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#102 Sep 04 2010 at 3:16 AM Rating: Good
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How long ago was alpha?? 2 1/2 months?? Honestly, this game has gotten cleaner and cleaner from A-Z every 2 weeks since the first tests. All bias aside, the open beta is running as smooth, for me, as I could have ever imagined. I could write an essay about the silky smooth 'door openings' and little things such as that, which are happening on a free test. Its the little things that reassure me that there was a great deal of pride put into this game. Along with the bad, trust me, I can recite the good things yard by yard
#103 Sep 04 2010 at 3:27 AM Rating: Good
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KingRaul wrote:
How long ago was alpha?? 2 1/2 months?? Honestly, this game has gotten cleaner and cleaner from A-Z every 2 weeks since the first tests. All bias aside, the open beta is running as smooth, for me, as I could have ever imagined. I could write an essay about the silky smooth 'door openings' and little things such as that, which are happening on a free test. Its the little things that reassure me that there was a great deal of pride put into this game. Along with the bad, trust me, I can recite the good things yard by yard


Thats kind of my point. Alpha wasn't that long ago. The beta time frame for this game is very compressed. Remember when they announced that beta would be delayed and noone was surprised, but then they announced that even with the delay the release date would stay the same? Most people I knew were extremely surprised. I don't think anyone really thought 14 would release on time for any platform. They were already working on a tight schedule, and then they pushed beta back but kept the release date. That results in either working at a break neck pace or releasing unfinished work. I don't doubt that they are killing themselves trying to get the bugs worked out, but I think they piled their plate a little too high.
#104 Sep 04 2010 at 3:44 AM Rating: Decent
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All of that said, I firmly believe the game will be ready for launch in 2 weeks. 2 days ago the forums were a blast with complaints about how god awful the log-in issues were. Now its not the log in issues but whether or not the mob difficulty is proper... Considering people of rank 2 are getting +2 drops, I think its safe to say that we are indeed not in Kansas anymore. Be honest, do you think a +2 drop will be indicative of the overall game come release for that level? If it IS a final addition, do you not think there will be major tweaks to monster levels and or a complete different playstyle of which we XI vets aren't accustomed to?

We've got a pretty slick customization on our characters. Pretty sure SE has that 10 fold to tweak looooots of in game additions.
#105 Sep 04 2010 at 3:59 AM Rating: Good
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KingRaul wrote:
All of that said, I firmly believe the game will be ready for launch in 2 weeks. 2 days ago the forums were a blast with complaints about how god awful the log-in issues were. Now its not the log in issues but whether or not the mob difficulty is proper... Considering people of rank 2 are getting +2 drops, I think its safe to say that we are indeed not in Kansas anymore. Be honest, do you think a +2 drop will be indicative of the overall game come release for that level? If it IS a final addition, do you not think there will be major tweaks to monster levels and or a complete different playstyle of which we XI vets aren't accustomed to?

We've got a pretty slick customization on our characters. Pretty sure SE has that 10 fold to tweak looooots of in game additions.


The majority of the complaints I see, and the ones I have myself have nothing to do with mob difficulty or loot tables. The complaints are about basic functionality and intuitiveness of the game. You can't have a good game without a solid foundation of good responsive controls, and an intuitive interface. Both of those aspects are lacking in this game. If this was phase I of closed beta it would be one thing. But this is Open beta weeks before launch. We should be debating about difficulty of mobs and or types of drops at this point, but we aren't. We are debating clunky controls and a laggy interface. The hope is that SE worries about the controls and interface now, and tweaks mobs and exp gain later. I love feeling immersed in a game, but when you have to battle through lag and poorly implemented controls it is hard to just enjoy the game for what it is.
#106 Sep 04 2010 at 4:12 AM Rating: Good
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Seriously though, the Known issues forum on the beta site has addressed the control issues as being a problem for at least a month and a half now. They fixed the mouse camera control issue in about a week. It was horrendous. Now its pretty dang good really. I know hardware mouse is a problem but theyve got arrow key camera control specifically stated as being fixed. So its pretty apparent that we will be able to drink our cokes with our left hands, and control the char with the right only. I, myself, am really glad that they will keep that the same. As much as WoWs mouse movement control was, I think the numpad is better. If i need to put my brew down every 10 mins to idle chat, it really doesnt bother me in the slightest.
#107 Sep 04 2010 at 5:14 AM Rating: Good
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KingRaul wrote:
Seriously though, the Known issues forum on the beta site has addressed the control issues as being a problem for at least a month and a half now. They fixed the mouse camera control issue in about a week. It was horrendous. Now its pretty dang good really. I know hardware mouse is a problem but theyve got arrow key camera control specifically stated as being fixed. So its pretty apparent that we will be able to drink our cokes with our left hands, and control the char with the right only. I, myself, am really glad that they will keep that the same. As much as WoWs mouse movement control was, I think the numpad is better. If i need to put my brew down every 10 mins to idle chat, it really doesnt bother me in the slightest.


It's not lag and it's not lack of a mouse, it's that even with keyboard or a gamepad the entire method of interacting with the game is terrible.

I play FFXI, and I like the gamepad. FFXI got the keyboard and gamepad controls right. I can't see how they could have screwed this up so badly because it's not as if this is the first gamepad-centric MMO they have made.


After playing FFXIV I have stopped worrying about the future of FFXI. FFXI is going to be just fine if this is what FFXIV is like when it ships.



Edited, Sep 4th 2010 8:30am by Lobivopis
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Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#108 Sep 04 2010 at 5:23 AM Rating: Decent
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KingRaul wrote:
They fixed the mouse camera control issue in about a week. It was horrendous. Now its pretty dang good really. I know hardware mouse is a problem but theyve got arrow key camera control specifically stated as being fixed.


So long as the camera pitch has a limited range it is not "fixed"

Seriously, walking up to a ledge and not being able to look over because of limited range camera pitch makes me /rageface.

Not being able to zoom into an extreme closeup on my character without changing the zoom settings in configuration is also highly annoying. I don't even know why that setting exists. Just extend the camera zoom range and get rid of that stupid slider. There is no need for it at all.

Edited, Sep 4th 2010 8:28am by Lobivopis
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Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#109 Sep 04 2010 at 5:48 AM Rating: Decent
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I haven't checked out any news coming out of the FFXIV community in awhile but this particular topic is really interesting. I'm not playing in the beta right now and don't plan to but I have friends that are and I've seen how it works out first hand. So since the subject of this thread is about negative comments I wanted just wanted to talk about one negative thing I've heard. The Grind.

Side note: Mikhalia probably wrote the best post on the second page of this thread. Pretty much summed up my feelings towards this game.



1. Grind
Some one on that first page, Nick, I believe said this game was a "grind fest" at this point. Others have commented on the grind aspect as well. Let's be completely honest with ourselves right now. Final Fantasy games are all grind fests. I've only played FF7-12 along with some hand-held versions but Square-Enix sure as heck does not give you EXP from anything BUT monsters. Now implement that into the MMMORPG genre. Some people may not like that, I'm one of them. Though I am hopeful that the EXP needed to level-up doesn't get drastically high where it takes 2 or more hours to gain 1 level. I have played SE's first swing at an online RPG and FF11's EXP curve was pretty killer. No one should really enjoy 2 hour+, monster genocide, weapon skill spamming, robotic, grind. No way. If you are a person that does like to repeat the same gameplay mechanics (killing waves of monsters for hours in the same area of the game, spamming skills over and over) for extensive periods of time then I salute you! I don't know how you do it. But that's amazing. Back on point, I hope there isn't much grind in this game. I really feel like SE should find some way to let players gain EXP outside of the usual monster slaying, there's got to be a way. There should be variety. Options. In my honest opinion I think that EXP rewards from quest would be a really nice addition to the game. I'm not saying "spoon feed me" it's not like that. I'm all for a challenge but when it literally becomes tiresome to do something in a game you know something is wrong. I think that the grinding is such a negative thing because grinding is the only real way to "PROGRESS" through the game world. If you're a low level player, you won't be able to do certain things like fight a tough monster for valuable loot or complete a story mission unless you LEVEL UP. And when the only way to LEVEL UP is to kill things and LOTS of things, personally that gets boring. Maybe they can create a more exciting combat system or something, which is another thing that bothers me. There's this strange stickiness between monsters and the player. It was apparent in FF11 too. Even if the monster isn't facing my character, or a couple of feet away it can still physically hit me. That's just weird. I wouldn't mind grinding through a bunch of monsters if the combat was really exciting. For example if I played as a Gladiator I want to be dodging left and right, and maneuvering and have those moves actually mean something. It's a small thing, but it really adds to the excitement I think. Zelda combat? And don't tell me "if you don't like it, get out" because like others, I am a fan of the developers and the game. I'm just voicing my opinions on how they may improve it for people who dislike the grind mentality.

Also I never played WoW.
#110 Sep 04 2010 at 6:48 AM Rating: Good
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I know you didn't write this Yll but sometimes I wonder if people know the difference..

Quote:
Zelda combat?


Zelda = action adventure, there isn't even RPG elements in it other than that you can equip a sword and shield.
FFXIV = RPG

I think the difference in opinion comes from 1 important thing and that is what, culturally, people are used to. In recent times, more so than before, the RPG market hit its stride state side and more and more NA devs starting making RPGs. The thing is, however, that their RPGs developed their own identity which to a large degree is different than Asian RPGs; so much so that nowadays people talk about the two as if they aren't even the same genres (WRPGs, JRPGs). This leads to a division in the fan base and varying opinions left and right. I LOVE Final Fantasy games but for the life of me I can't play JRPGs...at the same time, I'm very picky about my American RPGs because I absolutely hated Oblivion (for example) and I hated Dragon Age but I loved Mass Effect.

If we sit back and think about Final Fantasy in general and Mass Effect, the difference are so glaringly obvious. **** Mass Effect is more of an action oriented game, more of a shooter even but its labeled as an RPG yet everything from head to toe about the two games differs. If we even try and look at Dragon Age and Final Fantasy, the only thing they really have in common is that you can level up and equip your characters with armor, but the core mechanics of both RPG games are completely different.

I definitely wanna see FFXIV succeed and I think it will surprise many people, the game has a lot going for it, but its definitely an aquired taste just like ANYTHING else in the gaming world. I'm not gonna sit here and try and convince a WoW fan to play FFXIV because 9 times out of 10 I will get a sour pickle with nothing but bad things to say about the game, for the same reasons I would never play WoW myself. Why do we even have these stupid arguments to begin with? if you don't enjoy the game, either give it time and see how it turns out a couple months down the road or don't play it and go play something else - if you do enjoy the game then see you on the 22nd and you better party with me! :D :P

EDIT: I would rather a little diversity in my games. If we look at the FPS genre, while I enjoy it, its been the same exact thing from game to game for the last decade....I hope Final Fantasy keeps its own identity and keep changing from one game to another.

Edited, Sep 4th 2010 8:48am by SolidMack

Edited, Sep 4th 2010 8:49am by SolidMack

Edited, Sep 4th 2010 8:52am by SolidMack
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#111 Sep 04 2010 at 7:56 AM Rating: Good
Edited by bsphil
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SolidMack wrote:
I definitely wanna see FFXIV succeed and I think it will surprise many people
I'd be shocked if it was better by release, to the point where it'd make me want to play the game. I'm really hoping that they're holding out a lot in the beta and come release day everyone will be surprised to see how much there is to do suddenly.

I have strong doubts. That's why I canceled my preorder. Maybe 6 months down the road they'll have the game adjusted and fixed to a point where it's a lot more fun to play. I still am rooting for its success. I want it to be fun and enthralling. I wish I wanted to play the game. From what I've seen so far, they just don't have it yet.



Edited, Sep 4th 2010 8:57am by bsphil
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#112 Sep 04 2010 at 9:10 AM Rating: Default
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Ok this blame on beta and nitpicking people is getting really really old.. Are you that naive? People are not complaining about the dam bugs.. they are complaining because the game is simply out right boring and unintuitive.. Let's go ahead and list it .. So it will actually go through your skull..

I play in Limsa ... Honestly every other starter town sucks.. and are way too small..
1. Dodo birds why in the **** is it spawning near noob areas .. where not a single solo person can kill it? WHY? WHY?
2. Why are all the good and easily kill-able mobs at low level.. extremely far away from the healing zone (i.e. aether crystal)?
3. Is it really that **** hard to implement a search system for npc.. or better yet Icons.. yes those icons that litter your very desktop.. why not implement them in to the game and save us the trouble of walking around forever looking for a single npc... I am going to go ahead and anticipate your response.. No I don't really care for discovery and exploration.. I just want stuff done.. and done right.. I am not a kind of person that enjoys and trial and miss session with looking for npc's..
4. Leveling... Let's just go ahead and call that a grind fest for now.. Seriously.. Guildleve doesn't award exp.. the crap? Also why does your main physical level go up faster than your class level.. I find that system utterly stupid.. not only is it redundantly hard to level physical level but it is twice as hard to level my class level.. After awhile I wonder why I even bother to level out 2 class..
5. There are simply NO quests that rewards exp.. Guildleves are a joke.. Main quests although exciting offers nothing to improve your character...

So I am just going to flat out and say it.. FINAL GRIND FEST XIV. Holy sh*t yes I know Grind exist in every game.. but other games make it at least bearable or make it very unnoticeable.. Guildwars made grinding to 20 a 1 hour deal.. WoW made it quests for everyone to level.. Aion tries to make quests but fails to give out interesting ones.. Silkroad online.. @#%^ that game..

Final Fantasy XIV on the other hand... WTF.. Guildleve offer absolute crap rewards.. Main quests offers money.. so am I suppose to kill crap all day or something? How exiciting.. NO!!


Here is a screen shot of my collectors edition receipt.. I deeply care about this game.. and wish I can enjoy it.. but it's flaw is simply unbearable... I play aion. I played Final fantasy XI .. I played WoW.. I have played guild wars.. I have played diablo 1, and 2.. but this is the first game ever that completely crushed my faith in its success...


Go back to WoW since you clearly love it so much. Half of your info is completely wrong and makes me wonder if you even TRIED to enjoy the game. I made physical level 14 and rank 8 marauder/r7 miner/r6 pug/etc in less than 2 days of play. If you can't handle a grind why the **** are you playing a FF game to begin with. Stop being a whiny emo ***** or gtfo.
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#113 Sep 04 2010 at 9:11 AM Rating: Good
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Eh, not to be nitpicky here but in most FF games, especially the post NES FF games, you never really HAVE to grind. You can usually get from the beginning of the games to the end without looking for fights and still be in decent shape to beat the final boss by the end. It's when you want to do the extra sidequests and such that grinding really comes into play, i.e. wanting to beat Emerald/Ruby in 7, get all the GFs in 8, etc, etc.

Now if you want a console RPG that basically requires grinding, just look at Dragon Quest, haha. Or even Star Ocean, especially Star Ocean 2 where if you accidentally do certain quests the final boss will level up to a point where he will be a challenge to a party of max level characters...and in that game max level is like 255!

I guess since we're making the distinction between JRPGs and Western RPGs now, I obviously am talking about JRPGs, haha. Especially since a lot of WRPGs take the emphasis off of leveling and put it onto the actual adventure, i.e. Oblivion's scaling enemies, Bioware RPGs giving you EXP for quests, dialogue choices, and all manner of things including offing enemies, etc, etc.
#114 Sep 04 2010 at 9:44 AM Rating: Decent
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The reaction is bad because SE just teased everybody too much. You build expectation for 1 year, you only can be disapointed when it comes out.
#115 Sep 04 2010 at 10:07 AM Rating: Decent
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bsphil wrote:
I'd be shocked if it was better by release, to the point where it'd make me want to play the game. I'm really hoping that they're holding out a lot in the beta and come release day everyone will be surprised to see how much there is to do suddenly.

I have strong doubts. That's why I canceled my preorder. Maybe 6 months down the road they'll have the game adjusted and fixed to a point where it's a lot more fun to play. I still am rooting for its success. I want it to be fun and enthralling. I wish I wanted to play the game. From what I've seen so far, they just don't have it yet.


I know this will get karma bombed, but I have to ask. What exactly do you not like? I really have a hard time understanding this from people who played ffxi. The game plays like a more exciting ffxi with better graphics and combat imo. Not to mention, the crafting system has to be one of the most unique and fun in any mmo out there, and there are enough classes to keep even the most DIE HARD players busy. So what exactly DON'T you like? I* really hope it isn't something like "UI lag" or "not enough mobs"...
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#116 Sep 04 2010 at 10:19 AM Rating: Good
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There is a grind feel to the leveling in this game. On top of it, because everything is overcamped, we have to contend with adventuring way out to explore so we can find things to kill. You get involved in some lag and you don't realize you should have hit heal 20 seconds ago and you return to a camp, only to take 7 more minutes to get back to your secluded area and find out that somebody else has discovered it.

I don't want to jump on the bandwagon of "this game sucks", but... This is open beta guys. I'm still going to receive my CE, regardless, but it's really down that road that matters. I'll get one month of free service and if it still lags and just doesn't seem all that fun I'll let my second month slide. It's as simple as that. You don't have to share my opinion of the game at all, but you have to realize this is way beyond just some mindless dips crashing the forums trolling.

Fighting doesn't feel right in this game. Maybe if you're not a casting class it's a lot simpler because you just sort of spam moves close to the mob. When you depend on reading on your HP/MP and can't even tell if your spell is going to fire even though you selected it and made sure it wasn't the AoE version... you're in trouble. You'll sit there for 10 seconds going, "well it looks like the animation started up, the stamina bar says... Oh crap I'm dead".
#117 Sep 04 2010 at 10:20 AM Rating: Good
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I always just thought of this game along with FFXI, as being to sophisticated for most people. The majority of mmo gamers like things to be handed to them at lv1 and have everything point you in the right direction. Final fantasy is all about exploration and adventure.. Yesterday i spent at least 3-4 hours straight just walking through the higher level zones.
I even met up with a few random people and we had an exploring party =) We all agreed no other game has ever been fun to just walk around and stare at the amazing scenery. And on top of everything else FF games always have the best music. Thanks Mr Uematsu! In short.. This game will do just fine on release, and all the wow fans and little kids who can't handle the challenge of this game will stay away.
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#118 Sep 04 2010 at 10:22 AM Rating: Decent
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I* really hope it isn't something like "UI lag" or "not enough mobs"...


This is exactly what people are complaining about. Some people, for the life of them, cannot see SE fixing UI lag and adjusting mob placement before release...most complaints are small, others are taste, nothing major.
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#119 Sep 04 2010 at 10:28 AM Rating: Good
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I like the game. I realize it is a beta, but it its current form it is better than other betas I've played. This is a good sign. The stability and framework in place now is fundamentally solid, meaning the content and tweaks to gameplay they will add later is going to polish this game up nicely. When an MMO is brand new, not all of the content and mechanics are going to be ready at launch, but if you have solid groundwork done, you can tell it's going to be a good game, if basic groundwork sucks, it's a game that won't last.

Graphics: Amazing

Gameplay: Fun, but shallow at the moment - more content to be released. We are in a beta. They aren't going to say "Here's the game!" and not update it. A major content update will occur at launch and occur a few months after launch, and we will continue to receive updates.

Leves: Improvements have been made with more improvements to follow.

UI/Crashes: UI is laggy with occasional crashes. They aren't done maximizing server power, this is what data from the stress testing is supposed to help them with. If you don't like the mouse, either buy a controller or wait till they optimize the system. If you can't wait and want to bash the game because of it, that's fine, but you aren't going to be instantly gratified I'm sorry. The game favors controller at the moment.

Retainer System/Economy: Not polished yet. There is no search feature. SE knows this. This is not something they are going to leave alone. Yes we are about 3 weeks away, and yes it might be like this at launch, but expect it to be fixed ASAP when the developers have more time to worry about designing a solution instead of keeping the servers up and fixing bugs. Should they have designed a solution earlier? Maybe, but we probably would have needed to wait 6 more months for launch. We are trying the game now and havung fun.

Surplus System: Hasn't bothered me one bit, but I don't spend all of my waking time on the game. I have Glad 10/Pug 7/Phys 12 in two days of play. 7 levels of my Gladiator I earned from questing and leves, 3 I grinded. All 7 levels of Pug I earned from grinding, but I could have easily done leves in other cities instead. Haven't seen one surplus message.

If you want to troll a forum, do it somewhere else.

Edited, Sep 4th 2010 12:33pm by Oenos
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#120 Sep 04 2010 at 10:40 AM Rating: Good
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My impressions after being in closed beta and trying out the open beta is that they have an idea here that has a lot of potential, but it's missing the mark.

The biggest issue for me since a few months back has always been the lack of content.

Unlike many MMO players, I actually read the quest descriptions when I'm playing a MMO. I talk to NPC's, and read whatever ingame lore I can.

While I don't roleplay, I generally do think of how my character fits into the game lore, how their life would be in that world. When given the opportunity to write character biographies (like City of Heroes/Villains) I'll try to fit that character into the pre-existing storylines, and I'll tie all my alts together somehow.

With FFXIV I'm just not feeling that. One of my beefs with FFXI was that the storyline missions were too spread out at times, that there weren't enough. When I first heard of a Final Fantasy MMO (FFXI's announcement) I was expecting something that took you through a FF story comparable to what you'd get in any other FF game, except in a world filled with actual people. That wasn't really what we got. There was a story there, but it took a back seat to the grinding, and due to that it felt as though you were disconnected from it.

FFXIV is shaping up to be similar. They've got an interesting huge world here, but it's empty. The storyline quests are again split up so that it can take you days before being able to continue to the next stage. Between that time you're given 8 rather short kill quests on a 48 hour cooldown. The leves really don't do much to push forward lore or atmosphere, they're pretty much standard "this monster is plaguing this area, go kill it". Beyond that you are expected to grind.

That's just not enough content for me, and I don't think it's enough content for the standard MMO player these days. If they release the game without filling out that content gap I cannot see myself keeping my pre-order. There's just not enough offered.

However, I want to end by saying that if they do fix that lack of content, and if they fix some of the other areas that need attention (UI, crafting, etc), then at that time I think this would be a lot of fun to get into. Just not in it's current form. Not for me, anyway.
#121 Sep 04 2010 at 12:21 PM Rating: Default
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I could be somewhat off base here, but does anyone else think the video specs are a bit high? I am running a 3 ghz dual core system with 6 ghz memory Geforce 9600 gtx card. Obviously older tech but more than adequate for any mmo I play. So SE goes from a game that will run on my netbook to something that would require a $200+ video card plus perhaps a new PS. Either that or enduring an intolerable lag
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#122 Sep 04 2010 at 12:23 PM Rating: Decent
Edited by bsphil
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Addyyuna wrote:
I could be somewhat off base here, but does anyone else think the video specs are a bit high? I am running a 3 ghz dual core system with 6 ghz memory Geforce 9600 gtx card. Obviously older tech but more than adequate for any mmo I play. So SE goes from a game that will run on my netbook to something that would require a $200+ video card plus perhaps a new PS. Either that or enduring an intolerable lag
The game has ridiculously high requirements because it's poorly coded. Other games of similar graphical quality (or better) don't have requirements as high as FFXIV. Unfortunately, I don't see SE ever fixing that. For any PC game they ever make.
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#123 Sep 04 2010 at 12:30 PM Rating: Decent
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One thing we all have to remember is that this is a beta. Come release there will be more areas, more things to do. They're not going to give us the game in a beta just for a stress test, they're giving us a taste of what we are going to experience and with any MMO it starts off slow, doing meager things to build up to when you can do something very exciting and large scale. I'm not saying that I think it's perfect the way it is, because it's not. But If you're not going to have an open mind about something that they're in the process of building anyways, then don't play beta. Just wait until the release and then make your decision.
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#124 Sep 04 2010 at 1:26 PM Rating: Good
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This game will get a lot of bad press from anything else mmo related for at least awhile. Why? It isn't a WoW clone. Everyone expects those, everyone wants the easy game, the linear level system, Point A to Point B, the fast attacks button mash cooldowns. This isn't that. This game is NOT aimed at the masses, so the masses will complain, I for one, am glad to finally get another mmo that's aimed in my direction and not the "usual" a lot of people are going to post about how they don't like it, or its bad because x or there's not enough quests, battle is slow, wheres my auto attack. Its not that kind of game and never will be, was never meant to be, was never made out to be.

TLDR: This game is NOT made for the mainstream audience, them being the the largest audience will complain because its not suited to them and it will be loud.


This is not true.

SE stated that they wanted a FFXI like game but more casual friendly, they back it up while implementing their fatigue system - to let casuals benefit from the slower progression of everyone else.

I for myself would be happy if it was casual unfriendly like FFXI was - but in my opinion its FFXI-Player unfriendly and wont benefit anyone :D Sorry.

So far... Final Fantasy XIV is a piece of software trash! Not because of some bugs oder d/c's - its because the system itself is crap. Crafting, fishing, mining, guildleve and what not...holy ****, all of this stuff is extremly complicated, very expensive in a timely matter and unintuitive. Thats the truth! I dont want it easy but i dont want it this way either.

I rather stay in FFXI for another 5 years.
#125 Sep 04 2010 at 1:29 PM Rating: Default
9 posts
doublepost - sorry

Edited, Sep 4th 2010 3:30pm by Gonubonu
#126 Sep 04 2010 at 1:40 PM Rating: Decent
11 posts
Quote:

This game will get a lot of bad press from anything else mmo related for at least awhile. Why? It isn't a WoW clone. Everyone expects those, everyone wants the easy game, the linear level system, Point A to Point B, the fast attacks button mash cooldowns. This isn't that. This game is NOT aimed at the masses, so the masses will complain, I for one, am glad to finally get another mmo that's aimed in my direction and not the "usual" a lot of people are going to post about how they don't like it, or its bad because x or there's not enough quests, battle is slow, wheres my auto attack. Its not that kind of game and never will be, was never meant to be, was never made out to be.


Seen these posts countless times on MMOs that are destined for mediocrity.

1. No MMO is difficult. End of. They -all- revolve around time investment. I don't see how this is an argument.
2. The fast attack button mash cooldowns? That typically makes a game feel more fun to most people. In this game you get the slow multiple button mash cooldown. Target monster, mash button, mash enter to execute skill, repeat. I fail to see this one.
3. No linear level system? Good god, if anything FFXIV is a mammoth step back in the MMO industry to linearity. Literally your options for levelling are generic (and in short supply) quests and killing monsters. If that ain't linear.. well heh.

Sorry but I hate the game. Flame away if you wish. I'm just posting my last few thoughts on the forum before I disappear. SE told us it was going to be a revolutionary game with fully fledged quests, classes and superior graphics. What we got was an archaic game from the 90s, no real quests to speak of, poor homogenized or excuses for classes (sorry but crafting is not a full class) and above average graphics optimized only for computers from the year 2090.

Will this game fail? Nah probably not. Is it a masterpiece that will attract the masses? Eh, nope. Anyone who isn't an endless FF fan with decent taste in games for wanting quality content will steer clear of this one past the free month. Sure it will have subscribers, but hey, the original Everquest still has subscribers and that game is woeful compared to anything else these days in my opinion. To each his own basically.

I say good luck to the people who choose to play. If poorly designed interfaces, quests, battle systems, maps, optimisation and classes, with heavy monster grind to level up and some thrown in storyline quests is your bag, more power to you.
#127 Sep 04 2010 at 1:44 PM Rating: Good
*****
11,539 posts
supernickx wrote:
2. The fast attack button mash cooldowns? That typically makes a game feel more fun to most people. In this game you get the slow multiple button mash cooldown. Target monster, mash button, mash enter to execute skill, repeat. I fail to see this one.


Speaking on my own behalf, I think FFXIV's combat is still kinda fast for me. I preferred XI's combat speed. If I wanted a twitchy button masher, I'd play a fighter or an FPS. I'll live, I suppose, but I'd rather not see XIV get -more- button mashy than it already is.
____________________________
[ffxisig]55836[/ffxisig]

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Mikhalia: only 5% or less of my posts are utter crap.
Tyapex: 393 posts of utter crap...
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#128 Sep 04 2010 at 1:54 PM Rating: Decent
12 posts
I've been playing here and there since the alpha and I think the game is pretty impressive. It's not a wow clone, so if you are looking for a game to hold your hand the whole way you are going to be disappointed.
#129 Sep 04 2010 at 2:27 PM Rating: Decent
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305 posts
Quote:
I've been playing here and there since the alpha and I think the game is pretty impressive. It's not a wow clone, so if you are looking for a game to hold your hand the whole way you are going to be disappointed.


What is impressive about the game to you? Honest question.
____________________________


#130 Sep 04 2010 at 6:12 PM Rating: Good
Thief's Knife
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15,053 posts
bsphil wrote:
The game has ridiculously high requirements because it's poorly coded. Other games of similar graphical quality (or better) don't have requirements as high as FFXIV. Unfortunately, I don't see SE ever fixing that. For any PC game they ever make.


Actually it's more of a symptom of SE wanting a common core code base that they can modify and then compile for all of their platform versions. The only optimizations that they can do if they want to program the game that way is in the rendering back end for each version (although using DirectX 10 for the PC version would probably help things a lot)


Actually I'd say that the biggest problem was that they went really, REALLY overboard with the polygon density on the character models. Especially putting way more polygons in the hands than they should have.

The models look great but polygon density is way too high for a game where you're going to have hundreds of characters on screen at once.



Edited, Sep 4th 2010 9:18pm by Lobivopis
____________________________
Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#131 Sep 04 2010 at 6:25 PM Rating: Good
***
1,021 posts
BartelX wrote:
bsphil wrote:
I'd be shocked if it was better by release, to the point where it'd make me want to play the game. I'm really hoping that they're holding out a lot in the beta and come release day everyone will be surprised to see how much there is to do suddenly.

I have strong doubts. That's why I canceled my preorder. Maybe 6 months down the road they'll have the game adjusted and fixed to a point where it's a lot more fun to play. I still am rooting for its success. I want it to be fun and enthralling. I wish I wanted to play the game. From what I've seen so far, they just don't have it yet.


I know this will get karma bombed, but I have to ask. What exactly do you not like? I really have a hard time understanding this from people who played ffxi. The game plays like a more exciting ffxi with better graphics and combat imo. Not to mention, the crafting system has to be one of the most unique and fun in any mmo out there, and there are enough classes to keep even the most DIE HARD players busy. So what exactly DON'T you like? I* really hope it isn't something like "UI lag" or "not enough mobs"...


I'll try to explain if I can. First, a little background. I've been playing FFXI for about 6-7 years now. Obviously, I've enjoyed FFXI a great deal or I wouldn't have played so long or be still subscribing to it. I tried WoW for about a month since some friends were playing and I couldn't stand it. I don't like to pre-order anything. I'm undecided about playing the game, but heavily leaning towards not playing at this point. I've had limited play time in FF14 because their update process is very slow and they keep shutting down a beta phase just as I'm about to be playing it more. I got up to around class level 7-8 or so. I haven't had a chance to try crafting yet. I made it part way through Treasures of the Main before getting too bored with it to bother to continue.

My main complaints (that either aren't easy to fix or aren't likely to be fixed by launch imo):
- It just doesn't feel very innovative to me. I was hoping for more of a leap forward. Progress seems to be mostly from killing mobs over and over again. The guildleves seem like really lame quests that basically boil down to kill # of <insert mob name here> and there are so few on such a long timer that I don't feel like they add much to the game. The mixing of class abilities is somewhat interesting, but I don't feel that it is that revolutionary. The positioning aspects to combat might be interesting, but with lots of lag, there isn't much hope of controlling or even really seeing the positioning. The battle regimens could be interesting, but it doesn't matter if no one parties up. I haven't had a chance to try them yet.
- SE said they wanted an extended beta so that players could have a greater influence in the direction of the game. IMO, they are not actually interested in feedback from the players at all. They have a particular idea of how they want the game and input from the players is just not important to them. This was one of the most frustrating things from FFXI as glaring flaws that could be easily fixed were either not addressed or addressed only after lingering for years.
- SE has been doing a poor job with FFXI lately adding truly terrible game mechanics (such as trial of the magians), drastically worsening customer support by requiring esoteric payment methods, and having lackluster add-ons (such A Crystaline Prophecy, A Moogle Kupo'detat, and A Shantatto Ascension).
- There is no particular reason to join a party and no one seems to be joining parties. The option to solo is nice, but the real attraction of an MMO to me is getting to play with different people that bring different play styles to bear. The main source of variety in FFXI was the people and jobs you had in your party. Without a party, it is all very repetitive. The party search functionality seems a bit clunky.
- The difficulty scaling is way off. I couldn't find anything that wasn't either a super easy kill or a guaranteed death. I want some challenge with a possibility of either victory or defeat. Rewards don't seem to scale with difficulty, so the most efficient method seems to be killing weak, boring stuff.
- Mages seems very unbalanced compared to melee. I tend to like playing mage classes and the lack of any way to restore MP except via aethyryte (at least at low level) crippled them into nothing more than a spirit dart (or equivalent) spammer. Advancement also seems slower for mages. I tried playing some melee classes after struggling with the mage classes for a while and it was like night and day. The melee jobs just cruised through mobs like a hot knife through butter and could basically full heal with just a few seconds in passive mode.

Add that on top of the stuff they could potentially fix easier and I'm having a hard time getting excited about this game. Which is too bad, since I was really looking forward to it before.
#132 Sep 04 2010 at 8:30 PM Rating: Good
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45 posts
Pretty much everything the poster above me said...

I don't know about most of you but those that have played FF11 probably are most concerned with the direction FF14 is heading. The customer service/support from SE in FF11 was horrible. It took about 4-5 years of frequent player complaint just to add an "auto-sort" function to inventory. I really believe, though I don't want to, that the devs of 11 and 14 just don't care too much about player feedback. Yeah they are running a beta, but in the end, there are just a lot of strange things going on right now that doesn't make much sense.

It's getting really close to the retail release and let's say we flash forward to release date and FFIV is still ridden with bugs, crashes and overall lag. No longer will we be able to say "it's just beta." Will you still defend this game and recommend it to others and say "yeah this game is great!" Will you still be able to do that?

Edited, Sep 4th 2010 10:32pm by Yll
#133 Sep 05 2010 at 8:56 AM Rating: Good
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437 posts
The lag right now is really hard to deal with as if you do get lag while fighting a mob you are essentially dead since the server won't attack for you. It really hurts in Gridania where the fungi are way strong for the level leves you have to kill them on.

I enjoy the game. I really do, it's frustrating at times, but I think those frustrating points will clear up eventually, or at least I hope they do. My real complaint right now is crafting. I love crafting and perhaps I am gone astray and someone can put me back on the right path, but... WTF?

I start off adventuring and I get 4-5 guildleves at a time for my 48 hour period. I can get several levels off them which helps on grinding the other mobs.

I decide to make a crafter(weaver) from the start... I have to fight a battle with throw stone? Seriously? Sure, the NPCs kill the mobs for me eventually but... um... yeah... Next I go to get a few guildleves to lvl crafting... I find 1. Only one. From finishing it I barely get any money and a whopping 3 moko grasses which I can't even turn into threads because the fail rate is so high. Then... what do I do now? I can't buy any more grass, it's too expensive. I went out gathering and all I get is straw.

Something seems very wrong with that picture. I've popped around various areas, and yeah I have only really focused on weaving as I want to make myself some armor and I prefer mages. I have found:

Uldah- the little squirrel things drop Moko Grass quite often... but nothing drops lightning crystals to synth with...
L.L.- Rams drop lightning crystals... but there is no Moko Grass in sight.
Gridania- They have the squirrel things, I noticed lightning crystals drop from bees during a guildleve, but I am not sure if those bees are a static or guildleve only spawn...

Anyone else doing weaving that can perhaps show me what I am doing wrong or where I need to go?
____________________________
行く河の流れは絶えずしてしかも元の水にあらず。よどみに浮かぶ泡沫はかつ消えかつ結びて久しくとどまりたる例なし世の中にある人と住みかも全くのごとき。 -方丈記
#134 Sep 05 2010 at 9:05 AM Rating: Good
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437 posts
In response to the no-one grouping up posts:

I have grouped up a couple of times. Once with some NAs and a few times with JP players. Things I have noticed that kind of distract from grouping if you DO try:

1) Skill ups seem to lag quite severely. You can see yourself getting skill ups, but sometimes it doesn't actually register till much later.

2) You don't actually see how much physical XP you are getting each fight. It almost creates the illusion that you are not gaining any when, in fact, the XP can actually be pretty good.

3) Nearly essential party skills, such as taunt, are actually pretty high at lvl 10 *class level*. These abilities were received around lvl 5 in FFXI and that didn't take long at all to reach. lvl 10 here without guildleves can take you quite a while to get to.

4) People are used to GPS. The current maps in FFXIV have no form of GPS even for party member locations so it's distracting for some to actually FIND your party if you die, get split up, lag out, crash, or even just get invited and have to go look for them.
____________________________
行く河の流れは絶えずしてしかも元の水にあらず。よどみに浮かぶ泡沫はかつ消えかつ結びて久しくとどまりたる例なし世の中にある人と住みかも全くのごとき。 -方丈記
#135 Sep 05 2010 at 10:00 AM Rating: Good
**
265 posts
BartelX wrote:


Go back to WoW since you clearly love it so much.


Go away, please. You're far worse then anyone complaining about FFXIV. Such a stupid, stupid comment.
#136 Sep 07 2010 at 11:34 AM Rating: Good
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*
72 posts
So far I have very few complaints ( beta afterall ). Biggest complaints so far are the Keyboard interface and difficulty in updating game files.
____________________________



#137 Sep 07 2010 at 11:50 AM Rating: Decent
10 posts
Simool wrote:
XI was a grindfest...and I happened to love it. If want all you exp to come from quests(kill 10 of these/collect 10 of these)...then stick with WOW or a WOW clone. Go level toons to 80 in 15 days...wwooohooo real fun. Been there...done that.

This is FF...and I'm happy with the fact you don't get exp from quests...thats the way it should be. You want exp...grind it out. Earn it.


In other words, turn playing a GAME into WORK.

It sounds to me like you don't want to play a game, you want another job.

There's a reason FFXIV is the only mainstream MMO out there that forces you to grind to level. It's because grinding is an archaic MMO mechanic that almost every MMO did away with more than 5 years ago.

Grinding in single player rpgs like Final Fantasy is fine because you're ALWAYS getting storyline stuff in between and always seeing new and exciting places. That is not the same with FFXIV because it is an MMO and it is impossible to make an MMO as storyline driven as a single player rpg.

Let the people who want to grind grind, but give the rest of us at least SOME quests for XP. I don't even care if I need to grind half my levels but let the other half be via questing.
#138 Sep 07 2010 at 11:58 AM Rating: Good
10 posts
Guys, this has happened with a few notable games over the last couple years where there was a TON of negative comments about the game. It happened with Age of Conan. It happened with Warhammer Online. Those are probably the two most prominent. Now look at them. Barely anyone plays and they failed bitterly.

Be careful what you wish for, guys and gals. Those of you who refuse to criticize the game an feel everything is perfect may end up with a game on life support in 6 months.

The MMO crowd is VERY picky nowadays and you NEED the casual market to make your MMO a success. A few hundred thousand die hards is NOT a success any longer. Times have changed since FF11 when there were only a handful of MMOs out. There are now dozens and more to come. There are HUGE names coming like Guild Wars 2, Everquest 3, Star Wars the Old Republic and Blizzards next monster MMO.

People are much less likely to stay with an MMO that "needs work" because there is always something else around the corner. On top of that, if the REVIEWS come out bad (and having read some of the previews from sites like IGN and Gamespot, it is not promising) then you're REALLY in a pickle.

Fine, you want everything to be unintuitive and a grind with zero questing? Enjoy your, at the very best, niche MMO, and at the worst, server merging ghost town within one year.

MMOs have evolved. Those who want to stay in the past will NOT last. We said it about Age of Conan. We said it about Warhammer Online. Now look at them. I'll be back to say I told you so just like those.
#139 Sep 07 2010 at 12:01 PM Rating: Decent
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1,235 posts
Quote:
Ok this blame on beta and nitpicking people is getting really really old.. Are you that naive? People are not complaining about the dam bugs.. they are complaining because the game is simply out right boring and unintuitive.. Let's go ahead and list it .. So it will actually go through your skull..

I play in Limsa ... Honestly every other starter town sucks.. and are way too small..
1. Dodo birds why in the **** is it spawning near noob areas .. where not a single solo person can kill it? WHY? WHY?
2. Why are all the good and easily kill-able mobs at low level.. extremely far away from the healing zone (i.e. aether crystal)?
3. Is it really that **** hard to implement a search system for npc.. or better yet Icons.. yes those icons that litter your very desktop.. why not implement them in to the game and save us the trouble of walking around forever looking for a single npc... I am going to go ahead and anticipate your response.. No I don't really care for discovery and exploration.. I just want stuff done.. and done right.. I am not a kind of person that enjoys and trial and miss session with looking for npc's..
4. Leveling... Let's just go ahead and call that a grind fest for now.. Seriously.. Guildleve doesn't award exp.. the crap? Also why does your main physical level go up faster than your class level.. I find that system utterly stupid.. not only is it redundantly hard to level physical level but it is twice as hard to level my class level.. After awhile I wonder why I even bother to level out 2 class..
5. There are simply NO quests that rewards exp.. Guildleves are a joke.. Main quests although exciting offers nothing to improve your character...

So I am just going to flat out and say it.. FINAL GRIND FEST XIV. Holy sh*t yes I know Grind exist in every game.. but other games make it at least bearable or make it very unnoticeable.. Guildwars made grinding to 20 a 1 hour deal.. WoW made it quests for everyone to level.. Aion tries to make quests but fails to give out interesting ones.. Silkroad online.. @#%^ that game..

Final Fantasy XIV on the other hand... WTF.. Guildleve offer absolute crap rewards.. Main quests offers money.. so am I suppose to kill crap all day or something? How exiciting.. NO!!


Here is a screen shot of my collectors edition receipt.. I deeply care about this game.. and wish I can enjoy it.. but it's flaw is simply unbearable... I play aion. I played Final fantasy XI .. I played WoW.. I have played guild wars.. I have played diablo 1, and 2.. but this is the first game ever that completely crushed my faith in its success...

So you want to level from 1-20 in an hour, have a moogle lead you by the hand to every NPC you are looking for, have all the skills on your character progress at the same rate as your level, and have all your EXP and rewards given to you from quests...

They made that game already, see Mr. T for details about it, and quit yo jibba jabba, fool!



Edited, Sep 7th 2010 2:04pm by Restyoneck
____________________________


"Don't take it personally man, white knights would eat a can of **** if the label said SE on it. If anyone dared mention that it was not a good product, they'd just argue if someone can't appreciate the subtle nuances in the ****, they should just go back to eating lolrealfood, cuz the devs prolly know more about canning food than they do."
#140 Sep 07 2010 at 12:01 PM Rating: Good
18 posts
Negative comments all over the web are there for good reason. Despite what the die hard fanboys will argue until their death say, the game is not going to be great.

Sure its beta and the bugs can be excused thats not the real problem here. The problem is FFIV is fundamentally outdated by almost a decade. Playing the game is like timewarping back to 2001 and playing FFXI but even more flawed than that.

The UI is terribly designed with tons of lag, non intuitive menus, excessive hunting for ways to accomplish menial tasks. NO customizations and little to no help on how to use it.

You have very vague directions on where to go or what to do and when given tasks other than a brief mention of where to go your left in the dark. The only way to find people you need is to mindlessly run around for hours searching for a needle in a haystack and then hoping you remember where you found them.

Defenders of the game can and will slam everything Im saying and tell me to go play Wow because its for kiddies and caters to people like me but their blind love for the game will not help in the end.

I played FFXI for years and loved the game for what it was. BUT that game came out years ago and MMO's have evolved. Todays MMO in the American market is going to have to offer way more than FFXIV does to succeed. In my opinion I think FFXIV usability has regressed from FFXI not progressed.

Sad to say I most likely will be canceling my preorder.

Reviews for MMOs usually take a couple of months to come out but Im betting well see a few by early November and I would be very suprised if we see anything with a 7/10 or higher.

Edited, Sep 7th 2010 2:02pm by tennisfreak

Edited, Sep 7th 2010 2:03pm by tennisfreak
#141 Sep 07 2010 at 1:45 PM Rating: Good
I know this will be piling on but the game has a long way to go. Luckily SE has a bunch of money to nurse it along until its really ready for prime time. I am on the fence I really want to give this a go but I may not take it seriously until the initial wave is off and running.

For the record I am not a wow player not that its all that important but that seems to be a standard jab for some reason. I was looking forward to this game and I sort of still am but after my recent experiences it's just plainly not fun.

I played quite a bit this weekend and the over crowding is pretty annoying at this point. At one point after 20 minutes running around Lamisa looking for just one rat to kill so I can try to get used to the combat system, I just gave up. You can say what you want about immersion and hard mode but seriously 20 minutes to find one wharf rat to kill. What is fun or immersive about that?

The no hardware mouse thing I found that post here last night and tried it out and wow what a difference that made. I was really looking forward to giving it another go tonight with that change but I am now reading that they once again patched and its back to the drifting cursor frustration. Please tell me what was the design decision behind this? It is really frustrating little tiny buttons and a cursor with a mind of its own, that is neither fun immersive or even a solid game design decision at all. The UI in general is horribly designed but this design choice, made me want to smash my mouse at certain points, Anger is not fun, it is however immersive.

Bash my opinion and tell me not to play if you like. I feel that not expressing frustrations about the playability of a game I would like to see succeed is far worse than putting my opinion out there for scrutiny. I would put this on their beta forum but they are not giving access to open beta players so here is just as good I suppose. Say what you will but I am pretty certain SE at the end of the day wants to make money of this project and that means appealing to a wide breadth of consumers.

The game is beautiful flat out stunning nothing like it out there, the cut scenes are engaging and the story so far is compelling but if its not playable that has nothing to with difficulty or immersion, its just bad design.

Edited, Sep 7th 2010 1:15pm by mmostrategist
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#142 Sep 08 2010 at 11:26 AM Rating: Decent
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1,339 posts
nick2412 wrote:
The thing is.. I love to party.. a dam shame the party search function is broken... That better be fixed by release...

God SE don't pull an "Aion" Don't release the game with half of its content missing...


Oh, hang on... something's not right there...

!

I know!

nick2412 wrote:
The thing is.. I love to party.. a dam shame the party search function is broken... That better be fixed by release...

God SE don't pull an "Final Fantasy XI/Rise of Zilart/Chains of Promathia/Treasures of Aht Urgan/Wings of the Goddess" Don't release the game with half of its content missing...


There we go. That looks right.

xaladen wrote:
Guys, this has happened with a few notable games over the last couple years where there was a TON of negative comments about the game. It happened with Age of Conan. It happened with Warhammer Online. Those are probably the two most prominent. Now look at them. Barely anyone plays and they failed bitterly.

Be careful what you wish for, guys and gals. Those of you who refuse to criticize the game an feel everything is perfect may end up with a game on life support in 6 months.

The MMO crowd is VERY picky nowadays and you NEED the casual market to make your MMO a success. A few hundred thousand die hards is NOT a success any longer. Times have changed since FF11 when there were only a handful of MMOs out. There are now dozens and more to come. There are HUGE names coming like Guild Wars 2, Everquest 3, Star Wars the Old Republic and Blizzards next monster MMO.

People are much less likely to stay with an MMO that "needs work" because there is always something else around the corner. On top of that, if the REVIEWS come out bad (and having read some of the previews from sites like IGN and Gamespot, it is not promising) then you're REALLY in a pickle.

Fine, you want everything to be unintuitive and a grind with zero questing? Enjoy your, at the very best, niche MMO, and at the worst, server merging ghost town within one year.

MMOs have evolved. Those who want to stay in the past will NOT last. We said it about Age of Conan. We said it about Warhammer Online. Now look at them. I'll be back to say I told you so just like those.


This is what SE fanboys don't understand. The *ENTIRE* series has always been about changing mechanics and innovating forward in order to create a brand new product overall. Storyline and pacing issues aside, the series has always altered combat, the method of power growth, and stuck to particular class subsets they've designed.

FFXIV doesn't do this.

It literally just rips the worst out of everything in the past, combines ****-poor coding (a staple with SE), and a 5 x 10 meter wall between the company and the players. They're not even taking two step backwards anymore -- the foot's stuck in cement.

Edited, Sep 8th 2010 1:45pm by StrijderVechter
#143 Sep 08 2010 at 12:17 PM Rating: Decent
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Well, every passing day in the Beta, I'm getting to feel the negativity does have a point.

Stunning graphics and in general nostalgia to FFXI aside, There is just something missing.

Software mouse, endless grind at times, etc, to me I can live with it.

The random crashes and weird partying mechanics are biting me.

But theres this in general lack of atmosphere to keep me hook on.

I'll buy the game anyway, but, I'll give it 2 months or so. Would not recommend it to any of my friends.
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#144 Sep 08 2010 at 12:22 PM Rating: Decent
8 posts
Read the first page but 141 replies to read is just TL;DR :( so sorry if some of these points have already been covered.

1) The biggest thing i've seen floating around the web is about the fatigue limiting system... So has anyone truly tested this yet? I see so much whine about it from people who want to spend their life on benefits or aren't able to go out at the weekend due to being a very socially inactive person, however, considering the amount of time a lot of players in ffxi of which i played a good few years on took just to farm pop items for gods end game or even pre-genkai quest endgame, leveling and merritting was never always the only thing to do so until people have hit the cap and given true feedback on how well this system works, it's like a new law being implemented on a trial basis to see how things go, give it a chance if it's truly affected you to the point of suicidal contemplation by the end of your first PAYING month (not including the 30 days with the game) then you can always cancel your sub and go play some more ffxi or wow or diablo 3 or whatever games you enjoy more.

This isn't a big hinderance to my gameplay, even though i'm currently unemployed and have a lot of spare time.

2) I saw a few moans about skillpoint gains on the first page of this thread, does anyone remember how annoyingly long it would take to level your weaponskills in ffxi when you were 75 and trying to cap your skills for another class you were bringing up. This is a weapon skill in a role-playing game, your character doesn't instantly know how to use this weapon he/she has to train with it by winning rolls against the game engine. a lot of people forget that a large amount of rpg hit/evasion/damage rules are all set in stone and have evolved from a board game of which the idea was conceived before 95% of our current day mmo-communities were an idea in their parents heads.

3) As for game content, consider what square enix is doing with beta is akin to playing a high stakes game of poker, yes they're gonna get a lot of profit if they win, but they need to keep their cards close to their chest, we have basic storylines so far and a physical and skill level cap of 30, but we have a lot of different skills to level don't we? Another often overlooked part of content overlooked by large amounts of the community is what RPGs were created for in the first place, ROLE playing, I've never always actively sought out the role playing communitys in most games i've played with the exception of neverwinter nights, purely because I'm unconfident of my ability to not change the base story of my character on a whim, however, I may well purchase an extra slot for role playing in XIV because of the pure scope it has, and it offers a large amount of extra player-added game content and perhaps if people are enthusiastic enough about it, the more community helpful GM's (i've never seen many but i'm sure they exist) may help the roleplayers create more story with fights and such.

4) I'm a huge fan of pvp, balanced pvp that is. I enjoyed guildwars PvP so much i just purchased the pvp versions as the story was short and lacked gameplay and most of the rest of the game was farming and selling items which was repetitive and boring, I absolutely loved the pvp setup in ffxi with the ballista and such. they were excellent ways to have fun pass time and settle all those elitist disputes about who's the better <job here> with those lovely 1v1's. Especially nin 1v1's which could last forever :)

That said, I'm in no rush to see pvp implemented in xiv for a while, if they come up with some nice innovative ideas, like ballista was at it's time of conception even though it was just a *******-child of another type of multiplayer play.

5) Guilds, I see all of these guilds about, i also see muskets and pistols etc in the game but we are not yet able to use them, also there is an arcanists guild and in the .dat mined files there were class names that we have yet to see, I see these as working partly like reputation in WoW but you spend the reputation on skills that compliment that class, a little more specialisation. There are supposed "Hidden Job" threads running about around here, I tried to find the link to the translated list of jobs in the dat files but was unable to find it. There's obviously a lot more to this game than meets the eye.

6) Never listen to peoples views if they are negative with little to no data/testing/reasoning/points etc, it's just going to give you negative predjudices to what may be the right game for you. This is a new game which hasn't retailed yet, try it out see if you like the taster you're being given and give SE some feedback on the beta site. If SE see a large majority of points with data and testing to back it up they may listen to some ideas from the community.

Sorry if this just looked like a huge wall of text, although I'm English and it's my first language i've never been very good at grammar and punctuation. There is some opinion in this, so don't take it like i'm reciting well known facts, and make yourself look like an **** when you try to come up with a serious response that calls me a douchebag.

And yes I'm very aware that there's likely a lot of point missing from my points xD
#145 Sep 08 2010 at 12:41 PM Rating: Decent
37 posts
@doodWTF

"When you cut WoW's start down (Hello? Intro movie explaining who you are, your faction blah blah, not to mention they just redid every single races intro for cat)"

I've only played WOW for 2 hours so excuse my ignoreance, but why would they make changes for a cat?


Edited, Sep 8th 2010 2:43pm by Kithap
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#146 Sep 08 2010 at 1:09 PM Rating: Decent
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A lot of developers and/or publishers do not listen to their player base. They also seem not to learn from other games in the same genre. Maybe it has to do with the long development time, I do not know, but what I do know is that today gamers do not spend their money on a half baked product when there is so many competition. Past experience, the gamers went en mass into a new MMORPG, but left within the first 3 months.

This is Open Beta and there for I do not care about bugs and crahses. Even in release I do not mind about them, I either work around them or they get fixed eventually. I do care about gameplay though.

As for myself, I am lurking for a new MMORPG where I could spend months of time, have a lot of fun and progress my character with a group of same minded gamers. Somehow, the latest MMORPG games gets boring after 2 months or so. Reason is basically because gameplay is average at best and becomes boring after a a few hours of playtime.

Although the graphics in FFXIV are amazing, I don't think this is the aspect that keeps the players happy. Gameplay is though and this is where I am not sure if FFXIV will keep me happy.

If I going to play a themepark MMORPG, like FFXIV I want to be kept entertained. This is what worries me about FFXIV. Basically said, the guildleve system is not keeping me entertained. The system shows lack of fantasy from the developers, or call it laziness to make a quest system. And despite the guildleve, I do not see where I could progress my character without grinding. Aion did not learn from it. The grind was one of the reason Aion failed. Nowadays they have double XP weekend, but to late. It seems FFXIV is not learning either as for what I seen now, the grind is there and a lot. If I need to grind, give me a reason. Let me run around the map, killing monsters, delivering something. Make it fun, make it a role playing game ! Not bashing the same monster over and over again for hours and hours.

The crafting system is interested at first. Opening a screen, waiting 30sec., putting in the materials and craft. Yes you level pretty quick to level 10 but what about level 30+ I can foresee it being a chore to level from that and a lot of players will not going to bother and only the really hard headed gamers will continue. These systems are not for todays RPG genre. Heck, EQ has this system for years now, not really innovative. The basic are in FFXIV though, only make it faster in terms of crafting and xp gained (and keep the RNG), it is not fun to craft 8 hours straight to gain a level.

Do not get me wrong, I do not want it on a silver plater. I really want a game where I need to think about what I am doing and the consequences from it. I do not want to smash 1,2,1,2 all the time, it is boring and repetitive.

Will I buy FFXIV. Do not know, my heart says yes, mainly because I want to play something new, but my head says no, because of past experience. Grindy Aion, laggy WAR and invissible walls/not open terrain AoC. Three failing components, for which I can see now, are in FFXIV also. And with other titles around the corner ....

Lastly, the WoW bashing gets old. I do not play WoW but it ain't a bad game. They did a lot of things right, especially about gameplay. I do not say FFXIV should be a WoW clone, please no, but make FFXIV fun to play for a lot of hours/months.

All in all, negative posts are there for a reason, mainly because gamers want a game to have fun. If it helps, I do not know, but hardly doubt it will.


Edited, Sep 8th 2010 3:16pm by Shoomy
#147 Sep 08 2010 at 1:15 PM Rating: Good
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802 posts
Well, come to think of it, I'm having second thoughts about getting FFXIV.

I think I found out why. It seems like I can't get stuff done. No sense of direction. At least when I first started FFXI, I know my direction, I get stuff done to aid in moving to that direction.

Maybe I'm just getting old (-_-lll
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#148 Sep 08 2010 at 1:16 PM Rating: Decent
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782 posts
Quote:
The system shows lack of fantasy from the developers, or call it laziness to make a quest system.


Why does everyone think that just because they included a type of quest used for leveling that they are going to scrap their bread and butter? SE is known for their story-telling. Where is all this press coming from stating that they are scrapping all story based quests in favor of the XP based guildelves?

Edited, Sep 8th 2010 2:16pm by windexy
#149 Sep 08 2010 at 1:19 PM Rating: Decent
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782 posts
Quote:

I think I found out why. It seems like I can't get stuff done. No sense of direction. At least when I first started FFXI, I know my direction, I get stuff done to aid in moving to that direction.

Maybe I'm just getting old (-_-lll


I'd say your just being nostalgic and aren't remembering things accurately.

Start of FFXIV: thrown into the start of the opening quest designed to teach you how to fight, travel, navigate using the map, intro to instances, and even how to use emotes... and when your done with the quest you have 30k to spend.

Start of FFXI: heres a ring, 100g and talk to <npc_x>

The only time you jumped into FFXI to "get stuff done" was when you were logging in and already knew enough about the game to figure it out. I assure you that did not occur in the first weeks of FFXI.

Edited, Sep 8th 2010 2:21pm by windexy
#150 Sep 08 2010 at 1:32 PM Rating: Default
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802 posts
windexy wrote:
............................
I'd say your just being nostalgic and aren't remembering things accurately.

Start of FFXIV: thrown into the start of the opening quest designed to teach you how to fight, travel, navigate using the map, intro to instances, and even how to use emotes... and when your done with the quest you have 30k to spend.

Start of FFXI: heres a ring, 100g and talk to <npc_x>

The only time you jumped into FFXI to "get stuff done" was when you were logging in and already knew enough about the game to figure it out. I assure you that did not occur in the first weeks of FFXI.

Edited, Sep 8th 2010 2:21pm by windexy


Actually, it took me around 4 days. FFXI ain't really that hard to understand, seriously.

Need stuff, go AH. Ok... bad example here (-_-lll
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#151 Sep 08 2010 at 1:59 PM Rating: Default
Edited by bsphil
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21,739 posts
xaladen wrote:
People are much less likely to stay with an MMO that "needs work" because there is always something else around the corner. On top of that, if the REVIEWS come out bad (and having read some of the previews from sites like IGN and Gamespot, it is not promising) then you're REALLY in a pickle.
I hope FFXIV gets horrible reviews. I'd be very pleased to see the game die as a horrible failure within a year of release.
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