if theres no ah at launch i have a feeling the game will flop. Mainly because no one wants to play a game where they use lvl 1 gear the entire time.
ffxi was so simple. to level crafting you needed to start with crystals (eassy to get) and basic mats from the SIMPLE surrounding areas. this game has like 100 diff items coming from each initial area. its a bit rediculous.
I think SE actually thinks that some people will like -only- be crafters and not really level a job....
Heres the problem. this is open beta. theres less than 20 days to release. And we know for a face SE sucks at game-economies. FF-11's economy was a HUGE disaster. After exploits in the npc pricing system led to a town of 300+ botters 24/7 resulting in a HUGE gil increase, they failed to drain the economy of all that excess gil. And what did that lead to? Hoarding by CGFs + gil sellers. And what did that lead to? Mass inflation and the collapse of FFXI's economy for 2-3 years. And by mass inflation i mean an axe that was 200k when up to 10mil+
Economies are COMPLICATED. Betas are the perfect time to test them for exploits or problems. If SE just launches an entire trade system without testing it there will probably be serious problems that will make the game annoying to play at times.
Love when people don't know what they're talking about. First off, XI didn't have an active AH at launch. Second, shards were plentiful in the last closed beta section; as per my own first hand experience. I doubt their drop rate was just randomly nerfed. Materials are hard to find currently, but what the **** do you expect from a game that just started? There's no supply yet.
XI's economy was a huge disaster? lolwut. Did you even play the game or did you just hope on in 2006 and quit in 2007? There amount of exploits in npc pricing during 7+ years of game time can be counted on one hand. Cherry Pies(?), that Tavnazian npc. Do you know where the gil increase game from? It wasn't from playings botting nonstop. It was from a ******** of rmt that SE failed to ban because they were still getting paid. Those people that had multiple accounts and characters running in parallel, abusing things that normal people wouldn't even think of abusing. It had nothing to do with the economy being badly planned. Mass inflation is only a bad thing when everything doesn't scale accordingly, and it most definitely did. Economic collapse for 2-3 years? I'm almost positive you didn't even play the game. The only
thing that collapsed, were the in-game wallets of the people who kept their money in stocks(gear) when SE was removing a ******** of gil from the game by finally banning people involved in rmt.
Supply and Demand works perfectly fine, and without an auction house the economy will function properly. After an update or two the AH will be implemented and it will become easier to follow the economy. It's like nobody here knows how an economy actually works. All I hear is "WAAAH THERE"S NO SUPPLY" or "WAAAH I CAN"T FOLLOW THE ECONOMY". At the start of a game, the only people who can follow the economy properly are those who are doing it like their job, like they're merchants. After those core people establish the base of an economy it will become more friendly and everyone will be able to take part in it easily.