFXI was never fun until at least 25+. Early level grouping sucked, actually, early level anything in that game sucked, because you had Auto Attack, Weapon Skill, and nothing but unless you were a mage. Then it was "highest damage spell" over and over and over again, or Cure over and over and over again.

We're not little kids anymore, we are not amused by the same [insert repetitious robotic, simplistic activity here]. We need some variety in gameplay. Later on, some jobs get other abilities to use, that's a bit better.

Either way, I never saw the "Adventure" in putting my character on Auto-Run for 12+ minutes to get to what I'm supposed to be doing. Nor did I enjoy the "if I die, I either wait the 60 minutes for a raise, or spend another 12-15 minutes walking".
#107 Sep 04 2010 at 9:12 AM Rating: Good
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Lack of content.
The age of wandering around and purposelessly killing beasts is past for the modern MMOs.
Yes, we now have the quest grinding, but a clear goal makes it less annoying than just killing sheep. :P
From what SE devs were telling, I was expecting a plethora of leves that would far surpass the needed amount of quests to get to the next rank range.
But sadly (up till the 10th level at least) the situation is not such. We are presented with a few hand-prepared quests that for now look of the same quality as the generic generated quests from EVE online.
Once reaching level 5, there is essentially nothing else to do than to repeat the same leves with another group or just "aimlessly" farm monsters.
That just doesn't cut it for me. I realize some may enjoy this kind of play, but that's not what I was expecting based on dev interviews.


This is about where I am with the game at the moment.
#108 Sep 08 2010 at 10:10 AM Rating: Decent
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Jumped back to [H] to read some more, found this post:

http://hardforum.com/showpost.php?p=1036146928&postcount=158

Check out the rest of the thread. Most people are complaining and I don't blame them.
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#109 Sep 08 2010 at 10:20 AM Rating: Good
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DAOWAce wrote:
Jumped back to [H] to read some more, found this post:

http://hardforum.com/showpost.php?p=1036146928&postcount=158

Check out the rest of the thread. Most people are complaining and I don't blame them.


And that's the reaction I'd expect from most seasoned PC gamers.

Casual gamers won't bother because the price of entry is too high and it's WAAAAY too complex a game for most of the audience Square is trying to reach in that market.
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#110 Sep 08 2010 at 10:33 AM Rating: Decent
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SolidMack wrote:
The vocal minority, they exist for every single game - haven't you ever loved a game TC where you've heard nothing but bad things about it? I have, it was FFXII, and millions of other people would agree with me that the game was amazing and a success but if you go to gameFAQs or gamespot FFXII board you will see nothing but complaints, and its been like that since that game was released.


Amen! Loved Final Fantasy XII, especially the battle system and the thrill of the hunts. I was kind of hoping the battle system in XIV would be like XII. I think it would fit really well.

EDIT: Minus the gambits, of course, because they would be not needed in an MMO.

Edited, Sep 8th 2010 12:34pm by DragonBourne
#111 Sep 08 2010 at 12:32 PM Rating: Good
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I'll make a list of things why i hate this game :)
Just to let you know, im a big fan of FF games, i played most of them, except 11, and portable versions.
I played MMOs for 10-15 years, so im not new to it.
I'm not very picky person, i usually find enjoyment in small things, etc.
The game is soon to be released, and its squarenix that makes the game. The game shouldnt have all these milions of issues at this stage. no other closed beta game i ever played have had these many issues. Defending it by saying its just beta is a bit silly. Most of the issues should have been resolved after alfa version.
At this stage it should just be minor bugs and issues to be found by users.
So i dont expect alot to change with release of game.
I think this is the user UN-friendliest game i played so far :)

Here goes:

At the end of August when i started looking into closed beta i thought it would be fun to try the game. I didnt have any expectations really, i usually dont. Cause of that i generally can enjoy a game more.
I dont rememeber details, but i couldnt enter beta site to DL client. i tried again and again, during the course of 5ish days, before i FINALLY got into the beta site. I still have uber problems getting in there, so i cant check patch info, or DL client to friends comp, to try game there. (he got much better comp than me)
So anyways, it took 5 days just to DL the game.
then i install it, and it was gonna patch, but it got stuck at 94% for....24hrs.
so it took 6 days before i could actually play the game.

I start playing, and its good graphics, but it still feels boring, and bland. Even though it looks good, it doesnt feel exciting at all.
I meet 2 NPCs, they talk for a bit before they notice me, then there's a cutscene and some mobs come and atk.
When the battle actually starts....there's just 1 mob there, the rest are....relaxing in the background somewhere....makes sense? no :)
The 2 other NPCs are also just standing around staring at me, while i kill the mobs myself.
When the battle is over, they are huffing and puffing, like they ran for miles...
Sure, this is just nitpicking, and there's milion other things like this, that combined, is just a string of nuicances.

I wanna learn to craft, but i cant join any of the crafting guilds. Why? cause its beta i guess.
in order to craft you need to learn recipies, which you buy from guilds, but i cant join...
so i must look at fansites that has recipies, so i put in mats manually? dunno, i couldnt figure it out, and ppl dont wanna answer. i know ppl craft anyways, but dunno how.
And i couldnt find all the mats needed to craft a pair of gloves anyways.
Regardless if its me that dont know how it works, it just shows how user UNfriendly the game is, which is BAD BAD BAD! VERY BAD. you shouldnt need a gameguide to understand EVERYTHING.

In the chat menu, it says everything thats going on. like if someone else finds an item it says so in my chat too, if they craft something, if they lv up, if they die, etc...why would i wanna know? and you cant change settings to choose what you wanna see.

there's quest mobs around, it doesnt say they are quest mobs, so you dont know, but if you're not on the quest you cant attack them, so you're just standing there like a dummy, trying to attack it, and it says you cant attack the target.
You cant KS ppl either, so its easy for ranged ppl to just engage mobs, and grab them all, and you cant do anything about it.

In the city i started in, there's just a shop for...boots, and some weps. so if you want other armor parts than boots, you must learn crafting (look above)

Im Pugilist, but the city i started in doesnt have a Pugilist guild, so i thought i'd run over to another city to visit it....hahaha, oh well, 3hrs later, after exploring 10% of 2-3 maps, i gave up. cause i had to run through mobs that hit me for 6200damage.
So what, i must delete char, and make a new one in *correct* city, to be able to visit my class guild?
Great.

The mouse pointer moves EXTREMLY sluggish, like for PS/Xbow, thats not what you'd expect for a PC game...but there's a user-patch that fix it, how nice that a player fix it before SE eh?

My comp isnt the best sure. But frame rate is ok mostly, still i get 1-10sec delays....great.
if i wanna use skills on mobs, i can expect it to take 3-4sec before i actually use it.
I ran past a Antelope, 10sec later it *sneeze* at me for 2300 damage...wow thats a long range killer (delayed) sneeze...
Talking to ANYHTHING is a freaking nuisiance, cause it takes ages to open dialogue, click through, and exit.
When picking crafting, your char sits down, but the client actually stop responding for couple seconds, while it try to....sit down, and open craft window....wow.

One of the few mobs early on are mushrooms, they have....kazilions of HP. its like fighting a boss. i nearly died on it (47hp left of 550) the other mobs, like marbot, die in couple its, and i loose maybe 10 HP fighting them.
wth are mushrooms so tough?
fireflies are easy to kill to, but RARLY spawn. marbots dont spawn so often either. there's just armies of stupid mushrooms everywhere...cause no one wanna bother with them maybe?

you can max have 8 quests in log at a time. they come in the form of cards (questleve) the problem is:
even if you complete a quest or fail, they still take up its slot. so you must go back to town, and exchange cards for other cards...totally retarded.
even more so, cause you cant exchange succeeded/failed quests....so you can just do 8 quests total?....epic.
you can just do 1 quest at a time.
And you can just activate them at aetheyte crystals. and from what i know they ALL have 30min timer to complete.
and give NO XP, just gil and/or some items.
(Ok i just read you can just do 8 quests every 48hr, together with 8hrs gametime/week, or you get xp penalty....just wow)

I had to ask for help how to equip skills....yes embaressing...
why make it simple, like drag-drop?
no instead you go to skill menu, then you must click on drop down menu, pick what class you want to see. THEN you see what skills you have available. (so i didnt think i had any skills until i was lv 5 and asked when i'd start learning skills)
then you click on empty slot on quick bar, then you click skill you want to assign to that slot.
5sec later (cause of delay) skill appears in the slot. (then it take another 5sec to exit menu)

I thought i'd lv up a bit as a lancer.
So i try equip javelin...but i cant...dunno why, just says i dont meet the requirement...dunno what the req is, cause it doesnt say anywhere....i just dont meet them....good to know.
Even if i could, i'd need to spend hours trying to get to the other cities, to go to their class guilds, to learn some abilities, and buy gear.

I could go on.
To make it short.
The good part about the game is, graphics, music...thats it. everything else is crap.
im truly dissapointed in the game. which makes me sad.
I spent 5-10hrs desperatly trying to find SOMETHING, ANYTHING thats good. but there was just annoyances after irritations assaulting me from every angle.
I dont play to be angry and frustrated, i play to relax, and have fun.
The only fun i had was when i gave up, and thought id run around a bit to explore, and being one hitted by kick *** mobs.
Rainbow Basilisk 6200damage, awesome...it just took 10sec for it realize i was standing in front of it, then 5sec more for its attack to hit me.

It's not nitpicking when you need a gameguide or ask ppl about everything, to do anything.
or when i after 10hrs of desperate hunting, cant find anything enjoyable about the game.
And if there's alot of ppl complaining, its hardly just nitpicking.

I'd like to go so far as to say: ppl that think this game is good, are idiots :)
I dont know what you see, but it makes me frustrtated to think how anyone could enjoy this crap.

I just wanna tell ppl, dont expect a kick *** game until you tried it.
And dont even think about buying it, unless you have patience....LOTS of patience. And immunity to irritation.

I think alot of ppl are exctied and will pre-order/buy it, but i think most will be dissapointed like me, and cancel subscriptions before the first month is over. Unless they bring in Epic patch of awesomeness that magically fix EVERYTHING!

I'll still wanna try the PS3 version, and see how it compares though.
And i still think it can be a great game.
#112 Sep 08 2010 at 12:39 PM Rating: Good
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Now that's a list!
#113 Sep 08 2010 at 12:44 PM Rating: Decent
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Quote:
I'll make a list of things why i hate this game :)


95% of your complaints come from you not knowing how to play.

My room mates girlfriend is considering canceling her pre-order because of the central gate in Ul'Dah. You know the one that protects the city and creates a choke point for would be attackers. I've seen others complain about this as well, it baffles me that people don't think to look for another exit. One person was shouting asking how to get out while doing nothing else for him self other than auto-running at the gate.... how are you supposed to help people like this?
#114 Sep 08 2010 at 1:23 PM Rating: Excellent
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you should read call to the adventurer, you should also pay closer attention to what your doing.
A lot of your complaints baffle, me, the mushrooms could be a bit tough but I didn't have a problem taking them down. If you find an enemy tougher than the rest, get a group for them or leave them alone?

Patcher does fail, 100% agree.

Tutorial fight they help if your having trouble, though I do wish they would take weak swings with you, then go all out if your having trouble. Would make the starting fights much cooler.

You don't need to join crafting guilds, you just equip the tools and choose "synthesize", you could also do the leve quests to learn recipes, but did you not look into that at all?

Would be nice if they marked quest mobs as quest mobs, but its a minor annoyance as a simple invalid target lets you know to move on (heres to hoping they color mark their names though)

crafting is important int his game, again, do some craft leves if you want to learn it.

Why do you feel the need you must absolutely visit the pugilist guild, is this required for you for some reason? Also, you should probably figure out where your going before you randomly wander around and assume its the correct direction, you can travel between the 3 main cities and there isnt a single aggro monster on the way if you stay on the road. Also, you can...teleport out if your lost? Nah, deleting is easier.

SE + mouses = retarded, such a simple fix I don't know why they havent done it on their own.

Skill equipping could be much simpler, but dont be embarrassed to ask for help, no ones and expert here yet (maybe).

you equipped the wrong weapon to be a lancer, "polearm" "spear" "main hand weapon" etc. should be obvious that a throwing weapon isn't it, that's like equipping a shield and wondering why your not a gladiator.

Edited, Sep 8th 2010 3:26pm by Silverwyrm
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#115 Sep 08 2010 at 1:40 PM Rating: Good
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Quote:
My room mates girlfriend is considering canceling her pre-order because of the central gate in Ul'Dah. You know the one that protects the city and creates a choke point for would be attackers. I've seen others complain about this as well, it baffles me that people don't think to look for another exit. One person was shouting asking how to get out while doing nothing else for him self other than auto-running at the gate.... how are you supposed to help people like this?


I bet most of those people think the gate would be fine... if the city were being attacked. Most gates in cities, both in games and in real life, are raised when nothing particularly bad is going on. I'm sure the city of Ul'dah could withstand the inconvenience of letting a Star Marmot in once in a while so adventures didn't have to take an unnecessary jaunt around some extra walls to get out of the city, and they could just close it quickly if the empire attacked.

However, I can understand wanting to prevent Coblyns or whatever those little things are called from getting in and following people around in that creepy way they do.

Edited, Sep 8th 2010 3:42pm by JDCyran
#116 Sep 08 2010 at 1:51 PM Rating: Decent
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The famous "how to get out of Ul'Dah". Took me a good 15 minutes to figure it out. Great times :)
#117 Sep 08 2010 at 2:03 PM Rating: Good
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i did read call to the adventurer, forgot what it says there atm though, so cant comment :p
Yes i do leave the mushrooms alone, cause they are annoying. Maybe it was just more bothersme cause 5sec delays.
I was ofc lv1, and didnt have any skills etc, and mushrooms was the first mob i fought, etc lol, but still at lv 7 they are just annoying (not hard) just annoying with their huge HP.

I spent 1-2hrs trying to figure out crafting, but didnt understand it anyways.
i did equip craft equipment, and went to craft menu and all.
but there was no recipies to choose from, so how would i know what to craft, and whats needed?

the craft leves i saw said you'd need rank 5, which means i'd have to craft a bit first before doing them, and i dont know how to craft.
This is a big issue. If crafting is so important, why is it so hard to learn?

Well as a new player i thought i should visit there to learn skills and such? what would a pugilist guild be there for if there's no reason to go there? just to counfound new ppl to think its in any way usefull? which you consider it isnt useful place to go?
I know i can teleport out, but i couldnt teleport to the other cities from the city i started in.
And as a new player, how would i know where the pugilist guild is, or even that there wouldnt be one in the city i started?
I did follow the roads. I didnt check out the entire maps, but im quite sure i had to walk through hostile zones, to get to next map.

i think javelin was a spear.
regardless i couldnt equip it at all, and nowhere does it say what the requirement is.

all these points just show that the game is so very user UNfriendly.
For whatever reason you're wondering why im doing whatever, you're just basing it on what you know about the game, and assumiming new ppl should automatically just know such things as soon as they start.
Its bad to assume ppl SHOULD know all these things already.
They shouldnt ASSUME ppl SHOULD know why they CANT equip a javelin, when there's really nothing indicating you cant (such as item name being highlighted in red, or it saying, MUST be used in off-hand, or it having stat requirements or whatever)

I like to figure out stuff myself, so i never read game manuals for games etc.
And i usually figure it all out quickly, cause most games are easy to get into.
This game however is absolutly mindblowing.
There's really no explenations for anything, so again, how SHOULD you just know?
Like i mentioned also, i cant get into beta test site, so i cant read the manual :)
And there's big lack of tutorials in-game.
#118 Sep 08 2010 at 2:06 PM Rating: Default
Edited by bsphil
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The extremely slow interface just magnifies how bad the rest of the game is by a hundred times. Once SE gets off their asses and does something about the UI, the game shouldn't feel nearly as painful as it does now. Remains to be seen if it'll be at least passable as a game by then or if it'll just be a better interface for awful gameplay.
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#119 Sep 08 2010 at 2:14 PM Rating: Decent
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ya, i was unsure if i could play the game at all.
i definitly cant at max settings, get 1 FPS ^^
but on lower settings i can play with 30ish fps which is ok.
but still its like 5sec delays. which like you say, magnify the frustration.
If it wasnt for that, you could at least make quick trial and errors, and move on.
How fun is it to click something, wait 5sec for something to happen, and spend 5min at failing -.-
like, should it really have to take 10sec to exit a store?....
#120 Sep 08 2010 at 3:45 PM Rating: Good
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Are a lot of people trying to play this with underpowered computers? I paid about $1000 on my three year old computer and I experience zero mouse/menu/battle lag on medium settings. I can spam my TP free abilities till I run out of stamina, turn on a dime while running, see NPCs on the horizon, etc. I can't imagine my computer would cost more than $700 to build today, probably more like $500 if I score some good combo deals. We've all known this was going to be a hardware intensive game since they released the benchmark software. I guess I just don't experience these problems people are complaining about.

As far as gameplay, I've only played the beta for a few days now, but I'm eager to continue my gladiator and armorer. I'm only level 11 but I'm about to venture out to the second camp to see what's out there. I'm glad this game doesn't play exactly like FFXI or WoW or LoTRO, etc. If I wanted it to play like any previous MMO I'd just play one of the older ones. And of course it has a lot to improve. I don't want to be playing the same version of FFXIV a year from now as on the release day. MMOs are meant to evolve. And all of the "game breaking failures" you guys mention are easily fixed. Even FFXI didn't release with an AH, but that game didn't fail in the first 6 months. Neither will this one.

I can say I'm very happy with the open beta and keeping my CE pre-order.
#121 Sep 08 2010 at 3:52 PM Rating: Good
Edited by bsphil
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Hydragyrum wrote:
Are a lot of people trying to play this with underpowered computers? I paid about $1000 on my three year old computer and I experience zero mouse/menu/battle lag on medium settings. I can spam my TP free abilities till I run out of stamina, turn on a dime while running, see NPCs on the horizon, etc. I can't imagine my computer would cost more than $700 to build today, probably more like $500 if I score some good combo deals. We've all known this was going to be a hardware intensive game since they released the benchmark software. I guess I just don't experience these problems people are complaining about.
UI lag is not related to computer performance. It's just actual lag. You aren't going to fix that without having a computer in Japan close to wherever SE's servers are for FFXIV.

Hydragyrum wrote:
And all of the "game breaking failures" you guys mention are easily fixed.
Which begs the question, if they're so easy to fix (and I agree that they are), why is SE still not fixing them?



Edited, Sep 8th 2010 4:56pm by bsphil
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#122 Sep 08 2010 at 3:56 PM Rating: Decent
Edited by bsphil
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double

Edited, Sep 8th 2010 4:56pm by bsphil
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Almalieque wrote:
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#123 Sep 08 2010 at 5:28 PM Rating: Good
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bsphil wrote:
UI lag is not related to computer performance. It's just actual lag. You aren't going to fix that without having a computer in Japan close to wherever SE's servers are for FFXIV.


Sure it is. I've played on both my laptop and my desktop. The UI is significantly more laggy on my laptop. Both on the same FFXIV server, both with the same internet connection. There's no other way to explain it other than computer performance.

bsphil wrote:
Which begs the question, if they're so easy to fix (and I agree that they are), why is SE still not fixing them?


I saw what happened to LoTRO when Turbine started "fixing" the problems the player base whined about. The result was a game that was designed to be soloed to level cap and had "end game" content that was completed by most of the player base just a few weeks after it was released (because people wanted an end game content that pickup parties wouldn't wipe in). I'd rather play a game designed by SE than a game designed by the loudest demographic.

Edited, Sep 8th 2010 6:29pm by Hydragyrum
#124 Sep 08 2010 at 5:53 PM Rating: Good
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Hydragyrum wrote:
bsphil wrote:
UI lag is not related to computer performance. It's just actual lag. You aren't going to fix that without having a computer in Japan close to wherever SE's servers are for FFXIV.


Sure it is. I've played on both my laptop and my desktop. The UI is significantly more laggy on my laptop. Both on the same FFXIV server, both with the same internet connection. There's no other way to explain it other than computer performance.


Let's say then that it's not the ONLY factor.

Your machine's performance CAN cause the interface to lag more than it already is, and therefore by turning down graphic settings or using a stronger computer, you CAN eke out a small UI performance increase.

However, the primary factor in UI lag comes from the fact that the UI itself is stored server-side, so every time you do ANYTHING a command has to be sent to SE's server in Japan, be processed, and come back to you with the result. And I mean anything, open a menu, push an arrow key to move up or down that menu, push enter on something, push escape to exit a particular menu or submenu, push a numpad key to move, try to target something... ALLLLLLL of that is being done solely by the server and the load is phenomenal and causes an unacceptable level of lag on the interface.
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#125 Sep 08 2010 at 6:12 PM Rating: Excellent
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Hydragyrum wrote:
bsphil wrote:
Which begs the question, if they're so easy to fix (and I agree that they are), why is SE still not fixing them?


I saw what happened to LoTRO when Turbine started "fixing" the problems the player base whined about. The result was a game that was designed to be soloed to level cap and had "end game" content that was completed by most of the player base just a few weeks after it was released (because people wanted an end game content that pickup parties wouldn't wipe in). I'd rather play a game designed by SE than a game designed by the loudest demographic.


Sure, you can rather play SE's endgame -- terrible droprates, fighting over bosses, time limits imposed, needing an arm and a leg for entry fees, and new additions to endgame about once every 1.5-2 years, roughly. Plus, did I mention the utterly stale boss fights that hit like trucks, have en-Death/en-Doom, and are utterly boring due to being tank and spank OR kiting fests?

Oh yeah, that's soooo much better. Face it, Turbine may have dropped the ball on their endgame content, but considering SE's is entirely ruled by RNG they're not doing any better.
#126 Sep 08 2010 at 7:04 PM Rating: Decent
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Just kind of a positive note on a lot of what people are complaining about:

Patcher is an issue, but their servers are pretty overloaded right now. It's to be expected with such a large participation in beta. Don't like to wait? Use torrents to patch/download files.

Not a fan of software mouse? use this: http://www.ffxiah.com/forum/topic/13698/ffxiv-mouse-lag-fix/1/#826030

Game run a lil bit choppy? Turn graphics down. Run in administrator mode. Make sure priority is set to high. Buy a new computer. Get a better connection. For the 'stress test' the devs are expecting to focus on during betas, they're doing very well on their end.

Wish you could jump? To bad, deal with it. If it makes or breaks a game for you, go play another one or stfu and enjoy the rest of the content. SE stated there would be no jump, it's their game. Their market niche will pay for the game and pay subs to keep it going, just like FFXI.

Don't like the controls or the menu or the way the combat system is setup? Learn how to use macro's. They are there for a reason. You can set them up to do anything from initiating a craft synthesis, swapping out a whole set of gear, swapping out and setting an entire array of actions with the press of 2 buttons. Don't like to press CTRL or ALT to initiate a macro? Get a mouse with a thumb button and program it. Typically most mouses today (especially for gaming) have programmable thumb buttons. They make initiating a macro quite easy. Need a guide to FFXIV macro's and how to set them up for various performs? Try this: http://www.gmbase.com/bbs/Topic.aspx?BoardID=125&TopicID=5626

Can't seem to pick up a craft? This falls into many categories.. typically I have found that pursuing various classes helps with not only experience points, cross-training skills, but gathering of materials and lending knowledge to the game in general. As far as I'm aware, there is no essential 'joining' of a guild for crafting. When you change your weapon to [insert craft tool here] you change your class. This means that you're now, for example, a goldsmith. I believe you receive guild marks via leves by completing certain tasks. etc etc. The process of 'recipes' usually is given to you by leves.. or trial. For example, if you place 3 copper nuggets in your craft windows and hit 'main hand,' you'll end up with a bunch of recipes that include copper ingots. You must select the recipe wanted and crystals/shards will be automatically distributed.

As far as the crafting process goes.. I agree with some, it's a fun mini-game, takes time.. which is nice and realistic.. but how do you know which recipes you can actually do and at what level.. etc etc. The crafting process has a lot of potential, and is a good MMO innovative process; however, they need to polish it much more and with more organized processess.

Again, I stress on using macros. I'll roll through the field as an archer.. switching to a miner between camps/cities to look for node locations, and depending on my location in the specific region, I may pull out a different class on the way to camp so I can strip through mobs pertaining to a specific difficult (ie: lower ranked class if i'm just leaving town, as mobs will yield more XP with a r2 over a r10 class)

The biggest benefit to multiple classes is the cross-training of skills. Know how much of a benefit it is to have a R4+ Conjurer while I level other classes? Automatically gives me Cure. I'll also have a ranged offensive spell such as Blizzard to cast when pulling a mob. Essentially this means everyone in a group can cure. I believe I had 190 MP as an Archer, which would mean more then a dozen Cures when needed.

Can't stand to use software mouse still? or just don't like to download 3rd party software? Get an XBOX controller or PS3 controller for cheap. I can vouge for this one: http://www.motioninjoy.com/ This is MotionJoy, it's a adaptive program allowing you to use a PS3 controller on your PC. I use this on my laptop, and I must say after about 30 minutes of initial setup.. the Six axis/DS controller works wonders with FFXIV.

Learn how to use F keys to target. Even TAB. Targeting has not been an issue for me, but there may be an auto-lock target option that will auto-select the next aggro'd mob for you (similar to FFXI.. or well most MMO's)

Think system requirements are really that high for FFXIV? If my Core 2 Duo laptop running 32bit Win7, 4gb ddr2 ram, and an ATi HD 4330 (low-end card).. can efficiently run FFXIV at 15+ FPS.. your desktop should be able to. If it can't.. well you're about 5 years outdated anyway, or you've got an unknown virus... or you just fawked up building your 'uber pc'

As far as the amount of content is concerned.. it takes a while to do the initial 'quest' when you begin in each town. I thoroughly enjoyed this.. and I have yet to completely finish it as I've been taking in other aspects of the game. There are a lack of leves in the game if that's what SE considers their primary group function. Definitely a downside to the game at the moment.

Regions don't have much variety as you're running straight through it. You'll end up seeing pretty much the same terrain setup with various cliffs thrown in the mix.

I will say I'm on the border with my pre-orders (two of them) due to lack of variety. SE definitely shows it's 'casual' side of gameplay with a bland assortment of content thus far. I'm not a fan boy by any means, I had higher hopes with FFXIV then I do now.. but what most people are ******** about is such small things. Essentially if you put in a little effort to understand the concept.. you'll get it and will have a much better attitude about what's involved. They definitely aren't handing the mechanics and in-depth aspects of the game to players. Yes.. leves are a breeze and are very bland at the moment, but there is plenty of potentialy to be the 'next-gen MMO' currently available.
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#127 Sep 08 2010 at 7:13 PM Rating: Decent
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all the current bugs and minors problems are not going to be a deal breaker for me. I'm keeping my pre order CE. I think I will enjoy this game and I'm sure it will evolve for the better.
#128 Sep 08 2010 at 7:14 PM Rating: Decent
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Quote:
you shouldnt need a gameguide to understand EVERYTHING.


If you need a game guide to understand everything, you have larger problems than this game not living up to your standards - but considering most people nowadays buy guides for their console games (single player games) its not strange that an online game will require some form of a guide to explain some things that don't have room in the game itself (i.e., macros, etc.).

Quote:

In the chat menu, it says everything thats going on. like if someone else finds an item it says so in my chat too, if they craft something, if they lv up, if they die, etc...why would i wanna know? and you cant change settings to choose what you wanna see.


For one, yes you can change the settings in the config menu, take a second to look at it next time. For two, it was a glitch which they already removed via a patch...but you're right I can understand why this is upsetting, Its not like we're still in beta...

Quote:
In the city i started in, there's just a shop for...boots, and some weps. so if you want other armor parts than boots, you must learn crafting (look above)


In each version of beta the vendors have carried different items priced differently, no reason to think this is how it'll be at release.

Quote:
hahaha, oh well, 3hrs later, after exploring 10% of 2-3 maps, i gave up. cause i had to run through mobs that hit me for 6200damage.


Took you 3 hours to explore 10% of a map? it took me 30 minutes to find my way from Ul'Dah to Gridania and another 30 from Ul'Dah to Limsa Lominsa, and believe it or not my mom didn't even help me with directions...blame that on your incompetence, not the game, all you need to do is open your map and look around a little - and follow the road.

The rest of what you had to say sounds to me like "just give me everything I want end game already". You have a lot to complain about and a lot of what you have to complain about doesn't even warrant a complaint.

Quote:

I'll still wanna try the PS3 version, and see how it compares though.
And i still think it can be a great game.


...really? Smiley: rolleyes
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#129 Sep 08 2010 at 7:29 PM Rating: Good
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Quote:
Sure it is. I've played on both my laptop and my desktop. The UI is significantly more laggy on my laptop. Both on the same FFXIV server, both with the same internet connection. There's no other way to explain it other than computer performance.


So if you want to buy something from a NPC and click "buy", you do not have to wait several seconds ? Also if you request items for a crafting leve, you don't have to wait ? These are just 2 extreme examples of the UI lag but basically most of the time the UI does not feel right and it certainly is not going smooth.

Quote:
I saw what happened to LoTRO when Turbine started "fixing" the problems the player base whined about. The result was a game that was designed to be soloed to level cap and had "end game" content that was completed by most of the player base just a few weeks after it was released (because people wanted an end game content that pickup parties wouldn't wipe in). I'd rather play a game designed by SE than a game designed by the loudest demographic.


You do realize that they made content solo friendly for the first 35 levels after a couple of years when low level content dried up due to lack of new players. Still there are lots of dungeons in LOTRO that require a group for low level content. And even before they made a lot of content solo friendly, it was possible to solo all the way to max level without hardly any grinding. Also Turbine never ever had the intention to make lots of raid endgame content. There are a few raid instances and that's it. LOTRO is mostly made for the casual gamer who love the environment of Tolkien and the casual gameplay.

Bashing other games to make FFXIV a better game is wrong !

Edited, Sep 8th 2010 9:33pm by Shoomy
#130 Sep 08 2010 at 7:39 PM Rating: Default
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Just to add a different take to the thread title "is it really that bad"... You have to consider that the PC requirements for this game are extremely high. At least for now. The simple fact that most quite simply dont want to buy an almost full 2010 top of the line computer more than likely gets the ball rolling in a negative direction. Especially for FF fans that are used to buying the game only.

You also have to remember that the core audience are vets of XI. Talking to the lots of end-game XI'ers I know, they complain about alot of the current beta problems but deep down I know exactly how hard they have worked to make those mega rich and super successful end game characters over the last 7 years or so. Why start over brand new when you are a god on the previous game?? I honestly feel a TON of the negative feedback comes from those people in specific and it all of the sudden makes it 'not cool' to even speak positively about XIV.

This game came right at the perfect time for me. I accomplished all I ever cared to accomplish in XI and I am as ready as ever to start fresh. The game is off to a fine start imo. Reading the negative on these boards and actually playing the beta are completely different for me. Remember, XI was, is and always will be the red headed step child of MMOs as far as popularity is concerned. Most of whats said about XIV was and is said about XI. I believe XI is as close to being perfected atm as it can possibly be. This game has 100 fold that potential.
#131 Sep 08 2010 at 7:45 PM Rating: Excellent
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I played Aion in beta before it went live. There was an exercise in futility. Constant crashing and "rubberbanding" made doing anything almost impossible. If that weren't bad enough, my old video card apparently suffered an overheat and had to be replaced. I am aware what "beta" means.

That being said, it seems like SE is pulling the same old crap they pulled with FFXI. Why isn't the configuration a part of the game. Anyone surprised you need a gamepad with this game? And from the looks of things "Windower Club" may make its return. Just why can't SE make a game for PC's that isn't clunky? To me its not about what WOW or AION does, its about a grossly incompetent or apathetic programming staff.
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#132 Sep 08 2010 at 8:01 PM Rating: Excellent
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Quote:
I saw what happened to LoTRO when Turbine started "fixing" the problems the player base whined about. The result was a game that was designed to be soloed to level cap and had "end game" content that was completed by most of the player base just a few weeks after it was released (because people wanted an end game content that pickup parties wouldn't wipe in). I'd rather play a game designed by SE than a game designed by the loudest demographic.


There is a difference between fixing issues, catering to your playerbase and making a game easier.

Fixing issues - well that is the core of most of the complaints people have here. From clunky UI to cpu useage, these are covered by this category and should be address. As another poster put it, having to sift through 5 layers of menus (3 of which are redundant) to perform an action does not add complexity, it adds tedium.

Catering to your player base - this is actually something seperate that making a game easier i think. When i say this, i mean adding features which enhance your players gameplay experience. WoW is the obvious example, but not for the reasons most think. Adding a built in "wardrobe" is a good example. Minimizing RNG on loot tables is another. Barber is another one. These are things that players want which make gameplay more enjoyable while not impacting game challenge.

Making the game easier - wow is another good example of this, they have adopted the "we want people to see our content" and seperated casual raiding and hardcore raiding with hardmodes and eased progression with zone wide buffs. Not really a bad thing, but it is a fine line. Too hard and people quit when they reach the glass cieling over them. Too easy and the game loses its draw because the carrot is within reach.

Basically, what i am trying to say is, very few people are looking for a "make the game easier" fix from SE. They are looking for "fix issues" which can cripple gameplay and some "cater to your player base" which is a "quality of life" issue rather than a "make the game ez mode" issue.
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#133 Sep 08 2010 at 8:12 PM Rating: Excellent
Edited by bsphil
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Jiruu wrote:
Make sure priority is set to high. Buy a new computer. Get a better connection.
1) The priority will just automatically be reset back to low, that won't work.
2) Yes, for some old computers they just won't be able to handle the game, understandably so, but even newer computers with adequate components for other graphically demanding games new on the market are struggling to run FFXIV at 30+ fps. At least Crysis looked really good for the requirements, FFXIV looks nice but it's not remotely as good as it should be for how much power is needed to run the game.
3) You mean, move to Japan? Even a good connection (10 mbit+) isn't going to be able to get over the intercontinental lag.

I could go on for the rest of the post, but it's a waste of time. The long and short of it is "if you don't like the game, deal with it or spend some time and money hacking/tweaking/getting new peripherals/etc. to be able to make the game tolerable". That is, frankly, a pile of horse ****. I can deal with some things like a little patch to enable a hardware mouse, but buying a separate mouse to program in functionality into the game? Why should I have to go through that many hoops to make the game playable?



Edited, Sep 8th 2010 9:16pm by bsphil
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Almalieque wrote:
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Take the hint guys, please take the hint.
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#134 Sep 08 2010 at 8:22 PM Rating: Default
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i never use guides, but for this game i needed help with several things.

and the *blame it on beta* is crap, as i and other said earlier, this late in production, the game shouldnt have these issues. its almost release date.
I seen many other MMOs in closed beta with 1% of the issues this game has. A big company like SE should have fixed most of these issues at this point. At this point it should just be stress test servers, find minor bugs etc.
Sure, most of these are minor bugs, but from what i hear, they have been there since alpha stage....why?

about the boots, i said there was just a shop for boots in gridania, i didnt mention anything about prices.
what i wanted to see was for there to be a shop for other armor parts as well.
but it makes sense everyone should make their own things right?

No, i spent 2-3 hrs running around in 2-3 maps. and that was maybe 10-50% of them.
the map with that dragon-tower-thing was quite small.
I followed the road to coerthas or something i think. and the road took me to a gate i couldnt enter.
then some mob 1hit me, so i couldnt look around.
so i went for next map, which i had to walk half across the map through hostile territory to get to

Im not only talking about me and my playing, im talking about the perspective of any new person, and the issues they probably have to go through.
If im in Gridania, and wanna go to Limsa, how would i know how to get there? the only thing i can see on world map is zone names, not city names, so how do i know where Limsa is, unless i wanna run around and explore for hours to find all the cities? and quickly burn up the 8hr/week thing.
I'd need a guide, or pester ppl about all the small stuff like that, cause it would take ages to figure it out all by yourself. In no other game has it taken me so long to figure stuff out. Like, whats the problem with keeping things simple and fun?

what parts exactly sounded like me saying "just give me everything I want end game already" ?
i was complaining about UI lag, hard to learn the game, find things, no in-game tutorials etc.

Yes, cause by the time the PS3 version comes, they might have fixed/enabled stuff, and hopefully it will be lag-free.
And hopefully they got rid of the fatigue system, and 8 quests/48hrs etc.
#135 Sep 08 2010 at 8:26 PM Rating: Default
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i have 100mbit connection.
and game is running in 30fps+
the UI lag has nothing to do with connection or computer spec...
#136 Sep 08 2010 at 8:27 PM Rating: Decent
Edited by bsphil
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radacci wrote:
i have 100mbit connection.
Smiley: dubious
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His Excellency Aethien wrote:
Almalieque wrote:
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Take the hint guys, please take the hint.
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#137 Sep 08 2010 at 8:45 PM Rating: Decent
6 posts
LOL@ ppl saying ppl are only complaining because they didnt get in beta... The UI is the #1 thing ppl are complaining about, and rightfully so... this utter farce to a MMO UI is pathetic... If you have any doubt, do a little research, check the multitude of forum complaints out there... a PS3 UI for ANY keyboard user is going to EPIC FAIL... period, nuff said...
All the bugs, all the in-game issues, ppl have no right to complain, its beta ***** near the end, but still to be fair, BETA, but that UI is going to kill the games population... its shabby, its clunky, its horribly un-user-friendly, and it just feels -- decades outdated -- for a brand new MMO coming out of beta...
#138 Sep 08 2010 at 8:51 PM Rating: Decent
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800 posts
Shoomy wrote:
So if you want to buy something from a NPC and click "buy", you do not have to wait several seconds ? Also if you request items for a crafting leve, you don't have to wait ? These are just 2 extreme examples of the UI lag but basically most of the time the UI does not feel right and it certainly is not going smooth.


No, there is no "several second wait". Maybe I'm just on a good server, "Melmond", but I see no UI lag at all. Not when buying items from NPCs, not when fighting mobs during a leve, not when moving around in Ul'dah. I only see lag when I play on my underpowered laptop.


Shoomy wrote:
You do realize that they made content solo friendly for the first 35 levels after a couple of years when low level content dried up due to lack of new players. Still there are lots of dungeons in LOTRO that require a group for low level content. And even before they made a lot of content solo friendly, it was possible to solo all the way to max level without hardly any grinding. Also Turbine never ever had the intention to make lots of raid endgame content. There are a few raid instances and that's it. LOTRO is mostly made for the casual gamer who love the environment of Tolkien and the casual gameplay.

Bashing other games to make FFXIV a better game is wrong !


All throughout Mines of Moria and Siege of Mirkwood Turbine made LoTRO easier and easier to cater to a larger playerbase to make more money. That's a beautiful strategy to get more people to play. And that's exactly why I quit LoTRO; it became a game I no longer enjoyed playing. I'm not bashing it at all, I'm just hopeful FFXIV won't suffer the same fate. I played FFXI for 4 years and only experienced about half of the content. To me, that is the mark of a great game, it means there's always something more to do if you get bored, there's always new content to explore. It worked well because the level cap was 75 for 4 years and SE made it their goal never to make any 75 content obsolete. I realize many people hated that aspect, but that's what kept me playing. If you prefer the vertical style were virtually all the end-game content is made obsolete with every update, then I can see why you prefer the WoW/LoTRO style of MMO.

Edited, Sep 8th 2010 9:54pm by Hydragyrum
#139 Sep 08 2010 at 8:52 PM Rating: Decent
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Says a lot about a game company when a user patch fixes something before the developers fix it.
#140 Sep 08 2010 at 9:00 PM Rating: Decent
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I think I may be the only one, but so far I have really enjoyed this game.

It might be because I can only play .5-4 hours a day a few days a week, but in that time Ihave found I am always off doing something, exploring a new area, trying a new craft, or just trying one more time to kill the last mob that killed me.

Now to be fair the UI is really terrible, I cant believe all the bloody menus I have to go threw for simple things like disbanding party, and the game really shouldnt take the kind of computer specs that it does to run. and I can see why some people are really upset about it.

Even so, and maybe with my limited time I am more the audience SE is aiming this game at? I have found the experience quite enjoyable, much easier to go do something fast than FFXI was for the first few years of that game running. Its so easy to swap jobs as well that I find I am much more likely to try to level other jobs and crafts.

anyway Just thought I would throw in my two cents, I have found it fun despite some UI issues that shouldnt have been in the game this close to launch.
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#141 Sep 08 2010 at 9:56 PM Rating: Default
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radacci wrote:
I'll make a list of things why i hate this game :)


ok

radacci wrote:

Here goes:

At the end of August when i started looking into closed beta i thought it would be fun to try the game. I didnt have any expectations really, i usually dont. Cause of that i generally can enjoy a game more.
I dont rememeber details, but i couldnt enter beta site to DL client. i tried again and again, during the course of 5ish days, before i FINALLY got into the beta site. I still have uber problems getting in there, so i cant check patch info, or DL client to friends comp, to try game there. (he got much better comp than me)
So anyways, it took 5 days just to DL the game.
then i install it, and it was gonna patch, but it got stuck at 94% for....24hrs.
so it took 6 days before i could actually play the game.


You need utorrent. it sucks but it works.

radacci wrote:

I start playing, and its good graphics, but it still feels boring, and bland. Even though it looks good, it doesnt feel exciting at all.
I meet 2 NPCs, they talk for a bit before they notice me, then there's a cutscene and some mobs come and atk.
When the battle actually starts....there's just 1 mob there, the rest are....relaxing in the background somewhere....makes sense? no :)
The 2 other NPCs are also just standing around staring at me, while i kill the mobs myself.
When the battle is over, they are huffing and puffing, like they ran for miles...
Sure, this is just nitpicking, and there's milion other things like this, that combined, is just a string of nuicances.


Welcome to setting the scene for countless release stories

radacci wrote:
I wanna learn to craft, but i cant join any of the crafting guilds. Why? cause its beta i guess.
in order to craft you need to learn recipies, which you buy from guilds, but i cant join...


WRONG!
This is the same system in a way from FFXI. Better ground was broken but not new ground.

There are no recipes outside what you find out. This ain't hello kitty island adventure. You physically have to compile them yourself or find a list where someone has. FF Welcome to trial and error

radacci wrote:
In the chat menu, it says everything thats going on. like if someone else finds an item it says so in my chat too, if they craft something, if they lv up, if they die, etc...why would i wanna know? and you cant change settings to choose what you wanna see.


Wrong again. check the configuration settings.

radacci wrote:
there's quest mobs around, it doesnt say they are quest mobs, so you dont know, but if you're not on the quest you cant attack them, so you're just standing there like a dummy, trying to attack it, and it says you cant attack the target.
You cant KS ppl either, so its easy for ranged ppl to just engage mobs, and grab them all, and you cant do anything about it.


What? Simple paying attention and learning it ONE time fixes this. Naked mole??!? Leve tgt. Next!

radacci wrote:
In the city i started in, there's just a shop for...boots, and some weps. so if you want other armor parts than boots, you must learn crafting (look above)


You might need to stick to WoW. They just give you everything there and no thinking is involved. Most of the major crafting items are found here

radacci wrote:

Im Pugilist, but the city i started in doesnt have a Pugilist guild, so i thought i'd run over to another city to visit it....hahaha, oh well, 3hrs later, after exploring 10% of 2-3 maps, i gave up. cause i had to run through mobs that hit me for 6200damage.
So what, i must delete char, and make a new one in *correct* city, to be able to visit my class guild?
Great.


THERE'S A GIANT FREAKING ROAD WITH NO MOBS THAT AGGRO THAT LEADS RIGHT TO EVERY MAJOR POINT IN THE GAME!!! WHAT DO YOU WANT?


radacci wrote:
The mouse pointer moves EXTREMLY sluggish, like for PS/Xbow, thats not what you'd expect for a PC game...but there's a user-patch that fix it, how nice that a player fix it before SE eh?


You win here. Mouse as they stated was an afterthought. It wasn't used in FFXI and they were asked to include it here so they did. This is a beta... that's what it's for.

radacci wrote:
My comp isnt the best sure. But frame rate is ok mostly, still i get 1-10sec delays....great.
if i wanna use skills on mobs, i can expect it to take 3-4sec before i actually use it.
I ran past a Antelope, 10sec later it *sneeze* at me for 2300 damage...wow thats a long range killer (delayed) sneeze...
Talking to ANYHTHING is a freaking nuisiance, cause it takes ages to open dialogue, click through, and exit.
When picking crafting, your char sits down, but the client actually stop responding for couple seconds, while it try to....sit down, and open craft window....wow.


issue has been addressed. you need a new computer on your end. They stated they have a bunch of monitoring scripts runnin on beta so they can fix things. I'm not sure what you want.

radacci wrote:
One of the few mobs early on are mushrooms, they have....kazilions of HP. its like fighting a boss. i nearly died on it (47hp left of 550) the other mobs, like marbot, die in couple its, and i loose maybe 10 HP fighting them.
wth are mushrooms so tough?
fireflies are easy to kill to, but RARLY spawn. marbots dont spawn so often either. there's just armies of stupid mushrooms everywhere...cause no one wanna bother with them maybe?


A boss on FF would take a full alliance of people several hours to defeat. You killed a decent challenge. Also the Maps are Freaking huge. theres still places where noone is at all with lower mobs.

radacci wrote:
you can max have 8 quests in log at a time. they come in the form of cards (questleve) the problem is:
even if you complete a quest or fail, they still take up its slot. so you must go back to town, and exchange cards for other cards...totally retarded.
even more so, cause you cant exchange succeeded/failed quests....so you can just do 8 quests total?....epic.
you can just do 1 quest at a time.
And you can just activate them at aetheyte crystals. and from what i know they ALL have 30min timer to complete.
and give NO XP, just gil and/or some items.
(Ok i just read you can just do 8 quests every 48hr, together with 8hrs gametime/week, or you get xp penalty....just wow)


Failure will not be rewarded. Read hello kitty statement above

radacci wrote:

I had to ask for help how to equip skills....yes embaressing...
why make it simple, like drag-drop?
no instead you go to skill menu, then you must click on drop down menu, pick what class you want to see. THEN you see what skills you have available. (so i didnt think i had any skills until i was lv 5 and asked when i'd start learning skills)
then you click on empty slot on quick bar, then you click skill you want to assign to that slot.
5sec later (cause of delay) skill appears in the slot. (then it take another 5sec to exit menu)


There is a game guide that explains almost every little problem you are having it takes 3 minutes to read. also beta etc etc.

#142 Sep 08 2010 at 9:57 PM Rating: Default
**
696 posts
radacci wrote:


I thought i'd lv up a bit as a lancer.
So i try equip javelin...but i cant...dunno why, just says i dont meet the requirement...dunno what the req is, cause it doesnt say anywhere....i just dont meet them....good to know.
Even if i could, i'd need to spend hours trying to get to the other cities, to go to their class guilds, to learn some abilities, and buy gear.


Press F and put yourself in passive mode. Jesus! You are making this really hard!

Also you auto learn the abilities other than the special guild ones. those take points. you arent ready for that methinks.

radacci wrote:
I could go on.
To make it short.


You really have put no effort into this. Basic problems are stopping you that everyone else seems to be figuring out. I'm not tryin to be mean with this... but really, maybe not the game for you.

radacci wrote:
I just wanna tell ppl, dont expect a kick *** game until you tried it.
And dont even think about buying it, unless you have patience....LOTS of patience. And immunity to irritation.


Square Enix = skill above all. I love it.



Edited, Sep 9th 2010 12:05am by zoltanrs
#143 Sep 08 2010 at 10:04 PM Rating: Excellent
Edited by bsphil
******
21,739 posts
zoltanrs wrote:
radacci wrote:
In the city i started in, there's just a shop for...boots, and some weps. so if you want other armor parts than boots, you must learn crafting (look above)
You might need to stick to WoW. They just give you everything there and no thinking is involved. Most of the major crafting items are found here
FFXI had full armor sets up through level 10 in the starter cities. Just sayin'.

zoltanrs wrote:
radacci wrote:
My comp isnt the best sure. But frame rate is ok mostly, still i get 1-10sec delays....great.
if i wanna use skills on mobs, i can expect it to take 3-4sec before i actually use it.
I ran past a Antelope, 10sec later it *sneeze* at me for 2300 damage...wow thats a long range killer (delayed) sneeze...
Talking to ANYHTHING is a freaking nuisiance, cause it takes ages to open dialogue, click through, and exit.
When picking crafting, your char sits down, but the client actually stop responding for couple seconds, while it try to....sit down, and open craft window....wow.
issue has been addressed. you need a new computer on your end. They stated they have a bunch of monitoring scripts runnin on beta so they can fix things. I'm not sure what you want.
He just said the frame rate was ok, it was the delay (latency). That has little to nothing to do with your computer.

zoltanrs wrote:
radacci wrote:
One of the few mobs early on are mushrooms, they have....kazilions of HP. its like fighting a boss. i nearly died on it (47hp left of 550) the other mobs, like marbot, die in couple its, and i loose maybe 10 HP fighting them.
wth are mushrooms so tough?
fireflies are easy to kill to, but RARLY spawn. marbots dont spawn so often either. there's just armies of stupid mushrooms everywhere...cause no one wanna bother with them maybe?
A boss on FF would take a full alliance of people several hours to defeat. You killed a decent challenge. Also the Maps are Freaking huge. theres still places where noone is at all with lower mobs.
Eh? You mean FFXI? AV or PW maybe. If it takes you hours to kill a Kirin or something you just suck. I haven't played post 75 though so from here on out you can basically throw everything out the window because all of the old content is obsolete.

zoltanrs wrote:
radacci wrote:
you can max have 8 quests in log at a time. they come in the form of cards (questleve) the problem is:
even if you complete a quest or fail, they still take up its slot. so you must go back to town, and exchange cards for other cards...totally retarded.
even more so, cause you cant exchange succeeded/failed quests....so you can just do 8 quests total?....epic.
you can just do 1 quest at a time.
And you can just activate them at aetheyte crystals. and from what i know they ALL have 30min timer to complete.
and give NO XP, just gil and/or some items.
(Ok i just read you can just do 8 quests every 48hr, together with 8hrs gametime/week, or you get xp penalty....just wow)
Failure will not be rewarded. Read hello kitty statement above
The opposite of Hello Kitty isn't "Getting kicked repeatedly in the balls". There's a difference between difficult gameplay and unintuitive gameplay.

zoltanrs wrote:
also beta etc etc.
No MMO beta has ever gone this poorly as far as I can remember. When the same problems carry over from the in-house testing into an alpha release, beta #1, beta #2, beta #3, open beta... how far are you going to let it slide?

Edited, Sep 8th 2010 11:13pm by bsphil
____________________________
His Excellency Aethien wrote:
Almalieque wrote:
If no one debated with me, then I wouldn't post here anymore.
Take the hint guys, please take the hint.
gbaji wrote:
I'm not getting my news from anywhere Joph.
#144 Sep 08 2010 at 10:07 PM Rating: Decent
Edited by bsphil
******
21,739 posts
double

Edited, Sep 8th 2010 11:07pm by bsphil
____________________________
His Excellency Aethien wrote:
Almalieque wrote:
If no one debated with me, then I wouldn't post here anymore.
Take the hint guys, please take the hint.
gbaji wrote:
I'm not getting my news from anywhere Joph.
#145 Sep 08 2010 at 10:11 PM Rating: Decent
**
696 posts
bsphil wrote:
zoltanrs wrote:
radacci wrote:
In the city i started in, there's just a shop for...boots, and some weps. so if you want other armor parts than boots, you must learn crafting (look above)
You might need to stick to WoW. They just give you everything there and no thinking is involved. Most of the major crafting items are found here
FFXI had full armor sets up through level 10 in the starter cities. Just sayin'.

zoltanrs wrote:
radacci wrote:
My comp isnt the best sure. But frame rate is ok mostly, still i get 1-10sec delays....great.
if i wanna use skills on mobs, i can expect it to take 3-4sec before i actually use it.
I ran past a Antelope, 10sec later it *sneeze* at me for 2300 damage...wow thats a long range killer (delayed) sneeze...
Talking to ANYHTHING is a freaking nuisiance, cause it takes ages to open dialogue, click through, and exit.
When picking crafting, your char sits down, but the client actually stop responding for couple seconds, while it try to....sit down, and open craft window....wow.
issue has been addressed. you need a new computer on your end. They stated they have a bunch of monitoring scripts runnin on beta so they can fix things. I'm not sure what you want.
He just said the frame rate was ok, it was the delay (latency). That has little to nothing to do with your computer.

Edited, Sep 8th 2010 11:07pm by bsphil


1. The vendors have been different every Beta phase.

2. It has yet to take me 4 seconds to do anything. Just sayin'
#146 Sep 08 2010 at 10:15 PM Rating: Excellent
Edited by bsphil
******
21,739 posts
zoltanrs wrote:
2. It has yet to take me 4 seconds to do anything. Just sayin'
Servers timed out for at least 5 minutes tonight (there is no force disconnect on a lost connection), and yes, it takes several seconds just to execute most actions.

zoltanrs wrote:
Press F and put yourself in passive mode. Jesus! You are making this really hard!
Again, you're missing the point, but you seem to be doing it on purpose at this point. Nowhere does it say that you can't change equipment while in active mode (or change equipped actions, etc.). This has been a problem since day one of the alpha. It just gives a generic error or does nothing at all.

Edited, Sep 8th 2010 11:17pm by bsphil
____________________________
His Excellency Aethien wrote:
Almalieque wrote:
If no one debated with me, then I wouldn't post here anymore.
Take the hint guys, please take the hint.
gbaji wrote:
I'm not getting my news from anywhere Joph.
#147 Sep 08 2010 at 10:17 PM Rating: Default
**
696 posts
bsphil wrote:
zoltanrs wrote:
2. It has yet to take me 4 seconds to do anything. Just sayin'
Servers timed out for at least 5 minutes tonight (there is no force disconnect on a lost connection), and yes, it takes several seconds just to execute most actions.


I'm not sure what you're referring to. Maybe your server sucks worse than the ones I've got into. Cornelia other than some expected DC and lobby server issues runs pretty good for a BETA.
#148 Sep 08 2010 at 10:20 PM Rating: Excellent
Edited by bsphil
******
21,739 posts
zoltanrs wrote:
Square Enix = skill above all. I love it.
Again, figuring out how to navigate a terribly programmed game isn't an asset. You can have user-friendly interfaces for a difficult game, it just means that the programmers know what the **** they're doing. Being thrilled to eat all the **** SE shovels down your throat isn't skill, it's stamina for retardation.
____________________________
His Excellency Aethien wrote:
Almalieque wrote:
If no one debated with me, then I wouldn't post here anymore.
Take the hint guys, please take the hint.
gbaji wrote:
I'm not getting my news from anywhere Joph.
#149 Sep 08 2010 at 10:22 PM Rating: Default
**
696 posts
bsphil wrote:

zoltanrs wrote:
also beta etc etc.
No MMO beta has ever gone this poorly as far as I can remember. When the same problems carry over from the in-house testing into an alpha release, beta #1, beta #2, beta #3, open beta... how far are you going to let it slide?

Edited, Sep 8th 2010 11:13pm by bsphil


You must not have been in the AOC or Warhammer Betas. LOTRO was probably the only game out of about 15 I've beta'd that didn't do poorly throughout. When you stress test a server... Lag happens ^^

Edited, Sep 9th 2010 12:24am by zoltanrs
#150 Sep 08 2010 at 10:25 PM Rating: Excellent
***
3,447 posts
zoltanrs wrote:

2. It has yet to take me 4 seconds to do anything. Just sayin'


On this note: 1 second is too long and that's what I'm averaging on UI response.

Think about it, would you tolerate a 1000ms latency ping? No, of course you wouldn't, but that's what you've got and you seem to somehow be ok with that.

Except it's even worse than that because absolutely EVERYTHING goes through the server, you can't even open a menu without the server's ok.
____________________________
svlyons wrote:
If random outcomes aren't acceptable to you, then don't play with random people.
#151 Sep 08 2010 at 10:29 PM Rating: Default
**
696 posts
bsphil wrote:
zoltanrs wrote:
Square Enix = skill above all. I love it.
Again, figuring out how to navigate a terribly programmed game isn't an asset. You can have user-friendly interfaces for a difficult game, it just means that the programmers know what the **** they're doing. Being thrilled to eat all the sh*t SE shovels down your throat isn't skill, it's stamina for retardation.


How much better of an interface do u want than one you can control with a minus key arrow keys and simple macros and 1-0 I mean Really? The rest tho... It's clearly not your thing and you should discontinue. You're complaining that a shell of a game is a shell of a game... bit redundant eh? Maybe you should wait till the rest of the game is actually in... lol As for now its very clear, runs reasonably well, has some Beta type problems, and surplus exp sucks. That's about all
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