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#52 Aug 18 2013 at 2:50 PM Rating: Default
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Brand new game, same old SE.... never change.
#53 Aug 18 2013 at 2:54 PM Rating: Good
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Nashred wrote:
papajay wrote:
I'd really like to play... I'd also really like to believe that they didn't just make "Final Fantasy 14 Version 1.0 Part 2: the ACTUALLY unplayable. Whereas before, it was just ****. They canned the servers last night while I was in an instance, 90000'd then got 3102'd. It would increase my faith in them dramatically if they would bloody well address it. They're official response for 90k screamed: "Huh... well would you look at that. Sadly it is the magical realm of weekend here in Japan, wait til Monday when we get back and we'll see what we can do."



Come on now the game is fun still... The beta has been fine to this point...
Problem I see now is the p4 is a failure and the game launches in about week, Is it enough time to fix the issue?. Push it back and do it right though so you dont get more bad publicity.


Oh, I'm sure it's fun, but I can't log in and when I try to create a new character to try and play it tells me I can't. I'm getting 3102. Still logged in, right...
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#54 Aug 18 2013 at 2:56 PM Rating: Excellent
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papajay wrote:
Nashred wrote:
papajay wrote:
I'd really like to play... I'd also really like to believe that they didn't just make "Final Fantasy 14 Version 1.0 Part 2: the ACTUALLY unplayable. Whereas before, it was just ****. They canned the servers last night while I was in an instance, 90000'd then got 3102'd. It would increase my faith in them dramatically if they would bloody well address it. They're official response for 90k screamed: "Huh... well would you look at that. Sadly it is the magical realm of weekend here in Japan, wait til Monday when we get back and we'll see what we can do."



Come on now the game is fun still... The beta has been fine to this point...
Problem I see now is the p4 is a failure and the game launches in about week, Is it enough time to fix the issue?. Push it back and do it right though so you dont get more bad publicity.


Oh, I'm sure it's fun, but I can't log in and when I try to create a new character to try and play it tells me I can't. I'm getting 3102. Still logged in, right...


I've heard you can make characters on a JP server. Alternatively, you could create a temporary SE account using a different e-mail address. Both solutions are pretty crappy, but if you felt like logging in just to explore or get a little FF14 fix it'd be an option.
#55 Aug 18 2013 at 3:01 PM Rating: Good
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They just made a statment on twitter about the 3102!!!!
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#56 Aug 18 2013 at 3:01 PM Rating: Good
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From their twitter feed posted a minute ago:

"The Beta Test errors 3102 and 90000 are still under investigation and unfortunately we have no new information regarding them at this time."
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#57 Aug 18 2013 at 3:02 PM Rating: Decent
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Yup so thats nice of them
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#58 Aug 18 2013 at 3:02 PM Rating: Decent
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lame
#59 Aug 18 2013 at 3:03 PM Rating: Default
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Tubrudi wrote:
From their twitter feed posted a minute ago:

"The Beta Test errors 3102 and 90000 are still under investigation and unfortunately we have no new information regarding them at this time."

Anyone say repeat of 1.0 relaease problems?
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#60 Aug 18 2013 at 3:06 PM Rating: Good
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Ehllfire wrote:
Tubrudi wrote:
From their twitter feed posted a minute ago:

"The Beta Test errors 3102 and 90000 are still under investigation and unfortunately we have no new information regarding them at this time."

Anyone say repeat of 1.0 relaease problems?



At least there is an actual game this time, but yea I assume the launch will be a disaster. Hopefully they manage to stay afloat through it.
#61 Aug 18 2013 at 3:19 PM Rating: Decent
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Tubrudi wrote:
From their twitter feed posted a minute ago:

"The Beta Test errors 3102 and 90000 are still under investigation and unfortunately we have no new information regarding them at this time."


Now there aware of it.. lol..
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#62 Aug 18 2013 at 3:22 PM Rating: Decent
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Nashred wrote:
Tubrudi wrote:
From their twitter feed posted a minute ago:

"The Beta Test errors 3102 and 90000 are still under investigation and unfortunately we have no new information regarding them at this time."


Now there aware of it.. lol..


They just woke up Monday morning in Japan and noticed there was a problem... It probably wasn't a large enough problem to wake any staff.
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#63 Aug 18 2013 at 3:24 PM Rating: Excellent
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I'm glad you participated in the Beta to help give constructive feedback.

Oh did you think this was the game's launch? No, that's next week.

I know! They should have a beta to help iron out the wrinkles first.

Oh, right.
#64 Aug 18 2013 at 3:24 PM Rating: Excellent
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I guess a lot of people missed it, so here's the post about a dozen down. http://ffxiv.zam.com/forum.html?forum=152&mid=1290252001214626935

It's from November of 2010. The problems wasn't nearly as wide spread back then I guess. Judge for yourselves. :)
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#65 Aug 18 2013 at 3:28 PM Rating: Decent
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Gnu wrote:
I'm glad you participated in the Beta to help give constructive feedback.

Oh did you think this was the game's launch? No, that's next week.

I know! They should have a beta to help iron out the wrinkles first.

Oh, right.


What they really needed to do was a series of stress tests, especially given they opened a new data center for this game. Instead that stress test happens NOW, a week before launch. Hopefully it's enough time to fix the problem in. The last thing they need is a disastrous launch.
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#66 Aug 18 2013 at 3:31 PM Rating: Decent
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has anyone else noticed this was necro bumped from 3 years ago?
#67 Aug 18 2013 at 3:37 PM Rating: Default
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Gnu wrote:
I'm glad you participated in the Beta to help give constructive feedback.

Oh did you think this was the game's launch? No, that's next week.

I know! They should have a beta to help iron out the wrinkles first.

Oh, right.


Haha you think they will solve these issues before launch, how cute.

Troll comments aside.

You can't really call this a beta, as character progress will roll over to live, there is nothing magical about launch that will make bugs something you can start complaining about or a fake title like beta that absolves them of all wrong doing.

They are showing their ignorance towards running a large successful MMO that has always held SE back. Lack of clear communications, which results in players losing trust in their ability.

Edited, Aug 18th 2013 4:46pm by Lamneth
#68 Aug 18 2013 at 3:38 PM Rating: Excellent
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Archmage Callinon wrote:
Gnu wrote:
I'm glad you participated in the Beta to help give constructive feedback.

Oh did you think this was the game's launch? No, that's next week.

I know! They should have a beta to help iron out the wrinkles first.

Oh, right.


What they really needed to do was a series of stress tests, especially given they opened a new data center for this game. Instead that stress test happens NOW, a week before launch. Hopefully it's enough time to fix the problem in. The last thing they need is a disastrous launch.


I've been getting the impression SE wasn't expecting the NA numbers to be anywhere near where they are. Too few servers. Lobby issues all weekend. I'm now getting this 3102 error too and I've played fine up to now, aside from taking a few tries to get past the lobby server each day.

North America is a potentially huge market, especially if word of mouth gets players to flock to this game. SE will need some massive lobby servers to handle the load come launch. Beta is one thing, paying customers won't be as forgiving if weekend access works like this.

I will say this, I've been amazed at how well the packed towns/zones are playing. XI would slow to a crawl during special events, XIV seems to be holding its own so far. Logging in and some instances aside of course. Now if only I could get back in to play >.<


edited for spelling (spell checker fail :P)


Edited, Aug 18th 2013 5:40pm by SkyRaymaker
#69 Aug 18 2013 at 3:48 PM Rating: Good
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This makes me so sad. Poor Yoshi, I just wanna give him a hug!

Edit: I really have faith they will fix these issues. It ran so well during phase 3, and as an above poster stated, the amount of people running around in towns and zones without lag is amazing. Now, the only question I have, is will it be ready in time for launch. I still have doubts on that, but again, I will stay hopeful.


Edited, Aug 18th 2013 5:53pm by supermegazeke
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#70 Aug 18 2013 at 3:51 PM Rating: Excellent
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Well if we get out of this mess well all have to make t-shirts and pridefully cheer that we were survivors.
http://i.imgur.com/zmFN4sL.jpg?1
#71 Aug 18 2013 at 3:54 PM Rating: Good
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Almost hitting the 40 hour mark for my solo attempt on the 3102 boss. Pretty sure I'm losing. SOMEBODY SAVE ME!!!
#72 Aug 18 2013 at 3:57 PM Rating: Good
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I just gave up and logged back into XI. Gonna go try to beat up some trolls on BLU and learn some spells.
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#73 Aug 18 2013 at 3:59 PM Rating: Good
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Archmage Callinon wrote:
Gnu wrote:
I'm glad you participated in the Beta to help give constructive feedback.

Oh did you think this was the game's launch? No, that's next week.

I know! They should have a beta to help iron out the wrinkles first.

Oh, right.


What they really needed to do was a series of stress tests, especially given they opened a new data center for this game. Instead that stress test happens NOW, a week before launch. Hopefully it's enough time to fix the problem in. The last thing they need is a disastrous launch.


Exactly they could have had a few angry people now they have allot...

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#74 Aug 18 2013 at 4:02 PM Rating: Decent
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HarukaTenoh wrote:
Well if we get out of this mess well all have to make t-shirts and pridefully cheer that we were survivors.
http://i.imgur.com/zmFN4sL.jpg?1



LOL already ..

Its is sad really now they are turning beta into a joke like 1.0 is.. Honestly at this point I hope they push the launch back and fix this if need be, do not launch like this.
I really like the game but this really well you know not good.. Hopefully in a few weeks this is all forgotten,,,
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#75 Aug 18 2013 at 4:05 PM Rating: Good
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HarukaTenoh wrote:
Well if we get out of this mess well all have to make t-shirts and pridefully cheer that we were survivors.
http://i.imgur.com/zmFN4sL.jpg?1

I would wear that. People would look at me weird. But the ones who come up and give you that hug. You know they felt your pain as well.
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#76 Aug 18 2013 at 4:05 PM Rating: Good
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Nashred wrote:
Archmage Callinon wrote:
Gnu wrote:
I'm glad you participated in the Beta to help give constructive feedback.

Oh did you think this was the game's launch? No, that's next week.

I know! They should have a beta to help iron out the wrinkles first.

Oh, right.


What they really needed to do was a series of stress tests, especially given they opened a new data center for this game. Instead that stress test happens NOW, a week before launch. Hopefully it's enough time to fix the problem in. The last thing they need is a disastrous launch.


Exactly they could have had a few angry people now they have allot...



There were about 4,000 people in alpha. 20K people in beta 1. 40-50K people in beta 2. 100K people in beta 3.

This particular error did not occur in any of the previous phases.
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#77 Aug 18 2013 at 4:07 PM Rating: Good
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Just to clarify, I'm not getting the 3102 error, but rather the 1017 ("server is full") error.

Not sure that's much better. Just different. I'd hope they find a way to squeeze more players into each world if this error description is real. An actual queue would also be helpful all around. I'm sure a lot of people are doing multiple re-tries to get in which can't be good for SE's servers.
#78 Aug 18 2013 at 4:10 PM Rating: Good
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SkyRaymaker wrote:
Just to clarify, I'm not getting the 3102 error, but rather the 1017 ("server is full") error.

Not sure that's much better. Just different. I'd hope they find a way to squeeze more players into each world if this error description is real. An actual queue would also be helpful all around. I'm sure a lot of people are doing multiple re-tries to get in which can't be good for SE's servers.


Some of the legacy servers have been locked to creating new characters. So you will see a "World Server is full Message." Haven't been able to get into Hyperion.
#79 Aug 18 2013 at 4:13 PM Rating: Good
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SkyRaymaker wrote:
Just to clarify, I'm not getting the 3102 error, but rather the 1017 ("server is full") error.


I'm getting 1017 for both my re-roll and my legacy char on 2 separate worlds. Seems kind of silly that they don't have enough room on the servers for people to actually play the game...

Just to clarify here as well, I'm not trying to create a character, I'm trying to play a character I've already played for several hours this weekend.

Edited, Aug 18th 2013 6:14pm by ChaChaJaJa
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#80 Aug 18 2013 at 4:16 PM Rating: Excellent
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I am not made at the 3102. I am not mad at SE. I am glad this occurred now and instead of when I am actually paying to play. Let it be fixed!! So all can enjoy this magical world that we use to escape reality!
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#81 Aug 18 2013 at 4:20 PM Rating: Good
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ChaChaJaJa wrote:
SkyRaymaker wrote:
Just to clarify, I'm not getting the 3102 error, but rather the 1017 ("server is full") error.


I'm getting 1017 for both my re-roll and my legacy char on 2 separate worlds. Seems kind of silly that they don't have enough room on the servers for people to actually play the game...

Just to clarify here as well, I'm not trying to create a character, I'm trying to play a character I've already played for several hours this weekend.

Edited, Aug 18th 2013 6:14pm by ChaChaJaJa


It actually just queued me up, then let me in. So it IS possible to get on if you keep trying.
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#82 Aug 18 2013 at 4:20 PM Rating: Good
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ChaChaJaJa wrote:
SkyRaymaker wrote:
Just to clarify, I'm not getting the 3102 error, but rather the 1017 ("server is full") error.


I'm getting 1017 for both my re-roll and my legacy char on 2 separate worlds. Seems kind of silly that they don't have enough room on the servers for people to actually play the game...

Just to clarify here as well, I'm not trying to create a character, I'm trying to play a character I've already played for several hours this weekend.

Edited, Aug 18th 2013 6:14pm by ChaChaJaJa


Same here, legacy character/server (Excalibur) and a character I've been playing since Friday AM (on Behemoth) - neither can log in.

I kind of suspect this might be tied to the 3102 error... if SE thinks all those accounts are still logged in and is counting them as active players (even though they are not) the lobby may be keeping players out of the worlds in error. I wonder if an emergency world/lobby reboot would clear the 3102 accounts?
#83 Aug 18 2013 at 4:35 PM Rating: Decent
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SkyRaymaker wrote:
ChaChaJaJa wrote:
SkyRaymaker wrote:
Just to clarify, I'm not getting the 3102 error, but rather the 1017 ("server is full") error.


I'm getting 1017 for both my re-roll and my legacy char on 2 separate worlds. Seems kind of silly that they don't have enough room on the servers for people to actually play the game...

Just to clarify here as well, I'm not trying to create a character, I'm trying to play a character I've already played for several hours this weekend.

Edited, Aug 18th 2013 6:14pm by ChaChaJaJa


Same here, legacy character/server (Excalibur) and a character I've been playing since Friday AM (on Behemoth) - neither can log in.

I kind of suspect this might be tied to the 3102 error... if SE thinks all those accounts are still logged in and is counting them as active players (even though they are not) the lobby may be keeping players out of the worlds in error. I wonder if an emergency world/lobby reboot would clear the 3102 accounts?


Yea that could be...

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#84 Aug 18 2013 at 7:38 PM Rating: Decent
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Nashred wrote:
HarukaTenoh wrote:
Well if we get out of this mess well all have to make t-shirts and pridefully cheer that we were survivors.
http://i.imgur.com/zmFN4sL.jpg?1



LOL already ..

Its is sad really now they are turning beta into a joke like 1.0 is.. Honestly at this point I hope they push the launch back and fix this if need be, do not launch like this.
I really like the game but this really well you know not good.. Hopefully in a few weeks this is all forgotten,,,


All that delaying the launch will do is to **** off the other customers who AREN'T having the same error code. Though there are a lot of us in the same boat with this issue, pushing back the launch would then have every customer angry and that would be it, game over, literally. PC players haven't had to wait nearly as long for this to be re-launched, but PS3 players have had to wait three years.

SE is trying to figure out the problem, but I can see some aspects of their communication still suck when dealing with major issues, though in fairness they have gotten better in the past year or so. That being said, half a day without an update of any kind is not acceptable in today's market.

In summary, this isn't a new problem, someone needs to get Tanaka on the horn and see how he fixed it during 1.0.

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#85 Aug 18 2013 at 7:41 PM Rating: Excellent
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Catwho wrote:
Nashred wrote:
Archmage Callinon wrote:
Gnu wrote:
I'm glad you participated in the Beta to help give constructive feedback.

Oh did you think this was the game's launch? No, that's next week.

I know! They should have a beta to help iron out the wrinkles first.

Oh, right.


What they really needed to do was a series of stress tests, especially given they opened a new data center for this game. Instead that stress test happens NOW, a week before launch. Hopefully it's enough time to fix the problem in. The last thing they need is a disastrous launch.


Exactly they could have had a few angry people now they have allot...



There were about 4,000 people in alpha. 20K people in beta 1. 40-50K people in beta 2. 100K people in beta 3.

This particular error did not occur in any of the previous phases.


I can think of several major titles which had problems during their launches because of all the traffic. I agree this is what beta tests are meant to uncover.
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#86 Aug 18 2013 at 7:42 PM Rating: Default
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Sorry I don't make nor accept excuses from companies anymore. Just get it fixed.

Edited, Aug 18th 2013 9:43pm by Mopdaddy
#87 Aug 18 2013 at 7:49 PM Rating: Decent
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Dallie wrote:

All that delaying the launch will do is to **** off the other customers who AREN'T having the same error code. Though there are a lot of us in the same boat with this issue, pushing back the launch would then have every customer angry and that would be it, game over, literally. PC players haven't had to wait nearly as long for this to be re-launched, but PS3 players have had to wait three years.


Disagree... If SE doesn't wait until they fix the problem to release the game, they'll have to implement long maintenance after the launch that will only **** people off more. I think you failed to evaluate that aspect of the launch. If we're going to have massive maintenance closings, why even launch if not ready? It doesn't make any sense.
#88 Aug 18 2013 at 7:55 PM Rating: Excellent
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Dallie wrote:

In summary, this isn't a new problem, someone needs to get Tanaka on the horn and see how he fixed it during 1.0.

It's not really the same problem though. Same error code, but different circumstances. People would get it in 1.0 and have to wait a few minutes for the server to kick their character. Then they could log in again like usual. Or they could try to shorten the wait by logging into another character, which would kick their other one, and then they could get in. It was an inconvenience, but didn't last long.

Not like what's happening now. Characters being stuck as logged in for hours/days. And it happening to so many people all at once.
#89 Aug 18 2013 at 8:08 PM Rating: Decent
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ShadowedgeFFXI wrote:
Dallie wrote:

All that delaying the launch will do is to **** off the other customers who AREN'T having the same error code. Though there are a lot of us in the same boat with this issue, pushing back the launch would then have every customer angry and that would be it, game over, literally. PC players haven't had to wait nearly as long for this to be re-launched, but PS3 players have had to wait three years.


Disagree... If SE doesn't wait until they fix the problem to release the game, they'll have to implement long maintenance after the launch that will only **** people off more. I think you failed to evaluate that aspect of the launch. If we're going to have massive maintenance closings, why even launch if not ready? It doesn't make any sense.


I'm not stating that extended maintenance wouldn't be bad as well, but for the lesser of two evils, keeping launch on time is more important. While a great deal of players are having the issue, it amounts to about 15-20% based on the last forum post count vs. beta testers concurrently playing. The majority are in and playing just fine.

I restate, it's the better of the two options. Keeping the majority in, and playing, and content is the smarter move overall. Otherwise, we're right back where we started with 1.0 having a handful of servers and players due to everyone screaming they failed yet again, not just the percentage impacted at this moment. All this being said, it does need to be fixed now, without question.
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#90 Aug 18 2013 at 8:08 PM Rating: Good
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TwistedOwl wrote:
Dallie wrote:

In summary, this isn't a new problem, someone needs to get Tanaka on the horn and see how he fixed it during 1.0.

It's not really the same problem though. Same error code, but different circumstances. People would get it in 1.0 and have to wait a few minutes for the server to kick their character. Then they could log in again like usual. Or they could try to shorten the wait by logging into another character, which would kick their other one, and then they could get in. It was an inconvenience, but didn't last long.

Not like what's happening now. Characters being stuck as logged in for hours/days. And it happening to so many people all at once.



That wasn't literal there, I guess I should have phrased it differently. It was meant to bring some dark humor to the situation.

Edited, Aug 18th 2013 7:10pm by Dallie
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#91 Aug 18 2013 at 8:15 PM Rating: Decent
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It doesn't really bother me, but my friend said that servers are split into 2 regions: JP region and NA/EU regions. Even that doesn't bother me, but he said that the JP cluster has the same amount of servers as the NA/EU cluster. What's with that?
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#92 Aug 18 2013 at 8:18 PM Rating: Decent
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FilthMcNasty wrote:
It doesn't really bother me, but my friend said that servers are split into 2 regions: JP region and NA/EU regions. Even that doesn't bother me, but he said that the JP cluster has the same amount of servers as the NA/EU cluster. What's with that?


A misjudgment by SE on NA/EU interest? More JP players are on consoles in comparison with a heavier split of NA/EU players being on both platforms, so i'm not sure why either.
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#93 Aug 18 2013 at 8:27 PM Rating: Good
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It's amazing how I can tell someone's work experience, or lack thereof, based off their responses to this issue.

Specifically, those who have worked in IT (or not) and those who have worked in customer service (or not.)

One time, when I was a supervisor in a call center, we picked up a new client that was going to be offering free trials of some insulin pump or somesuch to people who called the 800 number. The marketing department contact that hired to us told us that they would be doing advertisements in magazines like AARP. Cool, we thought. We've got a good system for rolling over calls to available agents.

Apparently, a month or so after they negotiated our contract, they decided to add in a commercial to the advertisement mix. They forgot to tell us.

So a phone program that had gotten a steady stream of 1-2 calls an hour suddenly shot up to 400 calls waiting on hold in about five minutes.

We had supervisors on the phone (including myself), our managers on the phone, and the fricking call center manager head honcho guy trying to hold down the fort for all the other programs while we battled a hydra. I'd say about 80% of the people hung up because they were tired of waiting, and the 20% who made it through could do nothing but ***** about the wait. Our call center did not have 400 people in the building, let along 400 available just for that program.

We wrote down all the customer complaints, and then we gathered 'em up and sent them to our client, who I am sure threw them away. In the end, our client had to pay us a lot more money (since they breached their contract) and after a month or so the program returned back to a pace of 1-2 calls an hour.

I'm sure all the people who didn't get their free insulin trial that very day were ****** off, but 1. It wasn't our fault 2. There was nothing we could do to "fix" the wait times.

The smart people were the ones that waited until an hour after the commercial to give us a call. They got through right away.

Edited, Aug 18th 2013 10:30pm by Catwho
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#94 Aug 18 2013 at 8:28 PM Rating: Decent
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4,149 posts
Dallie wrote:
FilthMcNasty wrote:
It doesn't really bother me, but my friend said that servers are split into 2 regions: JP region and NA/EU regions. Even that doesn't bother me, but he said that the JP cluster has the same amount of servers as the NA/EU cluster. What's with that?


A misjudgment by SE on NA/EU interest? More JP players are on consoles in comparison with a heavier split of NA/EU players being on both platforms, so i'm not sure why either.


It just seems really arbitrary. It doesn't really bother me, but the general consensus is that JP are having far less problems than NA/EU players. Doesn't make sense to me that they'd just say "OK, lets give both regions 20 servers" when it's not likely that there as many JP players as there are NA and EU players combined.

Makes me wonder if that is part of the problem as well. From what I've heard, people had no issues rolling on JP servers from the start, but they had to set up queue for the NA/EU region. What are you doing SE?
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HaibaneRenmei wrote:
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cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#95 Aug 18 2013 at 8:33 PM Rating: Excellent
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617 posts
Yoshi-P: What does the beta forum say about the 3102 error number of posts?
Dev: *removes glasses* ...IT'S OVER 19000!!!!!!!!!!!!! *crushes glasses*
Yoshi-P: WHAT 19000?! THERE'S NO WAY THAT CAN BE RIGHT!!

Yep, that topic's gotten over 19000 posts now. Go go 20k!

EDIT: Of course, some of those posts are repeats from people, some whining, etc., but you also have to consider people that didn't bother posting about it in there (like me), or people that don't even know the beta forums exist (Twelve bless their souls).

Edited, Aug 18th 2013 10:35pm by Arcari

Edited, Aug 18th 2013 10:41pm by Arcari
#96 Aug 18 2013 at 8:52 PM Rating: Good
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88 posts
Blech the Beta forums have become an even worse hive of sycophants and trolls than usual. 5 mins there gives me a headache. If people aren't whining, they are white knighting like Galahad on a quest.
#97 Aug 18 2013 at 9:02 PM Rating: Decent
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4,149 posts
Arcari wrote:
Yoshi-P: What does the beta forum say about the 3102 error number of posts?
Dev: *removes glasses* ...IT'S OVER 19000!!!!!!!!!!!!! *crushes glasses*
Yoshi-P: WHAT 19000?! THERE'S NO WAY THAT CAN BE RIGHT!!

Yep, that topic's gotten over 19000 posts now. Go go 20k!

EDIT: Of course, some of those posts are repeats from people, some whining, etc., but you also have to consider people that didn't bother posting about it in there (like me), or people that don't even know the beta forums exist (Twelve bless their souls).

The biggest problem here is that it affects more than just those 20k people who posted. There are sure to be people who got the error, said '@#%^ it' and went to sleep, woke up and tried again to no avail and then just gave up without reporting it. There are probably people who didn't really like the game and it was just the straw on the camel's back for them. You also can't forget the people who are playing with friends, family or their significant other who they might not be having the issue, but the other person is. It's gotta be annoying to want to play a game with someone else who is having this issue even if you aren't.

So much bad press for this game right now. The streamers on Twitch who were just broadcasting screenshots had reached as high as 4k viewers on one channel and ~10k viewers in total when it started. That's a lot of hype for a game especially considering they weren't showing any video or streaming audio even. Since the majority of them are now locked out, the number has dwindled down to a few hundred. Many of those viewers who weren't even playing beta take away from the experience that it's broken and not getting fixed before EA.

I'm not playing the beta, but I have no problem calling this testing phase a failure; if nothing else, for the fact that they squashed their hype Smiley: frown


Edited, Aug 18th 2013 11:03pm by FilthMcNasty
____________________________
Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#98 Aug 18 2013 at 9:43 PM Rating: Good
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4,775 posts
Dallie wrote:

I'm not stating that extended maintenance wouldn't be bad as well, but for the lesser of two evils, keeping launch on time is more important. While a great deal of players are having the issue, it amounts to about 15-20% based on the last forum post count vs. beta testers concurrently playing. The majority are in and playing just fine.

I restate, it's the better of the two options. Keeping the majority in, and playing, and content is the smarter move overall. Otherwise, we're right back where we started with 1.0 having a handful of servers and players due to everyone screaming they failed yet again, not just the percentage impacted at this moment. All this being said, it does need to be fixed now, without question.


That's not what will happen though. If the game launches and SE still can't fix this problem for everybody, they'll have no choice to do emergency maintenance. This means that nobody will be playing anyway, not just the 20% locked out now. Yoshi promised FFXIV would launch when ready. It's not ready yet based on what we see here. I wasn't doing any instance or anything, but I was d/c and now can't get back in for almost 24hr now. This is a huge problem and for you to brush it off thinking it's not important is a slap in the face to everyone who can't get in right now.

You're wrong, all the way. SE rushed out 1.0 to appease the board members of SE hoping to beat out the newest WoW expansion. It all went down hill with that terrible launch. The best way to show their customers that SE gives a **** about their product is to hold it back if not ready.

I happen to be a network engineer and I know what's wrong and that it can't be fixed without maintenance. By fixed, I mean the problem is fixed, not a band-aid. If SE is able to install a larger network during the off days prior to early access, it's possible they can fix FFXIV in time. I'm not sure what they have in terms of resources in Montreal though. The cross server connectivity is only making it worse.
#100 Aug 18 2013 at 9:54 PM Rating: Good
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6,357 posts
HonkeyKong29 wrote:

Wow.... people like u need to chill the **** out..... its a video game.... and its a freaking beta......which means its a test and things go wrong..... save ur crying for the EA.... if a 3102 occurs during that.... then u have an argument since u paid for it.... otherwise... take a pill


The problem is this is more of a soft launch than a beta.
#101 Aug 18 2013 at 9:57 PM Rating: Decent
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826 posts
Obviously nothing I say will change your mind, so I'm going to stop trying. I'm not wrong, you just choose to see it that way and are unwilling to concede there's more than one way to view the situation. I already stated I didn't disagree it was a problem, and needed to be fixed, but the better choice was to push through. You also chose to only see the sections of my post that suited your point of view, again, I stated that it is a troublesome issue. 1.0 launch was a myriad of bad design and implementation choices, this is one major problem that results in thousands of players experiencing a problem because of its specific nature.

Edited, Aug 18th 2013 9:02pm by Dallie
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