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#1 Sep 04 2010 at 10:17 AM Rating: Default
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this game is terrible. I cant believe that it will be released at the end of september.
it´s too unfriendly to newbie. i think nobody wants to play such crap...
here is a list of some of the failures:

1. you cant minimize the game, it´s always crashing. great!

2. when you're dead, nothing happens. no info, no special screen. you just lay there... do i really have to push the "i-got-stuck"-button ??

3. the chatscreen is full of combat text. so chatting AND fighting is nearly impossible.

4. you cant change the keybordbindings ?!

5. the mobs in the starting area are incredibly strong (the dodos). why? and why are the so few mobs at all ??

6. there is no follow-command

7. failed quests cant be started over again? (there is a npc saying that I can do, but nothing happens??)

8. looting a mob: open the mainmenu, open inventory, open lootlist, click on "loot", click on "to inventory". seriously??? that is really retarded!

9. i see the buff- and debuff-symbols below a player/mob-frame. but there is no information about them. mouseover doesnt work.

10. targeting something is too hard. and you cant target partymembers by clicking the party frame.

11. when I got my first lvlup, i had to choose to spend points to: "fire, water, lighting, ...." but what for? there is NO explanation what this stuff is good for. there is no explanation for NOTHING!

12. to get an ability from your ability list in your command list is complicated. ( let's compare it to WoW: pull it out from your spellbook right into the bar. which game has the "better" system for this? )

13. you use attacks that shall deal "sustained" damage ( a dot?), the mob is under the effect of this "dot", but he doesnt lose any additional hp?!


and biggest problem of all: this game has almost no content?! ( OR it fails presenting it!) some of you talk of questline,etc. where are these lines??



the devs seem to be a bunch of newbies. arent they the developers of ffxi ? why is this game then lacking so much ELEMENTARY(=basic) stuff ???

FAIL!

Edited, Sep 5th 2010 6:30am by atwerq

Edited, Sep 5th 2010 6:43am by atwerq
#2 Sep 04 2010 at 10:24 AM Rating: Good
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1 got no clue i play windowed
2 you just need to "return" and youll be revived at your last save point
3 you can seperate the chat windows or turn off all the combat text off
4 you can change the keybindings
5 there is a colored dot by the mobs HP teling you what you can kill
6 i dont get what your saying
7 if you fail you fail thats life
8 all loot is auto picked up
9 works fore me
10 probably the only thing you said thats sorta a good point but there working on it
11 ovbiously fire resist is to resist fire spells and skills

basicly you just dont know the game yet from what i read from your post
if you want a spoon-fed mmo id suggest WoW

Edited, Sep 4th 2010 12:27pm by goundar
#3 Sep 04 2010 at 10:26 AM Rating: Decent
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Yes there are many things we wish they'd have implemented but this isnt the commercial release yet. theres still hope.

as for your minimizing issue, i've not had that and must be an individual case. update drivers and check that your system has fairly-up-to-date spec in relation to their minimum requirements and the like.

the looting mob thing isnt such an issue, it will be sent to your inventory after about 2 minutes if nothing is done to them anyway.

and while i know this next point could have been made clearer to new player... there are Aetheryte in towns and camp to explain elements and much else that a newb needs to know. It would just be nice if there was one at the starting point for each player (like in the port of Limsa) so then we'd be more familiar with them.

I too agree with the text/chat thing, it has so much info in it it scrolls too fast for me to read and is too small to display anything much :( I'd prefer it if it went back to being across the whole bottom screen like in FFXI.

other than this, please give it another try and see if there are points you DO like, because we dont want them to go changing something that works.
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#4 Sep 04 2010 at 10:29 AM Rating: Excellent
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I hope you aren't serious but in case you are I'll answer each for you.

1. you cant minimize the game, it´s always crashing. great!-- This will be fixed

2. when you're dead, nothing happens. no info, no special screen. you just lay there... do i really have to push the "i-got-stuck"-button ?? -- Click on return in your menu, learn to play before complaining.

3. the chatscreen is full of combat text. so chatting AND fighting is nearly impossible. -- This one I agree with and could use an update

4. you cant change the keybordbindings ?! -- Yes you can it's in config

5. the mobs in the starting area are incredibly strong (the dodos). why? and why are the so few mobs at all ?? -- SE will probably put more mobs in at release, if the mob is too strong don't attack it.

6. follow ?! -- Haven't actually tried this one yet :(

7. failed quests cant be started over again? (there is a npc saying that I can do, but nothing happens??) -- I'm sure it's not forever I'm testing a few way to restart the quest today.

8. looting a mob: open the mainmenu, open inventory, open lootlist, click on "loot", click on "to inventory". seriously??? that is really retarded! -- Can just wait and it will go into inventory anyways

9. i see the buff- and debuff-symbols below a player/mob-frame. but there is no information about them. mouseover doesnt work. -- Also something I agree with but will probably be fixed. Maybe there is a way to lock frames so it's not trying to move it when you hover?

10. targeting something is too hard. and you cant target partymembers by clicking the party frame. -- Haven't had an issue targeting so haven't even tried in party frame yet.

11. when I got my first lvlup, i had to choose to spend points to: "fire, water, lighting, ...." but what for? there is NO explanation what this stuff is good for. there is no explanation for NOTHING! -- These are resistances I assume and it makes for more customization, something players are always complaining they want more of.

the devs seem to be a bunch of newbies. arent they the developers of ffxi ? why is this game then lacking so much ELEMENTARY stuff ??? -- This is opinion, I think it's just so stuff full of stuff that retards can't figure it out.

Just because people haven't yet figured out a way to do certain things doesn't mean there isn't a way to do them or that there won't be a way at release.

Edited, Sep 4th 2010 12:32pm by sima2
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#5 Sep 04 2010 at 10:29 AM Rating: Decent
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Quote:
1. you cant minimize the game, it´s always crashing. great! This is a very minor problem. They probably haven't fixed this yet because they are worried about more critical issues, seeing as how it is not a necessity to minimize the screen.

2. when you're dead, nothing happens. no info, no special screen. you just lay there... do i really have to push the "i-got-stuck"-button ?? They should add some kind of dialogue box that pops up in the middle of the screen.

3. the chatscreen is full of combat text. so chatting AND fighting is nearly impossible. There are chat filters.

4. you cant change the keybordbindings ?! Yes you can. You just can't change them to keys that are already bound unless you change those keys first. The only keybindings you can't change at all are the ones listed under Locked in the Keyboard Configuration Menu.

5. the mobs in the starting area are incredibly strong (the dodos). why? and why are the so few mobs at all ?? I agree that there aren't many, but the ones that there are are concentrated in certain areas. For instance in Lo Noscea monsters are usually in the little valleys around the map.

6. follow ?! I'm sure this will be added at some later point, again SE probably doesn't see a follow option as a critical issue.

7. failed quests cant be started over again? (there is a npc saying that I can do, but nothing happens??) See above answer. This will be something you will probably see later.

8. looting a mob: open the mainmenu, open inventory, open lootlist, click on "loot", click on "to inventory". seriously??? that is really retarded! You don't have to do that, it will automatically enter your inventory after a certain amount of time.

9. i see the buff- and debuff-symbols below a player/mob-frame. but there is no information about them. mouseover doesnt work. They should add that information, but I wouldn't say this is gamebreaking.

10. targeting something is too hard. and you cant target partymembers by clicking the party frame. This needs to be refined, but for now I just tab target which works pretty well.

11. when I got my first lvlup, i had to choose to spend points to: "fire, water, lighting, ...." but what for? there is NO explanation what this stuff is good for. there is no explanation for NOTHING! Those are resistances, if you read the game manual on the Beta Test Site it examples all about them. Here is a quote so you don't even have to look it up:

Quote:
- Physical Levels
Characters gain physical levels by accumulating a certain amount of experience points, at which time they will be awarded attribute and elemental resistance points that can be allotted as desired, the former to increase statistics such as Strength and Dexterity, and the latter to increase resistance to fire, ice, and other elements. Any points allocated in such a manner may be redistributed after a certain amount of time has elapsed.


They also stated in an interview that raising your resistances will also make any spells of that element stronger, can't find the interview, though.
#6 Sep 04 2010 at 10:31 AM Rating: Good
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atwerq wrote:
there is NO explanation what this stuff is good for. there is no explanation for NOTHING!

Go to an Aetheryte and read the in-game manual, The Call of Adventure.

I'm guessing you never played FFXI. Stuff isn't spoon-fed to you like it is in WoW.
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#7 Sep 04 2010 at 10:32 AM Rating: Excellent
I really hope you are a troll, because if you aren't then there's no excuse for any of this. You need to spend a little more time doing research about the game, because much of what you say is just plain wrong. Let me take the time to "educate" you on each of your points:

1. You can run the game in windowed mode if you want to be able to minimize. (I believe that windowed mode is the default, which means you would have had to change it to full screen in the first place, but I don't remember if that's the case or not.)
2. When you die, you open up the main menu and choose "Return". It takes you back to the last Aethyrite crystal you touched.
3. You can adjust chat filters so that combat doesn't show up in the log (exactly like you can in FFXI, since you used that as an example).
4. There's a nifty configuration option in the menu that allows you to change key bindings. You cannot assign a button that is already assigned to something else; perhaps this is why you are having trouble with it.
5. Dodos are not the only monsters in the starting areas. Do a little more roaming around and you'll find something you can fight.
6. Auto-run and target-lock work quite well as a follow. I am fairly certain they added a /follow command for the open beta as well, but as I have not used it I can't confirm.
7. You can retry guildleves that you have failed, but they are subject to the time restriction just like any other leve (you can only do it once every so often).
8. You do not actually have to mess with any menus at all to get items from a monster. When you kill something, the loot is automatically put in your treasure pool. After a certain period of time the things will automatically go into your inventory; you don't have to do anything. You're just speeding up the process.
9. Mousing over the icons does tell you what they are. I will concede that as far as I know this method does not provide any additional information, but I'm rather confident that this will be added for retail. Remember that we are still in a beta.
10. Targeting can take a while, yes, but /targetnpc and /targetpc work very well.
11. There are explanations for each of the stats (STR, VIT, etc.). As for the elements, this should be common sense, but apparently it isn't so here you go: putting points in an element will increase the potency of magic you cast of that element, as well as giving you increased resistance to that element.

The bottom line here is that these are not unreasonable complaints for someone who is stepping into the game with no knowledge. However, there is a wealth of information on this site and other sites if you just take the time to look. I don't particularly like it when people come in and decide to bash a game without doing their research first. Don't like it? Fine. But have a defensible argument if you're going to make accusations like that.
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#9 Sep 04 2010 at 10:34 AM Rating: Good
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FFXIV doesn't need players like this anyway. Complaining this much in beta is just stupid..
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#10 Sep 04 2010 at 10:34 AM Rating: Excellent
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1. its in beta they will be fixing that no direct X issue. However if ur game is in windows mode ( u can do that in configure) than u wont have any issue even if u minimize...

2. U click on ur main menu and press the return button, it spawns u back to where u started ur quest, and yes it was meant to be that way until people can revive others.

3. Use vent or skype? don't blame FF14 for every little issue others already brought up, they will be fixing it in the future, im sure.

4. Every game has their own set of keys, and so forth. If ur really mad about some keys not being the way u want it your too self centered. Not to mention there are macros, go figure something out if u really want to change ur keys.

5. Dude, only players who don't read their beginning tutorial will attack a monster too strong for them. Not to mention they don't auto aggro anyway. Even if u try to complain by saying "But beginners sometimes like to go explore without learning the game!" well go play WoW, u don't even need to read the quests for that game.
Not to mention this game is much bigger than u can imagine.Not only do u need 4 crafting skills and 2 gathering skills to make just 1 shield, you need to rely on the community a lot which makes the game much more fun.

6. press W+R = auto run, if u really need follow... once again go play WoW. Not all games have every single function.

7. When u fail a quest u need to wait awhile before the quest pops up again. Than u can exchange your failed quest for a new one.

8. Well stop looting after every single mob? I barely needed to click on it cause i only do that after i finish all my stuff out of town.

9. Get the buff/debuff urself than and u can mouse over it. Cause the mouse over works for me.

10. Learn to click, even a 7 year old can probably do it. If u really dont want to im sure F7 or F12 + Tab key is enough for someone who cant click.

11. Dude if u cant even understand what element resist means.... No comment, anyhow u spend it however u want theres no penalty for it... since u can reassign ur points every 2 hours (just a portion every time) not to mention its closed beta right now. LEARN THE GAME WHILE ITS FREE.

Last of all stop whining and go learn the game like every other player right now.
#11atwerq, Posted: Sep 04 2010 at 10:35 AM, Rating: Sub-Default, (Expand Post) thanks.
#12 Sep 04 2010 at 10:37 AM Rating: Decent
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Quote:
there is no resist in it. the word resist does not appear. ( i have the german client )


Quote:
thanks.
a frame with "you are dead, press return" would be great.


Read... the... BETA MANUAL!!!

Seriously, that's what it's there for.
#13 Sep 04 2010 at 10:37 AM Rating: Decent
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Even WoW was bad when it came out from what i've heard. Mobs that would evade glitch for weeks, quests that could be turned in non-stop without farming the items again cause the NPC was glitched. Then again WoW gives you everything you want if you cry/***** about it long enough . . . with all the mods out there now too, the game can almost play itself after you log in.
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#14 Sep 04 2010 at 10:40 AM Rating: Good
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This is a troll post, to be sure, but I must agree with a lot of the issues.

I do think it's worth mentioning, that I don't think the whole Alt-Tab = Crash thing is a minor issue. That's a pretty common piece of human-computer interaction. To lock you out of the rest of your computer when you're playing a game full screen is sketchy.
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#15 Sep 04 2010 at 10:42 AM Rating: Default
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Quote:
Read... the... BETA MANUAL!!!

where is the .... BETA MANUAL ??
#16 Sep 04 2010 at 10:43 AM Rating: Decent
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AS far as your "nothing is explained" comment, I have found that, in true ffxi fashion, NPCs explain most things. I have found a good amount of NPCs that give good info about the game. Specifically talk to guards within the city, they usually offer good info.
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#17 Sep 04 2010 at 10:44 AM Rating: Decent
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Got to the official beta forum and you'll find it.

https://dev-eu.ffxiv.com/de/ubbthreads.php

Einloggen und auf Spieleanleitung klicken. Ist nicht so schwer denke ich :)
(Login and click on game manual)



Edited, Sep 4th 2010 6:45pm by Auftragskiller
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#18Silverwyrm, Posted: Sep 04 2010 at 10:44 AM, Rating: Sub-Default, (Expand Post) maybe you can .... LOOK FOR IT!?
#19 Sep 04 2010 at 10:45 AM Rating: Decent
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atwerq wrote:
Quote:
Read... the... BETA MANUAL!!!

where is the .... BETA MANUAL ??

https://dev-na.ffxiv.com/

Edit: nvm, got beat ;)

Edited, Sep 4th 2010 11:46am by Raionn
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#20 Sep 04 2010 at 10:45 AM Rating: Decent
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good lord, shut up and enjoy the freakin game. It's a **** BETA, not the official launch day client.
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#21 Sep 04 2010 at 10:46 AM Rating: Good
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He does have a point about the whole dying thing and lack of monsters, though. I realize everyone's overcamping right now but at least in Gridania it feels to me that the total amount of spawns seems to be less than the starter zones in XI. And as for the death issue, first time I died I must have sat there waiting at least 5 minutes waiting for a box to pop up saying 'Return to Homepoint?' or something similar. If I hadn't faintly remembered someone on the forum talking about Return, I never would have connected Return with something that you do after death, haha.

You may say RTFM, which is true, but I'd be willing to bet not many people do or even know where it is. They don't even link to it on the beta application page, haha. But most of this stuff is intuitive anyways, so it's no big deal.
#22 Sep 04 2010 at 10:52 AM Rating: Default
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Quote:
But most of this stuff is intuitive anyways, so it's no big deal.


intuitive stuff? i dont think so. maybe if you are a ffxi-pro.
#23 Sep 04 2010 at 10:53 AM Rating: Excellent
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You know, I think y'all need to lighten up just a bit.

Sure, you and *I* may know how to return,and what's due to be fixed/changed "eventually" but think of all the new players that are going to be coming spamming the exact same issues on launch. Not EVERYONE has been hanging on this game since it was announced guys, show a little tolerance. . . and get used to it. You can *BET* after launch, if SE manages at all to tap into that "casual market" that forums around the world are going to EXPLODE with posts like this.

Just a little food for thought.


Quote:
But most of this stuff is intuitive anyways, so it's no big deal.


intuitive stuff? i dont think so. maybe if you are a ffxi-pro.



Not even then.
Quote:
Definition of INTUITIVE
1
a : known or perceived by intuition : directly apprehended <had an intuitive awareness of his sister's feelings>
b : knowable by intuition <intuitive truths>
c : based on or agreeing with intuition <intuitive responses> <makes intuitive sense>
d : readily learned or understood <software with an intuitive interface>
2 : knowing or perceiving by intuition
3 : possessing or given to intuition or insight <an intuitive mind>


source: http://www.merriam-webster.com/dictionary/intuitive

Take someone that's never played FFXI, put them in front of FFXIV, and ask them to craft something. No guides, no explanations, no FAQs. Do they feel it's "readily understood"? Somehow I suspect they don't.




Edited, Sep 4th 2010 12:59pm by seneleron
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#24 Sep 04 2010 at 10:55 AM Rating: Decent
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1. Play in windowed mode. To learn how, read the manual on the beta site.

2. Use Return. To learn how, read the manual on the beta site.

3. Alter your chat filters. To learn how, read the manual on the beta site.

4. Go into CONFIGURATION and select KEYBOARD SETTINGS. To learn how, read the manual on the beta site.

5. Seriously, explore a little bit. Don't just stand in the first Aetheryte Camp crying no mobs are diving on your weapon leveling your character for you. I went south from Bearded Rock to the next camp then west to the one after that till I was near Cassiopiea Hollow and you know what? There was mobs that a Rank 1 could kill the whole way and the farther I went the more I had to myself. And the continuous Aetheyre meant that not only did I have an easy way back to town, but each one I touched meant I could go back there just as quick to avoid crowds.

6. How about you just play the game? You've been in it for under a week and you already want to /follow and go AFK while someone else tows you to a destination? Take time to learn and experience the maps.

7. Perhaps a legitimate bug, but that's why this still is beta and not the retail version for which one pays.

8. Let it fall automatically? Once it's in your loot list, it's yours. It just goes into the loot list in case your inventory is full and you want to clear out some items for the stuff you want. In a party setting you can go through those steps you mentioned to get specific items the party doesn't mind you taking.

9. Most of them are common sense if you pay attention to the game and what was happening. Abilities explain whay they do in the help box that comes up when they are selected in your action bar. If it's something that is there from someone else, take the time to communicate with your party members about what ability they used and what it did to the mob. This game is about adventure, community and discovery, not racing to the level cap so you can make a "ZOMG f1rst" post.

10. I can't even fathom what you're doing wrong here, but considering your other gripes, I'm going to guess this is likely user end. I haven't seen anyone else have issue with targeting.

11. As has been the theme here, read the manual on the bet site. Str is atk, Vit is Def, Dex is Acc, Mnd is Mag Def, Int is Mag Atk and Pty is Mag Acc. Also the Elemental Resistances are how resilient you are to that element. Does that really need an in-depth explanation?

I know I fed the fail troll here. But can't just leave this nonsense dangling out there or people will take it at face value.
#25 Sep 04 2010 at 10:59 AM Rating: Decent
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You don't have to be good at FFXI to realize that you shouldn't attack enemies that con red....a red con is pretty much synonymous between MMOs as 'Don't @#%^ with this monster'.

When you fail a leve, I believe the game says you can restart it from the originating point of the quest. Now it does get a little fuzzy here since technically you start the quest at the aetheryte, but at the same time in the quest description it clearly shows 'Adventurer's Guild of Gridania' or what have you as the client. So one could assume to restart the quest, you should try to talk to people at the guild in Gridania.

The lootlist is basically just there so if you have people in your party you can lot on it and pass on stuff as needed. If you're alone or leave the loot list alone the stuff automatically drops into your inventory.

Elemental points...hmm...well in basically any other RPG having a high affinity for a certain element boosts attack and defense related to that element. So logically it must be the same or similar here. Not hard to figure out.

There's a button you can hit to cycle through your status effects and what each are doing. Yes, this does harken back to FFXI so it can be a little iffy to figure out.

All of this I figured out without ever going into a manual, other than the Adventuring book the game provides for you within what, the first quest when you interact with the Aetheryte?

EDIT: And to clarify, I haven't been hanging onto this game since it was announced, haha. I was barely even interested in it until the open beta Email hit my account. Only stuff I heard before that was some accounts from friends on FFXI, and even then they didn't say much because of the NDA

Edited, Sep 4th 2010 1:01pm by mogwaimon
#26 Sep 04 2010 at 11:01 AM Rating: Decent
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It would have taken less effort on the thread author's part to have just read the manual.
#27 Sep 04 2010 at 11:05 AM Rating: Default
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Quote:
It would have taken less effort on the thread author's part to have just read the manual.


Exactly.
#28 Sep 04 2010 at 11:05 AM Rating: Decent
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eh Looks like a perfect list of the problems to me. That's exactly what I would write of problems. But! you forgot mouse ui lag.

#12: Mouse lag

Game is still **** regardless. The music and harems of cat women make it worthwhile instantly.
#29 Sep 04 2010 at 11:09 AM Rating: Excellent
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Why is it okay for FF11 to ask if the user wants to return to their HP when they're dead, and even give them a timer of how long they have to make the choice, but when people get confused by FF14 not telling you in any way (via UI) that you need to open up your menu, click an option and confirm it's a RTFM moment?

Look, most of us probably like the game and fully intend on playing it. But a lemon is a lemon. At some point in time, people just need to man up and accept that not everything S-E does is instant gold. It just smells so much of fanboyism, and I must admit I'm a pretty huge S-E fan, too.
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#30 Sep 04 2010 at 11:16 AM Rating: Decent
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Ridere wrote:
Why is it okay for FF11 to ask if the user wants to return to their HP when they're dead, and even give them a timer of how long they have to make the choice, but when people get confused by FF14 not telling you in any way (via UI) that you need to open up your menu, click an option and confirm it's a RTFM moment?

Look, most of us probably like the game and fully intend on playing it. But a lemon is a lemon. At some point in time, people just need to man up and accept that not everything S-E does is instant gold. It just smells so much of fanboyism, and I must admit I'm a pretty huge S-E fan, too.



It's because no one takes the time to read manuals anymore. Most people are spoiled by single-player console hand-holding tutorials that they don't bother.

Really, it's a non-issue. If people would have read the manual, they'd know. There's no way an MMO can explain everything a user needs to know, otherwise we'd be getting posts about how much the game fails because your first 30 minutes are a tutorial you can't skip. Even then, we'd still get posts like this because people would mash the confirm button through it then get ****** when they don't know how to do something.

It's less about what the game does or doesn't do, and more about people's mentality. The information is there, posts like this are just from spoiled jackasses who rage the second they're not spoon-fed in the moment they demand to be.

And I'm not saying the game is great or that it doesn't have it's flaws, but in this case everything the OP brought up was explained by SE had they taken their time to read the manual or explore the game world even slightly.
#31Slapaho, Posted: Sep 04 2010 at 11:21 AM, Rating: Sub-Default, (Expand Post) I found out how to follow in less than a minute. You just can't be retarded. Lock onto the person you want to follow. As they are running (You too) you hit the run key while locked onto them and you follow them.
#32 Sep 04 2010 at 11:38 AM Rating: Default
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Thats the best part about FF online games. They have a wonderful way to discover the ignorant, spoon-fed WoW MMO generation of kids. That need a built-in "I-Win-Button" for everything. And quest hint/tips that explain everything how to finish it.

I agree FF online have a long learning curve, I love it for just that reason. Games that are too easy and fast to learn, gets boring and repetitive like WoW.

And all this complaining about a game, that aint released yet... Do us a favour, resub ur WoW accounts. These threads about the game is "crap and sucks" gettin old very fast. Dont need a thread for each disapointed kiddo.

// Moerk
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#33 Sep 04 2010 at 11:50 AM Rating: Default
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atwerq wrote:


11. when I got my first lvlup, i had to choose to spend points to: "fire, water, lighting, ...." but what for? there is NO explanation what this stuff is good for. there is no explanation for NOTHING!


Why don't you reserve saying "FAIL!" until you actually are 100% sure you're not wrong. It says in the IN-GAME tutorial what these resistance are and what elements are good against other elements, etc. Not anyone's fault but your own if you decide to skip the part of the game designed to teach you how to play.
#34 Sep 04 2010 at 11:57 AM Rating: Default
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Lol @ moerker. Well put. Because they can't figure it out it will weed out the bad players.

#35 Sep 04 2010 at 11:59 AM Rating: Default
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Then again WoW gives you everything you want if you cry/***** about it long enough


Oh how true this is.

If players complained enough on the forums about something (read: they suck at something) the developers would end up completely changing it and those who are good at it get shafted while the stupid people have a field day.

I kind of like how Square-Enix gives the cold shoulder to most non-critical issues, shows that they're not weak to their fan base. If every group of people who ******* about something that they don't personally like got their way their game would be a mess and be completely unbalanced, which has happened with WoW more times than I can imagine.
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#36 Sep 04 2010 at 12:04 PM Rating: Excellent
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You know after reading the rest of the replies on here... there are quite a few people here that sound ridiculously elitist. Despite the fact that you think everybody should be born with built in knowledge about how Final Fantasy MMO's work that's just not the reality. Pointing to an online manual (when you can't Alt+Tab to look at it) and say "There's your **** information!" isn't really helpful, either. In fact, that just furthers the argument that there is laziness to be found in the development of this game. If the paltry tutorial in-game (which isn't exactly where you would expect it to be) doesn't aid most new people then that is a failure of an in-game tutorial.

With all of that said, I am not a veteran of FFXI, but I am having a lot of fun with this game and can't wait for launch. It has a stiff learning curve but I don't feel like it's anything I can't eventually grasp... this is no Hearts of Iron or anything... now THAT game had a learning curve. But I've been gaming for 20+ years so I have a bit of a head start. I try to look at games from the layman's perspective, which I don't think anyone here as done by the context of their posts.

The OP is a troll and I stopped reading his complaints because he just sounds like a jackass. But there are legitimate complaints to be had.
#37 Sep 04 2010 at 12:07 PM Rating: Default
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Quote:
Pointing to an online manual (when you can't Alt+Tab to look at it) and say "There's your **** information!" isn't really helpful


There's a manual in the game.

It's a beta. From what I recall I haven't been in a beta that tells you how to do everything (if anything at all). I just kind of randomly guess.

If people are going to complain about beta as if it's some sort of magical demo for the game and they cannot realize that it isn't, well that's their problem.

Edited, Sep 4th 2010 2:07pm by Rjain
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#38 Sep 04 2010 at 12:17 PM Rating: Decent
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From the way i look at it the OP doesnt like to read and wants it all hand feed... not trying to be mean.. but did you actually read the eamil you got with your open beta code.... there is a link in there to the dev site that people have been posting the link in this thread all ready. Its a matter of clicking on the link.. log into your SE account... and poof you can read the manual. Granted the manual wont tell you everything you need to know but it does on the basics. Let me ask the OP this.. when the game ships out and you buy it and get it installed... are ya even gonna read the instruction booklet that it comes with or just sit and whine... its the sit and whine.. go else where.. maybe back to school to learn how to read and grow up.
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#39 Sep 04 2010 at 12:36 PM Rating: Good
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I think a lot of the points the OP put forward are very valid. I will attempt to re-write them in my own opinion as a long-time FFXI player and as someone who desperately wants to like this game. Like many others, I've been keen on hearing more and seeing what becomes of this game ever since "Project Rapture" was announced.

Luckily for me also, I have been involved in the testing since the first Alpha, so can see the massive progress the game has made since those first days and also what gripes that have been raised and have been ignored.

1. From full-screen, alt-tabbing crashes the game. This has been present since the transition from Alpha to Beta when the ability to config the client was given (originally we were locked to preset settings). This has been brought up at every testing stage and has not been recognised by SE in their bugs present/fixed posts. Very worrying, especially considering how long it took them to realise this was an issue for FFXI.

2. Returning to life after being killed is not so obvious. Granted, the instructions tell you to open the menu and select return but would it be that difficult for a popup to appear to let you return/wait like in XI?

3. Chat filters have improved vastly since early Alpha but still need work. There appears to have been no improvements since early Beta to this, thus concern is that there will be no others made before retail.

4. Being unable to change keyboard bindings in-game is annoying. Again its going back to the general lack of forethought and polish in the game UI. This goes for Graphics settings too.

5. No issue with strong mobs in beginning area. Fool me once ... ;)

6. A follow command would be nice but not really important.

7. Not so much failing quests, but disconnecting or crashing during a Leve will cause you to loose it, which is not good considering they are on a 48 hour timer. This has been acknowledged as a fault by the developers though and it sounds as though its not as easy to fix as it seems. It does deffinately need addressing though.

8. Inventory management is incredibly convoluted. Looting mobs is not too bad as the loot does go to your inventory like treasure pools in XI. Try crafting however, it quickly gets maddening! First you craft component A, then you craft component B which requires A, but A is in your Loot pool, so you go through the menus get it out and craft B. Now you craft C, which requires B .... Again, convoluted and unnecessary. Again, raised since crafting was implemented, and no word from SE of future change.

9. i see the buff- and debuff-symbols below a player/mob-frame. but there is no information about them. mouseover doesnt work.

10. You should be able to target party members by clicking on them, agree. General targetting though, I dont find too much of an issue. Perhaps due to it being very XI-ish and I've had near 7 years practice!

11. Dont consider an issue on the info side. I like the secrecy, and its not like we cant reset them anyway!


This game is making roads toward being ready but there are concerns that have been highlighted for months that still exist. Here is hoping that a lot of these issues are corrected before retail release!
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#40 Sep 04 2010 at 12:37 PM Rating: Excellent
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Official video reply from SE to this thread can be found here:

http://www.youtube.com/watch?v=dsUXAEzaC3Q
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#41 Sep 04 2010 at 12:39 PM Rating: Decent
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I noticed posters saying you can change the keyboard bindings on this thread... How?

When playing it earlier I tired re-mapping a few, and when your on the configuration menu for keyboard, it doesnt let you actually change the buttons?

#42 Sep 04 2010 at 12:42 PM Rating: Decent
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Stop feeding the troll.

Also, loose =/= lose. Sorry, it's a peeve.
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#43 Sep 04 2010 at 1:02 PM Rating: Decent
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well this guy is a silly nooby scooby..

you can follow people by targeting them and hitting "R"

you can target mobs/npc extremely fast with /targetnpc. ( Macro it by going to macro, go to alt and in the first box name the thing targetnpc . then in the big square box type /targetnpc.) Well then you just do ALT+1 and you targeted the mob or npc in front of you by direct site of where your looking at.

<>_<>
#44 Sep 04 2010 at 4:39 PM Rating: Excellent
Guys, there's no need to insult the OP or anything. Everyone's entitled to their own opinion of things.
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#45 Sep 04 2010 at 4:47 PM Rating: Good
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Im getting really tired of these massive complain threads bashing the game, why dont you just post in the other 20 threads? its not just zam either it's everywhere.
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#46 Sep 04 2010 at 7:11 PM Rating: Decent
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Do you really need your hand held that much? WoW has left you dependant on bright yellow question marks and plugins like questfinder.

Us FFXI people are sitting here saying "Holy Crap! I don't have to look online to find out the next leg of this quest this is AMAZING!"

Calm down, it'll be alright, it's just a beta not a demo.
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#47 Sep 04 2010 at 7:13 PM Rating: Decent
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Quote:
Im getting really tired of these massive complain threads bashing the game, why dont you just post in the other 20 threads? its not just zam either it's everywhere.


haha, my account doesn't have the "rights" to post in the official beta forum. (how can i give feedback?!)

some say i am a jackass. ok, but i am NOT a troll.
i just wanted to point out my dislikes and things that need attention. in the next days I can collect some more...
the biggest problem is: this game is VERY unfriendly for newbies. i am sure: the casual gamer will skip this mmo.


and why is everybody bashing @WoW ?
it IS a great game and every new mmo must be measured with it. even as a noob you CAN do something there. even in the beta you could! (WITHOUT browsing forums and looking for online manuals and reading a looot text....)

Edited, Sep 4th 2010 9:18pm by atwerq
#48 Sep 04 2010 at 7:21 PM Rating: Good
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atwerq wrote:
Quote:
Im getting really tired of these massive complain threads bashing the game, why dont you just post in the other 20 threads? its not just zam either it's everywhere.


haha, my account doesn't have the "rights" to post in the official beta forum. (how can i give feedback?!)

some say i am a jackass. ok, but i am NOT a troll.
i just wanted to point out my dislikes and things that need attention. in the next days I can collect some more...
the biggest problem is: this game is VERY unfriendly for newbies. i am sure: the casual gamer will skip this mmo.


Apparently the cool thing to do right now is to flame people who don't worship Square Enix. It'll pass eventually.

Louiscool wrote:
Do you really need your hand held that much? WoW has left you dependant on bright yellow question marks and plugins like questfinder.

Us FFXI people are sitting here saying "Holy Crap! I don't have to look online to find out the next leg of this quest this is AMAZING!"

Calm down, it'll be alright, it's just a beta not a demo.


Patronization isn't needed.

I played FFXI for 4 years. I understand what you mean about not having to look online to find out where to go for all my quests due to FFXI's quest log telling you absolutely squat, however while this is a step in the right direction, it isn't quite enough steps. SE's goal is to make this game appeal to casual gamers and it isn't going to. Know why? Because it's still too much work for them to just play it the way it is. The game has too many problems; at some point in the future I'm sure it'll be perfectly fine and SE's vision of the casual hordes may even come to pass in 2-3 years when the problems are mostly ironed out and it doesn't cost $1500+ in computer parts to be able to play.

BTW.. it's a demo. If it were a beta, I'd be able to leave feedback and report bugs, since I can't do these things, it isn't a beta.

EDIT: It's also the cool thing to red arrow people who tell you things you don't want to hear regardless of whether or not you want to counter anything they say. If you really think I should be rated down, you should tell me why. Good luck.

Edited, Sep 4th 2010 8:34pm by Callinon
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#49 Sep 04 2010 at 7:24 PM Rating: Default
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Quote:
and why is everybody bashing @WoW ?
it IS a great game and every new mmo must be measured with it.


Your credibility just went out the window. It is a mediocre game, it just has a crapload of mediocre content. Every game should be measured with it? That's the funniest joke I've ever heard, seriously man, hilarious. I like you, you made me lol.

EDIT: Check this out, if you think there is anything cool or good looking about this you have some issues lol:

http://static.mmo-champion.com/mmoc/images/news/2008/september/8962/mechanohog.jpg

Edited, Sep 4th 2010 9:26pm by BRizzl3
#50 Sep 04 2010 at 8:02 PM Rating: Excellent
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BRizzl3 wrote:
Quote:
and why is everybody bashing @WoW ?
it IS a great game and every new mmo must be measured with it.


Your credibility just went out the window. It is a mediocre game, it just has a crapload of mediocre content. Every game should be measured with it? That's the funniest joke I've ever heard, seriously man, hilarious. I like you, you made me lol.

EDIT: Check this out, if you think there is anything cool or good looking about this you have some issues lol:

http://static.mmo-champion.com/mmoc/images/news/2008/september/8962/mechanohog.jpg

Edited, Sep 4th 2010 9:26pm by BRizzl3


Uh... It's been like 10 years since I played warcraft 2 but I recall them having
guns, tanks, cannons, flying machines and submarines in it, and that game is from the 90's Warcraft universe always had some tech to it. I'm honestly trying to understand why your bashing a game about it having a mount in it that the lore supports. Or do you just hate the game and take any chance to bash it? Judging from your post history I'd say the latter.


Ignorance is bliss~
#51 Sep 04 2010 at 8:14 PM Rating: Excellent
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Quote:
Your credibility just went out the window. It is a mediocre game, it just has a crapload of mediocre content. Every game should be measured with it? That's the funniest joke I've ever heard, seriously man, hilarious. I like you, you made me lol.

EDIT: Check this out, if you think there is anything cool or good looking about this you have some issues lol:

http://static.mmo-champion.com/mmoc/images/news/2008/september/8962/mechanohog.jpg


Not that I disrespect your opinion or anything, but I actually thought WoW was pretty entertaining, at least up until max level. I mean, you get quests, you go out, you off things. The game also does a fairly decent job of making you feel like you're doing something with the progressive quest lines that don't take 5 hours and 5 other people to beat 1 mission within the line i.e. FFXI. Graphics are also much more animated and livelier than FFXI, WoW's graphics may be cartoony as **** but their character models also didn't look stiff and wooden like FFXI. I mean I love FFXI, have played it for like 196 days on my one character, but it ain't perfect...and while I quit WoW after hitting 70 like 3 months in the experience of getting to 70 was well worth it.

Ah well, different strokes, right?
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