I'm not stating that extended maintenance wouldn't be bad as well, but for the lesser of two evils, keeping launch on time is more important. While a great deal of players are having the issue, it amounts to about 15-20% based on the last forum post count vs. beta testers concurrently playing. The majority are in and playing just fine.
I restate, it's the better of the two options. Keeping the majority in, and playing, and content is the smarter move overall. Otherwise, we're right back where we started with 1.0 having a handful of servers and players due to everyone screaming they failed yet again, not just the percentage impacted at this moment. All this being said, it does need to be fixed now, without question.
That's not what will happen though. If the game launches and SE still can't fix this problem for everybody, they'll have no choice to do emergency maintenance. This means that nobody will be playing anyway, not just the 20% locked out now. Yoshi promised FFXIV would launch when ready. It's not ready yet based on what we see here. I wasn't doing any instance or anything, but I was d/c and now can't get back in for almost 24hr now. This is a huge problem and for you to brush it off thinking it's not important is a slap in the face to everyone who can't get in right now.
You're wrong, all the way. SE rushed out 1.0 to appease the board members of SE hoping to beat out the newest WoW expansion. It all went down hill with that terrible launch. The best way to show their customers that SE gives a **** about their product is to hold it back if not ready.
I happen to be a network engineer and I know what's wrong and that it can't be fixed without maintenance. By fixed, I mean the problem is fixed, not a band-aid. If SE is able to install a larger network during the off days prior to early access, it's possible they can fix FFXIV in time. I'm not sure what they have in terms of resources in Montreal though. The cross server connectivity is only making it worse.