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#1 Sep 04 2010 at 8:27 AM Rating: Default
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People thinking they’re stating the obvious when they say ‘it’s just beta’ need to remember this is going for full release by the end of the month and essentials should already be in place.

I pre-ordered this, but I’m going to cancel it. A few buggy quests and ‘nice to haves’ are fine to be added later, but the below just makes it too **** frustrating.

Negatives:

Mouse:

This is quite shocking really. Very, very sluggish and doesn’t feel reactive as it should.

Quests:

Yikes, this is the most unintuitive set up I’ve ever come across. For anyone starting up in a new game/world the initial walk through must be something that keeps them interested and helps them along with learning the set up. This in my mind doesn’t come close and I personally spent 20 minutes trying to figure out the initial quest (call me dumb, but I guarantee I’m not the only one).

Combat:

This again needs looking at. I feel like I’m clicking/typing all over the place for one fight. Heck knows what this would be like with multiple enemies. I sure as **** don’t feel I could group with 4 other people and it not be a shambles.

Music:

I have to laugh at this as it reminds me a bit of Aion and how terrible the fight music is. Enough said there I think…but it’s something that is bearable until they sort it.

Interface:

Whereas this isn’t that bad, there appears to be no quick access shortcuts. So when you’re trying to access the journal or anything else I’m clicking a few times before I get to it (maybe I’ve missed something!?!)

Map:

Arrgh… I hope I’m being a numpty here, but you can’t slide the map in any way?? So when someone (at the beginning) tells you where something is I have no idea once the map has closed. Quest help is useless before some wise guy say's 'read the quest'.

Positives:

Graphics are good, but I do have a top end computer and they’re nothing I wouldn’t expect nowadays

Character creation is pretty good in my eyes

I guess when i write it out it doesn't sound that bad, but with combat, mouse and interface being a big part of the game it's enough to put me off
#2 Sep 04 2010 at 8:37 AM Rating: Decent
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Quote:
‘it’s just beta’


Quote:
call me dumb


You're dumb.

Edited, Sep 4th 2010 10:38am by SolidMack
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#3 Sep 04 2010 at 8:40 AM Rating: Decent
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SolidMack wrote:
Quote:
‘it’s just beta’


Quote:
call me dumb


You're dumb.

Edited, Sep 4th 2010 10:38am by SolidMack


Except he's right -- open beta is usually for polishing, not exactly fixing glaring problems.
#4 Sep 04 2010 at 8:41 AM Rating: Good
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Every post like this makes me smile. Zam or Curse or where ever else these 'my review I'm cancelling my pre-order' posts pop up can do nothing, so there is no sense in posting to begin with other than a cheap little attention grab. If you have access to the Beta forums at this point go post these there so SE can see your feedback.

Yes I have some issues with the game, and I have faith they will eventually be taken care of. The majority of the whiney Wilma's and negative Nancy's seem to have the biggest issue with 'no quests', or 'quests don't give enough xp to level'. They do, you just have to put more time into it than a few hours, days or weeks. MMO's are supposed to be immersive... take time to get things done. WoW lets you reach level cap in days, you've been spoiled and pampered. FFXI when it first came out took a year or more to reach cap (about 18 months for me with no crafting), people who play this will appreciate that end enjoy it. That's what we're here for. The lag definitely has to go, and today I am having a lot of combat issues that I didn't have yesterday... macros not working, killing a green dot without blinking then running fro my life from a blue... (maybe todays maintenance is fixing some of that cause yesterday I was fine aside from lag).

So I guess I disagree with the majority of what you say, but people ***** like this at EVERY beta I have been in. They all say the same thing, then they are all there at release. But with SE they really do have a pretty solid track record with XI whether you agree or not. They are not Blizz or NC and thank god for that... we can;t stomp our feet and get what we want.

But as far as your complaints... as someone who has only been playing the beta for a couple days... you obviously haven;t spent enough time in it to actually know what you are complaining about... use the camera keys to move the map...
#5 Sep 04 2010 at 8:41 AM Rating: Default
3 posts
If you like the game try handling your arguement a little better. That was quite pathetic
#6 Sep 04 2010 at 8:45 AM Rating: Decent
3 posts
Hang on.

I've been looking through threads before hand to see if there were any issues with things like this.

I'm not ******** mate. I'm frustrated and i'm pretty sure forums are not just for people who think the game is rosy and perfect. If i was going to buy the game i'd want a view of all types and i've not just said the game is ****.

What's more frustrating is that the moment anyone posts a negative comment they are told to go back to WoW. Come on, seriously.

Everyone is do **** defensive.

This game aint as good as it should be at this stage. Sorry you don't like hearing it.
#7 Sep 04 2010 at 8:47 AM Rating: Decent
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Quote:


Except he's right -- open beta is usually for polishing, not exactly fixing glaring problems.


Doesn't matter how many betas you've played and how much you think you know how something works, unless you've personally been party of a dev team and went through beta processes you just wouldn't know what SE is doing with pen beta. Obviously the game at its roots is finished, you're not going to see overhauls of the battle system or graphics or anything of the sort - but the stuff people are complaining about will be patched before release. "Glaring problems" to you may be small problems to the devs....remember this is the same game that went into alpha with a completely different battle system, the same game that just a few days ago people were writing off "because I CAN't F***** LOG IN F***** SE are so incompetent!!!!" and the same game that has since fixed a lot of its issues and still is.
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#8 Sep 04 2010 at 8:50 AM Rating: Good
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I'll offer some opposing views, if you don't mind.

stevedarby02 wrote:
Mouse:

This is quite shocking really. Very, very sluggish and doesn’t feel reactive as it should.

I believe it was stated somewhere that mouse controls were done that way on purpose; software as opposed to hardware. I don't have the exact quotes in front of me; perhaps someone would be nice enough to link them.

stevedarby02 wrote:
Quests:

Yikes, this is the most unintuitive set up I’ve ever come across. For anyone starting up in a new game/world the initial walk through must be something that keeps them interested and helps them along with learning the set up. This in my mind doesn’t come close and I personally spent 20 minutes trying to figure out the initial quest (call me dumb, but I guarantee I’m not the only one).

I don't know if this works the same in Gridania or Ul'dah, but in Limsa Lominsa, talking to Baderon will eventually make him point out who to talk to for guildleves. Also, Treasures of the Main seemed pretty self-explanatory to me.

stevedarby02 wrote:
Combat:

This again needs looking at. I feel like I’m clicking/typing all over the place for one fight. Heck knows what this would be like with multiple enemies. I sure as **** don’t feel I could group with 4 other people and it not be a shambles.

I've enjoyed not having auto-attack. It seems like a more tactical fight to me. I don't know how many guildleves you've actually done, but quite a few of them require you to fight multiple enemies (usually only 2-3) at once. In my party experience, we'll usually just spread out to cover the groups. Once someone defeats the enemy they're fighting, they help someone else in the party.

stevedarby02 wrote:
Music:

I have to laugh at this as it reminds me a bit of Aion and how terrible the fight music is. Enough said there I think…but it’s something that is bearable until they sort it.

I don't mind the music, although Limsa Lominsa's music gets a bit repetitive. To me, it's as bad as San d'Oria or Selbina. Funny thing is, I still want to start there.

stevedarby02 wrote:
Interface:

Whereas this isn’t that bad, there appears to be no quick access shortcuts. So when you’re trying to access the journal or anything else I’m clicking a few times before I get to it (maybe I’ve missed something!?!)

This we can agree on. They could stand to simplify it a bit.

stevedarby02 wrote:
Map:

Arrgh… I hope I’m being a numpty here, but you can’t slide the map in any way?? So when someone (at the beginning) tells you where something is I have no idea once the map has closed. Quest help is useless before some wise guy say's 'read the quest'.

Map is controlled by your camera keys (usually IJKL).

Also, you may want to consider reposting this in the feedback forum. That's why it's there.
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#9 Sep 04 2010 at 8:52 AM Rating: Default
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SolidMack wrote:
Doesn't matter how many betas you've played and how much you think you know how something works, unless you've personally been party of a dev team and went through beta processes you just wouldn't know what SE is doing with pen beta. Obviously the game at its roots is finished, you're not going to see overhauls of the battle system or graphics or anything of the sort - but the stuff people are complaining about will be patched before release. "Glaring problems" to you may be small problems to the devs....remember this is the same game that went into alpha with a completely different battle system, the same game that just a few days ago people were writing off "because I CAN't F***** LOG IN F***** SE are so incompetent!!!!" and the same game that has since fixed a lot of its issues and still is.


Oh look -- another unintelligent member of the SE Defense Task Force!

This game isn't finished in any capacity, *especially* in the foundation aspect. It has less than three months of testing, and the ONLY reason it's not still in alpha is due to marketing declaring a release date and a stupid sense of honor in keeping to that release date (instead of, ya know, actually fixing major issues with the game and releasing with a **** of a lot more content than it'll have).
#10 Sep 04 2010 at 8:55 AM Rating: Excellent
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Quote:
Oh look -- another unintelligent member of the SE Defense Task Force!


as intelligent and your post made you sound? i'm just gonna stop reading now but posts like this don't help make your point - plus, you should be making it to SE in the feedback forum, not here. Don't buy the game, you're not hurting anyone, but if you want to make a difference there's little point in posting here.
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#11 Sep 04 2010 at 8:57 AM Rating: Excellent
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If you like the game try handling your arguement a little better. That was quite pathetic

... I lol'd. Your response was quite pathetic...


Anyways, let us address your original post.

You can slide the map using the ijkl controls I think? Someone might have to correct me since I use a PS3 controller.

Mouse, completely agree and I believe the majority agrees also. It seems like for most FFXI players, it was either a gamepad or full keyboard for controls. I used to play FFXI with just a keyboard, never even had to touch my mouse.

Music is more a personal preference. The Limsa combat music is a bit over the top but I enjoy the other two nation's combat music.

You have to open the main menu and click journal inside that main menu. Yeah I know, its that rough.

With the quests... had no problem at all. If you get stuck, open that god forsaken journal that takes so long to get to.


Personally I love the game. Great artwork, environment, music and the combat system has a unique twist. Once the lag and responsiveness is ironed out from Open Beta to release, I'm sold.
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#12 Sep 04 2010 at 9:00 AM Rating: Good
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Which part of the opening quest did you find hard? The first place you have to go is marked on the map-and a cursory glance at the map when it's marked is enough to tell you where you're going is outside the city (on the Ul'Dah and Gridania equivalents, not sure about Limsa Lominsa), so in actual fact you don't need to move the map at all, you need to look at the map outside the city (incidentally, as stated, ijkl is how you move the map). After that the journal tells you where to go and you get tips from the NPC linkpearl, and going back to the last NPC in the questchain always rejogs your memory.

Edited, Sep 4th 2010 11:01am by Tealtraum
#13 Sep 04 2010 at 9:00 AM Rating: Good
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stevedarby02 wrote:
People thinking they’re stating the obvious when they say ‘it’s just beta’ need to remember this is going for full release by the end of the month and essentials should already be in place.

I pre-ordered this, but I’m going to cancel it. A few buggy quests and ‘nice to haves’ are fine to be added later, but the below just makes it too **** frustrating.

Negatives:

Mouse:

This is quite shocking really. Very, very sluggish and doesn’t feel reactive as it should.

Quests:

Yikes, this is the most unintuitive set up I’ve ever come across. For anyone starting up in a new game/world the initial walk through must be something that keeps them interested and helps them along with learning the set up. This in my mind doesn’t come close and I personally spent 20 minutes trying to figure out the initial quest (call me dumb, but I guarantee I’m not the only one).

Combat:

This again needs looking at. I feel like I’m clicking/typing all over the place for one fight. Heck knows what this would be like with multiple enemies. I sure as **** don’t feel I could group with 4 other people and it not be a shambles.

Music:

I have to laugh at this as it reminds me a bit of Aion and how terrible the fight music is. Enough said there I think…but it’s something that is bearable until they sort it.

Interface:

Whereas this isn’t that bad, there appears to be no quick access shortcuts. So when you’re trying to access the journal or anything else I’m clicking a few times before I get to it (maybe I’ve missed something!?!)

Map:

Arrgh… I hope I’m being a numpty here, but you can’t slide the map in any way?? So when someone (at the beginning) tells you where something is I have no idea once the map has closed. Quest help is useless before some wise guy say's 'read the quest'.

Positives:

Graphics are good, but I do have a top end computer and they’re nothing I wouldn’t expect nowadays

Character creation is pretty good in my eyes

I guess when i write it out it doesn't sound that bad, but with combat, mouse and interface being a big part of the game it's enough to put me off


Are we playing the same game? I've not experienced any of the problems you are talking about.

1) Mouse works just fine and is not at all jerky for me. However, if you play it with a controller it is much more enjoyable.

2) The initial quests, not guildleves, place you in instances, or tell you exactly where you have to go - how is this hard to follow?

3) While I don’t think this is the greatest soundtrack I have ever heard most people I play with just turn the music off and turn the radio/ipod/Pandora on while they do basic grinds and quests.

4) The UI is based around a controller. Whether you like that decision or not is opinion. Also have you tried the key mapper yet - I haven't but it might be the answer you are looking for idk.

5) Uhh...the map does slide around. As well as there is an option in the lower left corner that allows you to switch to different maps. Is it the WoW map that puts a little circle around where you need to go with an arrow? No and thank god it isn’t. Also, read your journal; it's crystal clear. 'Go here, and talk to X'


Now is the game flawless - absolutely not. That being said the amount of growth between closed beta and open beta is night and day. Also, no MMO, or game, has ever...EVER...launched bugged free.

Based on the amount of changes and fixes that were made from closed to open beta, as well as my years of experience with FFXI, I personally have a good deal of confidence that SE will produced a good product.
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#14 Sep 04 2010 at 9:03 AM Rating: Good
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I don't even know why I read these threads anymore honestly...

I mean, I suppose I just expect people to come up with new ideas and ways to whine about the game... but everytime it's the same thing... /whine software mouse... /whine lag... /whine grind... /whine interface... /whine I'm cancelling my pre-order...

Honestly, do you think anyone cares if you're cancelling your pre-order? I sure don't. I'm sure all these people who frequent the forums could actually care less whether you play this game or whether you go play with loaded guns.
The same things have been posted a billion times with regards to the same complaints you have. SE is working on it, we'll see some changes at release, maybe even sooner. If you like it, don't play, it's simple. Nobody is forcing you to play, and if you don't play, nobody here will miss you. Also, nobody cares about your opinion. You're not special. So keep them to yourself please instead of trying to share them with people that could care less about what you have to type.
#15 Sep 04 2010 at 9:30 AM Rating: Good
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Quote:
Except he's right -- open beta is usually for polishing, not exactly fixing glaring problems.


Hmmm the 'usually' rule does not seem to apply here with SE.

Usually Open beta is open for all, not a limited number of people. It does not seem to be the case for Open Beta SE™
here..

*Added the well deserved ™ :D
I would call it a large-scale-closed-beta...

Edited, Sep 4th 2010 11:57am by Genkineko
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