Forum Settings
       
This Forum is Read Only

Negative comments floating all over the web...Follow

#152 Sep 08 2010 at 2:58 PM Rating: Default
Avatar
***
1,339 posts
windexy wrote:
Quote:
The system shows lack of fantasy from the developers, or call it laziness to make a quest system.


Why does everyone think that just because they included a type of quest used for leveling that they are going to scrap their bread and butter? SE is known for their story-telling. Where is all this press coming from stating that they are scrapping all story based quests in favor of the XP based guildelves?


Uh, since when is Square-Enix known for their story telling? Last I checked they're known for making enjoyable games and fairly impressive graphics (and FMVs!), but certainly not for the **** stories. They're enjoyable and fairly entertaining, buthardly anything to get wild over considering how disjointed and predictable they are. If there's any series I can think of offhand that's more known for their stories it would Tales Namco or Bioware -- certainly not SE.

bsphil wrote:
I hope FFXIV gets horrible reviews. I'd be very pleased to see the game die as a horrible failure within a year of release.


Frankly, within the next six months I would not be seriously surprised if this turns out to be another "Spirits Within" for the company. Between FFXIII and FFXIV, I would hope that there's serious restructuring within the company as to let new blood in that actually LOOKS to see what is popular with gamers and what they enjoy -- and not just what's been done. Sure, FFXIII may have sold decently well now (but lackluster in comparison previous entries), but I can't remember another FF game where directors and managers made public statements about why they had to make X and Y decisions as well as their defense of their decisions.

And really, these type of decisions are problems that I'm seeing cropping up in a lot of other Japanese companies in regards to games (or perhaps they've always been there -- more likely -- and I've only recently started to really pay attention). Namco Tales Studio is another big example of moronic decisions over the years that's lead them into bankruptcy (which is sad, because to me the stories in Tales games trumps any SE story hands down).

Edited, Sep 8th 2010 5:01pm by StrijderVechter
#153 Sep 08 2010 at 3:04 PM Rating: Good
***
3,435 posts
StrijderVechter wrote:

Frankly, within the next six months I would not be seriously surprised if this turns out to be another "Spirits Within" for the company.


Hmm... a movie so bad it sank the entire production studio that created it.

That might be what it takes, though I doubt if FFXIV ever had enough investment to have that kind of an effect.
____________________________
svlyons wrote:
If random outcomes aren't acceptable to you, then don't play with random people.
#154 Sep 08 2010 at 3:05 PM Rating: Decent
Sage
**
575 posts
StrijderVechter wrote:

Uh, since when is Square-Enix known for their story telling? Last I checked they're known for making enjoyable games, but certainly not for the **** stories. They're enjoyable and fairly entertaining, buthardly anything to get wild over considering how disjointed and predictable they are. If there's any series I can think of offhand that's more known for their stories it would Tales Namco or Bioware -- certainly not SE.


I want to disagree, but after replaying all the games of the series in succession for the millionth time, I have to agree. The games almost always follow the same predictable formula, like an episode of House.

- There is an evil empire or corporation threatening the entire world.
- A rebel group rises to fight back the empire.
- Along the way, one really bad guy that has something to do with the empire is SOOO evil or powerful that the empire is no longer the main threat.
- A few regular joes kill enough monsters along their journey they become super-human in strength and save the world.

Pretty much every game in the series starting with 2 (the real NES 2) has told this same story with different characters.
#155 Sep 08 2010 at 3:18 PM Rating: Decent
8 posts
Quote:
I want to disagree, but after replaying all the games of the series in succession for the millionth time, I have to agree. The games almost always follow the same predictable formula, like an episode of House.

- There is an evil empire or corporation threatening the entire world.
- A rebel group rises to fight back the empire.
- Along the way, one really bad guy that has something to do with the empire is SOOO evil or powerful that the empire is no longer the main threat.
- A few regular joes kill enough monsters along their journey they become super-human in strength and save the world.

Pretty much every game in the series starting with 2 (the real NES 2) has told this same story with different characters.


So even after seeing in 7 that the formula had been the same since the 2nd game you kept buying them? because every time the story is different even if most of the key points are the same.
also FFX not so much a corporation that was evil but rather a direct entity built from resentful memorys and past misdeeds?

Still you say they don't listen to the player base but if they've used the same style so many times over the years and here we are incarnation 18 or 19 or 20 or something i'm not gonna check or count, and still has a huge fanbase.
#156 Sep 08 2010 at 3:25 PM Rating: Good
The Suikoden series was put out by Konami. The first three games had an _amazing_ story. The fourth had an ok story, but the gameplay was so terrible I never finished it to know for sure, and I haven't played the fifth but even though it didn't sell well, it got positive reviews, mainly for the depth of story and political scandals. I think suikoden IV was error.

____________________________
Die! Die die die. die die die die, die die. - Scarlet Briar
#157 Sep 08 2010 at 3:33 PM Rating: Good
***
3,435 posts
digitalcraft, Goblin in Disguise wrote:
The Suikoden series was put out by Konami. The first three games had an _amazing_ story. The fourth had an ok story, but the gameplay was so terrible I never finished it to know for sure, and I haven't played the fifth but even though it didn't sell well, it got positive reviews, mainly for the depth of story and political scandals. I think suikoden IV was error.



Suikoden 4 was most assuredly Error, they sacrificed gameplay for voice acting (horrible voice acting actually).

But the Suikoden series is not a bad example of the same story repeated successfully over and over again.

It doesn't really matter that Final Fantasy games all have the same, or very similar, stories. What matters is that those stories are executed well and the games are fun to play and experience, and they've Suikoden 4'd this one.
____________________________
svlyons wrote:
If random outcomes aren't acceptable to you, then don't play with random people.
#158 Sep 08 2010 at 4:27 PM Rating: Decent
**
473 posts
So much anger in almost every single thread these days . . . .

Seriously its an MMO none that have come out since EQ ha been perfect . . .


No FPS game is perfect . . . .

face it every game has its flaws and things that will not suit any player.
But all these personal attacks are just getting out of hand.

FFXIV is not perfect and at release like all other MMO's will not be 100% OMFG best thing
created in the universe ever. Certain bugs and problems will need some time to fix.

Comparing this game to WOW is a dead horse, they are the same genre, yes. However, these games come
from a different generation. WOW is what 6 years old and has a lot of development time put into it.

FFXI 8 years old and still evolving, let's face it release will be what it is, and that's all.
Will things change yes, will things stay WTF OMFG SE you guys are insane for doing that or not changing that.
Big YES there.

Its an MMO there will be bugs, balance issues, exploits that will happen through the whole life of the game.

So seriously if you don't like it great wonderful, you see a bug report it, you wanna cry and moan please
go elsewhere.

ffxiv is what it is and its up to you to make the choice whether to play or not.

oh and btw SE's cx service will suck always no matter ^^
#159 Sep 08 2010 at 5:10 PM Rating: Good
7 posts
I like the game. :P

My only issue is that I feel like I'm missing something with the main storyline quest in Lima and I'm wondering if there are other quests besides that one and the leves. Am I just missing something? I hear you, that we have to grind mobs, and I'm ok with that, but I never go to go to Seal Rock! >.<

Is there another part to the quest that I'm missing? >.< Quests don't give XP? Fine, I just wish there were more quests. Maybe I'm missing them. Maybe they aren't in the game yet?
#160 Sep 08 2010 at 5:20 PM Rating: Excellent
***
2,010 posts
I'm not one to repeat the dreaded phrase "it's only beta", but in this instance I think it's safe. There really isn't going to be a whole lot of content in the OB, so you aren't really missing anything. It just isn't there yet.

They don't want to give us TOO much that we feel like it's not worth it to start over when it all resets at release, but we need enough of a taste to have an idea of what everything is about.

Having said that.... Does anyone else somehow feel like they are putting more effort into XI than XIV? Another massive update coming down, and threads fulls of .dat mining with all kinds of new ****. Feels like either they are working harder on that game, or they have just been holding out on us.

/shakes head
#161 Sep 08 2010 at 5:20 PM Rating: Good
***
2,010 posts
This is the third time I have had a double posting, and the only thing that has changed is my browser. Does anyone else have this issue with Chrome?

Edited, Sep 8th 2010 7:21pm by Torrence
#162 Sep 08 2010 at 5:21 PM Rating: Excellent
I remember someone saying all the normal quests are currently disabled, so that might be why it feels like a big chunk of the game is missing.

I absolutely hate the menu system, it's gotta be the most terribly made menu system I've seen made in a long time, but it's not going to kill the game for me. I feel like I'm looking at a beautiful scenic vista through cellophane lenses though because of it. I feel like a character from Harrison Bergeron, like I'm wearing all these handicaps that don't quite allow me to navigate this beautiful and interesting world nor do what I want correctly.


^-- I use Chrome and don't generally have that problem. I absolutely avoid hitting 'refresh' on a page after I post through, I always go back to the main menu then click on the thread again.

Edited, Sep 8th 2010 4:22pm by digitalcraft
____________________________
Die! Die die die. die die die die, die die. - Scarlet Briar
#163 Sep 08 2010 at 5:24 PM Rating: Decent
Scholar
**
626 posts
i have to say i like the game too.
i think it has alot of flaws, but ones that to me would only make sense to fix before release and durring/after OB.

im confident that the UI will be server side (or at least be lagless), im confident that our friends will make sure the mouse does stay client side, and im confident that surplus exp wont be so bad (even though i still dissagree with having it).

my only real concerns are that lag and level quest issues (the lack there of) will not entirely be fixed.
im sorry, but i should be able to quest as much as i friggen want to, not everyone wants to craft, not everyone wants to fish, alot of us just want to beat crap in the face with stuff and be somewhat rewarded for it (ie. levequests)...
____________________________

#164 Sep 08 2010 at 5:25 PM Rating: Decent
8 posts
Quote:
Having said that.... Does anyone else somehow feel like they are putting more effort into XI than XIV? Another massive update coming down, and threads fulls of .dat mining with all kinds of new sh*t. Feels like either they are working harder on that game, or they have just been holding out on us.


I'm pretty sure they won't have the same development teams working on the same games, i know the big wigs get their names on both but the guys creating the content will be in work teams.
#165 Sep 08 2010 at 5:27 PM Rating: Decent
7 posts
Quote:

I absolutely hate the menu system, it's gotta be the most terribly made menu system I've seen made in a long time, but it's not going to kill the game for me. I feel like I'm looking at a beautiful scenic vista through cellophane lenses though because of it. I feel like a character from Harrison Bergeron, like I'm wearing all these handicaps that don't quite allow me to navigate this beautiful and interesting world nor do what I want correctly.


At first it was really overwhelming, but I have generally gotten the hang of it. Alot of my friends told me to buy a gamepad, but the game is entirely manageable if you only use the keyboard. That's right, I don't use my mouse. XD

It's a little awkward, and looks a little silly, but for now, it works fine. Clicking through the menus on a mouse is absolutely horrible though, and the mouse in general feels bad. Much better if you use your keyboard as a sit in for a controller if you don't already have one.
#166 Sep 08 2010 at 5:55 PM Rating: Good
Scholar
*
247 posts
My personal opinion is that the game just isn't very fun, and I will not be buying it at release. It runs OK on my pretty weak PC (C2D E6600 and 8800GTS 320MB), I just can't make myself play for more than 30 minutes at a time.

Let me break down what your first 1-2 hours of game time will be. You can decide for yourself if it sounds fun, and also if you think other new players that are not die-hard FF fans will enjoy it.

You will watch a cut scene that introduces you to a few other characters in the quest story. After a few minutes, you will be told to kill about 3 mobs that are attacking you. You will then get to sit and watch another long cut scene.

After that, you get to run to town, and watch another cut scene. After that cut scene, you run somewhere else and watch another cut scene. After that cutscene, you guessed it, you run somewhere else to watch ANOTHER cut scene. This happens over and over a few more times until you are tasked with protecting an NPC as they run somewhere.

This quest involves about 10 minutes of running, and one shotting about 5 mobs. After you kill those 5 mobs and run for 10 minutes through an empty instance, you get to watch more cut scenes! Followed by more cut scenes.

Oh I forgot to mention the insanely pointless quest you must finish that involves doing the correct emote from the emote menu. You have to guess which ones to do (since the quests are bugged and tell you to do the wrong things, which will surely get fixed), and that is all. Pretty exceiting, eh?

So to recap, your first 2 hours in FFXIV will consist of about 30 minutes of running around, 30 minutes of figuring out which emote to select from the menu, 58 minutes watching cut scenes, and about 2 minutes killing 8 mobs. Literally, 8 mobs in 2 hours.

After all that you can do your first 5 leve quests in about 20 minutes and then struggle to grind on the sparse mob population. The mobs are so sparse you can literally have ZERO mobs in view of the mini map in the upper right corner of the screen. Imagine how fun that will be with 500 other noobs running around trying to grind on the same 10 mobs. No thanks.
#167 Sep 08 2010 at 6:05 PM Rating: Good
*
81 posts
Lol! "Negative comments floating all over the web . . "

Seems to me like they are all in this thread!

I like this game. It's not perfect, but no game is - especially during beta. The whole point of beta is to try it out with a bunch of people playing at once, making sure things are working right, etc. If you think they are going to be silly enough to lay it all out on the line inside the beta, you're way off. Why give the game away for free? They want people to like it and buy it and keep up with it. So they give a taste of it to show you how yum yum it is. But a the same time, its going to have bugs left and right and that is what patches are for.

They have to try all this out to get it in some sort of order before releasing the whole game to the full public. And even then, there are going to be bugs and more bugs, but until it is played for a few months, it's not all going to go smooth and jolly. That's just the way these things work and there's nothing you can do about it except either play or don't play.

So if you don't like it - don't play. I won't if I decide I don't like it. However, I'm not going to try to destroy what good opinions someone else may have about it anymore than I'm going to cuss someone out for saying bad things about it. It's like a movie critic - just because they didn't enjoy a movie doesn't mean that I wont. I like to make up my own mind!

So far, my own mind loves this game. Despite the kinks and complaints and whathaveyou, it really is a great game. And one of the things I enjoy about it is the fact that it's different from your normal run-of-the-mill games. It still has the same bases, but plays in a different manner. I'm enjoying it.

So I'm going to go play the beta while I still can. I don't know when it ends and I'm not looking forward to that point, though I am looking forward to September 22 when I can create a character to keep.

Just play - have fun. And if you don't like it, don't play it. There's plenty of us out here willing to give them a chance to fix it up.

~M~
____________________________
Just Play - Have Fun!
#168 Sep 08 2010 at 6:07 PM Rating: Decent
Avatar
***
1,339 posts
ElirasaSlam wrote:
So even after seeing in 7 that the formula had been the same since the 2nd game you kept buying them? because every time the story is different even if most of the key points are the same.
also FFX not so much a corporation that was evil but rather a direct entity built from resentful memorys and past misdeeds?

Still you say they don't listen to the player base but if they've used the same style so many times over the years and here we are incarnation 18 or 19 or 20 or something i'm not gonna check or count, and still has a huge fanbase.


The story isn't really why people play Final Fantasy games. Sure, they're fairly enjoyable, if a bit trite, but that's only a small part of the game. Usually in a new entry into the main series, you're given the pretty standard JRPG fare as far as story goes, but there's the gameplay elements. Did they tweak the ATB system or return to turn based? Are we using an offshoot of the Sphere Grid, Materia/Magicite, Draw system (*shudder*), or something completely brand new? Will there be experience levels, or will it be entirely the new system for progression? It's about the entire package.

As far as FFX goes, you're still fighting an 'evil' organization. It's just instead of calling it Shin-Ra or an Empire, it's the Church.

Plus, using the same formula doesn't mean at all that you don't have a large fanbase. ****, look towards Castlevania or Dragon Quest for prime examples.
#169 Sep 08 2010 at 7:35 PM Rating: Decent
**
696 posts
This is beta.. Noone knows what the game is yet. The main storyline cuts off 15 minutes into play in most places. I will say that a lot of people won't like this game because it is NOT WoW. You will NOT be handed everything in a button clicking orgy of easymode. You WILL probably suck at this. If you sucked at WoW you will be faceblown by your amount of suck at this.

That being said. I liked FFXI. I've played wow since release. I liked wow for its relaxing ease of play and abiltiy to cap a character in a matter of a few days/weeks. I like FFXI because it was more challenging and more immersive for the storyline. It wasn't spoonfed... It was awesome if you completed it tho. This so far lacks some of that... Likely because it is BETA. So I'm hopeful.

That being said. WoW was a tiny shell of itself at release. FFXI was a terrible goldfarming racism fest at American release. This Game has already surpassed both.

So like it or hate it go have fun someplace.
#170 Sep 08 2010 at 7:56 PM Rating: Excellent
Scholar
*
123 posts
zoltanrs wrote:


So like it or hate it go have fun someplace.


Why is this attitude so prevalent towards those who voice any criticism towards what SE is spoon-feeding the masses?

I'm not dismissing your play style. I can appreciate that people want to feel a sense of accomplishment when reaching max-level. Though making this feat only available to those who play for hours a day and can set aside the time to group up several times a month is no longer feasible to compete in the market.

What I don't understand is the tooth and nail opposition to making this game casual friendly and solo-capable. The "deal with it or GTFO" attitude is not a sensible approach to the issues SE is going to find themselves in. Making the game friendly to people who only have 5-10 hours a week to play isn't going to hurt your uber time-sink play style. There are very successful games in the market today that are catering to both types of players.

Also, before anybody labels me a WoW-tard, get over yourselves. My first MMO was EQ, then I moved to FFXI, then to EQ2 and I've been playing that game off and on for the past few years. I've tried quite a few MMOs in between those time periods but nothing for more than a week or two.
____________________________
i5-750 @3.4ghz/4gb DDR-1600/HD5770

Hundah - EQ2:80sk(Befallen) *current
Hunda - FFXI:75pld(fairy->hades) *retired
Measure - EQ2:90trb,90def(Lucan D'Lere) *sold
#171 Sep 09 2010 at 8:28 AM Rating: Default
**
782 posts
Quote:
I want to disagree, but after replaying all the games of the series in succession for the millionth time, I have to agree. The games almost always follow the same predictable formula, like an episode of House.


Nothing is original. The settings change, the people change and the dialogs change. Any formula for creating a story has been done. There is nothing left to make an original story. I still contend squares primary focus is telling the story and they do an amazing job of it through various medias. (Cut-scenes, gameplay, etc)

Quote:
The story isn't really why people play Final Fantasy games. Sure, they're fairly enjoyable, if a bit trite, but that's only a small part of the game. Usually in a new entry into the main series, you're given the pretty standard JRPG fare as far as story goes, but there's the gameplay elements. Did they tweak the ATB system or return to turn based? Are we using an offshoot of the Sphere Grid, Materia/Magicite, Draw system (*shudder*), or something completely brand new? Will there be experience levels, or will it be entirely the new system for progression? It's about the entire package.


So your saying the reason people play till the end of the FF games is because they want to see how the battle system and leveling works on the final boss and NOT because there is a story being told? Sounds legit.
#172 Sep 09 2010 at 8:39 AM Rating: Excellent
***
2,120 posts
windexy wrote:

Quote:
The story isn't really why people play Final Fantasy games. Sure, they're fairly enjoyable, if a bit trite, but that's only a small part of the game. Usually in a new entry into the main series, you're given the pretty standard JRPG fare as far as story goes, but there's the gameplay elements. Did they tweak the ATB system or return to turn based? Are we using an offshoot of the Sphere Grid, Materia/Magicite, Draw system (*shudder*), or something completely brand new? Will there be experience levels, or will it be entirely the new system for progression? It's about the entire package.


So your saying the reason people play till the end of the FF games is because they want to see how the battle system and leveling works on the final boss and NOT because there is a story being told? Sounds legit.


I agree with 'em to a point because most of my favorite SE games had both a great story and systems I enjoyed. I loved the materia system in 7 along with the story. 6 was just awesome in every way, not much else to say there. I enjoyed ChronoTrigger's tech abilities and it's still one of my favorite stories. When I'm reminiscing though, it's definitely not the battle system that makes me smile...it's the awesome story. I didn't play so many New Game +'s in ChronoTrigger to do the techs...

Also one game that doesn't fit that mold...I loved VIII for the story, but couldn't stand the draw system...


Edited, Sep 9th 2010 10:42am by TwistedOwl
____________________________

#173SolidMack, Posted: Sep 09 2010 at 8:56 AM, Rating: Sub-Default, (Expand Post) This is the largest orgy of haters I've ever seen, I wonder why you guys are wasting your time here still. Reading through all these posts I see the same complaints being echoed over and over again and tbh most of them are so minute and will most likely be fixed before retail or soon after and other complaints are a matter of taste and you can't change someone's taste in something. The people that make me laugh the most are ex-FFXI players saying this game requires killing mobs to level up...no sh*t lol...and then they complain that guildleves are boring because its essentially a grind in disguise; so my question is, if its not guildleves and its not grinding, what do you suggest? i mean its either questing or grinding, what's it gonna be?
#174 Sep 09 2010 at 9:44 AM Rating: Excellent
Scholar
*
247 posts
I have a funny feeling that 90% of the people that aren't already fans of the FF fanchise are NOT going to be happy when they log into the game and kill 8 mobs in the first 2 hours of the main quest line. They are not going to be happy spending 2 hours watching cut scenes, running from guild to guild, and picking emotes out of a menu, while killing literally 8 mobs in that entire time.

All the fans of the FF franchise may be satisfied with killing 8 mobs in 2 hours and an extremely clunky UI and battle system, but most other MMO players will not. I have a feeling you will be left with a small niche community that isn't large enough to support a successful game. Like it or not, the success of your favorite game relies on getting at least some of the WoW crowd paying every month.

I am not a FF fan, but I am a huge fan of MMOs (EQ1 and VG mostly) and I was excited about FFXIV. In beta I can't even force myself to play for more than 30 minutes at a time due to sheer and utter boredom and the fear I may have to sit through another cut scene.
#175 Sep 09 2010 at 9:59 AM Rating: Good
Scholar
45 posts
Hey, even the FF fans are unhappy with this mess.

Look, I'm ready to defend FFXII and FFXIII any time. I enjoyed FFXII immensely, and absolutely enjoyed the **** out of FFXIII because of its amazing graphics (spent minutes at a time just goggling at some of the scenery), sound, plot, fast battles with smart AI, and seriously realistic characters. Yes, it's linear- until you can explore Gran Pulse. Beat the end boss to unlock the final crystarium tier, then go back and enjoy your free-roam; Pulse is bigger than you thought. Are there problems? It's a matter of taste. To me, FF13 is the best FF they've made yet.

THIS piece of crap, on the other hand, doesn't deserve the name "Final Fantasy". The Rapture (Crystal Tools) engine is a gigantic mass of liquified dog turds sprayed all over the franchise, getting in the Onion Knights' helmets and covering Sazh's afro. The more I read, the more I expect features that aren't in the game (like, oh, saving skillsets on a per-tool basis so you don't need to macro or manually re-set them every **** time you swap weapons), the more I try to play it with half my CPU gone because of an enormous bug that I'm sure they won't fix for release, the more I see errors and crashes and crap for translation issues and bugs, bugs, bugs... this isn't ready for release and I'm not about to pay to beta it. Everyone involved in Rapture should commit seppuku, Square should raise the budget, and we can go with an upgraded FFXI engine instead sometime in early 2011.

If they're really going to release this, they should change the name to Final We Screwed The Pooch and give the FFXIV name to a good game instead.
#176 Sep 09 2010 at 10:25 AM Rating: Decent
***
3,178 posts
Press "cancel > cancel > yes" if you dont like cutscenes.

There are more than enough mobs to kill if you are brave enough to venture out of the 100' foot radius around opening camps.

If you don't like cutscenes or exploration or trying to find mobs to kill, what are you doing playing FFXIV?

I think the game is awesome. Why not be constructive with your critisism?

Edit: What I really mean to say is I'm taking your critisism of my beloved game personally. If you don't have anything useful to say, why waste your time pointing out all the games flaws on one of the game's fan forums?

I did not go find the Two Worlds website and smack talk it. I don't log into some Halo website to say how boring the sequels have been. I don't log onto the World of Warcraft website and tell everyone to take their PvP and shove it. Why would I?

It makes no sense to me.



Edited, Sep 9th 2010 12:50pm by RufuSwho
#177 Sep 09 2010 at 10:35 AM Rating: Excellent
Sage
**
575 posts
StrijderVechter wrote:
ElirasaSlam wrote:
So even after seeing in 7 that the formula had been the same since the 2nd game you kept buying them? because every time the story is different even if most of the key points are the same.
also FFX not so much a corporation that was evil but rather a direct entity built from resentful memorys and past misdeeds?

Still you say they don't listen to the player base but if they've used the same style so many times over the years and here we are incarnation 18 or 19 or 20 or something i'm not gonna check or count, and still has a huge fanbase.


The story isn't really why people play Final Fantasy games. Sure, they're fairly enjoyable, if a bit trite, but that's only a small part of the game. Usually in a new entry into the main series, you're given the pretty standard JRPG fare as far as story goes, but there's the gameplay elements. Did they tweak the ATB system or return to turn based? Are we using an offshoot of the Sphere Grid, Materia/Magicite, Draw system (*shudder*), or something completely brand new? Will there be experience levels, or will it be entirely the new system for progression? It's about the entire package.

As far as FFX goes, you're still fighting an 'evil' organization. It's just instead of calling it Shin-Ra or an Empire, it's the Church.

Plus, using the same formula doesn't mean at all that you don't have a large fanbase. sh*t, look towards Castlevania or Dragon Quest for prime examples.


Thank you. Sounds like he is asking why I still play the games if I realize the stories follow a very predictable formula. That was my point. The Final Fantasy games are great, but NOT because of the stories. They are entertaining enough to keep me interested, but really many other RPGs do that better. FF is about fun gameplay and building characters.

Even when its the same story being told in a different manner, the trip is still worthwhile because of the "great" characters. "Your Hero is on the Way!!!" *Incredibly corny fist pump* Ok, that was sarcasim, but my point is I enjoy FF more for the gameplay than the stories.

I do wish they'd switch the formula up a bit. I'd just once like to play a Final Fantasy game where the entire world wasn't in jepordy. Can't we scale it down a bit? Can no one get into an RPG story if the fate of the entire friggin world wasn't resting on the shoulders of 5 to 10 people? Make me understand why my character would put his/her life on the line fighting for something more personal than Dr. Evil wants to take over the world.

That's why I get so ****** at those people who have been playing XI for 5+ years and claim if you are not playing for the storyline, you are doing it wrong. I LOVE FFXI, but the story just can't draw me in. Here is a spoiler alert: The fate of pretty much every mission set is your character saving the entire world. Seriously, every week I save the world from a new danger and the rest of the world is never none the wiser. I can't take a storyline like that seriously. Maybe when I was 10, but now, its just filler to give me an excuse to keep grinding and traveling to new zones.
#178 Sep 09 2010 at 11:04 AM Rating: Good
*
51 posts
Really, I just hate the menu based system which, for the most part, is quite laggy.

That's it.

The things I like about the game far outweigh the negatives:
  • The graphics are great.
  • Selecting stats to raise, abilities to equip and profession selection add multiple facets of character customization that I think is long overdue in the Fantasy MMO genre. IMO, this mimics Final Fantasy Tactics in a sense and it's what made that game enjoyable for me.
  • The concept of leves providing an initial 'burst' of job/phys xp for casual gamers makes it that much more accessible.
  • Tradeskill/gathering mechanics are enjoyable and have the added benefit of shutting out bots
  • ****, I even like the idea of not having an auction house. AH's have always given player's 'perfect' knowledge of economy which always results in people undercutting each other and eventually rendering the item traded worthless to make. Make it widespread enough and you could have tradeskills marginalized. To avoid this from happening, i'm quite happy with the idea people having to browse the market and try to find the best deal amongst a group of folks.


I'm decidely neutral on the surplus XP system. It really hasn't affected me, and I see the point that people are trying to make regarding it; but at the same time it's been blown way out of proportion by folks.

Feel free to counter my opinion, if you see fit.
#179 Sep 09 2010 at 11:12 AM Rating: Decent
Edited by bsphil
******
21,739 posts
Mimotep wrote:
They want people to like it and buy it and keep up with it.
Which is fine, but in order to get people to like what they see so far, they need to be fine-tuning the basic mechanics of the game. I'm totally fine with leaving the storyline out of the beta (and I don't mind having lots of cutscenes to watch in the final product), but that's not what most of the complaints are about. They're about the combat, the lag, the poor coding... basically the "hook" to get people to like it and want to buy the game. For example, the UI should not lag like it does in the open beta. That should've been fixed during the initial alpha testing (or earlier). Leaving it to be fixed down the road is only serving to discourage people right now from wanting to buy the game at release, which btw, is the last thing you want to be doing for a soon-to-be-released MMO.

tl;dr: Lack of content is perfectly fine for an open beta, but the core of the game should be drastically better than it is.

SolidMack wrote:
Reading through all these posts I see the same complaints being echoed over and over again and tbh most of them are so minute and will most likely be fixed before retail or soon after
You sound like someone who is new to the beta testing phase. Many of the problems are ones that have been in place since the beginning of April (over 5 months ago now), and have yet to be addressed. It's easy to say "oh they'll probably fix that very soon" who hasn't heard that line month after month after month (straight from SE, in some cases). How many months qualify as "soon"?



Edited, Sep 9th 2010 12:17pm by bsphil
____________________________
His Excellency Aethien wrote:
Almalieque wrote:
If no one debated with me, then I wouldn't post here anymore.
Take the hint guys, please take the hint.
gbaji wrote:
I'm not getting my news from anywhere Joph.
#180 Sep 09 2010 at 11:18 AM Rating: Good
**
782 posts
Quote:
****, I even like the idea of not having an auction house. AH's have always given player's 'perfect' knowledge of economy which always results in people undercutting each other and eventually rendering the item traded worthless to make. Make it widespread enough and you could have tradeskills marginalized. To avoid this from happening, i'm quite happy with the idea people having to browse the market and try to find the best deal amongst a group of folks.


I'm fine with their not being a history but there really needs to be a search and if you will be given the option to buy things you need to be able to request an item for purchase without already having one. Also, they need to remove the 10 item limit.

Absolute best part of WOW is how the AH works.

Edited, Sep 9th 2010 12:21pm by windexy
#181 Sep 09 2010 at 12:47 PM Rating: Decent
Scholar
*
247 posts
Cerilius wrote:
Really, I just hate the menu based system which, for the most part, is quite laggy.

That's it.

The things I like about the game far outweigh the negatives:
  • The graphics are great.
  • Selecting stats to raise, abilities to equip and profession selection add multiple facets of character customization that I think is long overdue in the Fantasy MMO genre. IMO, this mimics Final Fantasy Tactics in a sense and it's what made that game enjoyable for me.
  • The concept of leves providing an initial 'burst' of job/phys xp for casual gamers makes it that much more accessible.
  • Tradeskill/gathering mechanics are enjoyable and have the added benefit of shutting out bots
  • ****, I even like the idea of not having an auction house. AH's have always given player's 'perfect' knowledge of economy which always results in people undercutting each other and eventually rendering the item traded worthless to make. Make it widespread enough and you could have tradeskills marginalized. To avoid this from happening, i'm quite happy with the idea people having to browse the market and try to find the best deal amongst a group of folks.


I'm decidely neutral on the surplus XP system. It really hasn't affected me, and I see the point that people are trying to make regarding it; but at the same time it's been blown way out of proportion by folks.

Feel free to counter my opinion, if you see fit.


I hate to break it to you, but all of the positives you have listed have been done better in past games. Just because it took a decade to add them to a FF game does not make them newer or better. They are things expected by MMO players in 2005, much less 2010.

The graphics are good, but not better than other new games. They certainly are not good enough to warrant the very high PC specs needed to run the game.

You have been able to choose which stats you raise and which abilities you can use for years in every single MMO I have ever played. I can't even think of a game where you don't get to make these choices.

Leves are nothing more than the same exact quests you get in every other MMO, except that for some reason the FFXIV devs decided to add a harsh restriction on the very quest system every other MMO has used for years.
#182 Sep 09 2010 at 1:04 PM Rating: Good
Edited by bsphil
******
21,739 posts
Cerilius wrote:
****, I even like the idea of not having an auction house. AH's have always given player's 'perfect' knowledge of economy which always results in people undercutting each other and eventually rendering the item traded worthless to make.
Once it gets undercut long enough, people will stop selling at that low of a price and move on to crafting other commodities, which will decrease the supply and drive the price up. Adam Smith strikes again! The AH system is fine.
____________________________
His Excellency Aethien wrote:
Almalieque wrote:
If no one debated with me, then I wouldn't post here anymore.
Take the hint guys, please take the hint.
gbaji wrote:
I'm not getting my news from anywhere Joph.
#183 Sep 09 2010 at 1:10 PM Rating: Decent
Scholar
***
1,536 posts
Quote:
You sound like someone who is new to the beta testing phase. Many of the problems are ones that have been in place since the beginning of April (over 5 months ago now), and have yet to be addressed. It's easy to say "oh they'll probably fix that very soon" who hasn't heard that line month after month after month (straight from SE, in some cases). How many months qualify as "soon"?


Ok, I've been around since Alpha and what I see with each patch since are problems after problems vanishing and being fixed. The difference alone from phase 3 beta to OB is amazing. And if SE isn't listening then again, I'll pose the question, what do you wish to accomplish by complaining? if they're not listening atleast wait 'til the product is released and bash it to bits but the stuff you guys are complaining about are most likely on a back seat right now due to SE, you know, launching soon - it doesn't mean that no one is working on them, it just means that they can wait 'til release (such as menu lag, such as the structure of the menu itself which FYI has changed from alpha to beta to OB again but you guys are so sure this is what we're getting, such as the lag of all things...what do you think they're working on?)

You know what's even funnier, the complainers are like a handful, I see the same names scattered in this topic coming back every once in a while and giving us their two cents - you alone have posted almost 1/3 the posts in this thread....whatever makes you guys happy.
____________________________
MUTED
#184 Sep 09 2010 at 1:19 PM Rating: Excellent
Edited by bsphil
******
21,739 posts
SolidMack wrote:
the stuff you guys are complaining about are most likely on a back seat right now due to SE, you know, launching soon
So if they aren't working on getting the core of the game to a playable state as launch date approaches... what exactly are they doing? Game content such as the advancement of storylines can wait until after the game runs smoothly.

SolidMack wrote:
what do you wish to accomplish by complaining?
To raise public awareness of current massive flaws so that SE will be forced to address them. If everyone just rolled over and accepted whatever SE threw at them there would be no point to having a beta at all. Unfortunately, the last PR mishap just caused SE to rename surplus xp as bonus xp rather than change anything substantive, which is one of many reasons while I won't be playing at release. I'm still hoping that down the road SE will actually fine-tune the game to an acceptable post-beta level, but for the time being I'm just not sure when that will happen.

Edited, Sep 9th 2010 2:25pm by bsphil
____________________________
His Excellency Aethien wrote:
Almalieque wrote:
If no one debated with me, then I wouldn't post here anymore.
Take the hint guys, please take the hint.
gbaji wrote:
I'm not getting my news from anywhere Joph.
#185 Sep 09 2010 at 1:27 PM Rating: Default
Scholar
***
1,536 posts
bsphil wrote:
SolidMack wrote:
the stuff you guys are complaining about are most likely on a back seat right now due to SE, you know, launching soon
So if they aren't working on getting the core of the game to a playable state as launch date approaches... what exactly are they doing? Game content such as the advancement of storylines can wait until after the game runs smoothly.


Read past that sentence and you'll know I said that someone is likely working on this stuff but they're not rushing to insert them in the game yet - again, if you're so sure the game is gonna fail (even wishing it does in one post IIRC) then what are you still doing hanging around here? also out of curiosity, do you work, school, do something other than spend all your time on these boards? Its amazing dude you have 18 thousand posts and not one of them has anything good to say - are you on depression meds, did your parents commit suicide or did you not have any parents to begin with? what is it that makes you everyone's favorite negative nancy?

Quote:
To raise public awareness of current massive flaws so that SE will be forced to address them. If everyone just rolled over and accepted whatever SE threw at them there would be no point to having a beta at all. Unfortunately, the last PR mishap just caused SE to rename surplus xp as bonus xp rather than change anything substantive, which is one of many reasons while I won't be playing at release. I'm still hoping that down the road SE will actually fine-tune the game to an acceptable post-beta level, but for the time being I'm just not sure when that will happen.


But you've already said SE isn't listening - if they're not listening stop complaining. And out of curiosity have you reached surplus xp in the OB? Its practically a non-issue, the concept is almost nonexistent considering I've reached Physical Level 20 and Rank 15 on 2 classes and haven't even so much as sniffed surplus xp (whether its called surplus or bonus is irrelevant, I understand what you're saying but how is surplus an issue unless you're playing 50-60 hours a week...I pretty much played the game full time for one week when OB launched and I didn't reach surplus)...again negative nancy, say something good about the game because I'm sure no one is spoiled enough to think that everything about this game is bad.

EDIT: nothing good to say so you rate me down, only a testament of the maturity you clearly convey. What you are is what everyone calls a troll - you don't care about the well being of the game, you even wished it to fail...no one is listening to you so you can stop complaining now.

Edited, Sep 9th 2010 3:33pm by SolidMack
____________________________
MUTED
#186 Sep 09 2010 at 1:31 PM Rating: Excellent
***
3,435 posts
SolidMack wrote:
Quote:
You sound like someone who is new to the beta testing phase. Many of the problems are ones that have been in place since the beginning of April (over 5 months ago now), and have yet to be addressed. It's easy to say "oh they'll probably fix that very soon" who hasn't heard that line month after month after month (straight from SE, in some cases). How many months qualify as "soon"?


Ok, I've been around since Alpha and what I see with each patch since are problems after problems vanishing and being fixed. The difference alone from phase 3 beta to OB is amazing. And if SE isn't listening then again, I'll pose the question, what do you wish to accomplish by complaining? if they're not listening atleast wait 'til the product is released and bash it to bits but the stuff you guys are complaining about are most likely on a back seat right now due to SE, you know, launching soon - it doesn't mean that no one is working on them, it just means that they can wait 'til release (such as menu lag, such as the structure of the menu itself which FYI has changed from alpha to beta to OB again but you guys are so sure this is what we're getting, such as the lag of all things...what do you think they're working on?)

You know what's even funnier, the complainers are like a handful, I see the same names scattered in this topic coming back every once in a while and giving us their two cents - you alone have posted almost 1/3 the posts in this thread....whatever makes you guys happy.


Just because it's the same people saying it doesn't make it less true. It just means we're doing it sufficiently for the other people who aren't putting their necks out.

I'm afraid I was only in CB3 and now OB so I can only testify as to the difference between those two phases, and the difference has been that I could play CB3, yeah the menu lag was there but it wasn't nearly as bad, I was able to ignore it. And now, in OB, I can't play at all; without exaggeration there is a solid 1 second delay between me doing something and something happening as a result, this as opposed to the 0.25~0.5 approximate delay during CB3.

Now I know why this has happened, it's not that complicated. The number of people logged in has dramatically increased, and so with that server-side UI there's that many more people interacting with the server every time they push a button (or release a button). This has obviously increased load on the server and therefore increased lag. I get it, it's unacceptable, but I get it.

What are they working on? I hope to high heaven they're working on endgame at this point. If it doesn't launch with the game (full price game btw) it needs to be in the first content patch no more than a month after release, because bonus exp or no bonus exp, there will be people at the level cap who want something to do.
____________________________
svlyons wrote:
If random outcomes aren't acceptable to you, then don't play with random people.
#187 Sep 09 2010 at 1:32 PM Rating: Good
Edited by bsphil
******
21,739 posts
SolidMack wrote:
bsphil wrote:
SolidMack wrote:
the stuff you guys are complaining about are most likely on a back seat right now due to SE, you know, launching soon
So if they aren't working on getting the core of the game to a playable state as launch date approaches... what exactly are they doing? Game content such as the advancement of storylines can wait until after the game runs smoothly.


Read past that sentence and you'll know I said that someone is likely working on this stuff but they're not rushing to insert them in the game yet - again, if you're so sure the game is gonna fail (even wishing it does in one post IIRC) then what are you still doing hanging around here? also out of curiosity, do you work, school, do something other than spend all your time on these boards? Its amazing dude you have 18 thousand posts and not one of them has anything good to say - are you on depression meds, did your parents commit suicide or did you not have any parents to begin with? what is it that makes you everyone's favorite negative nancy?
Sitting and waiting between classes at the moment.

Read the rest of the post that got edited in. I seem to want the game to succeed more than SE does, but since I'm not a developer, I have to NOT buy the game to be able to send any sort of message to SE, since they seem to not care about beta feedback.
____________________________
His Excellency Aethien wrote:
Almalieque wrote:
If no one debated with me, then I wouldn't post here anymore.
Take the hint guys, please take the hint.
gbaji wrote:
I'm not getting my news from anywhere Joph.
#188 Sep 09 2010 at 1:36 PM Rating: Default
Scholar
***
1,536 posts
bsphil wrote:


Read the rest of the post that got edited in. I seem to want the game to succeed more than SE does, but since I'm not a developer, I have to NOT buy the game to be able to send any sort of message to SE, since they seem to not care about beta feedback.


Lemme quote you:

Quote:
I hope FFXIV gets horrible reviews. I'd be very pleased to see the game die as a horrible failure within a year of release.


Clearly.
____________________________
MUTED
#189 Sep 09 2010 at 1:38 PM Rating: Good
***
3,435 posts
SolidMack wrote:


Quote:
I hope FFXIV gets horrible reviews. I'd be very pleased to see the game die as a horrible failure within a year of release.


Clearly.


Because it seems like the only way to wake them up
____________________________
svlyons wrote:
If random outcomes aren't acceptable to you, then don't play with random people.
#190 Sep 09 2010 at 1:43 PM Rating: Good
Edited by bsphil
******
21,739 posts
SolidMack wrote:
bsphil wrote:
Read the rest of the post that got edited in. I seem to want the game to succeed more than SE does, but since I'm not a developer, I have to NOT buy the game to be able to send any sort of message to SE, since they seem to not care about beta feedback.


Lemme quote you:

Quote:
I hope FFXIV gets horrible reviews. I'd be very pleased to see the game die as a horrible failure within a year of release.


Clearly.
Yes, if sales are pathetic and the game bombs early on, SE is going to be forced to listen to the customers to address the problems that are causing people to not want to play. In turn, the game actually gets fixed, becomes playable, is worth investing a monthly fee in, and the game does well after that.

That's what "voting with your wallet" is all about. I could jump in at the release date and continue later by paying in a monthly fee in the hopes that SE will eventually make the game worth the money, but I'd rather not count on it and not waste my money in the meantime.
____________________________
His Excellency Aethien wrote:
Almalieque wrote:
If no one debated with me, then I wouldn't post here anymore.
Take the hint guys, please take the hint.
gbaji wrote:
I'm not getting my news from anywhere Joph.
#191 Sep 09 2010 at 1:48 PM Rating: Default
Sage
**
550 posts
This thread is ridiculous. Waste your time complaining about something that's not even close to finished or polished. Not only is it in beta testing, but it still has years of development and content additions. The type of changes that require post production development, where the programmers don't have to worry about deadlines and error fixes, and tons of player feedback. You want your polished, established game full of veterans where everything is optimized and works perfectly NOW, before the game has even released. I'm sorry that SE isn't able to /bow to your instant gratification.
____________________________
XI - Draiden 75DRG/75COR (Sylph, Retired 08)


#192SolidMack, Posted: Sep 09 2010 at 1:50 PM, Rating: Sub-Default, (Expand Post) If the game bombs the game bombs. We've all played about 10 *mybe* 15% of the final product and somehow you know this game doesn't merit a purchase...again, your complaints are minute and while they're worth a voice they're not worth it a 100 times over by the same person. I hate to break it to you, this game wont fail - all the small kinks will be fixed and the game will live on for a long time...there's been many shortcomings in the MMO market in recent years and they all followed a similar mold (in WoW) god forbid someone steers a little off course and tried something new.
#193 Sep 09 2010 at 1:55 PM Rating: Excellent
Edited by bsphil
******
21,739 posts
Oenos wrote:
Waste your time complaining about something that's not even close to finished or polished.
You do realize that the release date is less than 2 weeks away, right?

Oenos wrote:
but it still has years of development and content additions. The type of changes that require post production development, where the programmers don't have to worry about deadlines and error fixes, and tons of player feedback. You want your polished, established game full of veterans where everything is optimized and works perfectly NOW, before the game has even released. I'm sorry that SE isn't able to /bow to your instant gratification.
For starters, you shouldn't need to spend years after the release of the game to finish debugging the core gameplay. I don't care about a lack of content. It's a new game, why should it be brimming with stuff to do? Where have I EVER stated that I want the game to be perfect/full of content/full of veterans(wtf?) at release? I'm talking exclusively about meeting deadlines and fixing errors. There could be one storyline quest per city available at release for all I care, I'd be happy to buy it if the gameplay, UI, and code were improved and optimized.

Edited, Sep 9th 2010 2:57pm by bsphil
____________________________
His Excellency Aethien wrote:
Almalieque wrote:
If no one debated with me, then I wouldn't post here anymore.
Take the hint guys, please take the hint.
gbaji wrote:
I'm not getting my news from anywhere Joph.
#194Oenos, Posted: Sep 09 2010 at 1:56 PM, Rating: Sub-Default, (Expand Post) Fine, you want your perfect game now, without any flaws. It's not happening. I would get over your disappointment and stop wasting your time complaining on the game's forum.
#195 Sep 09 2010 at 1:57 PM Rating: Good
Avatar
**
852 posts
Forgive me, but you're making an entirely specious argument here. When I spend my hard-earned money, you're damned right I expect a FUNCTIONAL game. I expect the company that says it will provide a PC game (I could give two sh*ts about the PS3) to actually do enough work to create a UI that is optimized, and responsive for that medium. SE has done none of that, shows no interest in doing that, and basically wants to make some development money back and polish the game for the PS3 debut, which is the real launch system and the whole reason this game was designed. The PC is an afterthought and everything in this game's design says it loud and clear.

Frankly, I won't spend my money on a company who only sees me as a paid beta tester or an afterthought (take your pick), nor will I listen to the rabid fantards who tell me I'm just too dumb to get it.

If holding a company to reasonable and legitimate expectations is dumb, then, bro, I'm the dumbest ****** you will EVER meet.
____________________________
#196 Sep 09 2010 at 1:58 PM Rating: Excellent
Edited by bsphil
******
21,739 posts
Oenos wrote:
Fine, you want your perfect game now, without any flaws. It's not happening. I would get over your disappointment and stop wasting your time complaining on the game's forum.
SolidMack wrote:
If the game bombs the game bombs. We've all played about 10 *mybe* 15% of the final product and somehow you know this game doesn't merit a purchase...
Again putting words in my mouth. Have you actually read anything I've said or are you just seeing me not like the game as it exists right now and instantly assume I'm demanding perfection and years worth of content by the 22nd?

There will be years for SE to continually push out new content. They do not have remotely that much time to repair the gameplay. It needs some serious work and quickly.

Since nobody seems to get what I'm saying, I'll make a graph of it. Once again, not talking about game content, I'm talking about gameplay.

Quality of Gameplay 
 
    Functional but extremely buggy 
      (in-studio alpha testing)              Open Beta quality, few bugs, 
                V                             balance still not achieved 
Initial coding  |           Closed Beta quality, some bugs  V                 Perfect! 
V               |                         V                 |                    V 
|---------------|-------------------------|-----------------|------|-------------| 
                                                                   ^ 
                                                  Release quality, still a few bugs, but 
                                                 what you see now is how the gameplay will 
                                                          feel for years to come


Right now they're not nearly as close to the "open beta quality" that I'd expect out of the core gameplay. THIS IS NOT IN REFERENCE TO CLASS BALANCE, STORYLINES, OR ANY OTHER FORM OF GAME CONTENT. This is only describing the quality of the game itself (how user-friendly is the interface, how well does it perform, how laggy is the game, so on). For what it's worth, I don't think there is really any way for any company to release a "perfect" game. Post release you can expect a MMO to slowly work its way closer and closer towards perfection one notch at a time. It's a worthy goal to aim for, but not a practical one.

Does this make sense to anyone?



Edited, Sep 9th 2010 3:14pm by bsphil
____________________________
His Excellency Aethien wrote:
Almalieque wrote:
If no one debated with me, then I wouldn't post here anymore.
Take the hint guys, please take the hint.
gbaji wrote:
I'm not getting my news from anywhere Joph.
#197Oenos, Posted: Sep 09 2010 at 2:09 PM, Rating: Sub-Default, (Expand Post) "I want to see the game succeed"
#198 Sep 09 2010 at 2:11 PM Rating: Excellent
Avatar
**
852 posts
I would love to enjoy this Final Fantasy game. Unfortunately, this Final Fantasy game is getting in the way of enjoying this Final Fantasy game. And constructive criticism is apparently kryptonite to fanbois?
____________________________
#199SolidMack, Posted: Sep 09 2010 at 2:12 PM, Rating: Sub-Default, (Expand Post) Edited, Sep 9th 2010 4:13pm by SolidMack
#200 Sep 09 2010 at 2:14 PM Rating: Excellent
Avatar
**
852 posts
Are you dumb? Clearly one can wish for a game to improve and do well, but not wanting to reward clearly ignorant (by SE's own admissions) and half-assed game design is a GOOD thing too.

That better?
____________________________
#201 Sep 09 2010 at 2:14 PM Rating: Excellent
*
87 posts
Quote:
If the game bombs the game bombs.


That's an interesting attitude. You apparently like the game and want to play, but it exploding apparently wouldn't bother you? Somehow, I don't think you're doing SE any favors by arguing in their court.

Quote:
We've all played about 10 *mybe* 15% of the final product and somehow you know this game doesn't merit a purchase...again, your complaints are minute


Somehow, I don't think telling people their complaints are minute is going to matter when it already makes them not want to play. Nevermind the fact that, if they're minute, they're probably also easily fixed, yet have not been.

Quote:
and while they're worth a voice they're not worth it a 100 times over by the same person.


But the same people defending it 100 times over is apparently great. Or something. This is just an example of you not liking to hear things you don't like. If you don't want to hear 100 times the complaints, don't respond 100 times.

Quote:
I hate to break it to you,


Stating a sentence with a lie never makes it something someone will listen to.

Quote:
this game wont fail - all the small kinks will be fixed and the game will live on for a long time...


Is it that you want less people to play so SE gets less money and can update less often, or are you just an idiot? Because, see, if you liked the game, perhaps you'd want issues that make fewer people want to play addressed right away so the game could be more robust in the long run. I mean, god forbid they actually make the UI more friendly and keep the players who have a problem with it.

Most of the people complaining have indicated that they otherwise love the game, and they'd continue to play if these minute issues were fixed... Letting people leave over "minute" issues is the most idiotic thing SE could do.

However, I think this is more a case of you just being irritated that people don't like something you like. How dare they criticize your cherished game! How DARE they want to like it and play it, too, and be concerned that in its current state, it's not good enough! Those... those... those uncultured morons!

Quote:
there's been many shortcomings in the MMO market in recent years and they all followed a similar mold (in WoW) god forbid someone steers a little off course and tried something new.


I don't think anyone here is arguing that trying something new is bad, unless you think making a heinous, nested menu system, an interface that is laggy for most people, poor program coding and a distinct lack of communication is "trying something new."

Edited, Sep 9th 2010 4:20pm by JDCyran
This forum is read only
This Forum is Read Only!
Recent Visitors: 13 All times are in CST
Anonymous Guests (13)