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A few of my thoughts on XIV Follow

#1 Sep 04 2010 at 8:20 AM Rating: Default
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I know most of you don't care about my opinions but i thought ide share a few with the community after three solid days of gameplay.

First up is performance issues, i know it's still beta but even on my alienware the game stutters and wheezes like my chain smoking grandfather, as for lag well lets not go down that road i think SE need to take a huge look at their netcode before retail or at least implement NA and EU servers in this day and age forcing everybody onto a japanese server is just not good enough.

Classes, is it me or are there far too many crafting classes? target acquisition is horrible even with macros and is pretty much useless when your attacked by more than one mob, add in lag and its game over, the Conjurer just like the WHM in XI feels grossly underpowered and useless, and if your gonna make a tank class at least give the poor guy a shield to play with from the beginning, melee classes feel cheap imo hack slash maim and it's over (if you can lock on quick enough) just spam the attack button (not a lot of skill there) whilst the poor old dress wearers suffer from some kind of attention deficit disorder.

Music, ugh it's horrible, it's repetitive and duller than yesterdays dishwater, now i know a few of you will like it thats a taken but i urge you to go back and listen to the soundtrack that ran alongside XI......see what i mean!

Crafting, like XI far to much work for far too little a reward...nuff said.

Quests, well i actually quite liked the new system and hopefully when the community finally get it together some of the big levequests will be fun to attempt, can't fault it really.

These are just a few of my ops i'm not hating on the game i will be buying the retail and getting stuck in like everyone else, i just hope that a few of these issues are addressed before retail, as for now i'm gonna quit and sit it out and watch from the sidelines as hopefully things are fixed up before Sept 30th.

#2 Sep 04 2010 at 8:37 AM Rating: Excellent
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You should post this on the feedback forum here. That's why it's there. The devs can't make the game better if people don't communicate with them. Kinda the whole point of a beta test, don't you think?
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#3 Sep 04 2010 at 8:41 AM Rating: Excellent
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Crafting, like XI far to much work for far too little a reward...nuff said.


I'm not content, say more please..you seem to have played the game to level 50 already most of us are just in the starting zone...please, carry on.
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#4supernickx, Posted: Sep 04 2010 at 9:02 AM, Rating: Sub-Default, (Expand Post) Got my way up to level 10 conjuror (physical 10, 6 conjuror) and I must say the game is fairly barren.. The first camp I went to gave me around 10 levequests and the second one gave me 4. The fourth one (Killing dodos) was too hard to solo on my own (so much for the solo option, and it didn't indicate any group quest).
#5 Sep 04 2010 at 9:08 AM Rating: Decent
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People with <100 posts shouldn't be allowed to post until after release... this is seriously getting annoying.

This is what happens when WoW-only MMO'ers try something new.
#6 Sep 04 2010 at 9:11 AM Rating: Good
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Honestly, given time to really think. This game's crafting idea is really cool as it gives a very heavy economic feel to it. You're suppose to buy some pieces. The problem is there is no way to buy items from players easily. No AH, no way to search bazaars for your item. Meaning it's basically luck if someone happens across your bazaar and buys something.
#7 Sep 04 2010 at 9:12 AM Rating: Decent
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people with 600+ post counts shouldn't be allowed to reply to anything unless they have something worthwhile to say, they are usually just padding. They should also get out of the house more often.

Love 95% of everything about the game. can;t wait for real release.
#8 Sep 04 2010 at 9:14 AM Rating: Good
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SE did mention that the market system they are implementing will be pretty cool, so we can look forward to how that will play out. They may put an auction house in after release they stated.
I'm not too worried about being able to find uber weapons and armor at the moment since my data is getting wiped in a couple weeks.
#9 Sep 04 2010 at 9:14 AM Rating: Decent
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Scanned the forums a bit, pretty much had to my question answered. Seems if you don't like the run-around-the-map-and-grind-mobs (solo and in parties) type MMOs, FFXIV isn't really gonna be for you.

Quote:

Lack of content.
The age of wandering around and purposelessly killing beasts is past for the modern MMOs.
Yes, we now have the quest grinding, but a clear goal makes it less annoying than just killing sheep. :P
From what SE devs were telling, I was expecting a plethora of leves that would far surpass the needed amount of quests to get to the next rank range.
But sadly (up till the 10th level at least) the situation is not such. We are presented with a few hand-prepared quests that for now look of the same quality as the generic generated quests from EVE online.
Once reaching level 5, there is essentially nothing else to do than to repeat the same leves with another group or just "aimlessly" farm monsters.
That just doesn't cut it for me. I realize some may enjoy this kind of play, but that's not what I was expecting based on dev interviews.
#10 Sep 04 2010 at 9:15 AM Rating: Decent
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people with 600+ post counts shouldn't be allowed to reply to anything unless they have something worthwhile to say, they are usually just padding. They should also get out of the house more often


But if people with <100 posts aren't saying anything and people >600 posts aren't saying anything we're left with the middle childs of the forum community and they're not fun to listen to............. >.<
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#11 Sep 04 2010 at 9:17 AM Rating: Good
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kaorinite wrote:
people with 600+ post counts shouldn't be allowed to reply to anything unless they have something worthwhile to say, they are usually just padding. They should also get out of the house more often.

Love 95% of everything about the game. can;t wait for real release.


Because 600+ posts since early 2004 is terribly excessive.
Trying to insult someone over the internet when you know nothing about them doesn't really make a lot of sense.
Was a pretty weak attempt at an insult.
#12 Sep 04 2010 at 9:17 AM Rating: Decent
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Supernick,
Just so you know, when it says a recommended level for an area, its not your physical level, but class level. So the reason you couldn't solo the last leve was because you weren't high enough on your class level.
And although leve's are nice quests, this is still a very differently drive game when compared to the ones you mentioned. The closest one would have to be LotR:O, in that there is a significant story portion to enjoy; its not about rushing to endgame and doing raids all day.
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#13 Sep 04 2010 at 9:24 AM Rating: Decent
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One point before I get back on topic:
Who the **** cares how many posts someone has? You posted on every thread, on every forum, a few hours a day (or more perhaps). Whoopdie do, honestly. This make your opinion worth more or less? This mean you're smarter? Does it mean you have more merit than others? Well, you can answer those.

Anyway,
Yeah Meryl, I guess I was just expecting this to be quite a quest/story driven game from level 1 to level cap, but i've kinda been mistaken. I'm not really a huge fan of having to repeat content or endlessly slay mobs for shinies and experience anymore, I kinda did this for 7-8 years starting with Asheron's Call and onward from there. I'm not trying to flame anyone, I was just more curious if anyone shared my views.

Edited, Sep 4th 2010 11:25am by supernickx
#14 Sep 04 2010 at 9:40 AM Rating: Decent
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i dont know that its not quest/story driven. i started in ul'dah and ive seen half a dozen CSs advancing the plot. i got in a fight in the coliseum(and i guess i lost personally that guy should have been dead with the amount of beat down i laid upon him). if your not looking for the quest/plot then i guess itd be hard to just stumble into it. but as long as your paying attention to what is said in the CSs you can find your way through it all.
#15 Sep 04 2010 at 9:42 AM Rating: Decent
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guy should have been dead with the amount of beat down i laid upon him)


Lol i lost too but I actually destroyed the guy so i'm sure the quest is glitched because his HP never drops below 1.
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#16 Sep 04 2010 at 10:16 AM Rating: Good
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People with <100 posts shouldn't be allowed to post until after release... this is seriously getting annoying.

This is what happens when WoW-only MMO'ers try something new.


The mmo community as a whole seem to have blinders on to the past. Seriously - **** near every single game that has came out in the last 5 years has had a similar trend on their forums during beta / early release.

People start making constructive critizisms or deconsructing flawed mechanics in hopes of reaching the developers. These players are almost immediately flagged as wow fanboys and flamed or ignored.

Release comes and goes. the above mentioned issues are not resolved and alot of the player base leaves.

Those who remain intitially say "good-riddens to the wow rubbish".

Months go on, the issues start to wear on the remaining player base. It becomes a cold timer - players who see no issue persist on, loving the game for what it is. Those who held out seeing potential are slowly bled out.

Don't get me wrong, even under these conditions an mmo can succeed by conventional statistics. It just looks very poorly on your game design when your 6 month attrition rate is 75%, regardless of whether you are making a profit off your servers or not.

Oh, and before you say - that only happened because these games were wow clones... FFxi is an EQ clone. Wow was an EQ clone. Core gameplay mechanics have not really changed alot - the shift from group to solo is really the only major change to the genre in the last decade. The rest is "fluff" - how accessible (not easy per say - more user friendliness - ie not having to write macros to perform basic combat functions easily or say, not requiring a third party site to complete even the most trivial of quests due to lack of presented information), the level of depth and balance (to name a few).

The "fluff" is what makes or breaks these games. It boils down to how pretty that carrot is and how long the stick is.
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