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#252 Sep 10 2010 at 11:18 AM Rating: Excellent
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Quote:
If they do want new customers they should try advertising the game. Like they did with 12 and 13.


That would be wise from a business standpoint. This is SE we're talking about though. They tend to do things a little backwards.
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#253 Sep 10 2010 at 12:18 PM Rating: Excellent
parabolaa wrote:
One thing I don't understand is that a lot of the people that defend the game say that the target audience is FFXI players. Have SE actually said this? I don't understand why they'd make an entire new game just for those people. Do they genuiney not want new customers?


Yes, sadly, they did. When the game was first announced, Tanaka/Komoto proudly proclaimed it as a game that was aimed at fans of the Final Fantasy franchise. To folks like me who played XI but grew to develop a strong dislike for it, it was good news because I've played every FF title except 13. I definitely qualify as a fan of the franchise, I just didn't like the way they tuned and managed XI. The single greatest success in the FF franchise was Final Fantasy VII, which sold more than 20 million copies worldwide. That's a lot of potential fans to choose from. An awful lot.

Unfortunately, the XI crowd is an exclusive lot. They don't like people who play other MMOs, as evidenced by the fact that you can't even mention most other MMOs on these boards without having a half dozen people leap out of the shadows and rag on you for it. They'll either take shots at you for mentioning WoW or they'll take shots at you for mentioning a WoW clone. And the funny thing is, most of them have no clue wtf they're referring to...they just read someone else use those same tired old lines and they regurgitate because it makes them seem cool.

And since nobody wanted to step in and address the xenophobic mentality of the community, a lot of people who never played XI or who may have played it (and played it for years) but grew to prefer other MMOs over XI decided it wasn't worth the perpetual fight and ******** so they stopped coming to places like this, they stopped discussing the game, and generally stopped showing interest in it altogether. I know people IRL and from previous games who said they were interested until they were introduced (or reintroduced) to the worst aspects of the XI community and decided that flashy graphics and glowing promises or no, they'd rather not play a game dominated by a community that fosters such an angry sheep mentality. The common line I heard that I've since borrowed and used frequently is that there are ******** and morons in every MMO community, it's just that the XI community is the only one that tries to deny it.

As a result, it was within about 6 months of XIV being announced that anywhere you go on the web to read about the game, the XI community has taken over. If you're not willing to either keep your mouth shut or vapidly defend some of the worst aspects of XI while simultaneously condemning SE for everything imaginable, you didn't belong. And so what was left was the XI community as the squeaky wheel and in a later press conference, in an attempt to grease that visible wheel, SE made the comment that XIV was aimed primarily for the XI fanbase. And right now we see the outcome. It's like the blind leading the blind and ******** at one another for not watching where they're going, and man does it ever show in the "finished" product.

So yes, SE changed their stance midway through the public phase of development from a game for fans of the FF genre as a whole to their "loyal" XI players.
#254 Sep 10 2010 at 12:32 PM Rating: Excellent
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I see a lot of comments in this thread that allude to people not liking it because it's "Not WoW" or "Your system sucks (obvious paraphrase)". Well, I don't play WoW, but I can give you my perspective as someone that loved XI and played from NA release day 1 but had to give it up.

I'm probably going to buy this game and be disappointed in myself over it. There are many reasons. The UI lag... It's real, sorry. Optimizing the mouse cursor performance is such a tiny piece of that whole picture that it's not even funny. I know the game looks good, but take a serious look at it... it should NOT be chewing through resources like it does, that's just poor coding. The final fantasy XI game engine was an inefficient resource hog in itself, and now we have "Resouce Hog 2.0". I suffered through the poor game performance on XI because I loved the game, even with a top end system at the time, but I just don't think I can make myself do that again. I have a higher end system (i7oc@3.7ghz, GTX285OC, 4GB DDR3@2ghz, performance hard drive array, blah blah) so I think I have a right to gripe there some as well. THe whole "this game is designed to take advantage of next generation hardware" is a load of bull, that's the excuse of a poor coder/development team.

So, having said that, why am I here? Because I'm going to give the game a chance. I sooooo want this game to succeed and be that wonderful diversion that we all want to dive into. I haven't had a good mmo to play in a while and I have been watching this project with a huge amount of excitement. However:

If i'm going to pay $50 for a game, plus the annual $156 minimum fee to merely participate ($12.99/mo x 12), plus fees for every expansion then guess what? I expect a title that is optimized for performance and is a totally immersive experience that leaves me satisfied. Right now, I don't see those two things coming together for me. I love the series but this one is probably going to leave a bad taste in a lot of people's mouths.

Manifesto over, flame away. :)
#255 Sep 10 2010 at 1:13 PM Rating: Excellent
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i played a bit more, and know how most things work, at least on a basic lv, so im not running around being annoyed constantly anymore ^^
i tried the priority booster, it helped ALOT. before i had 5sec delay in combat, now 1-2sec.
Menu delay is a bit lower as well, but synthesizing is still something i wanna stay away from, cause it's what has the most delay. now i can maybe make 1 items/min instead of 1 every 2min ^^

Now im playing on my brother's comp, im using max texture quality, still 30ish FPS, which is nice.

Still....the enviroments feels sterile and boring, even though its good graphics, its just weird.
Not that grinding is usually fun, but this game is less fun grinding than most other games i played. might be a tiny bit cause i still got small delay, but...hmm ya...
I havnt partied yet, im sure thats more fun ofc. will try that. I did ask for party for a quest with 2 ppl that was in party already, but they ignored me...

Im sure there will be more sense of magic and mystery later on, with more content, and voice acting, more stuff to do etc.
I still dont feel its worth to buy though.

Making the game for FFXI players sounds stupid, was there really that many XI players around, that it would be worth it to spend bilion dollars? to make the game?
#256 Sep 10 2010 at 6:23 PM Rating: Excellent
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Jiruu wrote:
Quote:
One thing I don't understand is that a lot of the people that defend the game say that the target audience is FFXI players. Have SE actually said this? I don't understand why they'd make an entire new game just for those people. Do they genuiney not want new customers?


They haven't said it. They aren't making a game just to be a next-gen version of FFXI.

Problem is, SE is focusing to much on their native japanese subs.. which in-turn are most relatively drawn to FFXI and how the game was produced. FFXIV is similar, but only in certain ways. Yes, it can be considered XI 2.0, but again, SE's focus is on Japanese profit.. because, well they're based in Japan. Why not make the most in the country you're from if your subsciber base is large enough?


Because as the Japanese game development community is realizing, they cannot rely on Japanese gamers if they wish to maintain their global position.

The Japanese gamer population is small and rapidly shrinking (it shrank by 8% just from 2007 to 2008), whereas the North American population is very large and still growing, and the European gamer population is growing rapidly (to say nothing of the rest of the world). Consider, for example, the fact that there are now more American gamers over the age of 50 than there are Japanese gamers in total.

Never mind the fact that, historically, the big strength of the Final Fantasy franchise has been overseas markets, which account for about half of the franchise's revenue, largely because it's one of the most westernized of JRPG franchises.
#257 Sep 11 2010 at 5:03 AM Rating: Decent
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This game is flawless!
7-10fps in Ul'dah, its ****** awesome yo!

And i was soooo looking forward to this.
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#258 Sep 11 2010 at 6:20 AM Rating: Good
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BastokFL wrote:
Jiruu wrote:
Quote:
One thing I don't understand is that a lot of the people that defend the game say that the target audience is FFXI players. Have SE actually said this? I don't understand why they'd make an entire new game just for those people. Do they genuiney not want new customers?


They haven't said it. They aren't making a game just to be a next-gen version of FFXI.

Problem is, SE is focusing to much on their native japanese subs.. which in-turn are most relatively drawn to FFXI and how the game was produced. FFXIV is similar, but only in certain ways. Yes, it can be considered XI 2.0, but again, SE's focus is on Japanese profit.. because, well they're based in Japan. Why not make the most in the country you're from if your subsciber base is large enough?


Because as the Japanese game development community is realizing, they cannot rely on Japanese gamers if they wish to maintain their global position.

The Japanese gamer population is small and rapidly shrinking (it shrank by 8% just from 2007 to 2008), whereas the North American population is very large and still growing, and the European gamer population is growing rapidly (to say nothing of the rest of the world). Consider, for example, the fact that there are now more American gamers over the age of 50 than there are Japanese gamers in total.

Never mind the fact that, historically, the big strength of the Final Fantasy franchise has been overseas markets, which account for about half of the franchise's revenue, largely because it's one of the most westernized of JRPG franchises.


I'd be willing to bet that the JP community is just as divided in reaction towards the game. Perhaps they were more prepared for the giant wall of problems because of the FFXI release but part of me wonders how their community is reacting.

I'm still wondering why didn't SE build the game from the ground up with the idea that PC/PS3 users would utilize the keyboard/mouse, then build a controller interface around that. Alas, I suppose I will never know but I've already decided to wait on SE to fix several of my key points before I purchase another one of their products.

One of those is developer/community interaction. They can produce one of the ********* product on earth but if they don't have to answer to us in regards to it I'm not going to spend any money on one of their games, let alone pay them monthly for it.
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#259 Sep 13 2010 at 2:46 PM Rating: Good
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It's a very different sort of game from MMOs a lot of people are used to, just like FFXI was. So for a lot of people who might have been interested in this game, and been long time players of other MMOs, the sheer different approach the game takes on so many things might be jarring enough to make them give up quickly and get frustrated.

For one thing, you really need to use a controller, the keyboard controls are terrible, and will remain so until they unbind the arrow keys from a mandatory lock on the menu system and allow us to use them for the camera as in FFXI. There is no mouse look, so most people will freak out and get confused quickly.

I've rescued my girlfriend from another MMO (I won't be specific) and she's not at all used to playing games with a controller. That being said she's getting used to it and enjoying the game quite a bit despite being so different from other MMOs.

Big Issues for hardcore players: There's just not a lot of content, there will be more in retail, I guarantee you that, how much more I can't be sure. That being said, this is vanilla FFXIV, no patches, no expansions. Look at how much absurd amount of crap there is to do in FFXI entering year 9, and then look back at what FFXI looked like at launch. I trust SE to add a good deal of interesting content every 3 months like they did with Vana'Diel, I wouldn't expect end game until perhaps the ps3 launch, or a patch or two after that. Which I am fine with, it gives me some time to get people together, get leveled up, craft and explore the world, and wait for PS3 version so my friends without great PCs can join us. Also there's the surplus and guildleve stuff, it makes it impossible to bang out nonstop exp, I don't care about this at all, I might get annoyed once or twice, but I'm not in high school anymore, (like I was 9 years ago) and so I appreciate the fact that if I only play 2-4 hours every 1-2 days I won't be eons behind.

Big Issues for casual players: Requires an investment of 30-40$ on a controller (if you don't have one) and the actual acknowledgement that it will be better with one. SE should have bundled the game with a controller, honestly. This game does not have the trail-of-cookies (yes cookies, not breadcrumbs) approach that games like WoW are well known for. It doesn't hold your hand as well, and you don't feel like you're making as much progress because there aren't 50 different meters constantly going up as you progress.

All of those things said, the world is beautiful, the weather, the characters, the costuming, architecture and the animations. Stills don't do the game justice, it looks gorgeous in motion. The combat is fun and engaging, especially in groups. There is an amazing amount of depth to the world from what I have seen so far, and the music and cutscenes are beautiful and compelling. The writing is good so far, with a good deal of humor and wit. This game appeals to a totally different audience than games like WoW and Aion, and although there are some of us that may exist in the center of that vendiagram(sp), there aren't many, and those that are on the other side of the fence will be frustrated when they try this game out.

Goatie wrote:
Quote:
If they do want new customers they should try advertising the game. Like they did with 12 and 13.


That would be wise from a business standpoint. This is SE we're talking about though. They tend to do things a little backwards.


They're already going to recoup a lot of the initial investment with the pre-order and initial sales to the hardcore in all 3 regions. (If the estimated sales figures of around 500-600k+ over all 3 regions are accurate) It would actually probably be a better idea for them to hold off on major television and mainstream media advertising until the PS3 release. Not a lot of people have PCs that can handle this game, but a lot of people have a PlayStation 3, or can buy one much cheaper. Heavy advertising in mainstream would probably just result in a lot of people getting frustrated that their PC can't run the game. Also around that time the game will have more content and less issues, which is good for the casual consumer.

Edited, Sep 13th 2010 2:04pm by RamseySylph
#260 Sep 13 2010 at 3:45 PM Rating: Excellent
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RamseySylph wrote:
For one thing, you really need to use a controller, the keyboard controls are terrible, and will remain so until they unbind the arrow keys from a mandatory lock on the menu system and allow us to use them for the camera as in FFXI. There is no mouse look, so most people will freak out and get confused quickly.


Hopefully I read this correctly, if not ignore me. J,K,L, and I allow you to look around with the camera. But yeah, it would be nice to able to remap the keys for things, and have hotkeys for menus...
#261 Sep 13 2010 at 4:14 PM Rating: Decent
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I have no idea why everyone is complaining about lag, performance or crashes. The only lag that is left in the game is when you sell to an NPC. Everything else has been fixed since OB3. The problem is that everything is tied to the games performance. If you have 10 FPS the UI, crafting, EVERYTHING will lag like crazy.

I have no idea what PC's you all have but i know that my 3 year old PC can run the game fine with 30 FPS in towns/crystals and 60 FPS in the field. All i did was upgrade my GPU for 179 Euro.

EVGA nForce 680i SLI Mainboard
Intel® Core™2 Quad Prozessor Q6600, Noctua NH-U12F, Noctua NC-U6
2 x Kingston HyperX DIMM 4 GB DDR2-1066 Kit (KHX8500D2K2/4G)
EVGA GeForce GTX460 SuperClocked
4 x Western Digital WD5000AAKS 500 GB
Lian Li PC-A10B Miditower, Sharkoon Anti-Vibe 120mm, Sharkoon Anti-Vibe 80mm, SilverStone FM121B 120x120x25
Thermaltake Toughpower 750W


Windows 7 64Bit Minimal install with only a browser and games.

I have crashed to desktop about 5-6 times since open beta started (i got in at 3rd day). Performance has been improved a lot since then without me changing anything. The only exception was the direcX error which was due to an application forcing itself to the foreground crashing the game (my calendar reminders for events).

Screenshot with these settings @ 60FPS

Game settings:

Display Mode: Fullscreen 1920x1080
Multisampling: 8xQ MSAA
Buffer Size: Resolution
Shadow Detail: Highest

Ambient Occlusion: Off
Depth of Field: Off
Sidable cutscene effects: Off
Texture Quality: High
Texture Filtering: Highest

In Game all options: ON


NVIDIA Settings all Default Except:

Single Display Performance Mode
Anisotrophic Sample Optimization: ON
Vertical Sync: Force on

Edited, Sep 14th 2010 12:16am by KindjalFerrer

Edited, Sep 14th 2010 12:16am by KindjalFerrer
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#262 Sep 13 2010 at 4:23 PM Rating: Excellent
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I dunno what my FPS is - game doesn't look laggy or stuttering to me however... but crafting lag is still bad for me.
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When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#263 Sep 13 2010 at 4:24 PM Rating: Good
network lag =/= framerate
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#264 Sep 13 2010 at 4:37 PM Rating: Default
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DirectorCobbs wrote:
network lag =/= framerate


While you are technically correct it does not apply to what i have said or FFXIV. The lower your FPS the more your menus/crafting will lag. Let's for the sake of argument use "respond slowly" instead of "lag".

The lower your FPS the slower your menus, crafting and interface in general will respond.

There, happy?
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#265 Sep 13 2010 at 5:07 PM Rating: Excellent
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I am going to prove you wrong later when I have some time.
I have an i7 @ 3.9Ghz HT Off
5870 OCd by about 8%
And run at 2xAA with super sampling and 16xAF and I get 45-50FPS in this game, and that is with my GPU at 99% load and cpu at 80% load for 1 of the cores.

I will fraps you the UI lag I will even tone down the graphics to get constant 60FPS and show you mouse lag and UI lag.
#266 Sep 13 2010 at 5:20 PM Rating: Good
MaFi0s0 wrote:
I am going to prove you wrong later when I have some time.
I have an i7 @ 3.9Ghz HT Off
5870 OCd by about 8%
And run at 2xAA with super sampling and 16xAF and I get 45-50FPS in this game, and that is with my GPU at 99% load and cpu at 80% load for 1 of the cores.

I will fraps you the UI lag I will even tone down the graphics to get constant 60FPS and show you mouse lag and UI lag.

You don't really have to, everyone, even the developers, have admitted there is UI lag, input lag when fighting, slow loading menus, and sluggishness. Some of it will be fixed a bit when the UI hopefully goes client-side.
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#267 Sep 13 2010 at 7:58 PM Rating: Good
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I just dont think people are aware of how bad the UI is, its sloppy coding all round and it has nothing to do with the server lag.
I couldnt get the FPS to display in the video but it is 60FPS constant, all I have is windows live movie maker which sucks so I couldnt get much better quality without having a bloated file.
Notice the UI has multiple lag issues, and visually the mouse lag isnt apparent at 60FPS but becomes obvious when its compared to the hardware mouse.

http://www.youtube.com/watch?v=JiirDD3GJo0

Edited, Sep 13th 2010 9:59pm by MaFi0s0
#268 Sep 13 2010 at 7:59 PM Rating: Good
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Parsalyn wrote:
RamseySylph wrote:
For one thing, you really need to use a controller, the keyboard controls are terrible, and will remain so until they unbind the arrow keys from a mandatory lock on the menu system and allow us to use them for the camera as in FFXI. There is no mouse look, so most people will freak out and get confused quickly.


Hopefully I read this correctly, if not ignore me. J,K,L, and I allow you to look around with the camera. But yeah, it would be nice to able to remap the keys for things, and have hotkeys for menus...


I wasn't saying you can't look around, I was saying you can't bind it to the arrow keys, therefore you can't look around in an intelligent manner. (I.E. looking/moving with one hand) which is 100% necessary for a control scheme that does not use the mouse to not be absurdly obnoxious. SE had a great keyboard setup in FFXI (for one that doesn't use the mouse) for them to make it impossible to replicate is silly to say the least.
#269 Sep 13 2010 at 8:08 PM Rating: Good
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They are definitely bringing back the arrow keys for controls. The developers log on the old beta site has it specifically stated as being addressed to improve control. In fact, alpha controlled exactly like XI in every way which gives me hope that maybe they do have a few different plans for controls come release. When they are going to bring it back is the question but I'm 90% sure it will be there next Tuesday.
#270 Sep 13 2010 at 9:45 PM Rating: Excellent
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The One and Only Aurelius wrote:

As a result, it was within about 6 months of XIV being announced that anywhere you go on the web to read about the game, the XI community has taken over. If you're not willing to either keep your mouth shut or vapidly defend some of the worst aspects of XI while simultaneously condemning SE for everything imaginable, you didn't belong. And so what was left was the XI community as the squeaky wheel and in a later press conference, in an attempt to grease that visible wheel, SE made the comment that XIV was aimed primarily for the XI fanbase. And right now we see the outcome. It's like the blind leading the blind and ******** at one another for not watching where they're going, and man does it ever show in the "finished" product.

So yes, SE changed their stance midway through the public phase of development from a game for fans of the FF genre as a whole to their "loyal" XI players.

You really think that the developers completely shifted the focus of the game during the last six months of a five-year development cycle based on a few posts on American forums in a language they can't read? Posts which I'm fairly certain you imagined?

Not only is that pretty much impossible, but from day one it was clear this game had the FFXI audience in mind. One look at the races would tell you that. Square's message about who the game is aimed at really hasn't changed much over the months. Sometimes they just talk to different audiences.

Mind you, I personally think that going after FFXI fans was a bloody stupid idea. That was the one audience they didn't have to win over. Instead they scared off mainstream western audiences by channeling images of FFXI--a game that is, by and large, loathed outside of Japan. This is why internet reactions to XIV have been negative since the first trailer came out (until open beta started, after which they've been negative with cause).
#271 Sep 13 2010 at 11:16 PM Rating: Good
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They went after FFXI players because thats all they know, they know they cant compete with GWs or WoW or any other FTP, PvP or higher tier games, the only market they are capable of reaching are FFXI players. Everyone else pretty much wants PvP or more polish or not a "FF game that is online", all 3 SE have shown to be incapable of.
#272 Sep 13 2010 at 11:27 PM Rating: Excellent
Borkachev wrote:
The One and Only Aurelius wrote:

As a result, it was within about 6 months of XIV being announced that anywhere you go on the web to read about the game, the XI community has taken over. If you're not willing to either keep your mouth shut or vapidly defend some of the worst aspects of XI while simultaneously condemning SE for everything imaginable, you didn't belong. And so what was left was the XI community as the squeaky wheel and in a later press conference, in an attempt to grease that visible wheel, SE made the comment that XIV was aimed primarily for the XI fanbase. And right now we see the outcome. It's like the blind leading the blind and ******** at one another for not watching where they're going, and man does it ever show in the "finished" product.

So yes, SE changed their stance midway through the public phase of development from a game for fans of the FF genre as a whole to their "loyal" XI players.

You really think that the developers completely shifted the focus of the game during the last six months of a five-year development cycle based on a few posts on American forums in a language they can't read? Posts which I'm fairly certain you imagined?

Not only is that pretty much impossible, but from day one it was clear this game had the FFXI audience in mind. One look at the races would tell you that. Square's message about who the game is aimed at really hasn't changed much over the months. Sometimes they just talk to different audiences.

Mind you, I personally think that going after FFXI fans was a bloody stupid idea. That was the one audience they didn't have to win over. Instead they scared off mainstream western audiences by channeling images of FFXI--a game that is, by and large, loathed outside of Japan. This is why internet reactions to XIV have been negative since the first trailer came out (until open beta started, after which they've been negative with cause).


I'm just going based on what SE has said. At first they told is was aimed at fans of the franchise. Later on they said that it was aimed primarily for the XI crowd. They said when the game was first announced that it would be an entirely different kind of game but that they wanted to keep certain things similar (ie racial appearances) so that XI players would feel more comfortable with the transition to the new game. I'm not saying SE changed their development angle, but they did change their public stance on it.
#273 Sep 14 2010 at 12:51 AM Rating: Good
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Relevant video is relevant: http://spoonyexperiment.com/2010/09/13/pax-coverage-final-fantasy-xiv-guild-wars-2/

This is a comparison of the demo SE gave at PAX, a mere three weeks before their game is set to launch, vs a demo of Guild Wars 2 (ignore the fact that it's guild wars 2 if that really bothers you, and let me make my point)

Watch the whole video, Spoony explains pretty well what the problem is here, and the GW2 rep explains the right way to release a game.
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#274 Sep 14 2010 at 1:03 AM Rating: Good
They're pulling a peter molyneaux.

They're saying the same stuff MMO makers have been saying for the past 7 years.
No mroe grinding, more story, a game for the player, an immersive storytelling experience, like a movie, no grinding, no grinding, realtime events happening in the gameworld, taking over strongholds and defending them, making changes in the gameworld, choices mattering, etc

But these things never happen. I'm not saying GW2 will be bad, but here are the facts: people like grinds in MMOs. Fun grinds.
When you replace 'grind' for 'action', the game loses its lifespan and immersion. why? Because MMOs are based on engagement, not adrenaline. The same way an action-packed starcraft with a first person view would cause starcraft to lose what makes it work as a strategy game.
Sure, on paper shooting zerg in first person is "more involved, more action packed, and more exctiting", but not as a strategy game.

You need some pacing in MMOs. You need 'grinds', so you can get in touch with your character, work out battle rotations and strategies, gain money, and so forth. Once you make item and money-earning too EASY and FAST, then you lose the engagement with your character and the world, because it feels more like an action game where everything's given to you, and all you gotta do is kill stuff and win.

Those who believe this due to the flashy trailer aren't really being objective about the whole thing. GW2's trailer marketing flash makes it sound like they want to create a shooter or online action rpg, not an online mmorpg. If this is what they want, they need to start competing with Diablo 3, because that's clearly the audience they want to target, not mmo players.
And they're going to have a hard time competing with diablo 3 obviously, cause it's gonna be awesome.

So GW2 either needs to stop trying to 'not' be an mmo, or it will fail like all the other MMOs that claim they wont be mmo-ish.
What a strange genre, where some developers think the only way to make the genre better is to not be a part of the genre at all.

I'd be all for a diablo-esque GW2, but we know diablo clones do much worse than wow clones

Edited, Sep 14th 2010 3:05am by DirectorCobbs
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#275 Sep 14 2010 at 1:17 AM Rating: Excellent
Archmage Callinon wrote:
Relevant video is relevant: http://spoonyexperiment.com/2010/09/13/pax-coverage-final-fantasy-xiv-guild-wars-2/

This is a comparison of the demo SE gave at PAX, a mere three weeks before their game is set to launch, vs a demo of Guild Wars 2 (ignore the fact that it's guild wars 2 if that really bothers you, and let me make my point)

Watch the whole video, Spoony explains pretty well what the problem is here, and the GW2 rep explains the right way to release a game.


Excellent find. I watched the entire video and I have to say, not only does GW2 look impressive, the enthusiasm of the developers was catching. I tried Guild Wars very briefly a couple of years ago and didn't have time with the free trial to really get into it (and based on my limited experience I wasn't willing to pay for it.) It looks to me, however, like they might have a real winner on their hands.

Any time a developer talks about making a game for gamers and going over their previous work with a fine toothed comb to determine what worked and what didn't and then has the balls to say, "It will ship when it's ready," they're on the right track. The closest we got from SE was that XI involved "too much time", that XIV was being made for FF fans (and then later FFXI fans), and they gave us a release window that they've rushed to meet.

Full credit to the GW2 crew...I just hope someone translated it for the folks at SE.

Edited, Sep 14th 2010 12:18am by Aurelius
#276 Sep 14 2010 at 1:19 AM Rating: Good
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it's that bad for now.. it's like those made-in-china appliances...

i'll check back when ps3 version releases. hope they fix most of these problems by then.

as for GW2? meh.
#277 Sep 14 2010 at 1:24 AM Rating: Good
You guys are easily smitten by GW2's marketing phrases :P You must've all been really hyped for Fable 2, and all the wow clones that came out in the past 4 years. Along with Spore, the "game that will revolutionize EVERYTHING!"
Meanwhile it's really a sims for kids. (albeit fun)

Edit: I dont mean to flame, I'm just stating my opinion on their marketing style. I'm not holding any other judgments on the developers, the game, or you guys. :)

Edited, Sep 14th 2010 3:25am by DirectorCobbs
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#278 Sep 14 2010 at 1:48 AM Rating: Good
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wow GW2 really does look amazing.
the whole game still is obviously instanced, but who cares when you got environments like that!
the character design is waaaay to WoW though, then again from what i understand there are ex wow developers working on the games design.

im actually pretty surprised SEs demos were that bad, i thought a company as big as them would have put on a better show. i really do wonder what SE is thinking about all of this right now. developing for casual FF niche players sounds like a sorry excuse to justify what the entire game industry feels they are doing wrong.
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#279 Sep 14 2010 at 8:16 AM Rating: Excellent
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3,438 posts
DirectorCobbs wrote:
You guys are easily smitten by GW2's marketing phrases :P You must've all been really hyped for Fable 2, and all the wow clones that came out in the past 4 years. Along with Spore, the "game that will revolutionize EVERYTHING!"
Meanwhile it's really a sims for kids. (albeit fun)

Edit: I dont mean to flame, I'm just stating my opinion on their marketing style. I'm not holding any other judgments on the developers, the game, or you guys. :)

Edited, Sep 14th 2010 3:25am by DirectorCobbs


I loved Fable 2 btw

It wasn't so much I wanted to point out GW2 as I wanted to point out the correct way to hype and advertise an MMO.

FFXIV's demo was some DoH class throwing rocks at a jellyfish that was doing nothing and no threat to you or anyone else
GW2's demo was villages and outposts being overrun, massive demons attacking, and awesome spells being cast by the PCs

See the difference? One gets you excited about an MMO, the other makes you wonder wtf they were thinking.

NOW

Think about this from the perspective of someone who hasn't spent the last month+ talking about the game like we have here on an FF fansite. Which game do you think someone seeing these demos, or the E3 demos, with no additional information, would want to play?

Oh and I loved the GW2 dev's comment: The game will be released when it's ready
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#280 Sep 14 2010 at 8:20 AM Rating: Excellent
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Quote:
Oh and I loved the GW2 dev's comment: The game will be released when it's ready


Is a game ever really "ready?"
#281 Sep 15 2010 at 9:20 PM Rating: Default
46 posts
The game is BORING, BORING, BORING. I played FFXI for three years, WOW for five, was in the LOTRO beta, played AION from the first beta and for about a year, and am now back to LOTRO as a paying player. I played the FFXIV open beta, and the game has nothing going for it, terrible classes, horrible combat, cumbersome emotes, inscrutable maps, mediocre graphics and character designs, and it promises to be nothing but a massive grind. The only people who will say they enjoy it are the masochists who for some reason have to believe that because it's FF, because it's made by SE, and because they're personally so heavily invested in these things it must be good. It isn't.
#282 Sep 15 2010 at 9:40 PM Rating: Good
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parabolaa wrote:
That's exactly what I thought. I've just seen so many people say it that I thought maybe SE might have said words to that effect.


Here is a Quote from Tanaka:

Quote:
We are providing FFXIV for the FFXI community - as another game they can enjoy, so that's the primary target.


Here's the link: http://ffxiv.zam.com/story.html?story=19384

Its about the 10th answer by Tanaka, count his name 10 times.
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#283 Sep 15 2010 at 9:52 PM Rating: Excellent
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Hopefully to put this to rest. I played the original guild wars for a few months. At the end I asked myself why I was playing this online, very few interacted with each other. That is the real stigma facing mmo's, bringing social things to the game, otherwise why is it online play?
#284 Sep 16 2010 at 6:36 AM Rating: Excellent
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Quote:
Hopefully to put this to rest. I played the original guild wars for a few months. At the end I asked myself why I was playing this online, very few interacted with each other. That is the real stigma facing mmo's, bringing social things to the game, otherwise why is it online play?


For guild wars, I'd imagine it would be for the pvp, which needs to be online.

That said, the social aspect of the game should ALWAYS be up to the player.
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#285 Sep 16 2010 at 7:07 AM Rating: Decent
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Jecht2 wrote:
Reading through peoples posts, I notice that alot of people are complaining about one thing or another. We also have people saying that they are going to cancel their preorder.

But I have to ask, is it really that bad or are people just nit picking?


Nobody knows yet.
These boards are so anti-FFXIV its rediculous, and the truth is nobody here has played FFXIV yet, just the beta, so they can't really answer the OP at all.
If you really want to know if FFXIV is any good you will have to play it yourself for real, forget the beta and ignore people on internet forums.
#286 Sep 16 2010 at 7:40 AM Rating: Decent
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Chaiwallah wrote:
The game is BORING, BORING, BORING. I played FFXI for three years, WOW for five, was in the LOTRO beta, played AION from the first beta and for about a year, and am now back to LOTRO as a paying player. I played the FFXIV open beta, and the game has nothing going for it, terrible classes, horrible combat, cumbersome emotes, inscrutable maps, mediocre graphics and character designs, and it promises to be nothing but a massive grind. The only people who will say they enjoy it are the masochists who for some reason have to believe that because it's FF, because it's made by SE, and because they're personally so heavily invested in these things it must be good. It isn't.


Even forgetting the fact that you are commenting on a beta as if it were retail (Which considering SEs approach to beta seems like a bad idea) I can't help but feel that either you are trolling or you have some ingrained hate for the game that I can't begin to even imagine.

So generally I would say it is all subjective, I mean, some people will hate what others love and vice versa, but when you go and say "mediocre graphics" I am assuming you are talking mmo vs single player games, because if you are seriously trying to say FFXIV graphics is mediocre in mmo standards, you are clearly way off base. Character designs and artstyle, very subjective, graphics not so much.

It seems as if your subjective view of how bad everything is went overboard and in your critisism it spilled over into things that, when you ***** about it, just makes you look stupid.

I mean, I really could have bought your post, even though I don't agree (although that remains to be seen since I haven't tried the game yet) up until the point where you start bashing graphics and suggest that those who aren't like you, people who enjoy the game, are masochists who lie to themselves for w/e reason.

Really, the art of nerdraging is fine and all, but at least try to keep a level head, that way when you eventually go down in flames you do it in style.
#287 Sep 16 2010 at 8:06 AM Rating: Decent
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Quote:
The game is BORING, BORING, BORING. I played FFXI for three years, WOW for five, was in the LOTRO beta, played AION from the first beta and for about a year, and am now back to LOTRO as a paying player. I played the FFXIV open beta, and the game has nothing going for it, terrible classes, horrible combat, cumbersome emotes, inscrutable maps, mediocre graphics and character designs, and it promises to be nothing but a massive grind. The only people who will say they enjoy it are the masochists who for some reason have to believe that because it's FF, because it's made by SE, and because they're personally so heavily invested in these things it must be good. It isn't.


Lol same here... I am also playing LOTRO ever since it went F2p.. the game was so good.. I even opted to pay monthly for it (I even went to game stop and bought mines of moria).. no joke... Lotro is a content based game.. no one gives a crap about the graphics.. although it is passable...

FFXIV on the otherhand.. very nice graphic.. content is meh.. considering it is a beta I don't mind.. but if on release if the content is the same as it is now... Well let's just say Guild Wars 2,SWTOR, WoW will do a major player base sweep by next year..

I feel like this is going to turn into another Aion fanbased game.. where the fan base is too ignorant to let the game go.. It will be hilarious if FFXIV undergoes massive server merges within 7 months of its release..

Edited, Sep 16th 2010 10:07am by nick2412

Edited, Sep 16th 2010 10:07am by nick2412
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WoW: we want to give players a more fun time with less grinding and generic quests
GW2: we want the player to feel like they are leveling while doing something fun
Final Fantasy XIV: we want less fun and more grinding
#288 Sep 16 2010 at 8:28 AM Rating: Default
My problem is .. I DO NOT WANT TO SYNTH!
gawd the hassle to get armor... Not liking this.. I do not want my pre order any more either. :( I can think of alot of things I do not like ( mission lay out for one)

the mob interaction.... gawd wierd but my MAIN issue is getting armor and weapons. I am level 10 only but have my starter axe. WTF I HAVE to craft? No no no forcing me to do smeothing I dislike is not making me happy. And so if I do not craft I have to run around randomly looking for gear to get. F give us an AH so we can just GO somewhere and BUY what we want. or have armor for sale where crafters buy their junk at. casue not even at a say armor guild or leaher guild can I find armor for sale and they MAKE the stuff. nno. this will not do.
#289 Sep 16 2010 at 8:49 AM Rating: Good
Kkes wrote:
My problem is .. I DO NOT WANT TO SYNTH!
gawd the hassle to get armor... Not liking this.. I do not want my pre order any more either. :( I can think of alot of things I do not like ( mission lay out for one)

the mob interaction.... gawd wierd but my MAIN issue is getting armor and weapons. I am level 10 only but have my starter axe. WTF I HAVE to craft? No no no forcing me to do smeothing I dislike is not making me happy. And so if I do not craft I have to run around randomly looking for gear to get. F give us an AH so we can just GO somewhere and BUY what we want. or have armor for sale where crafters buy their junk at. casue not even at a say armor guild or leaher guild can I find armor for sale and they MAKE the stuff. nno. this will not do.


SE has always been like that. There was only a very limited selection of weapons and armor to be had from vendors and beyond the starter stuff, it was almost always astronomically priced. You have to remember that it takes time for a community of players to establish a crafted economy. Players need time to skill up their DoH jobs and learn how the crafting system works. Once they do that, they typically will focus on making armor/weapons for themselves. And the first few to actually start selling weapons/gear through retainers and bazaars inflate the **** out of the prices because they know the demand is high and the supply is almost non-existent. Once more and more people start producing crafted gear, the price tends to start to stabilize.

Remember...you're in a beta. Upgrading your gear to the next shiny is always fun, beta or no, but that's not the primary reason you were given a key. We've had what...maybe 2.5-3 weeks total of open beta? And you're deciding that your biggest beef with it right now is that you can't get decent gear because you don't want to craft and there aren't enough people producing after 2-3 weeks to supply you with your goodies. So maybe you're right...maybe the 8 day head start with the preorder is not for you. Maybe you'd be better off coming in 2-3 months after release when crafters and more established and you can upgrade to your heart's content.
#290 Sep 16 2010 at 9:38 AM Rating: Decent
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nick2412 wrote:

Lol same here... I am also playing LOTRO ever since it went F2p.. the game was so good.. I even opted to pay monthly for it (I even went to game stop and bought mines of moria).. no joke... Lotro is a content based game.. no one gives a crap about the graphics.. although it is passable...


This makes me feel like you haven't actually played LOTRO. The landscapes and scenery are beautiful. I've never heard anyone attribute them to being simply "passable". And to say no one gives a crap is definitely false.
#291 Sep 16 2010 at 10:06 AM Rating: Decent
11 posts
I've been playing the beta and I know it's still testing, though very little gets fixed between OB and release - that's just the way it is. I keep hearing they left a lot out because they wanted to test a couple things but based on what I saw in the OB, the game is boring.

Did they leave other cities out? I couldn't find one after an hour of running in all directions, after leaving the initial city. There wasn't anything to do except shoot a few critters. And regardless what the 'real' plan is for an OB, be honest, it's to gauge interest in buying the game. If you look at other threads about what they wanted to accomplish in OB, no one talks about testing this or testing that, is about picking my city, my class and character customization. I got bored. First time ever in an OB.

That was the best explanation I could give other than saying straight out the game blows, well because it does :). I really wanted to like this game to.

~Automark

Edited, Sep 16th 2010 12:15pm by Automark
#292 Sep 16 2010 at 12:52 PM Rating: Decent
6 posts
after 1 week of beta here's what i think of ffxiv:
pro:
- nice graphic and music
con:
- bad and laggy UI
- no market(retainers are good only as mules)
- crafting broken(fail rate too high,no recipe book,crystals required in basic crafts)
- boring and non-interactive quests(kill xxx of this)
- high lvl aggro mobs near low lvl areas
- equip deteriorate too fast
my score: 3/10
if things don't get fixed fast i doubt i'll stay after 1st month of release. i had my hopes up for this game but i'm really disapponted now
#293 Sep 16 2010 at 4:11 PM Rating: Default
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Its absolutely nit-picking. I did some myself and I still think the game is pretty cool.

No matter what the game is, there will be haters with half valid things, half internet whiney crybaby.

Either play it or dont, but for christ sake you look stupid when you try to go around getting other people NOT to play with you.
#294 Sep 16 2010 at 4:18 PM Rating: Good
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Quote:
FFXIV on the otherhand.. very nice graphic.. content is meh.. considering it is a beta I don't mind.. but if on release if the content is the same as it is now...


I sure hope the content isn't the same...the entire storyline and everything is missing. All they loaded was a tutorial story line and a few guildleves to play around with the mechanics. It is much to early to judge the quality of content, since nobody has seen any yet.
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#295 Sep 16 2010 at 5:15 PM Rating: Excellent
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NumptyHunter wrote:
Jecht2 wrote:
Reading through peoples posts, I notice that alot of people are complaining about one thing or another. We also have people saying that they are going to cancel their preorder.

But I have to ask, is it really that bad or are people just nit picking?


Nobody knows yet.
These boards are so anti-FFXIV its rediculous, and the truth is nobody here has played FFXIV yet, just the beta, so they can't really answer the OP at all.
If you really want to know if FFXIV is any good you will have to play it yourself for real, forget the beta and ignore people on internet forums.


These boards are not anti-FFXVI at all >.>

Your right no one has played the LIVE version yet, but those that have said they have preordered the game and didn't like what they see and decided to cancel are most likely on a wait and see approach. There is is nothing wrong with that. What may be a minor issue to you may be a major one to some one else. You can't expect everyone to just throw their money at SE. That's the big difference here a mmo is a investment of time AND money. Players just want to make sure they are getting a good return on their "investment" If they feel they aren't now but keep an eye on the game then perhaps they will "invest" later.

Oh and btw, if it wasn't for the critism you proably wouldn't of gotten the response from the dev's at the TGS that you did. Serisously SE NEEDS to work on there CS way better.
Even if it's normal commucation with the JP base, that will at least spill over here.
I've played FFXI for almost 6 years and I swear it's like they haven't learned.


FFXIV players deserve better then that....



#296 Sep 20 2010 at 1:26 AM Rating: Decent
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To the original poster, I would answer: Yes. Right now, it really is that bad. There's a few fundamental problems I see with this game which I'd like to lay out.

1. There's not a lot to do to keep your busy. One of the silliest things I've seen in this game is a limit of 8 guildeves with a reset-timer of 48 hours. If you get disconnected, the guildeve is an automatic failure. That's a bit annoying. Especially when the game will crash to desktop on a windows 7 x64 system with more than 4gb of ram once every 2-hours to 3-hours or so it seems. The real problem is 8 per 48 works out to 4 per hour.

Most guildeves involve killing approximately 6-8 monsters. This is actually pretty standard and similar to a 'Quest' in most mmorpgs. Sometimes other mmorpgs might have more like kill 20 mobs as there's a 15% drop rate...but that's a different system. There's nothing worth with having a quest involving killing 6 monsters. The problem is that killing 6-8 monsters will take you roughly 3-4 minutes and another 2-3 minutes to travel to where the mobs have spawned. So that's maybe 8-10 minutes of gameplay x 4 per day leave you with roughly 40 minutes of 'quests' a day to do. To do actual storyline quests, they start at rank 0, rank 10, rank 20, etc. See a pattern forming here? So you'd need to gain 10 'ranks/levels' to do more than '4' quests in a day. Of course 10 ranks takes an expoentially longer and longer time investment. So your question experience might look like this:

Day 1: 8 quests
Day 2: 0 quests
Day 3: 8 quests
Day 4: 1 quest(b/c you realize! Ohh there's a storyline quest now that I'm rank 10)
Day 5: 8 quests
Day 6: 0 quests
Day 7: 0 quests(Huh? Why 0. The guildeves have reset? because you run into another fundamental design flaw of the world itself. I'll explain this is the paragraph after next).

The problem is every 2nd day your basically left with grinding mobs to get rank. Grinding mobs is very boring for the most part as your just hitting '1, 1, 2, 2, 1, 1, 2, 2' for most classes. Perhaps the occasioanl 3-4.

Anyone who has reached Rank 10 will find the joys of Lone Wolfs or similar mobs sooner or later. When your doing a solo guild eve, you'll find that the mobs are spawned perhaps 2-3 minutes outside of a 'camp'. To reach those mobs, you often have to in Gridana follow a very 'rigid' one-way path. Now on your way to these mobs, you'll find 'Group Monsters' or 'Very Tough' monsters. These monsters are designed to be killed imo by a group of 3-4 players. They hit you for approximately 45% of your health.

So it makes for a situation where you cannot complete your guildeve without a party. Of course, standing in a camp(city like area) with 18-30 people around you asking for help using the auto translate system or asking by yourself gets you no party. So you sit there realizing you can't reach your guild eve and watching the 30 minute timer count down only to eventually fail the guildeve due to the lack of help from the FF community and being completely ignored. Go FF community go!

Furthermore, your penalized for partying if your a healer. It sounds silly but true. As a healer like a conj or thalamage, you do not get any job experience points for healing. When in a party, you spend 80-90% of your time casting constant healing spells when taking on very tough monsters. That's not too surprising and is true of most healer roles in mmorpgs. Sadly, this means you only get 10-20% the chances to gain a experience as experience is rewarded 'at random(like a dice roll)' when you hit a mob. So you basially level at 1/5th to 1/10th the speed as a raw-dps class. On some level, doesn't this seem like a fundamentally un-japanese idea that does not belong in FF14? Instead of being rewarded for working as a group, you are penalized for it. Almost encouraging individual effort over group effort.

You also seem to be penalized for grouping as any class to an extent as when the guildeve reward screen comes up, you never seem to get the bonus item for completing the guild eve. You only get some gil(money). Wee? Basically, it seems only the one who starts the guildeve gets the bonus item(when one is given) for completing a quest. So its really like a reward-the-leader, *****-the-underlings type reward system.

I guess the other issue which may be fixed is the Teleport system. Basically, you can teleport from camps within the same zone to the main city for 4 Anima(teleport power points basically). Unfortuantely, you get Anima back at a rate of '1 Anima' per every 4 hours. So to teleport from a camp in the same zone saving you roughly 10 minutes of walking, uses up enough Anima that you need to wait 16 hours for it to recharge. To teleport back to said camp and save yourself another 10 minutes is another 16 hours. So basically, you can teleport form your questing-area to town and back once every day and a third.

That's great except your equipment will break after about 2 hours of killing a mob the first time your grinding mobs. The next time you grind mobs, you'll find it takes only 1 hour even after repairing? Why b/c repairing only repairs your equipment to 50% unless your skilled as a crafter in the type of craft that makes your gear and have a certain minimum level of proficiency. So here we have that ackward situation of ...punished...for playing for more than an hour practically similar to that 4 guildeves per day. Done 4 quests? Get ready to grind! Need to repair! You've been playing too long. One hour passed. Get ready for 20 minutes of walking to town and back or use your teleport power that'll take a day and a third to teleport back. Your choice! Either way, its fairly boring 'walking' in a virtual world in order to repair your equipment to 50% health. Having a repair vendor at each camp would greatly simplify leveling.

If your a wow player, can you imagine having to travel all the way from Tanaris, Felwood or Ungoro creater to ommigar and back everytime you want to repair b/c there's no repair vendor in any cities except Ommigar, UC, TB, Shat and Dalaran? Just the 'Major' cities? Can you then imagine those repairer's only repairing your gear to 50% health unless you shout in /2 for a blacksmith to repair your gear and then trade him money? You'd probably think it a bit lame compared to having a repair vendor in each 'city' and a waste of time to need to spend 20 minutes traveling per every 1 hour of questing. You'd find it even more strange if there was a max of 1 hour worth of quests a day and then you could only grind mobs to level. Weirder yet if you get penalized for working with other players in an mmorpg.

The only other grip is the rediculously unintuitive and extremely slow menu system. An example is adding a player to your friends list. You bring up the main menu (3 second lag), click on social (3 seconds of lag), then go to friends list (3 seconds of lag) then go to add friend (3 seconds of lag) then 'two' boxes pop up. One for first name and one for last name.

This is aggrevating for two reasons. 1. To enter a player name, you need to click on the first box, move your hands to the keyboard type the first name...then click on the second box, and then move your hands to the keyboard again and type the last name. Would it have been THAT hard to make 1 long text box and have the user type "Sarah Connor" instead of "John" then need a mouse click and then type "conner"?

Better yet, why not stick to Internet CONVENTIONS and operating system CONVENTIONS? Most advanced or reasonably advanced computer users at one time or another have entered information into a forum or a field. For example if your on hotmail.com entering your email address and password. Once you've entered in your email address, how do you move to the next box to type in your password? the TAB key. How to you move from field 1 to field 2 in a retail commercial environment the TAB KEY. How do you move from first name box to last name box using only your keyboard in FF14? The ENTER key. ... The ...enter key. Anything about that seem slightly odd and unconventional?

What about just a single box and typing "Sarah conner" and square soft figuring out that sarah is the first name and conner is the last name by looking for the "Space" in the name? That would be extremely easy from a programming perspective. Learning to manipulate strings is taught usually in the 2nd or 3rd class of a FIRST YEAR or NOVICE computer proramming class. Square managed to even make adding a friends list complicated and time-consuming. Literately, it takes 30 seconds to add 1 friend if you use the menu system. If you are in a party of 10 people, it would take you 5 minutes to add people to your friends list. That's....actually...a while when most of the time your waiting for a very slow ui to respond.

Its like there's so many things they tried to improve upon in FF14 and a few flaws from FF11 that they ironed out. Including there being a slightly faster combat system to make it more fun perhaps. At the same time most the flaws that made FF11 so unpopular still exist with new flaws being introduced.



I will give the game this: Music is probably a 8-9/10. Graphics are quite good. Probably a 8-9/10 but not much better in LOTRO in DX10 ultra high settings if you've tried that game. The downside is that Gameplay is a 3/10 from what I've experienced and the fun factor is probaly like a 5/10 because grinding mobs gets extremely boring. I can't imagine how many mobs I'd need to grind to reach max level. Grinding is made more boring by the extremely limited number of guildeves you can do. 4 quests per 24 hours, ugh. Not to mention, if I want to be a healer, its 10-20% the speed of any other class when your in a group and if FF14 proves to be anything like FF11, I'll probably need to be in a group by the time I reach rank 20. So for me, as a player who primarily plays as a healer. Right now: The game really is THAT bad that I am strongly considering cancelling my pre-order.

Who wants to level/grind extremely slowly for helping out your group? Have nothing to do but grinding beyond your first 40 minutes a day and never be able to find a party even if you want to party? Deal with a laggy ui and need to repair every hour and spend 20 minutes of every hour walking to and from repair points? Apparently, all the ppl who still want to play FF14?

I really wanted to like FF14 too... really really wanted to. For a few reasons, I thought it would help me maybe able to practice my Japanese language skills more often so I could communicate better with my Japanese-Canadian gf. That and I am getting very tired of Wow's saturday-morning cartoon graphics and a bit discouraged by LOTRO going F2p. I want an mmorpg to play and I thought FF14 was the answer. I thought I'd really enjoy the ultra-realism graphics, world, setting, gameplay/combat system and leveling system. I thought wong I'm afriad. Now, what do I do? Wait for cataclsym to go through the gearing-up hamster on a treadmill phase in Wow? Have maybe three months of fun running the 8 new dungeons, 4 revamped dungeons and 3-4 new raids promised at launch? That's my most appealing mmorpg prospect in the near future and I'm looking forward to that more than FF14.
#297 Sep 20 2010 at 1:43 AM Rating: Excellent
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Devildawgs wrote:
These boards are not anti-FFXVI at all >.>
WOW!! way to look at the future... so is 16 any good?

Devildawgs wrote:
Your right no one has played the LIVE version yet, but those that have said they have preordered the game and didn't like what they see and decided to cancel are most likely on a wait and see approach. There is is nothing wrong with that. What may be a minor issue to you may be a major one to some one else. You can't expect everyone to just throw their money at SE. That's the big difference here a mmo is a investment of time AND money. Players just want to make sure they are getting a good return on their "investment" If they feel they aren't now but keep an eye on the game then perhaps they will "invest" later.
On a more serious note, I complete agree with this approach.

Please don't take it wrong but, I just feel we had to much of the half-empty glass of "OMZFG!!! this game sucks mayor balls!!!!" and the half-full of "GODDDAMINT!!! this is the best game ever!!!", maybe we can look at beta for what it was, glass just at half.

Ken
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FFXIV: Mabel Rand (Gugnir)
FFXI: Kenage, retired.
K&K forever!,
#298 Sep 20 2010 at 3:07 AM Rating: Good
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I wound up canceling my CE pre-order the other night. The Beta just didn't impress me at all. In fact, it seemed to frustrate me more, and not because of bugs or crashes. I'm skeptical the game we saw will be much different than we got to try out. In turn, I'll be waiting to see what other people have to say about the game's progress in the future and then decide if maybe I want to get my feet wet. While XI's recent add-ons haven't been flawless in my eyes, they've at least given me things to do while possibly weeding out the bad elements of the community both through content changes and XIV (And I guess WoW's expansion) maybe drawing them away. I wish what's happening to XI now happened 3 years ago, but I guess it took Tanaka losing his death-grip to ironically save the game from its death-like state. To know he's at the helm of XIV now and seemingly learned little about the past 8 years doesn't have me too hopeful, as much as I'd like to say goodbye to XI. Maybe I'll try keeping my eye on GW2. Lack of monthly fee is always a plus for me, but I imagine the offset is heavy micro-transactions.
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#300 Sep 23 2010 at 5:52 PM Rating: Decent
40 posts
wow im downloading patch, 1 day after official rellease.... 3 hour estimated time WTF!!!! seriously whats wrong with these guy, its so pathetic
#301 Sep 23 2010 at 6:09 PM Rating: Default
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You don't know how your network works. Thats whats wrong with those guys you.
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