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How to stop others 'stealing' a monster?Follow

#1 Sep 03 2010 at 6:58 AM Rating: Default
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I'm a pug, and i know that I have to get close to an enemy for an attack, but it was my assumption that as long as you had locked onto a target, no one else could 'steal' your monster.

I'm fed up with long-range people who are behind me stealing what I have found, and if there isn't already a way to stop then there needs to be. :(
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#2 Sep 03 2010 at 6:59 AM Rating: Good
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I don't have this issue. It's first come first serve I guess. This is the way it is with everyone MMO.
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#3 Sep 03 2010 at 7:02 AM Rating: Good
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You have to use an ability to claim a monster. Sniping mobs has been an issue in MMOs for over a hundred years.
#4 Sep 03 2010 at 7:12 AM Rating: Default
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first come first serve is the problem, i was there, i locked on, but i had to walk up close for the attack to hit, but still some prick from behind stole it.
eh... I know that I wouldnt do that to someone u.u just wish others were so thoughtful

but actually, my question was rather, I was very sure that locking on meant no one else could have it and coulda sworn I even read that in the game somewhere... shouldn't this be made so?
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#5 Sep 03 2010 at 7:15 AM Rating: Good
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The mob is claimed once you initiate an ability on the mob, not once you target. You should see less mob "stealing" once people spread out a bit and aren't all congested in the same zone. One bonus is that guildleve mobs only appear for you, so those can't be stolen.
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#6 Sep 03 2010 at 7:15 AM Rating: Decent
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I've never seen it done where you could lock on to claim. I think the big issue is just that there are so many low level people. Once people spread out a bit, it should be better.
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#7 Sep 03 2010 at 7:16 AM Rating: Decent
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Quote:
but actually, my question was rather, I was very sure that locking on meant no one else could have it and coulda sworn I even read that in the game somewhere... shouldn't this be made so?


No it shouldn't be made so, the problem is almost non existant...most people will be courteous about it and walk away if they see you running to a monster first and its very rare you'll be fighting over one monster with other people, its not a big deal...Gladiator learns provoke, PUG eventually learns a provoking ability, you can use stuff like that to claim a monster from a distance if you want.
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#8 Sep 03 2010 at 7:18 AM Rating: Good
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Reebie wrote:
first come first serve is the problem, i was there, i locked on, but i had to walk up close for the attack to hit, but still some prick from behind stole it.
eh... I know that I wouldnt do that to someone u.u just wish others were so thoughtful

but actually, my question was rather, I was very sure that locking on meant no one else could have it and coulda sworn I even read that in the game somewhere... shouldn't this be made so?


Nah locking on doesn't matter until you do an ability or attack to claim it...definitely needed when it comes to NM camping. You could buy a conjurer weapon, put that on real quick & you'll learn all the level1 spells the second you do that...then throw one of those into your action bar just for long range claiming...not ideal but it's somethin'...
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#9 Sep 03 2010 at 8:11 AM Rating: Good
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Or you know, you could make a friend with ranged attacks and party with them.
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#10 Sep 03 2010 at 8:21 AM Rating: Good
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Or roam around. I had to do a levequest that was a little trek from the starting camp. The immediate open area from the camp was crowded, then next open area had a few people, the next open area after that had 2-4 people, and after that 0-1 person. The monsters in that area... all the same (I was able to fight/skill up by roaming around and killing instead of camping and waiting). The place I had to do my quest was empty with the occasional person. Even after I completed it, I stayed a little longer killing the monsters around.
#11 Sep 03 2010 at 8:33 AM Rating: Good
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This isn't really an issue. In many other MMORPGs someone can actually run up and attack a mob you are already attacking and if they do more damage they get the exp and loot. So I think the system in FFXIV is great.
#12 Sep 03 2010 at 8:52 AM Rating: Good
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There were definitely a lot of people right outside Gridania when I rolled in, but that will change as people level up past those areas and everyone spreads out (until retail hits, anyway, when it all starts again). But we always had that in FFXI, too, so it's nothing new: starter areas used by low-levels to XP... who'da thunk it? ^^ Also nothing new people being jerks and taking any mob they see even if someone's running at it (generally a minority, but still an annoying minority). >.< By and large, though, I would expect most people to at least not engage if someone looks like they're going for it, and personally I try and avoid the whole area (map square or so) where someone else is fighting, just so nobody causes supply issues. ^^ But since there's so many just starting out, it'll be crowded for a while and it's to be expected that you'll be getting mobs taken from under you just since there's so few to go around and more people trying to level. :(
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#13 Sep 03 2010 at 11:43 AM Rating: Good
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Reebie wrote:
I'm a pug, and i know that I have to get close to an enemy for an attack, but it was my assumption that as long as you had locked onto a target, no one else could 'steal' your monster.

I'm fed up with long-range people who are behind me stealing what I have found, and if there isn't already a way to stop then there needs to be. :(


He targeted and attacked it first, he didnt steal anything.
As a ranged class you dont go out of your way to run closer to a mob than you have to.
It isnt his fault he has no way of indicating which mob he is starting to attack.
Whilst physicaly your character may have been ahead, in real terms he was.

At least the game has a tag claim system, in Aion people could steal a mob off you after you had already engaged if they did more damage.

What I do want to know, is the claim like in FF-XI where anyone outside party is locked out from hitting it unless you call for help, or more like lotro where you can attack but wont get any exp or loot?
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#14 Sep 03 2010 at 12:19 PM Rating: Good
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Part of the problem is the latency. I'm getting 400~900+ in the areas where there are a bunch of people, so you really don't know who is actually attacking something until two or three commands into it.
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#15 Sep 03 2010 at 12:23 PM Rating: Good
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the problem with claiming something when you lock on is that you can keep something tagged forever, not being in combat with it.
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#16 Sep 03 2010 at 12:51 PM Rating: Good
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hints wrote:
You have to use an ability to claim a monster. Sniping mobs has been an issue in MMOs for over a hundred years.


This.

Try taunt once you get it.
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#17 Sep 03 2010 at 1:02 PM Rating: Decent
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first come first serve is the problem, i was there, i locked on, but i had to walk up close for the attack to hit, but still some prick from behind stole it.


All your mobz belongz to me!!!!

You can't get upset over stuff like this its going to happen all the time.I guess im not really one to talk though when i was mining in FFXI and someone else came up and started mining the spot i was already at a few expletives were said.
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