So the laggy cursor and interface isn't a bug? It's intended? If that's the case, I won't be bothered. For me, it's unplayable.
Thanks for the info. Hopefully they change their mind, or it turns out to actually be a beta deal. I've always been a final fantasy fan, but my MMOs are played with keyboard + mouse, period.
Mouse for movement is fine. Mouse for selecting things from menus is bad. Menus in general are bad. Clunky, poorly laid out, and counter intuitive at almost every step. It's as though SE took a step back to the DOS era of interfaces and decided to use that as their frame of comparison. As far as holding the right mouse button and moving from side to side, it's absolutely fine, and that's where the mouse functionality matters the most It would be nice if SE could pick up on this new fangled concept called "drag and drop" instead of designing everything for keyboard only or controller only or controller + keyboard, all with mouse use as an afterthought. Setting up action bars is ridiculous. Beyond ridiculous, actually...it's atrocious. No game company with a game 5+ years in development has any excuse for such a shoddy system.
Key mapping as it currently exists is weak. They'd have an easier time getting away with shoddy mouse response for navigating menus if they allowed you to bind more common menu selections to hotkeys. Why, oh why, oh why they decided you need 4 (6) keys to move, 4 to adjust the camera, and another four to move the full screen map I have absolutely no idea. Trim the fat, rebind the camera keys to something useful (since that's one area the mouse does rather nicely) and hopefully there will be enough mapping options that you can toggle most menu features with a sideways sweep of your left index finger.
Mouse movement...the one major area that would have sunk the game in the eyes of a lot of people...is adequate. No option to hold left + right mouse buttons for forward movement right now (haven't messed around to see if you can bind as alternate), but at least you can whip the camera around in a heartbeat and navigate in a fight without your fingers getting all jumbled up trying to activate action bar items + movement. No gamepad pro-star (and certainly no keyboard onry enthusiast) is going to be matching the response times of the keyboard and mouse crowd for getting on target in a dicey situation.
So yes, mouse as a generic interface option is poor right now. For the record, my PC scored between 4800-5800 on the highres benchmark (depending on how much I wanted to torture it with the overclocking) and my version check/patch screen mouse response was ludicrous. I'm talking so slow that I could move the mouse across the pane from one corner to the other and if I went off the edge, I'd have on XIV hand cursor stalled in the middle of the update window and a normal windows cursor moving around the pane on the desktop. Do keep in mind, however, that this isn't the pre-release evaluation you're taking part in. This is a beta test, and if your response to things not working as you might expect them to is to say ***** it and not pay for the retail release, you might as well just pack it in now and cut the lag for the folks who might actually be interested in voicing their feedback in the appropriate forums to up the chances of something being done about it.
SE is going to have tens of thousands of people breathing down their necks about a shoddy UI when the game goes live. They're either going to feel compelled to get it right and stop being so bloody stubborn with the console BS, or they're going to find themselves with another overbudget Aion on their hands. The game is pretty and if you can get some lag free windows to get a feel for it the way the devs intended, it's a decent offering. It's just not decent enough for them to leave such glaring deficiencies in their design plan and expect to get away with it.