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How important is Vitality? Also...Follow

#1 Sep 04 2010 at 7:22 AM Rating: Decent
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I'm a level 6 conjurer right now and I am getting killed left and right by mobs that come up with the blue or green orb. I really don't know what it means yet but I've usually had no problems killing mobs that have the blue or green orb around them.

Now that I'm level 6 I'm starting to have major problems. Some could be blamed on lag because I am not seeing the correct hitpoints before I hit cure. I'll accept having to put up with that for now while it's in BETA and hope when I get my CE the kinks have been worked out.

A major difficulty for me is probably how hard I am getting hit. I'm talking about 130-200hp per attack from mobs that show up with blue or green orbs. Sometimes my stoneskin lasts 1 hit and sometimes 3, but I'm just running through MP like mad if I have to keep applying that while barely attacking. This really means that I have 2 hits before I'm dead.

Is my entire problem my vitality itself? I only have 16 vitality points right now, should I double up on them? I have 33 Piety/32 Intelligence/30 Mind. How is that going to affect my fire spell? When I hit my fire spell it does about 200 hp, but that really isn't all that great. If I had 30 vitality would I notice a huge improvement in being able to solo again?

I do have this little weird symbol that looks like equipment is broken up on my screen. There is no description available in English for me. It is Japanese kanji lettering which I'm unable to read. Could this be my problem? I do rifle through my gear and I am not getting any indication that something I'm wearing is broke. It actually appears that my pickaxe is.
#2 Sep 04 2010 at 7:24 AM Rating: Good
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A few things,

Put a few points into VIT and make sure your gear isn't in bad shape, def actually seems to count.

Level Discipline of Hand or Land classes a bit to get a higher physical level
#3 Sep 04 2010 at 7:30 AM Rating: Decent
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I took Conjurer to rank 15 in closed beta and died maybe 4 or 5 times in total, its easy to solo Conjurer, especially when u get Shock Spikes and Stoneskin - best advice anyone can give you is stay away from mobs giving you a hard time, restrategize, and learn from your mistakes...i don't think anyone can tell you what you're doing wrong and what you should be doing instead.

P.S. without putting any points into VIT is how i leveled CNJ.

Edited, Sep 4th 2010 9:32am by SolidMack
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#4 Sep 04 2010 at 7:33 AM Rating: Decent
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Yeah I just double checked my equipment, that I'm physically wearing, and only my pickaxe needs to be repaired. (I still have no idea where to go for that)

If I only knew what that kanji was trying to tell me. It could be something else entirely? I mean why would I get a warning thats constantly up if I'm not using my pickaxe?

I've never heard that if you level up other jobs like gladiator or others that you'll get a boost. Interesting. Can anybody else confirm this?

I changed up my set-up and there is absolutely no real difference between having 16 Vitality and having 25... There must be something going on and it's not correctly letting me know.
#5 Sep 04 2010 at 7:43 AM Rating: Good
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Maybe that's something else they'll fix with this maintenance. Explaining exactly what that icon means.

He just means that if you change classes and level those, you'll always be gaining physical experience no matter what. Allowing you to add more stats. Then come back to conjurer when you're at a higher physical level.

Not sure why you're getting hit so hard for that level. Unless it's another case of the blue/green/orange/red system failing again. I remember that happening to me last phase...I'd kill a green puk then the next one would be some mutant green puk that dominated me. Really odd..

Edited, Sep 4th 2010 9:46am by TwistedOwl
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#6 Sep 04 2010 at 7:54 AM Rating: Decent
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Yeah it's got to be the system is buggy telling what you can and can't kill. It's such a wild swing in one direction or the other how easy or hard an opponent is. My phsical level is 10 and my conjurer is now 7 and my thaumaturge is 4. I wonder if it's going based off my physical level but not the job level and there could be a priority there that isn't working correctly?
#7 Sep 04 2010 at 7:57 AM Rating: Good
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I have that warning up as Botanist, and 2 of my items are at 0 durability.
#8 Sep 04 2010 at 8:56 AM Rating: Decent
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Ok so I've been able to kill a lot more Thistletail marmot's just like I could before as my level 7 conjurer. What I did though was change gear and start checking what the Thistletail's were showing up to me as a level 4 thaumaturge.

They show up exactly the same as when I'm a conjurer. So that's definitely the problem. I wasn't trying to kill them as a level 4 thaumaturge. I can just tell that something isn't right if they were hard being level 6 prior to turning level 7.
#9 Sep 04 2010 at 9:00 AM Rating: Decent
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Quote:
I took Conjurer to rank 15 in closed beta and died maybe 4 or 5 times in total, its easy to solo Conjurer, especially when u get Shock Spikes and Stoneskin - best advice anyone can give you is stay away from mobs giving you a hard time, restrategize, and learn from your mistakes...i don't think anyone can tell you what you're doing wrong and what you should be doing instead.

P.S. without putting any points into VIT is how i leveled CNJ.


...just that this isn't closed beta anymore. I'm getting FAR more resists now, and some of the abilities timers have changed. What worked in CB won't necessarily work in OB.
#10 Sep 04 2010 at 9:01 AM Rating: Decent
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I first started putting all points in int mnd and piety for conj. after awhile i realized i was dying way to fast when going up against higher mobs. I re-allocated 18 points put about half that into vitality the rest spread into int mnd piety and i can solo much better with a ton more hp.
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#11 Sep 04 2010 at 9:03 AM Rating: Decent
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Quote:


...just that this isn't closed beta anymore. I'm getting FAR more resists now, and some of the abilities timers have changed. What worked in CB won't necessarily work in OB.


Maybe not but its not that different, i've had no problems leveling other classes so far...I think vitality is important to an extent but I would much rather spend in INT and MND as a Conjurer.
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#12 Sep 04 2010 at 9:07 AM Rating: Good
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SolidMack wrote:
Quote:


...just that this isn't closed beta anymore. I'm getting FAR more resists now, and some of the abilities timers have changed. What worked in CB won't necessarily work in OB.


Maybe not but its not that different, i've had no problems leveling other classes so far...I think vitality is important to an extent but I would much rather spend in INT and MND as a Conjurer.

You might want to put some into Piety as well, since it's your magic accuracy stat.
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#13 Sep 04 2010 at 9:08 AM Rating: Good
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Rather than make another thread for this, can anyone tell me whether it's beneficial at all to put dexterity on a thaum? I've done so thus far but wondering if reallocating them to int/pie might be more beneficial for me.
#14 Sep 04 2010 at 9:12 AM Rating: Decent
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I'm fairly sure DEX is for accuracy, and i'm also fairly sure that Thaumaturge and Conjurer can't miss normal attacks so the only use I would say it would have is for borrowing other classes' abilities so it could be useful.
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#15 Sep 04 2010 at 9:29 AM Rating: Good
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SolidMack wrote:
I'm fairly sure DEX is for accuracy, and i'm also fairly sure that Thaumaturge and Conjurer can't miss normal attacks so the only use I would say it would have is for borrowing other classes' abilities so it could be useful.


Hmm thanks-I wasn't sure, I'm a bit old school with my terms so I thought dexterity might refer to speed/evasion. Cheers for setting me right :)

Edited, Sep 4th 2010 11:31am by Tealtraum
#16 Sep 04 2010 at 9:36 AM Rating: Decent
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No problem, btw if you click on an Aerethyte Crystal there are some helpful stuff in the menu that shows up, it explains what all the stats do...from my experience DEX changes from game to game and other stats too but some are fairly set in stone like STR and VIT but DEX is more flexible...anyway check out the Aerethyte menu, its pretty useful.
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#17 Sep 04 2010 at 9:39 AM Rating: Decent
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Tealtraum wrote:
Rather than make another thread for this, can anyone tell me whether it's beneficial at all to put dexterity on a thaum? I've done so thus far but wondering if reallocating them to int/pie might be more beneficial for me.


There could be some abilities or spells that have DEX as a modifier. Pretty hard to tell right now what will be important until after the retail version is released.
#18 Sep 04 2010 at 9:40 AM Rating: Decent
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Correct, I've seen some abilities you can buy with guildmarks that give you different stat modifiers depending on the situation you're in so it really depends on what abilities, cross classes, people find useful later on.
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